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Posted: Tue Jul 10, 2012 4:18 pm
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xX_Terei_Xx Alright, so let me see what I found: - Mage Armor is being added into your AC like Liz's was. You'll have to edit it out yourself, even though it's unchecked. - I still don't understand why the musket has 2 different Attack Bonuses. - Did you spend your +1 to an Ability and +4 to either HP or skills? If not, then you're 2 over your skill pointsBG has made a great improvement. ^u^ As for anything related to multiclassing, iLL will have to look at it. =n=;; I have no intention of learning the rules for it.
I saw the mage armor thing. I only put it there cause it was a logical suggestion. I'll fix it in a bit.
As far as the weapon enhancements, I originally put 400 of my remaining 5957 gold into the +1 and Distance. eventually i added Bane to it after some sifting through the gear. Bane improves the base weapons bonus (+1) by 2, thus, when used against Moustorous Humanoids, it counts as a (+3) weapon. but only against them. Others creatures it still acts as a (+1) weapon
And the site said that humans got a +2 to a single stat. so I put that towards my Dexterity. I also added the 1 skill point per level for being human as well.
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Posted: Tue Jul 10, 2012 4:28 pm
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Posted: Tue Jul 10, 2012 4:29 pm
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Posted: Tue Jul 10, 2012 4:30 pm
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Posted: Tue Jul 10, 2012 4:37 pm
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Posted: Tue Jul 10, 2012 4:39 pm
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RafeRavel arononkorr I saw the mage armor thing. I only put it there cause it was a logical suggestion. I'll fix it in a bit. As far as the weapon enhancements, I originally put 400 of my remaining 5957 gold into the +1 and Distance. eventually i added Bane to it after some sifting through the gear. Bane improves the base weapons bonus (+1) by 2, thus, when used against Moustorous Humanoids, it counts as a (+10) weapon. but only against them. Others creatures it still acts as a (+1) weapon And the site said that humans got a +2 to a single stat. so I put that towards my Dexterity. I also added the 1 skill point per level for being human as well. Rather than putting the alternate Attack Bonus in the Total Attack Bonus spot, you might just list it with the other things in Special Properties. You know it's there, and we know it's there. But the alternate TAB is just confusing... just a thought from the peanut gallery... nothing to see here... >.>
kinda did that, just made a note in the TAB that it's against Monstrous humanoids. The special properties was already full, and I prefer it to be easier to read O.o
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Posted: Tue Jul 10, 2012 5:05 pm
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Posted: Tue Jul 10, 2012 5:18 pm
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RafeRavel arononkorr and from what I recall, multi-classing is OK, but they have to remain within 2 or so levels of each other. Otherwise the character takes a 10% EXP penalty due to his unfocused training. that's not a problem so much for humans, as they pick one class to be their favored. In this case, Valia's favored Class is Witch. The favored class doesn't count when determining if a character suffers an EXP penalty due to unbalanced levels.. That sounds like standard D&D rulings. Pathfinder has no such limitations, if I've been reading the book right.
I've actually been rreading the site I was given on and off, cause I have a rambncious 2 year old razz
Apparently you can add +1 per level to a skill or hp for your favored class.... can someone illumine this for me?
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Posted: Tue Jul 10, 2012 5:28 pm
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Posted: Tue Jul 10, 2012 5:36 pm
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xX_Terei_Xx arononkorr Apparently you can add +1 per level to a skill or hp for your favored class.... can someone illumine this for me? That's when I said +4, but I guess you'll only be getting a +1 :/ Basically, when you level up your favored class, you get an extra point to spend on either HP or skills. ^u^ But! Pathfinder SRD Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level
Or human witches can add a spell to their familiar thats lower level than the highest they can cast apparently.
And technically wouldn't she have +2 to divvy up cause she is a level 2 witch?
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Posted: Tue Jul 10, 2012 5:40 pm
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Posted: Tue Jul 10, 2012 5:46 pm
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Posted: Tue Jul 10, 2012 6:00 pm
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