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MashaRum

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PostPosted: Mon Feb 19, 2018 1:48 am
Character: Xifeng Lao
Link to profile: Bloop (Juggernaut Discipline)

Weapon Name: Heritage Armor
Weapon Type: Light Armor

Weapon Height: 12 in.
Weapon Weight: 10 lbs

Description: Xifeng's mother's armor that was passed down from hers. It's might of simple leather, offering protection against most light attacks. The outside is stained from use of the clan’s many inks, colorful residue staining the armor. Made for women, the top is large to accompany for the Lao's...more apparent assets.

Ability Summary:
• Ink of Old - When striking with any bukijutsu technique or melee weaponry, Xifeng can pay an additional [X] cost of chakra, using the cost of of the technique that was used, for the ink staining the armor to mimic the attack, but forming the weapon out of the any ink blend Xifeng knows. The armor's ink will apply [1] [ Typical Shot ] in regards to its potency.
• Caustic Ink - All ink techniques the user performs and attacks they are struck by will apply [1] [ Typical Shot ] of the [ Moth Ink ] effect. Follows the normal guidelines for typical shots and Moth Ink specifically.
 
PostPosted: Mon Feb 19, 2018 3:34 pm
Neryem


Quote me please next time. Approved.
 

Mattysandwich

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ZephyrsBlade

Business Businessman

PostPosted: Tue Feb 27, 2018 5:11 pm

Character: Taketori Kaguya
Link to profile: [x]

Weapon Name: Heart of the Forest
Weapon Type: Bear Skin Cloak

Weapon Height: Draped over Taketori's back, the head of the bear rests atop his own while its feet come down to his shins.
Weapon Weight: 30 lbs

Description: When Taketori set out to make a contract with the bears, he was turned away by Nanaoko with the caveat that his world view was too narrow, it had too human-centric a view of the forest. Gifting him this bear-skin cloak, she requested he return after experiencing life as a bear. True to its name, Heart of the Forest only responds to those who's core is attuned to the natural world. It imbues the wearer with the instincts of a bear. If left on for too long, it can have lasting mental effects on one's self-perception.

Ability Summary:
A Grizzly Fate: Expending the chakra and stamina of a B-rank Complex technique as well as an activation, Heart of the Forest envelops Taketori, transforming him into any bear until he expends an equal amount of chakra and stamina to revert back. Bear form has no bearings on his capabilities. Any equipment, of reasonable size and weight, Taketori is carrying on his body melds into the bear form. The bear will mimic Taketori's qualities, such as having four eyes.
Undeniably a Bear: When Taketori is detected by a sensory technique, whether in or out of bear form, his cloak will automatically deduct an equal rank's worth of Stamina to return all information (e.g. location, bloodline, techniques performed, elemental chakra, etc...) that would be revealed about Taketori as "BEAR" instead. If he is in bear form, the information will be specific to both the kind of bear and the sensor's class. For example, if Taketori is a giant panda, a Zoom Sensor might only receive "BEAR" as feedback while a Resolution Sensor might receive information about the average gestation period, mating seasons, diet, and usual habitats of a Giant Panda. Taketori can toggle this passive off with an activation.

Mattysandwich
 
PostPosted: Thu Mar 01, 2018 5:09 pm
ZephyrsBlade


This is my favorite custom in the guild. Approved on the grounds that your sensory negation only works if the sensor in question doesn't use a technique to break through it.
 

Mattysandwich

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PostPosted: Mon Mar 05, 2018 1:20 am

Character: Jay and Jeon
Link to profile: X

Weapon Name: ShriaMurakumo & KuraMurakumo
Weapon Type: Heavy Armor

Weapon Height: Tailored to Fit Jay and Jeon respectively.
Weapon Weight: Is actually really light even as it is heavy armor.

Description: The armors look like this, fit to both Jay and Jeon's body types specifically with every measurement accounted for, and is always cold to touch, like as if worn by something that is not alive. The armor is capable of shrugging off attacks amazingly well, bolstered by the twins affinity for wearing armor.

