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Posted: Sun Sep 19, 2010 1:22 pm
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Posted: Sun Sep 19, 2010 1:26 pm
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Alzzak I would like to try, though, I was originally thinking was a fighter/ranger or Bard/Sorcerer. Fighter/Ranger to try and fill the idea of the original marines, marksmen that mastered in ship to ship ranged fighting(their targets would normally be officers) And the Bard/Sorcerer for moral support and mass destruction. I would also like to try, a Barbarian/fighter. If no then, could we remove the monk alignment requirement? I can also go with a monk/cleric for healing martial art support Just to play Devil's Advocate, why couldn't you build a healing martial art support character who happens to be lawful?
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Posted: Sun Sep 19, 2010 1:30 pm
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Posted: Sun Sep 19, 2010 1:49 pm
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Disciple of Sakura Alzzak I would like to try, though, I was originally thinking was a fighter/ranger or Bard/Sorcerer. Fighter/Ranger to try and fill the idea of the original marines, marksmen that mastered in ship to ship ranged fighting(their targets would normally be officers) And the Bard/Sorcerer for moral support and mass destruction. I would also like to try, a Barbarian/fighter. If no then, could we remove the monk alignment requirement? I can also go with a monk/cleric for healing martial art support Just to play Devil's Advocate, why couldn't you build a healing martial art support character who happens to be lawful?
The whole reason is I am bad with lawful characters, I tend to break vows/laws/etc if it stands in the way. Plus, most of my characters are Neutral good. If you still say no, I will still make a monk/cleric.
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Posted: Sun Sep 19, 2010 1:56 pm
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Posted: Sun Sep 19, 2010 1:58 pm
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This is a long post, so I'll dissect it a bit...
Eternality_Cannon Well, I'd be using a plethora of variants found in UA and CW for starters. With the Fast Movement of the Barbarian AND the Monk using the two druid variants in UA, I'd be running around in a blur. Add to that the whirling frenzy rage variant (the druidic avenger gets rage, so I'd be using that), and you've got a basic twister of natural fury. I'd also be granted the ranger's track feat at first level, which makes me a good navigator. Now, for the ranger, I'm using another variant that grants him the wildshape ability of the druid in exchange for his combat style. After that, I decided to use the aspect of nature variant (so, now instead of some fluffy ball of brutality, I develop scary natural weapons) on said wild shape. So, now I can swing from the rigging of the ship, spinning like crazy, armed with mother nature's weapons and a few of my own. I technically didn't allow Unearthed Arcana. Though I'm not opposed to certain parts of it. However, I don't see any variants that allow a ranger to get Wildshape instead of Combat Style (and it'd likely be overpowered if there was). What's that from? Further, I'm not seeing how the Druid gets Fast Movement of Barbarian and Monk, unless you're taking several monk levels - there is the Druidic Avenger variant that gets fast movement like a barbarian, but that's all I'm seeing.
Quote: I also chose to spend my cash on mundane gear only, which I took from the Arms and Equipment Guide. This lets me pull all kinds of vin diesel worthy stunts (grappling ladder from the keel, for instance). If you're not allowing AaE, I'll get rid of that part. I don't own the Arms and Equipment Guide, and it is 3.0. I wouldn't allow it, because I'm just not fond of what I've seen from it. Sorry on that account...
Quote: Finally, I wanted to shift around the technically "martial" weapons (I'm using more primitive weapons, the rules of which were outlined in CW). In exchange for crossbow and bow suckage, I treat bolas, boomerangs, blowguns, and nets as martial. So, ranger gives me those. So, now I'm using exotic weaponry and going into a whirlwind of brutality. I'd be using the Jungle Halfling race, another variant presented in UA. Lighter weight= crazier stunts, plus I get to use the shortbow again, and I have poison use. So, you'd trade out your proficiencies to get extra proficiencies and then get one of those proficiencies back? That seems a little bit cheesy to me. Not entirely sure about that. Though I rarely see halflings in games, and it's not like bolas, boomerangs, etc are broken weapons. I'd call that a bit of a wash...
Quote: In short, I'm a pint-sized, fast-moving, can of whoop-a**. Has my rant made a convincing argument? It's interesting, but I'm not really seeing how it actually works. If you could shed some light on how it all pieces together better, maybe I'd be able to wrap my head around it a little bit better.
I also am not sure why you couldn't build a druid/warblade focused on Tiger Claw maneuvers for similar overall effect, honestly.
