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Tags: Naruto, Boruto, Villages, Ninja, Shinobi 

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Kazuraii

Romantic Raider

PostPosted: Thu May 09, 2019 7:22 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Derych Kain
Nickname: Kain
Age: 27
Birthdate: July 10th
Gender: Male

Height: 6'4"
Weight: 210 lbs

Nindo: "I live for the hunt.. I hunt to live."
Personality: Very rough around the edges, he rarely plays well with that he does not know, or appreciate. Tends to look down on or take it a point to challenge those who are full of themselves. Very hard to open up about his true thoughts or feelings, often hides behind a wall of a rocky exterior, keeping most of his memories sealed away from the public eye. He often overestimates as well as underestimates himself due to the lack of what he knows about his own power. Has seen the harshness of the world and has little patiences for happy go lucky, feel good do gooder type people or behaviors. Minor appreciation for art.

Village: Sunagakure
Title: Genin
Rank: B rank
First Class: Taijutsu
____Cloak: You are adept at confounding attempts to observe you. You can choose to what extent sensory abilities below your body rank reveal information about you, including adjusting your apparent Chakra and Stamina pool sizes between what is normal for your surroundings and your maximum amount, falsifying elements, faking being under the effects of Genjutsu, and so on. You can use an Augment slot to relearn a sensory technique, allowing you to use it to preemptively prevent your detection by that technique. →
Second Class: Sensor
____Powerhouse: Pick strength, speed, reflexes, or fortitude: that stat increases slightly on each rank up. These increases do not count against your DR limit. You can convert Formless Slots into passive DR increases at a rate of 1 slot per slight increase. You only benefit from these increases while fighting unarmed. →

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Physical Bakuton

Chakra Pool: 620
Stamina Pool: 610
Chakra Element: Doton (Earth), Katon (Fire)
Chakra Color: Energy Yellow
Chakra Materialization: A soft yellow glow around the body. When great deals of chakra are expelled it becomes a harsh blaze of yellow energy.

Passive Status Increases:
• Strength ► 0/12
→ {Where does this come from?}
• Speed ► 0/12
→ {Where does this come from?}
• Reflex ► 0/12
→ {Where does this come from?}
• Fortitude ► 13/15
→ 10 formless styles sacrificed to it from powerhouse. 3 From being B rank and this being chosen.

Strengths:
• Close range combat
• Setting traps with the assistance of his senses.
Weaknesses:
• Using Genjutsu
• Teamwork
Fears:
• Loosing people he becomes attached to.
• Tall women (Above his hight) It simply wierds him out as it was not anything he has seen before from his homeland.

Reductions:
• Ninjutsu four posts faster
• Taijutsu five posts faster
Personal Attributes:
• All brawn no gen: Derych exchanges all genjutsu slots for formless slots. 1:1
• Hightened Heal: During his rests, Derych gains double the regeneration speed.
• The Hunter's Instinct: Can always find 1 type of Monster or Creature's general direction from your location.
• The Sole Seal: A specific technique 'path' may be utilized with a single hand seal. (Doton)


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両10,000
AC: 20,000 (20k from reopening rewards)

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations: {How many of each technique you can learn. Refer to class info}
• Ninjutsu : : 00 / 19
• Genjutsu : : 00 / 00
• Taijutsu Styles: : 00 / 03
• Bukijutsu Styles: : 00 / 01

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Large Bowie Knife
Weapon Range: 50 Inches (with arm length added)
Weapon Weight: Three pounds.
Weapon Size: 12 Inches long.
Weapon Location: On his belt behind his back.
• Bowie Knife

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• x15 Kunai
• Old Uhv dogtags
• Old wedding ring on a necklace

