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Posted: Wed Jan 20, 2016 5:59 pm
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Posted: Wed Jan 20, 2016 6:05 pm
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Posted: Sun Jan 24, 2016 11:51 am
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Posted: Sun Jan 24, 2016 11:59 pm
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Posted: Mon Jan 25, 2016 3:20 pm
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Kowsauni Ironheild Um hi I'd like to join your story if that's OK, what rules do I need to follow to make a character by? I'll open this up for new players and post the details for joining soon, I'm just trying to get in contact with one of the original players. If Ryssa opts out or doesn't respond, that means we are down to just two of the original players. If that is the case, do you guys want to continue with the second story arc or do a different unrelated adventure I have planned so you guys can try out your other character concepts?
Otay let me know biggrin
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Posted: Tue Jan 26, 2016 10:24 am
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Posted: Tue Jan 26, 2016 6:23 pm
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Posted: Fri Feb 05, 2016 9:55 pm
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Ironheild Kowsauni Ironheild Um hi I'd like to join your story if that's OK, what rules do I need to follow to make a character by? I'll open this up for new players and post the details for joining soon, I'm just trying to get in contact with one of the original players. If Ryssa opts out or doesn't respond, that means we are down to just two of the original players. If that is the case, do you guys want to continue with the second story arc or do a different unrelated adventure I have planned so you guys can try out your other character concepts? Otay let me know biggrin
I have posted the next campaign in the main forum. It is titled Heart of a Monster. If you still wish to join, please read through the rules and create your character. Looking forward to having you on board.
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Posted: Sat Feb 06, 2016 10:44 am
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Posted: Sun Feb 07, 2016 7:20 pm
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Kuori
Female Goliath Ranger Level 5 Unaligned From Waterdeep Representing PupSage
Strength 16 (+3) Constitution 11 (+0) Dexterity 17 (+3) Intelligence 10 (+0) Wisdom 18 (+4) Charisma 12 (+1) Height: 7' 8" Weight: 310 lb Skin: Pale Eyes: Black Hair: Dark Brown Dreadlocks
Maximum Hit Points: 43 Bloodied: 21 Surge Value: 10 Surges / Day: 6 Size: Medium Speed: 6 squares Vision: Normal
Initiative: 1d20 +7 = 2 [half level] + 3 [dexterity] + 2 [quick draw] Armor Class: 19 = 10 + 2 [half level] + 3 [dexterity] + 4 [Hide +1] Fortitude Defense: 16 = 10 + 2 [half level] + 1 [ranger] + 3 [strength] + 1 [Item] Reflex Defense: 16 = 10 + 2 [half level] + 1 [ranger] + 3 [dexterity] + 1 [Item] Will Defense: 17 = 10 + 2 [half level] + 1 [Goliath] + 4 [wisdom] + 1 [Item]
Armor: Hide +1 (25 lb) Shield: None
Attacks: Unarmed Melee: +5 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus] Greatbow: 9 vs AC [+5 dexterity attack] [+2 half level] [+2 Magic items]; damage 1[W]=1d12+3 [dexterity bonus] range 25/50 5 lb (Bow) Load free Add +1 damage for Weapon Focus -- Bow Nimble Strike +9 [base dexterity attack] vs AC Twin Strike +9 [base dexterity attack] vs AC Two Fanged Strike (ranged) +9 [base dexterity attack] vs AC Split the Tree +9 [base dexterity attack] vs AC Disruptive Strike (ranged) +9 [base dexterity attack] vs AC Splintering Shot +9 [base dexterity attack] vs AC Base Saving throw: d20 vs 10
Encumberance 4e Normal Load: 160 lb. Heavy Load: 320 lb. Maximum Drag Load 800 lb.
