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Posted: Sun Jan 09, 2011 6:04 pm
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Here's my dilemma.
I'm thinking of calling a Reserve Slot. But, there's two characters I could play.
Technically, by the pitch of the game, I should be a Paladin, because it most closely reflects myself as a real person. I'm pretty much done that sheet.
But with classes that are called, we have the Bard, Swordmage, Fighter, Rogue, and Wizard. This would put us at 3 defenders. I'd be acting almost as a second leader kind of, but we'd be lacking in the striker department.
Which brings me to my other character choice. Rain Yupa is a OC of mine for about 13 years now, and without question, he'd be a Monk. If I implemented my Rain personality rather than my Rob personality, it would give us a second striker to help damage output, and less chance of everyone tripping over each other's marks.
Thoughts?
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Posted: Sun Jan 09, 2011 6:17 pm
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Rain Yupa Here's my dilemma. I'm thinking of calling a Reserve Slot. But, there's two characters I could play. Technically, by the pitch of the game, I should be a Paladin, because it most closely reflects myself as a real person. I'm pretty much done that sheet. But with classes that are called, we have the Bard, Swordmage, Fighter, Rogue, and Wizard. This would put us at 3 defenders. I'd be acting almost as a second leader kind of, but we'd be lacking in the striker department. Which brings me to my other character choice. Rain Yupa is a OC of mine for about 13 years now, and without question, he'd be a Monk. If I implemented my Rain personality rather than my Rob personality, it would give us a second striker to help damage output, and less chance of everyone tripping over each other's marks. Thoughts?
If you lean toward a strength build and a twohander weapon, you can build a slaughterdin. A very close compromise is a str-based cleric, or a runepriest. The fighter is already stated as a heavy-damage secondary striker fighter. The other option is to build an Avenger or a barbarian with a religious bent.
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Posted: Sun Jan 09, 2011 6:21 pm
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I assume that the fighter you mentioned is me? Coz that's what I said I'd play, but after, literally three hours of trying to make a character that suited me (apparently I don't know myself at all) I've finally nailed it down to a human psion. So that gives us a leader (bard), defender (swordmage), striker (rogue) and two controllers (psion, wizard). I know controller is probably the least helpful role to double up on, but who gives?
Like you said Rain, if you played a Paladin, you would not only be a great defender, but you'd help out on the healing duties as well. Which is always useful with 6 heroes to keep at full strength. Aaaand, since we have two squishy controllers, having another defender would definitly help to keep us safe from harm. On the other hand, we maaaay end up slightly light on the damage front, and a monk would give us a bit of a boost. But, the Paladin PC in my RL campaign packs a hell of a fookin' punch anyway, and is a damn good healer, lay on hands ftw. So, my advice is play Rob, play a Paladin, but the decision is of course down to you.
(by the by Joe, my human Psion will be posted soon)
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Posted: Sun Jan 09, 2011 6:40 pm
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Posted: Sun Jan 09, 2011 6:44 pm
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Posted: Sun Jan 09, 2011 6:55 pm
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Posted: Mon Jan 10, 2011 4:05 am
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Posted: Mon Jan 10, 2011 10:35 am
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Posted: Mon Jan 10, 2011 2:41 pm
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Posted: Mon Jan 10, 2011 8:53 pm
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Posted: Tue Jan 11, 2011 6:49 am
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Rain Yupa Drag0nK1d I just got one question though & I think I made a misread. I'm not sure if I am able to have my staff of defense, my implement master, in my inventory as soon as I get reborn. I just need to be sure because I didn't see it hinted on PHB1 about as a wizard if you have the chosen mastered implement in your inventory. The types of Implement Mastery options for wizards aren't actually items or equipment. They are ways to use your chosen implement in a more effective way. If you choose Staff of Defense, you gain +1 to AC and bonus to defense 1/encounter whenever you wield a staff. It can be mundane or magical. I had a small feeling that was going to be the case. Thanks for the clarification. Edit: scrap that. I just realized how bad the bonus will be to my defense because it only grants me a +1 due to poor constitution, so I'm going with wand of Accuracy or orb of imposition because I am building a frost mage with more likely leading towards a war one.
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Posted: Tue Jan 11, 2011 2:27 pm
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Posted: Thu Jan 13, 2011 8:04 am
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Posted: Thu Jan 13, 2011 8:28 am
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Posted: Thu Jan 13, 2011 8:35 am
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