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Doton







Katon


Bakuton





▬▬┤|G e n j u t s u

{Your first Type's name} {Illusory, Enchantment, Chained, or Instance}


{Your second Type's name} {Illusory, Enchantment, Chained, or Instance}


▬▬┤|T a i j u t s u

Iwagakure no Taijutsu
• {Stage progression / techniques learned}

▬▬┤|B u k i j u t s u

Kishitou Yoroi
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 14 // 24
Locked Formless
• Hard Physical
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Derych was a mercenary most of his life, doing dirty jobs for anyone that would pay. Living far away from the nations governed by the shinobi. Work soon brought him to the land of sand. The environment was less then accomidating but he soon learned to adapt, and even find someone to love. Quickly within the year he decided to retire from being a mercenary and changing to a more stable line of work. Wanting to just mine and enjoy his time with his wife and peace. Time passed to where a fight broke out within the small town he lived and his wife becoming a casulty of it. Derychs tracking abilities had lead him back to Sunagakure, where the one responsible had done the slaying themselves. Wrecked with guilt and anger he quickly took back up his previous profession but discovered a rather large group known as the UHV who also seemed to have grudges against villages. Signing up and lending his skills he quickly became an asset with his tracking ability, gaining privlage to their equipment as well as his own unit thye had set out to recon the village of Suna.

Things did not go over too well because they were discovered by none other then the Kazekage herself. Her and a couple others made quick work of Derychs entire unit while taking him into custody and for interigation. Through mind jutsu the Kage quickly learned of Derychs motivations and intentions. She wanted to set the record straight that never was a member of her village sent to perform any mission near or inside of his town. He obviously rebelled against the thought but the more she told him the more things made sense. It wasn't long before Ayame herself released him with the promise that he would never attack the village again, so long as he discovered the truth.

[align=center][img]https://i.imgur.com/46BkqZ2.png?2[/img][/align]
[align=center]_________________________________________________[/align][align=center][size=9]~[color=brown]Suna[/color] | [color=blue]Genin [/color] | [color=black]Bakuton/bloodline[/color] | [color=orange] Chakra/Stamina 620/620 /// 610/610[/color]~[/size][/align][align=center]--------------------------------------------------------------------[/align]
[align=center][img]https://i.imgur.com/MDvyUAz.png?2[/img][/align]

[align=center]TEXT HERE[/align]



[spoiler]
[u][b]Inventory[/b][/u]
♜15 Kunai
♜Uhv Tags
♜Bowie Knife
[u][b]Gear[/b][/u]

[u][b]Jutsu Used[/b][/u]


[u][b]Passives[/b][/u]