Languages: Common; Dwarven; Giant
Skills: Acrobatics: +4 = 3 [dexterity] + 2 [half level]-1 [armor] Arcana: +2 = 0 [intelligence] + 2 [half level] Athletics: +11 = 3 [strength] + 2 [half level] + 2 [Goliath] +5 [class training]-1 [armor] Bluff: +3 = 1 [charisma] + 2 [half level] Diplomacy: +5 = 1 [charisma] + 2 [half level] + 2 [Waterdeep] Dungeoneering: +11 = 4 [wisdom] + 2 [half level] +5 [class training] Endurance: +1 = 0 [constitution] + 2 [half level]-1 [armor] Heal: +6 = 4 [wisdom] + 2 [half level] History: +2 = 0 [intelligence] + 2 [half level] Insight: +6 = 4 [wisdom] + 2 [half level] Intimidate: +3 = 1 [charisma] + 2 [half level] Nature: +13 = 4 [wisdom] + 2 [half level] + 2 [Goliath] +5 [class training] Perception: +11 = 4 [wisdom] + 2 [half level] +5 [class training] Religion: +2 = 0 [intelligence] + 2 [half level] Stealth: +13 = 3 [dexterity] + 2 [half level] +5 [class training] + 2 [background] -1 [armor] +2 [Boots] Streetwise: +3 = 1 [charisma] + 2 [half level] Thievery: +4 = 3 [dexterity] + 2 [half level]-1 [armor]
Feats:
Markings of the Victor [PH2] Weapon Focus -- Bow Weapon Proficiency -- Greatbow
At-Will:
Melee Basic Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action] Ranged Basic Attack: By weapon, damage 1[W]+3 [dexterity bonus] [standard action] Bull Rush: +5 [base strength attack] vs fortitude [standard action] Grab: +5 [base strength attack] vs reflex [standard action] Move grabbed target: +5 [base strength attack] vs fortitude [standard action] Escape: +4 [acrobatics] vs reflex / +11 [athletics] vs fortitude [move action] Hunter's Quarry [Ranger][minor action] [see online revision] Nimble Strike [Level 1] Twin Strike [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action Other Opportunity Actions: Opportunity attack Other Free Actions: Drop held items; End a grab; Talk Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive Short rest: Healing surges as available Five minutes: Normal escape from restraints (Acrobatics) One hour: Forage; Streetwise check
Encounter Powers: Second Wind Spend an Action Point [free action, not in surprise round] Stone's Endurance [Goliath][minor action] Two Fanged Strike [Level 1] Disruptive Strike [Level 3][immediate interrupt]
Daily Powers: Split the Tree [Level 1] Oak Skin [Level 2 Utility][minor action] Splintering Shot [Level 5]
Goliath/Half-Giant +2 strength, +2 constitution or wisdom (already included, you chose wisdom.) +2 Athletics, +2 Nature Mountain's Tenacity (+1 will, included) Powerful Athlete Stone's Endurance once/encounter
Player characters from Waterdeep get to choose one additional language, have diplomacy as a class skill option, and get a +2 bonus to diplomacy checks.
Ranger This ranger chose the Prime Shot class feature. This ranger chose the hunter class feature. This gives the equivalent of the quick draw feat [not listed above]. Hunter's Quarry [see online revision] -- bonus damage 1d6 [minor action] Player's Handbook I rangers get base 6 healing surges but Heroes of the Forgotten Kingdoms rangers get 7. Perhaps your ranger should get an extra daily surge.
Kuori's Equipment: Arrows (quiver of 30) x3 Backpack Bedroll Blanket, winter x1 Block and tackle Candle Canvas (10 x 10) Chalk Crowbar Flint and steel Grappling hook Hammer Lantern (bullseye) Lantern oil (pints) x3 Mirror Pitons x10 Pot Pouch (belt) x1 Rations (1 day) x10 Rope (50', hempen) x1 Soap Spade / shovel Sunrods x2 Torches x2 Waterskins x1
Total 126 lbs
Magic items: Greatbow of Speed +1 x1 Sylvan Hide Armor +1 x1 Cloak of Distortion +1 x1 Boots of Stealth (heroic tier) x1 Bracers of Archery +1
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Posted: Wed Mar 09, 2016 4:46 am
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Posted: Wed Mar 09, 2016 11:32 am
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Posted: Wed Mar 09, 2016 5:09 pm
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