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Posted: Sun Sep 19, 2010 2:14 pm
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Posted: Sun Sep 19, 2010 2:43 pm
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Posted: Sun Sep 19, 2010 3:18 pm
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Posted: Sun Sep 19, 2010 3:19 pm
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Posted: Sun Sep 19, 2010 3:20 pm
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Posted: Sun Sep 19, 2010 3:26 pm
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Disciple of Sakura This is a long post, so I'll dissect it a bit... Eternality_Cannon Well, I'd be using a plethora of variants found in UA and CW for starters. With the Fast Movement of the Barbarian AND the Monk using the two druid variants in UA, I'd be running around in a blur. Add to that the whirling frenzy rage variant (the druidic avenger gets rage, so I'd be using that), and you've got a basic twister of natural fury. I'd also be granted the ranger's track feat at first level, which makes me a good navigator. Now, for the ranger, I'm using another variant that grants him the wildshape ability of the druid in exchange for his combat style. After that, I decided to use the aspect of nature variant (so, now instead of some fluffy ball of brutality, I develop scary natural weapons) on said wild shape. So, now I can swing from the rigging of the ship, spinning like crazy, armed with mother nature's weapons and a few of my own. I technically didn't allow Unearthed Arcana. Though I'm not opposed to certain parts of it. However, I don't see any variants that allow a ranger to get Wildshape instead of Combat Style (and it'd likely be overpowered if there was). What's that from? Further, I'm not seeing how the Druid gets Fast Movement of Barbarian and Monk, unless you're taking several monk levels - there is the Druidic Avenger variant that gets fast movement like a barbarian, but that's all I'm seeing. Quote: I also chose to spend my cash on mundane gear only, which I took from the Arms and Equipment Guide. This lets me pull all kinds of vin diesel worthy stunts (grappling ladder from the keel, for instance). If you're not allowing AaE, I'll get rid of that part. I don't own the Arms and Equipment Guide, and it is 3.0. I wouldn't allow it, because I'm just not fond of what I've seen from it. Sorry on that account... Quote: Finally, I wanted to shift around the technically "martial" weapons (I'm using more primitive weapons, the rules of which were outlined in CW). In exchange for crossbow and bow suckage, I treat bolas, boomerangs, blowguns, and nets as martial. So, ranger gives me those. So, now I'm using exotic weaponry and going into a whirlwind of brutality. I'd be using the Jungle Halfling race, another variant presented in UA. Lighter weight= crazier stunts, plus I get to use the shortbow again, and I have poison use. So, you'd trade out your proficiencies to get extra proficiencies and then get one of those proficiencies back? That seems a little bit cheesy to me. Not entirely sure about that. Though I rarely see halflings in games, and it's not like bolas, boomerangs, etc are broken weapons. I'd call that a bit of a wash... Quote: In short, I'm a pint-sized, fast-moving, can of whoop-a**. Has my rant made a convincing argument? It's interesting, but I'm not really seeing how it actually works. If you could shed some light on how it all pieces together better, maybe I'd be able to wrap my head around it a little bit better. I also am not sure why you couldn't build a druid/warblade focused on Tiger Claw maneuvers for similar overall effect, honestly.
Basically, I'm playing a halfling that can use poisonous stuff without risk of hurting himself, and I'm only getting back shortbow proficiency (and composite, but who's counting?). As for the druid and ranger, both of those are under "other class variants" in UA. It's all on d20srd. The arms and equipment stuff could be adapted fairly easily as it's just a bunch of tech.
The swashbuckler movies I've seen have had a crazed savage involved one way or the other, or at the very least someone tribal.
But, since I didn't sell you, I don't see the point in continuing the argument.
My second idea was Monk/Sorcerer Oriental Adventures style (which just changes weapon proficiency (and adds a few more special monk weapons), one class skill, and the ability to swap around a class ability at 1st, 2nd, and 6th level for a martial arts feat (all of which are either in the player's handbook, or revived in complete warrior) for the Monk, and grants a few more spells for the sorcerer (he can use Wu Jen stuff too; I think that's in complete divine).
While it IS 3.0, most if not all of this stuff can be jury-rigged to be 3.5 as easily as Pun-Pun can be abused. The new Monk weapons are all either light or two-handed, the martial arts mastery ability doesn't come until much later (and even that's fine as-is; no jury-rigging required) and the sorcerer having a few new spells doesn't break the game as he can't cast any more than normal.
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Posted: Sun Sep 19, 2010 3:40 pm
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Raganui Minamoto rolled 4 10-sided dice:
6, 1, 8, 6
Total: 21 (4-40)
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Posted: Sun Sep 19, 2010 3:53 pm
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