[/spoiler]
[size=9][align=left]~~~~~~~~~~~~~~~~~~~~
[color=orange]Ryo: 10,000 / AC: 20,000[/color]
~~~~~~~~~~~~~~~~~~~~[/align][/size]
[/spoiler]
 
PostPosted: Fri May 10, 2019 12:17 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Orion Xander Chronis
Nickname: Rion (Ryan), Xander
Age: 19
Birthdate: May 14
Gender: Male

Height: 6'1"
Weight: 182 lbs

Nindo: "Life is full of mysteries and danger worth searching for. The linear path is simply a distraction."
Personality: Orion has a serene nature that tends to even relax others in his presence. He reacts calmly in dire situations that would otherwise put him on edge in order to keep sight of his goals or motives. A silver tongue, good looks, and a bit of craftiness go a long way in keeping him out of trouble should he need to. Though as much as he prefers to stay out of the spotlight, his 'profession', as he calls it, often lures him into trouble far greater than the average. The life of an adventurer has called to him since he was a child, to search and explore the deepest depths of the unknown. The myths, the legends, the tales of hidden treasures behind hordes of beasts and traps alike - Orion has dedicated his life to uncovering as much of it as possible. Also a bit of a scholar, the untold knowledge and history of the world intrigued him as much as finding rare loot did. While not fond of violence, he understands that sometimes its necessary, especially with the life he has chosen for himself. When he can help it, most conflicts are handled reasonably, but he has no shame in running, especially if the conflict is a waste of his time. When he's not buried forehead deep in scrolls, books, or collections, he's generally a very like-able person. Friendly, occasionally flirty, and protective of those close to him.

Village: Konohagakure
Title: Genin
Rank: D
First Class: Medical
____Holistic MedicineEiseijutsu can be relearned using Augment and Formless slots. Relearning a technique with an Augment slot allows it to be automatically Korabo'd with any other Eiseijutsu the user knows and delivered by any entity the user either controls or has a pact with. Relearning it with a Formless slot allows its effect to be paired with the activation of any Taijutsu or Bukijutsu.
Second Class: Sensor
____CloakYou are adept at confounding attempts to observe you. You can choose to what extent sensory abilities below your body rank reveal information about you, including adjusting your apparent Chakra and Stamina pool sizes between what is normal for your surroundings and your maximum amount, falsifying elements, faking being under the effects of Genjutsu, and so on. You can use an Augment slot to relearn a sensory technique, allowing you to use it to preemptively prevent your detection by that technique.

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Uzumaki Clan

Chakra Pool: 360
Stamina Pool: 200
Chakra Element: Katon, Fuuton, Raiton, Doton, Suiton
Chakra Color: Gold
Chakra Materialization: Various fuuin symbols in linear formations raising upward.

Passive Status Increases:
• Strength ► 0

• Speed ► 0

• Reflex ► 0

• Fortitude ► 0


Strengths:
• General survival and exploration skills.
• Intelligence, resourcefulness, and cunning.
Weaknesses:
• Willingness to face terrible odds for spoils.
• Combat isn't a big priority for him; if the stakes aren't high enough, he'll run.
Fears:
• He's superstitious. Bad luck is the bane of his profession.
• Losing memory of any treasured experiences or information. For this reason, he carries journals.

Reductions:
• Learn Medical techniques one post faster.
• Learn Ninjutsu/Genjutsu techniques one post faster.
• Learn Ninjutsu techniques one post faster. [ Bloodline Trait ]

Personal Attributes:
Specialized StudiesOrion can craft Variable Marbles as B-ranked missions, instead of A-ranked.
Adaptive AdventurerGenjutsu slots can be traded [1:1] for ninjutsu/formless/eiseijutsu slots, or [10:1] per style slot.

Events
Reopening Rewards
• 5,000 AC leftovers
• +150 Chakra and Stamina
• Spring Crossroad Library: 10 nin/gen, 1 augment, or 1 style.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 12500
AC: 0

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees [ 00 / 16 - Title Slots ]