Ability Summary:
• The armor denies all passive effects that increase damage to armor in any way, to the user's trained armor formless style. In addition, the twins can pay chakra equal to the cost of active skills that are made to destroy or pierce armor to negate the attack's armor piercing quality, forcing it back to any normal attack colliding with the armor. Has a one post cd between uses.
• When an opponent is in contact with the armor, the user is able to augment any attack they make while wearing it to retaliate within the next post with either an increase to strength or speed for an offensive action, or a boost to reflex or fortitude for a defensive action. Augmenting the attack costs an amount of chakra equal to the boost (Slight = E, Mild = D etc.) Useable to their maximum armor formless. Has a one post CD after an augment is used.
 
PostPosted: Mon Mar 05, 2018 4:47 am
___youwillknownihilism


Murakumo double set: Pending. Alright so this is really three abilities rolled into two.

First ability: Passively ignores all passive which make the opponent stronger against armor

Second ability: Able to counter attacks exclusively designed to be anti-armor.

Third ability: After contact has been made with the opponent via armor, the user can increase one of their stats by a sliding scale amount.

So let’s talk about the first two. Usually I’m a stickler for making each ability one, but you did mitigate the counterforce potential of your armor to only work on anti-armor based attacks. Since it’s not a flat, “this counters all because I want a knocked down version of Samahada,” I’m willing to be more lenient. Now then, in order to make your first ability work, you need a cost. Half the stamina cost of the passive in question. So if your opponent uses a technique which has a B-ranked amount of anti-armor, then you can pay a C-ranked about of stamina passively in order to negate it.

For the third ability, I’m confused why it has to be contact based. Does the contact you make influence what stat gets increased? Like, if you parry an attack with your armor, does that make fortitude increase on the next post? Does making contact include places where the armor does not touch the opponent, such as if the user hits them with a spear while wearing the armor? Or if the user tries to shoulder bash the opponent while wearing armor but it gets deflected by a lightning shield technique? Just a few thoughts I have on this weapon.
 

Mattysandwich

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PostPosted: Mon Mar 05, 2018 4:50 pm
Mattysandwich
___youwillknownihilism


Murakumo double set: Pending. Alright so this is really three abilities rolled into two.

First ability: Passively ignores all passive which make the opponent stronger against armor

Second ability: Able to counter attacks exclusively designed to be anti-armor.

Third ability: After contact has been made with the opponent via armor, the user can increase one of their stats by a sliding scale amount.

So let’s talk about the first two. Usually I’m a stickler for making each ability one, but you did mitigate the counterforce potential of your armor to only work on anti-armor based attacks. Since it’s not a flat, “this counters all because I want a knocked down version of Samahada,” I’m willing to be more lenient. Now then, in order to make your first ability work, you need a cost. Half the stamina cost of the passive in question. So if your opponent uses a technique which has a B-ranked amount of anti-armor, then you can pay a C-ranked about of stamina passively in order to negate it.

For the third ability, I’m confused why it has to be contact based. Does the contact you make influence what stat gets increased? Like, if you parry an attack with your armor, does that make fortitude increase on the next post? Does making contact include places where the armor does not touch the opponent, such as if the user hits them with a spear while wearing the armor? Or if the user tries to shoulder bash the opponent while wearing armor but it gets deflected by a lightning shield technique? Just a few thoughts I have on this weapon.

The simple version to the third ability, is that it's a retaliation to being hit as opposed to just giving me a flat boost so that it is more interactive for me and my opponent as a retaliatory mechanic.

If that isn't a problem, I edited the first part of the custom and listed it below.


Character: Jay and Jeon
Link to profile: X

Weapon Name: ShriaMurakumo & KuraMurakumo
Weapon Type: Heavy Armor

Weapon Height: Tailored to Fit Jay and Jeon respectively.
Weapon Weight: Is actually really light even as it is heavy armor.

