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Posted: Sun Mar 13, 2011 5:53 pm
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Posted: Sun Mar 13, 2011 6:52 pm
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Posted: Sun Mar 13, 2011 7:24 pm
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Posted: Sun Mar 13, 2011 7:32 pm
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Posted: Sun Mar 13, 2011 7:39 pm
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Posted: Sun Mar 13, 2011 7:48 pm
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Posted: Sun Mar 13, 2011 8:03 pm
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Okay, You're going to need to focus on your power then. Here's what I suggest.
Take 8 ranks of Weapon Summoning.
that's 16 points. Spend two more on two Power Feats.
This lets you have the following
Bolt Action Rifle: Rank 5 Blast, Penetrating, PF: Improved Range.
Assault Rifle: Rank 5 Blast, Autofire, PF: Split Attack 1 (for spraying down two guys)
Desert Eagle Special: Rank 5 Blast, PF: Split Attack 5 (up to 5 targets hit), Ricochet 5, Precise, Affects Insubstantial 2, Subtle 2
Allow me to explain.
Bolt Action: long range, high penetrating shots. Good for armored targets.
Assault: Good for shorter range, able to hit multiple times and multiple targets.
Desert Eagle Special: Heavy Pistol. Decent damage, with ricochetting bullets allowing for trick shots. Accurate, special bullets for affecting ghostly enemies, and easily summoned without being seen til used.
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Posted: Sun Mar 13, 2011 8:05 pm
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Posted: Sun Mar 13, 2011 8:11 pm
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Posted: Sun Mar 13, 2011 8:16 pm
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Posted: Sun Mar 13, 2011 8:53 pm
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Rain Yupa You could tack on Unreliable to the Weapon Summoning. Alternatively, use a Complication of: Guns not always available. The former would make the cost of the power cheaper, the latter would net you more Hero Points per session. Another option is to go with mundane weapons in the Equipment section, use the Blast power with Precise power feat & Limited: Usable with Guns Only (using alternate powers to simulate auto-fire weapons, ricochet pistols, bolt action rifles, etc) and Unreliable (running out of ammo/jamming) power flaws. Keep the Complication: Guns Not Always Available. Invest heavily in Luck Control and Super Senses. Invest in some Equipment feat ranks to have a bunch of your own guns of your own, and count on your fortunate luck to find the rest. If you did this option, I would probably have a cumulative increasing DC to find weapons in any one given scene. It's post-zombie apocalypse, I'm sure there's no shortage of ammo laying around. :3
Assault Rifle Blast, Autofire (+1), Limited: Guns Only (-1), Unreliable: 50% ammo loss (-1) = 1/rank Feats: Split Attack x1 (1), Precise (1)
Bolt-Action Rifle Blast, Penetrating (+1), Limited: Guns Only (-1), Unreliable: 50% ammo loss (-1) = 1/rank Feats: Improved Range x1 (1), Precise (1)
Desert Eagle Blast, Range (+1), Limited: Guns Only (-1), Unreliable: Five Uses (-1) = 1/rank Feats: Ricochet (1), Precise (1)
Shotgun Blast, Area: Cone (+1), Limited: Guns Only (-1), Unreliable: 50% ammo loss (-1) = 1/rank Feats: Progression x2: Reduced Cone Size (2)
Grenade Launcher Blast, Area: Burst (+1), Limited: Guns Only (-1), Unreliable: 50% ammo loss (-1) = 1/rank Feats: Indirect (1), Knockback (1)
As a couple of options.
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Posted: Sun Mar 13, 2011 9:08 pm
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Posted: Sun Mar 13, 2011 9:19 pm
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Posted: Sun Mar 13, 2011 9:30 pm
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