• Woodworking || → {Current Title}
• Glassblowing || → {Current Title}
• Tailoring || → {Current Title}
Infusion Artificer || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• Botany || → {Current Title}
• Nutritionist Cook || → {Current Title}

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Eiseijutsu : : 00 / 05
• Ninjutsu : : 00 / 10
• Genjutsu : : 00 / 09
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: {Sword, spear, etc.}
Weapon Range: {Its reach. In inches/centimeters please}
Weapon Weight: {How heavy it is. In pounds/kilograms please}
Weapon Size: {What ar ethe dimensions?}
Weapon Location: {Where it is stored}
• {When you create your profile, you may have any one basic weapon. An example is a "longsword" of "English make". However, adding that the pommel screws off and there's a hideout there is a no-no.)

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• Shoulder Guard, Head Wrap, Trousers, Longbow, Journals
• 2 mid-tier Variable Marbles. (Reopening Rewards)
• 1 high-tier Variable Marble. (Reopening Rewards)

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Advanced Maruton


Elemental


Bloodline


▬▬┤|G e n j u t s u

{Your first Type's name} {Illusory, Enchantment, Chained, or Instance}


{Your second Type's name} {Illusory, Enchantment, Chained, or Instance}


▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|B u k i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 00
Locked Formless
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Orion's parents were both avid adventurers, his father searching the tombs, caverns, and the earth beneath them for fossils which he collected and sold to make a living. His mother, was a herbalist and apothecary spending most of her time between the hospital and Konoha's forests when she wasn't at home. Orion often accompanied them on some of their trips, and quickly grew fond of the work they seemed to enjoy very much. Both were retired Shinobi by choice, preferring to pursue their passions full-time while helping the village indirectly. He was enrolled into the Academy out of curiosity for his potential to be a Shinobi (after years of delaying it, for reasons), only to discover while he did have capacity to perform at an advanced level, his fascination with books and maps hindered his results. Orion's teachers managed to figure out how to combine his passion with the required Shinobi curriculum to improve his results, but eventually came to the conclusion that he lacked interest in the latter on its own completely. Passing with average grades despite having the ability to do far better, he graduated, the young adventurer taking this opportunity as a means of gaining more opportunities for unique and thrilling exploration. (Will expand/edit up history later for story purposes, it's late.)
 

Zak the Panduh

Dapper Partner


Jenni Deer

Dangerous Lunatic

PostPosted: Fri May 10, 2019 7:58 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Inohana "Sayuri" Yamanaka
Nickname: Sayuri
Age: 15
Birthdate: May 13th

Height: 5'5"
Weight: 153lbs
Physical Appearance: Natural pink hair which was waves of light and darkness that reached to her hips if she had it free from any binding. Her eyes are dark moss green with gold speckles around the pupils. Slender with hourglass figure, her chest was a simple firm B-cup with firm round butt, Sayuri was obviously not well for any kind of strength but she was in fact, flexible and practiced yoga along with Pilates every day. High cheek bones with feminine jawline, she sometimes wears her lip piercing and does not have her ears pierced, at least, until she becomes chuunin and receive her earrings. As of right now, Sayuri has one piercing at the moment, on her lip and it's made out of plastic.

Nindo: "Never forget."
Personality: Quick to judge and quick to reply, Sayuri struggled with her focus so sometimes she would assume the worst before investigating to find answers. Slightly sadistic and hard to become sick, her family works as a mortician on the side besides being shinobi of Konohagakure. Ever since Sayuri was young, she was around dead bodies and really weird cases that could make people sick but no, she was curious. That curiosity had developed worst as she aged. Mixed with anger of the constant attacks and murders and beasts destroying the village, Sayuri had vowed to come up with anything for this, all of this, to stop.

