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Posted: Sun Mar 20, 2011 3:28 pm
(Am I in range to charge the captain?)
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jennibert rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sun Mar 20, 2011 4:07 pm
Lad quickly goes over his options. With Justice and Cley between him and the enemy, most of his spells are less useful than they might otherwise be--too great a risk of hitting his allies. Oh well. That's why I have wands. Lad slides over behind Justice, pulling out one of the many wands on his belt as he does so.
{If he has line of sight to the enemy from his new position, he'll activate his wand of magic missile immediately. Otherwise, he'll wait until he can see the guy. d4+1 damage either way.}
{I didn't post because I was waiting to see if you responded to the previous posts, at least one which looked like it might require a response. Sorry. smile }
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Posted: Sun Mar 20, 2011 4:08 pm
Wrasynth Ksyamen (Am I in range to charge the captain?) (Your not even in range to know there is a captain ... your still in the kitchen.)
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Posted: Sun Mar 20, 2011 4:30 pm
Nekkid Sage Wrasynth Ksyamen (Am I in range to charge the captain?) (Your not even in range to know there is a captain ... your still in the kitchen.) (I thought Hur'Oc was making it out of the kitchen last round, or at least close to it.)
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Posted: Sun Mar 20, 2011 4:50 pm
Wrasynth Ksyamen Nekkid Sage Wrasynth Ksyamen (Am I in range to charge the captain?) (Your not even in range to know there is a captain ... your still in the kitchen.) (I thought Hur'Oc was making it out of the kitchen last round, or at least close to it.) Yes, making your way out and out are different. Look at the map. you move 4 squares per turn.
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Posted: Sun Mar 20, 2011 10:38 pm
(I guess I'll step out into the hall way. Do you think we could use a google doc for book-markable easy reference? Easy to update and the like? I'm not sure if you want to set the precedent of flinging an arm load of weapons dealing a significant amount of damage. However I'm not sure how you want to work Hur' Oc kinda chucking weapons to team mates.)
Hur' Oc hurried along out into the hall way with the weapons. Turning the corner he took a brief moment to line up tossing the weapons to the group. The options for orderly handing out weapons was a bit limited with an enemy in the way. He heaved the weapons from his left arm awkwardly towards his allies kicking Cley's giant sword towards her as it was a bit too big to carelessly toss like that.
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Posted: Sun Mar 27, 2011 2:45 am
(They are all on my DevArt page ...)
So: Attack - Cley Storm Burst bolt - Ziya Magic Missile - Lad
--I just realized I didn't respond, I thought I had, but Justice's attack missed.
*********I'm dropping this campaign due to lack of time.
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Posted: Sun Mar 27, 2011 7:59 am
Well, damn. Not surprising, since it is on the D&D forums and all, and no campaign lasts past the first encounter, but I really had been enjoying Cley and Tehila and Lad and everyone. So long, Cley. We'll never find out if you and Tehila wind up having hawt yuri action or not... T-T
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Posted: Sun Mar 27, 2011 5:25 pm
Darn. I've been greatly enjoying Lad. Oh well. I'll just have to go off and determine what happens to him on my own. But thanks for a fun game while it lasted!
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Posted: Tue Mar 29, 2011 5:47 pm
Curses! I was having a blast playing as Tehila. Shame the fight dragged on soooo long. I actually think it might have gone faster if the damn wall hadn't popped up in the first place, honestly. I think Cley could have taken that leader down something fierce after I managed to get him prone, so bummer. Sorry, DoS. We'll just have to have a sapphic love triangle form in a different game...
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