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Alzzak rolled 10 6-sided dice:
2, 5, 2, 2, 4, 1, 2, 5, 2, 5
Total: 30 (10-60)
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Posted: Thu Aug 02, 2012 2:13 pm
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My stats.
12 13 10 11 13 13
Our own home brew allowed?
Alzzak Renati Type outsider(native) 3 RP Size Tiny 4 RP Base Speed Slow Speed -1 RP Flight (8 RP) flight speed 50 av Ability Score Mixed Weakness (–2 RP) [-4 str, +2 dex, +2 int, -2 cha] Languages Xenophobic 0 RP Racial Traits Senses Racial Traits Darkvision 60 ft. Light Blindness (–2 RP) 10 RP Total In that case Often called, lesser imps, do to there many similarities with the devils. The only differences with the common imp and them, Renati run on all fours, and have no stinger on the end of their tail. Their skin and eyes varies in color; skin ranging black to tan or green and eyes black or red. They live in nomadic clans, flying from cave to cave following the train of game and fish they feed on. Their leaders are selected based on the oldest and wisest members. Laws are more held in place as a way to act, not a strict code. Crimes are tried on the bases on the reason for the crime than the breaking of the law. The stiffest punishment a clan would bestow on a Renati, is exile. In which the exiled Renati, isn't allowed to trade, hunt, or reseve any aide from the clan it's self. If a member of the clan is found aiding the exile, then that member is also exiled. Trading with members of outside races, is done by two people, artificiis and his apprentice and guardian, Tiro. On their travels, the clan often comes a crossed rare gems, and other small natural substances that they trade, with their crafts, with travelers. Other than the artificiis and tiro, the clan normally has no interaction with other races. An exile might have better dealings with other races, but as a whole Renati are werry of other races for their close appearance to the imps, and because of this, they have been hunted before. Renati have a long history of trading things they scavenged form the wilderness, along with crafting small works of art, to writing magical scrolls. mostly small things that they can move with ease
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Posted: Thu Aug 02, 2012 2:52 pm
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Posted: Thu Aug 02, 2012 2:57 pm
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Alzzak My stats. 12 13 10 11 13 13 Our own home brew allowed? Alzzak Renati Type outsider(native) 3 RP Size Tiny 4 RP Base Speed Slow Speed -1 RP Flight (8 RP) flight speed 50 av Ability Score Mixed Weakness (–2 RP) [-4 str, +2 dex, +2 int, -2 cha] Languages Xenophobic 0 RP Racial Traits Senses Racial Traits Darkvision 60 ft. Light Blindness (–2 RP) 10 RP Total In that case Often called, lesser imps, do to there many similarities with the devils. The only differences with the common imp and them, Renati run on all fours, and have no stinger on the end of their tail. Their skin and eyes varies in color; skin ranging black to tan or green and eyes black or red. They live in nomadic clans, flying from cave to cave following the train of game and fish they feed on. Their leaders are selected based on the oldest and wisest members. Laws are more held in place as a way to act, not a strict code. Crimes are tried on the bases on the reason for the crime than the breaking of the law. The stiffest punishment a clan would bestow on a Renati, is exile. In which the exiled Renati, isn't allowed to trade, hunt, or reseve any aide from the clan it's self. If a member of the clan is found aiding the exile, then that member is also exiled. Trading with members of outside races, is done by two people, artificiis and his apprentice and guardian, Tiro. On their travels, the clan often comes a crossed rare gems, and other small natural substances that they trade, with their crafts, with travelers. Other than the artificiis and tiro, the clan normally has no interaction with other races. An exile might have better dealings with other races, but as a whole Renati are werry of other races for their close appearance to the imps, and because of this, they have been hunted before. Renati have a long history of trading things they scavenged form the wilderness, along with crafting small works of art, to writing magical scrolls. mostly small things that they can move with ease
Sure. Looks good.
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Posted: Thu Aug 02, 2012 3:00 pm
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Posted: Thu Aug 02, 2012 3:11 pm
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wabbradford arononkorr Are we allowing traits??? and w ould you rather me make something else, like a gunslinger or paladin perhaps??? No, I'm not going to use traits... And, as for what I'd prefer, you can be whatever you want, but the party does need a melee fighter.
Actually, I'd like to adjust what I just said.
You will not start with traits, but I'll use them as rewards for players who: - Are active - Are great role players. - Show tactical skill - Or otherwise impress me
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Posted: Thu Aug 02, 2012 3:12 pm
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Posted: Thu Aug 02, 2012 3:16 pm
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Posted: Thu Aug 02, 2012 3:18 pm
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Posted: Thu Aug 02, 2012 3:20 pm
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Posted: Thu Aug 02, 2012 5:57 pm
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Posted: Thu Aug 02, 2012 6:21 pm
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Southern Cross Nemesis Vice Captain
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Posted: Thu Aug 02, 2012 7:22 pm
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Posted: Thu Aug 02, 2012 7:25 pm
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Posted: Thu Aug 02, 2012 7:30 pm
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