Village: Konohagakure
Title: Genin
Rank: B-Rank
First Class: Genjutsu
____Synesthesia Pick one sense. That sense can be used in the place of a stated trigger sense for any Genjutsu. It can be added as a secondary sense, or turned into the primary sense if it is already present as a secondary sense. This sense's strength is increased by 1 rank. Chose: Touch
Second Class: Taijutsu
____Discipline Pick strength, speed, reflexes, or fortitude: that stat increases slightly on each rank up. These increases do not count against your DR limit. You can convert Formless Slots into passive DR increases at a rate of 1 slot per slight increase. You only benefit from these increases while fighting unarmed. Chose: Strength

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Yamanaka

Chakra Pool: 370
Stamina Pool: 290
Chakra Element: Raiton and Suiton
Chakra Color: Sunset pink
Chakra Materialization: Warm and soft gentle glow of flames and wisps around her.

Passive Status Increases:
• Strength ► 3
→ Powerhouse
• Speed ►

• Reflex ►

• Fortitude ►


Strengths:
• Taijutsu
• Genjutsu
• Control & Level Headed
• Close Range
Weaknesses:
• Long Range
• Aerial Combat
Fears:
• Zombies
• Buried Alive

Reductions:
• Learn Genjutsu 4 post faster.
• Learn Taijutsu 3 post faster

Personal Attributes:
• Chakra Saver : Sayuri loves yoga and to meditate. She is able to save 10 Chakra for Seals. With that, it's an additional 5 chakra for Ninjutsu
• Tongue Twister : Sayuri studied hard and finally achieve to do 'handsign' with her tongue.
• Ease of Burdens: -5 chakra for specific technique 'path' usage. [Bloodline]


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 15,000
AC: 21,250

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 20
• Genjutsu Slots :: 00 / 22
• Formless Slots : : 00 / 12
• Taijutsu Styles: : 00 / 03
• Bukijutsu Styles: : 00 / 01
• Alternation Styles: : 00 / 01


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type:
Weapon Range:
Weapon Weight:
Weapon Size:
Weapon Location:


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 90 Free training posts



▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Suiton


Raiton


Yamanaka


▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|B u k i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 12 {Find in Formless Style and Class information}
Locked Formless
• Hand to Hand Combact
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Born and slightly raised in the beautiful Land of Flowers, her parents felt bored and decided that moving Konohagakure would give them the adventure they would need. Not to mention high demand of bodies. Once arriving, they realize that they will always be busy with high demand of their services because Konohagakure always seems to have something bad to happen. Now aged, her parents retired from the shinobi life while Sayuri struggled with the academy for quite some time. The children at the academy were close to each other since birth and she had no one. Isolated and an outcast from another village, Sayuri had made no friends. She still graduated with excellent marks for genjutsu, taijutsu, and her own bloodline.
 
PostPosted: Fri May 10, 2019 7:14 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Maia Tuati
Nickname: Mai
Age: 23
Birthdate: August 3
Gender: Female

Height: 5'3
Weight: 140 lbs

Nindo: "Never give up without a fight."
Personality: Maia is a passionate woman who fights or argues for what she believes in and follows her moral compass to a T. There is no structure or law that will stop her from doing what she believes to be correct, though she admittedly isn't always intending to do what's best for others. She can come off a bit paranoid in terms of sickness and most write her off as a health nut and a little crazy in general. She's very energetic and loves to drag others into her schemes - the more the merrier!

Village: Gimangakure
Title: Phoenix
Rank: B
First Class: Ninjutsu