Description: The armors look like this, fit to both Jay and Jeon's body types specifically with every measurement accounted for, and is always cold to touch, like as if worn by something that is not alive. The armor is capable of shrugging off attacks amazingly well, bolstered by the twins affinity for wearing armor.

Ability Summary:
• The armor denies all passive effects that increase damage to armor in any way, to the user's trained armor formless style. This costs stamina equal to one rank below the armor breaking attack to nullify the armor breaking capabilities
• When an opponent is in contact with the armor, the user is able to augment any attack they make while wearing it to retaliate within the next post with either an increase to strength or speed for an offensive action, or a boost to reflex or fortitude for a defensive action. Augmenting the attack costs an amount of chakra equal to the boost (Slight = E, Mild = D etc.) Useable to their maximum armor formless. Has a one post CD after an augment is used.
 
PostPosted: Thu Mar 08, 2018 2:23 pm

Character: Kairi Sisigou
Link to profile: [x]

Weapon Name: Mage Hunter's Aegis
Weapon Type: Light Tower Shield
Shield Type: Light Tower
Shield Weight: 15 Pounds
Shield Height: 41.5 inches
Shield Width: 16 inches
Shield Depth: 6 inches (shield is curved)
Shield Thickness: 1 inch
Shield Location: Carried in left hand.

Description:


Trait Summary:
• This shield, due to how it is made, is the size of a proper tower shield but does not have the weight of one, as such it does not require an additional post to position it within the Madokishi style.

Ability Summary:
• This shield is indestructible.


 

Azeiel The Risen

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Over Yandere

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PostPosted: Fri Mar 09, 2018 6:34 pm

Character: Hikari Hanabi
Link to profile: Profile

Weapon Name: Knife Mk1
Weapon Type: Hand Powered Gun (Sniper Rifle)

Weapon Height: 49"
Weapon Weight: 13 lbs

Description: A device similar in shape to a gun utilized in a way reminiscent of a potato cannon. Made from steel, the weapon is primarily composed of three chambers. The first is an expansive hollow chamber within the grip, this has a slot for loading in bakuton clay. Next is a chamber within which a projectile is loaded. This chamber is much more narrow than the one inside the grip, and which helps to funnel and enhance the explosive force of the bakuton clay. The projectile then exists the chamber into the barrel where it is guided onto its flight path. The barrel is threaded to produce a spin on the projectile. Most importantly there is a special trigger made from chakra steel which connects to to a pin that funnels chakra to the clay chamber. Atop the weapon is a spy glass like device which uses cut pieces of glass to magnify what is viewed through it. Can only be used in conjunction with bakuton clay method techniques.

Ability Summary:
• Capable of propelling projectiles with bakuton clay explosions
• Has device to see far off objects up to 1km away.
 
PostPosted: Sat Mar 10, 2018 1:24 pm
Over Yandere

Character: Hikari Hanabi
Link to profile: Profile

Weapon Name: Knife Mk1
Weapon Type: Hand Powered Gun (Sniper Rifle)

Weapon Height: 49"
Weapon Weight: 13 lbs

Description: A device similar in shape to a gun utilized in a way reminiscent of a potato cannon. Made from steel, the weapon is primarily composed of three chambers. The first is an expansive hollow chamber within the grip, this has a slot for loading in bakuton clay. Next is a chamber within which a projectile is loaded. This chamber is much more narrow than the one inside the grip, and which helps to funnel and enhance the explosive force of the bakuton clay. The projectile then exists the chamber into the barrel where it is guided onto its flight path. The barrel is threaded to produce a spin on the projectile. Most importantly there is a special trigger made from chakra steel which connects to to a pin that funnels chakra to the clay chamber. Atop the weapon is a spy glass like device which uses cut pieces of glass to magnify what is viewed through it. Can only be used in conjunction with bakuton clay method techniques.

Ability Summary:
• Capable of propelling projectiles with bakuton clay explosions
• Has device to see far off objects up to 1km away.


