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Posted: Mon Sep 24, 2012 4:35 pm
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Posted: Mon Sep 24, 2012 4:50 pm
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So with those rolls I'm looking at something like this.
6, 3, 2, 2, 1 = 14 6, 2, 6, 1 = 15 4, 3, 1, 6, 2 = 16 3, 5, 2, 1 = 11 1, 4, 5, 3 = 13 3, 5, 2, 6 = 16
Might switch the numbers around a bit once I know what I actually want to play, lol
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Gracious Conversationalist
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Posted: Mon Sep 24, 2012 5:02 pm
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Posted: Mon Sep 24, 2012 5:17 pm
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Posted: Mon Sep 24, 2012 5:24 pm
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Posted: Mon Sep 24, 2012 5:33 pm
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Posted: Mon Sep 24, 2012 5:41 pm
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Posted: Mon Sep 24, 2012 5:54 pm
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Posted: Mon Sep 24, 2012 6:02 pm
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iLL iNTENT Alzzak iLL iNTENT Actually I stand corrected, making a ratfolk ninja ninja I call you Splinter And make going to make a ninja human that wields bladed gantlets and wears spiked armor... who I name Shredder... lol. razz Do I later befriend a quartet of young turtlefolk that I take on as students? lol Only if you name them after dead important Italians from the Renaissance.
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Posted: Mon Sep 24, 2012 6:05 pm
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Posted: Mon Sep 24, 2012 6:09 pm
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Posted: Mon Sep 24, 2012 6:11 pm
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Arc Vembris loth17 Two questions since the characters are suposed to be more powerful 1 The Azurin has the same stats as a human but lacking the skills and since the humans gain the plus two to a single ability score can the Azurin get that as well? 2 Since the classes are more powerful can the Incarnate have a 15/10/5 instead of a 10/5? far more player options... except all the cool ones you wanted from 3.5
Indeed if only pathfinder redid the Trunamer so that it could actually be played instead of harmlessly shouting fus ro da and failing the trunaming check
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Posted: Mon Sep 24, 2012 6:17 pm
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loth17 Arc Vembris loth17 Two questions since the characters are suposed to be more powerful 1 The Azurin has the same stats as a human but lacking the skills and since the humans gain the plus two to a single ability score can the Azurin get that as well? 2 Since the classes are more powerful can the Incarnate have a 15/10/5 instead of a 10/5? far more player options... except all the cool ones you wanted from 3.5 Indeed if only pathfinder redid the Trunamer so that it could actually be played instead of harmlessly shouting fus ro da and failing the trunaming check
They did it is called words of power... or something to that nature. As for your other questions, just one moment... kind of busy burning evidence... ninja
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Posted: Mon Sep 24, 2012 6:19 pm
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Alzzak loth17 Arc Vembris loth17 Two questions since the characters are suposed to be more powerful 1 The Azurin has the same stats as a human but lacking the skills and since the humans gain the plus two to a single ability score can the Azurin get that as well? 2 Since the classes are more powerful can the Incarnate have a 15/10/5 instead of a 10/5? far more player options... except all the cool ones you wanted from 3.5 Indeed if only pathfinder redid the Trunamer so that it could actually be played instead of harmlessly shouting fus ro da and failing the trunaming check They did it is called words of power... or something to that nature. As for your other questions, just one moment... kind of busy burning evidence... ninja
Meh it doesn't feel the same
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Posted: Mon Sep 24, 2012 6:19 pm
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loth17 Arc Vembris loth17 Two questions since the characters are suposed to be more powerful 1 The Azurin has the same stats as a human but lacking the skills and since the humans gain the plus two to a single ability score can the Azurin get that as well? 2 Since the classes are more powerful can the Incarnate have a 15/10/5 instead of a 10/5? far more player options... except all the cool ones you wanted from 3.5 Indeed if only pathfinder redid the Trunamer so that it could actually be played instead of harmlessly shouting fus ro da and failing the trunaming check
Pathfinder does an excellent job of remixing all the core classes available in the SRD, but it fails to really innovate mechanically like the later 3.5 classes did. For my money, everything I like about Pathfinder . . . is free.
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