____DisciplineVersatile: You gain 1 extra Augment slot per rank. Your Augment slots can be used to relearn a Jutsu as one of a different element you have access to. You are able to convert Augment slots into Formless slots and vice-versa.
Second Class: Tamer
____DisciplineAmbush Tactics: When fighting alongside your pet, you are able to mitigate abilities that would put either of you in jeopardy, negating "overwhelming" effects, the increase in Jutsu potency caused by Korabo, and increased sense strength in Genjutsu. If a Genjutsu would affect both you and your pet simultaneously and in the same way, the cost required to break out of it is reduced by one rank.
Eternal Partners: The Tamer bonds with only one animal and learns from it just as it learns from them. This single animal will have any Chakra and Stamina granted by the Tamer Class, gain half the Chakra and Stamina pool increases the Tamer gets through training, can manipulate any two elements, and can perform 3 activations a post (max of 2 offensive) when away from their Tamer.


▬▬▬▬▬▬▬▬▬┤|ρ є т • ∂ α т α|├▬

Full Name: Shrimp
Species: House cat
Age: 4 Years
Gender: Male
Height: 18 in. sans tail
Weight: 4 lbs

Chakra Element: Fuuton, Raiton
Chakra Color: Pink
Chakra: 80 + 310 [half training missions] = 390
Stamina: 80 + 310 [^] = 390

Strengths:
• Talking s**t
• Lots of love in his cat heart
Weaknesses:
• Tasty fish
• Flirty
Fears:
• Huge dogs
• Being a father

Limitations:


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Power: +2 PA, +25 chakra/stamina a rank

Chakra Pool: 990
Stamina Pool: 910
Chakra Element: Fuuton, Doton, Katon
Chakra Color: Orange
Chakra Materialization:

Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Passionate
• Persuasive - gets people in on her dumb schemes/pranks
Weaknesses:
• Proud
• Polarizing - you either love her or hate her

Fears:
• Illness
• Hospitals
• Running into people who saw her as a sick child
• Large dogs

Reductions:
• all techniques +3

Personal Attributes:
• Ninjutsu costs [10] less chakra to cast at a minimum of [5] but genjutsu costs [5] more.
• Ninjutsu costs [10] less chakra to cast at a minimum of [5] but genjutsu costs [5] more.
• Ninjutsu costs [10] less chakra to cast at a minimum of [5] but genjutsu costs [5] more.
• Ninjutsu costs [10] less chakra to cast at a minimum of [5] but genjutsu costs [5] more.
• PA: Summoner's Support: When summoning through an animal contract, any C-rank or higher summoning grade will summon an additional contracted animal, so long as they are 2 or more lower ranks from the first. This is performed for free and without consuming another activation. (-1 rank with prior additions, un/stackable)
• Tamer Attribute: Cat-o-Vision: She can see very well, especially at night/in darkness, as if its daytime. Techniques that try to inhibit her sight (mist technique, etc.) must be cast a rank higher to take affect.
• Tamer Attribute: Cat Bones: Her fortitude is increased by 2 [is that mild or moderate?] because cats can survive huge falls and something something science.

Events:
• (X-Mas 2k17) PA, Rapid Immunization: Immunization only requires 4 separate encounters, rather than 5.
• (THANKSGIVING 2017) 1 extra smithing title (not title tree, just 1 title)
• (New Years) +2 Formless Slots
• (Reopening) 10 Points - Summoner PA (4), +50 Chakra/+50 Stamina x3 (6).

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両12,455 + 3,300 [Auto-Complete] = 15,755
AC: 19,950 [Arty Respect] + 20,000 [Reopen] + 6,600 [Auto-Complete Missions] = 46,550

Missions Complete:
D Rank :: 11
C Rank :: 15
B Rank :: 8
A Rank :: 2
S Rank :: 1

Crafting Trees
• Tailoring || → Apprentice

Crafting Jobs Complete:
D Rank :: 1
C Rank :: 12
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 22
• Genjutsu : : 00 / 08
• Taijutsu Styles: : 00 / 03
• Bukijutsu Styles: : 00 / 00
• Alteration Styles: : 00 / 02
• Augment: : 00 / 03

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: {Sword, spear, etc.}
Weapon Range: {Its reach. In inches/centimeters please}
Weapon Weight: {How heavy it is. In pounds/kilograms please}
Weapon Size: {What ar ethe dimensions?}
Weapon Location: {Where it is stored}

Summoning Type: Fish
Link to Pact Formation: X
Summon Sage: Yes
Scroll Holder: Yes
Pacts:





▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• x15 Kunai
• Her pictured outfit