Approved  

___youwillknownihilism


Over Yandere

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PostPosted: Sun Mar 11, 2018 7:52 am

Character: Konohagakure (TP Custom) / Sanae's earned TP
Link to profile: Link

Weapon Name: Iron Will
Weapon Type: Sacred Oodachi

Weapon Height: 67" (49" blade + 17" handle)
Weapon Weight: 6 lbs

Description: Iron Will is an oodachi which was forged from the iron in the spilled blood of Konohagakure's citizens. After Konoha's citizens were slaughtered by an unidentified group of attackers the 14th Hokage ordered the blood of the fallen to be gathered, the iron extracted, and a sacred weapon of revenge and protection to be forged. Upon its creation the weapon was blessed by followers of Nagakabouros and enshrined within the serpent's temple for thirty one days.

Ability Summary:
• Unbreakable: This weapon may not be broken by any means or jutsu.
• Will of Fire: The chakra aura of the wielder materializes intangibly.
 
PostPosted: Sun Mar 11, 2018 5:01 pm
“Over Yandere”


Approved.
 

Mattysandwich

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PostPosted: Sun Mar 18, 2018 2:28 pm

Character: Ayuna Ito
Link to profile: Ayuna

Weapon Name: Exorcism
Weapon Type: A pair of specialized gauntlets he had made.

Weapon Height: Ayuna's arms length, and thats average for a man of his height.
Weapon Weight: Anywhere from about 3lbs to 6 when fully loaded.

Description:Schematics were written to give him a pair of gauntlets that reach up his arm. Over each knuckle is a small hole that he can activate at will which extends one of two things. The first, is a needle and the second is a claw like a cat's. Either of these carry poison, with each claw carrying half a dose, and the needles capable of each injecting one does of poison. Any liquid poison can be injected this way, but it must be filled up. arms can hold up to 10 doses total, and they are built so that they won't leak or affect anything that isn't struck by his attacks. They also

Ability Summary:
• Costs 5 chakra/stamina to arm the claws or ten for the needles, which stay extended for two posts before they most be paid for again.
• Cannot be destroyed.
 
PostPosted: Tue Apr 03, 2018 12:42 pm
___youwillknownihilism


I apologize for the delay in your judgment. This weapon is approved.
 

Mattysandwich

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Indefatigable Interloper

Distinct Smoker

PostPosted: Tue Apr 03, 2018 1:26 pm
Character: Kanzaki
Link to profile: X

Weapon Name: Inuichi Moji
Weapon Type: Odachi

Weapon Height: 60"
Weapon Weight: 5 lbs

Description: Very blade. Such sword. Wow.

Ability Summary:
Slot, Slots, Slots: Per each of the user's body ranks, an additional Variable Marble can be slotted into the grip.
Sacred Implement: So long as the user has some kind of contact with the weapon (hand-held, sheathed, strapped to person) it cannot be manipulated by outside techniques that control metal or wood.

Weapon Name: Ohoyamatsumi
Weapon Type: Gunbai

Weapon Height: 72"
Weapon Weight: 45 lbs

Description: Carved from a tree during the first instance of Wood Release Secret Technique: Nativity of a World of Trees by an empathetic Senju clansman, it was created in secret as a symbolic olive branch for the leader of the Uchiha during a time where an alliance of the two warring clans seemed possible. Sadly, the negotiations didn't take place, and the weapon was lost to time. The weapon was drawn from one solid plank with a rod of chakra steel drilled through it. Painted in red on one side are two magatama, and on the other in kanji is the weapon's name.

Ability Summary:
Chakra Rejection: Can store up to 160 Chakra (Max 20 per post) to only be used with the Uchiha Bloodline Technique Uchihagaeshi
Sacred Implement: So long as the user has some kind of contact with the weapon (hand-held, sheathed, strapped to person) it cannot be manipulated by outside techniques that control metal or wood.
 
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