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Posted: Wed Jul 07, 2010 3:13 pm
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Posted: Wed Jul 07, 2010 5:09 pm
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Posted: Wed Jul 07, 2010 5:43 pm
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Please note that I will not be allowing multiclassing, as I'm new to DMing 2e.
Anyways, The Bard.
Ability Requirements: Dex 12, Int 13, Cha 15 Prime Stats: Dex, Cha Races Allowed: Human, Half-elf.
Bards can use any weapon, unlike the thief, can wear up to chainmail, but cannot use a shield.
All bards are proficient singers, chanters, or vocalists and can play a musical instrument of the player's choice. For each Non-weapon Proficienty slot spent, he can learn two new instruments.
The bard also know some wizard spells. Like a wizard, intelligence determines number of spells he can know and the chance to know any given spell. They're kept in a spell book abiding by all the restrictions on memorization and spell use that bind a wizard, especially the prohibition of armor. Hence a bard will normally use his spells more to entertain and impress than to fight.
Since bards are dabblers in magic instead of full time wizards, their spells tend to be gained by serendipity and happenstance. in no case can a bard choose to specialize in a school of magic. Beginning bards do not have a selection of spells. They can add spells to their books as they find them, but do not gain spells as they level.
Spell Progression:
Bard Level 1: - 2: 1st: 1 3: 1st: 2 4: 1st: 2, 2nd: 1 5: 1st: 3, 2nd: 1 6: 1st: 3, 2nd: 2 7: 1st: 3, 2nd: 2, 3rd: 1 8: 1st: 3, 2nd: 3, 3rd: 1 9: 1st: 3, 2nd: 3, 3rd: 2 10: 1st: 3, 2nd: 3, 3rd: 2, 4th: 1 11: 1st: 3, 2nd: 3, 3rd: 3, 4th: 1 12: 1st: 3, 2nd: 3, 3rd: 3, 4th: 2 13: 1st: 3, 2nd: 3, 3rd: 3, 4th: 2, 5th: 1 14: 1st: 3, 2nd: 3, 3rd: 3, 4th: 3, 5th: 1 15: 1st: 3, 2nd: 3, 3rd: 3, 4th: 3, 5th: 2 16: 1st: 4, 2nd: 3, 3rd: 3, 4th: 3, 5th: 2, 6th: 1 17: 1st: 4, 2nd: 4, 3rd: 3, 4th: 3, 5th: 3, 6th: 1 18: 1st: 4, 2nd: 4, 3rd: 4, 4th: 3, 5th: 3, 6th: 2 19: 1st: 4, 2nd: 4, 3rd: 4, 4th: 4, 5th: 3, 6th: 2 20: 1st: 4, 2nd: 4, 3rd: 4, 4th: 4, 5th: 4, 6th: 3
Bard Abilities: 20 points at 1st, 15/level (no more than half can be spent on a skill) Climb Walls: 50% Detect Noise: 20% Pick Pockets: 10% Read Languages: 5%
The bard can attempt to influence groups of NPCs by performing before a group that is not attacking. Everyone in the group rolls vs paralyzation. Die roll is modified by -1 for every three experience levels of the bard (round down). If the save fails, the group's reaction shifts 1 level toward either friendly or hostile, at the player's decision. Those who succeed, have their reactions shifted to the opposite end.
The bard can also inspire, rallying friends and allies. If the exact nature of the threat is known, the bard can heroically inspire his companions, granting a +1 to attack rolls, or +1 to saving throws, or +2 to morale, to those in melee. The bard must spend 3 rounds singing or reciting before the battle begins. Affects those withing 10 ft per experience level. Lasts 1 round/level. can't be renews in the same battle.
Countersong: Characters within 30 feet of the bard are immune to the attack of magical song and poetry. The bard can perform no other action, except walk slowly. If he is struck or fails a saving throw, the effect ends.
Bardic Knowledge: All bards can read and write their native tongue and all know local history for free. Bards have a 5% chance per experience elvel to identify the general purpose and function of any magical item. the bard need not handle the item, but must examine it closely. Even if successful, the exact function of the item is not revealed, only it's general nature.
You gain an items history and background.
At 9th level, the bard can build a stronghold and attract followers. He attracts 10d6 0th level soldiers into his service. They arrive over a period of time, but are not automatically replaced if lost in battle.
At 10th level, he can attempt to use magical devices of written nature - scrolls, books, ect. there is a 15% chance that he reads the item incorrectly and it's effect is reverse.
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Posted: Wed Jul 07, 2010 5:58 pm
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Arc Vembris rolled 12 6-sided dice:
1, 3, 1, 4, 4, 4, 3, 2, 2, 5, 1, 4
Total: 34 (12-72)
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Posted: Wed Jul 07, 2010 6:47 pm
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Arc Vembris rolled 12 6-sided dice:
1, 4, 1, 4, 1, 1, 2, 6, 1, 1, 3, 6
Total: 31 (12-72)
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Posted: Wed Jul 07, 2010 6:48 pm
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Posted: Wed Jul 07, 2010 6:57 pm
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Posted: Wed Jul 07, 2010 7:02 pm
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Posted: Wed Jul 07, 2010 7:33 pm
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Posted: Wed Jul 07, 2010 7:49 pm
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Posted: Wed Jul 07, 2010 7:51 pm
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Posted: Wed Jul 07, 2010 8:00 pm
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Posted: Wed Jul 07, 2010 8:22 pm
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Deadusernamelol rolled 1 100-sided dice:
34
Total: 34 (1-100)
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Posted: Wed Jul 07, 2010 8:37 pm
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KamikaziFreak rolled 1 100-sided dice:
81
Total: 81 (1-100)
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Posted: Wed Jul 07, 2010 9:18 pm
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