• A beige knapsack
• Several hair bands
• Kumogakure writ (access to gates)
• One headset comm and one radio
Summoning Contract -- Fish [on Fish Island]
Senjutsu Beating Stick
Mechanic's Goggles & Lens Pack (Heatvision, Nightvision, Microscope)
• Cursed Mask [x1] x
• Chakra Dispersal Gloves [x1] (wearing)
• Wire [x5]
• Silent Soles [x1] (wearing)
• Genin’s Scroll [x1]
• Chuunin’s Scroll [x3]
• Jounin’s Scroll [x3]

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton: [19/22]
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• [ Kenchiki: Shunshin [ Sensor: Body Flicker ] D ]
• [ [ Mitsugo Heki [ Whispering Walls ] C ]
• [ Monko no Keibou [ Door Guard ] C ]
• [ Haiiro no Kiri [ Gray Fog ] B ]
• [ Karasu Bunshin no Jutsu [ Crow Clone Technique ] C ]
• [ Kozumikku Jigyou no Jutsu [ Astral Projection Skill ] C ]
• [ Kuchiyose no Jutsu [ Summoning Technique ] C ]
• [ Kage Bunshin no Jutsu [ Shadow Clone Technique ] B ]
• [ Rasengan [ Spiral Sphere ] A ] (MARUTON)
• [ Chou Chakra Rasengan [ Super Chakra Spiral Sphere ] X (A) ]
• [ Tajuu Kage Bunshin no Jutsu [ Multiple Shadow Clone Technique ] A ]
• [ Kekkaimon Gofuu Jutsu • Hachimon Heijou [ Barrier Gate Five Seal Technique • Eight Gate Lock-up ] X (S) ]
• [ Rasen Chou Tarengan [ Spiral Ultra Multi-Spheres ] X (S) ]
• [ Rasen Rangan [ Spiral Turbulence Spheres ] X (S) ]
• [ Oodama Rasengan [ Big Ball Spiral Sphere ] S ] x
Fuuinjutsu:
• [ Kuchiyose no Jutsu [ Summoning Technique ] C ]
• [ Fūnyū no Jutsu [ Enclosing Technique ] E-B ] *does not take a slot*
• [ Kaifū no Jutsu [ Unsealing Technique ] E-B ] *does not take a slot*
• [ Shizen no Kuchiyose [ Nature Summoning ] C ]
• [ Gyaku Kuchiyose no Jutsu [ Reverse Summoning Technique ] C ]
• [ Godai Houin no Michi [ Element Sealing Method ] B ] *takes nin slot*

Suiton 14/22
• [ Mizu Bunshin no Jutsu [ Water Clone Technique ] D ]
• [ Suimenka no Kisoku [ Breathing Underwater Technique ] D ]
• [ Kirigakure no Jutsu [ Hidden Mist Technique ] D ]
• [ Kiri Shikaku no Jutsu [ Mist Vision Technique ] D ]
• [ Suikusari no Jutsu [ Water Chains Technique ] C ]
• [ Gousuiwan no Jutsu [ Strong Water Arm Technique ] B ]
• [ Mizu Shinmon no Jutsu [ Water Interrogation Technique ] B ]
• [ Sensatsu Suishou [ Thousand Flying Water Needles of Death ] B ]
• [ Suiton: Hashira Kakomu [ Water Release: Pillar Encirclement ] B ]
• [ Suihou no Jutsu [ Water Cannon Technique ] B ]
• [ Hahonryuu [ Destruction Torrent ] A ]
• [ Gufuu Suika no Jutsu [ Typhoon Water Vortex Technique ] B ]
• [ Goshokuzame [ Five Sharks Eating ] B ]
• [ Gekiryuu Chikara [ Raging River Force ] A ]

Fuuton [15/21]
• [ Fuuton: Shunshin no Jutsu [ Wind Release: Instant Movement Technique ] D ]
• [ Kaze no Yoroi [ Armor of Wind ] C ]
• [ Furyuuchou Ken [ Flowing Wind Fist ] B ]
• [ Kaze Bunshin Bakuha [ Wind Clone Explosion ] B ]
• [ Hana Chirimai [ Flower Scattering Dance ] B ]
• [ Kyoushu no Tokkan [ Assassin’s Rush ] B ]
• [ Ressenpū [ Violent Whirlwind ] B ]
• [ Tandokuhikou [ Solo Flight ] A ]
• [ Koukiatsu no Jutsu [ High Air Pressure Technique ] C ]
• [ Teikiatsu no Jutsu [ Low Air Pressure Technique ] C ]
• [ Juha: Shou [ Beast Wave: Palm ] A ]
• [ Rasengan [ Spiral Sphere ] A ]
• [ Rasen Kyuugan [ Spiral Vacuum Sphere ] S ]
• [ Mini Rasen Shuriken [ Mini Spiral Shuriken ] S ]

Doton [14/21]
• [ Koujin Bunshin no Jutsu [ Dust Clone Technique ] D ]
• [ Doro Gaeshi [ Mud Overturn ] C ]
• [ Doryuuha [ Earth Flow Wave ] C ]
• [ Retsudo Tenshin [ Mud Needle ] C ]
• [ Sabaku Kyuu [ Desert Coffin ] C ]
• [ Sabaku Sousou [ Desert Funeral ] C ]
• [ Tsuka no Tsuchi Souzou [ Earth Mound Creation ] C ]
• [ Chikyuu no Myakuhaku [ Pulsating Earth ] B ]
• [ Doryuu Heki [ Mud Slide Barrier ] D-S (B) ]
• [ Tsuchi Shouaku no Jutsu [ Earth Holding Technique ] B ]
• [ Dosekiryuu [ Earth and Stone Dragon ] A ]
• [ Kekkai Doroudomu [ Clay Barrier Prison] A ]
• [ Kyouzamashi [ Complete Body Vanish Kill Joy ] A ]


▬▬┤|G e n j u t s u

Instance


▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|B u k i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 00
Locked Formless
• {Training Links}
Slots Used
• _______ → || [X]

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Maia fell ill shortly after being born and was treated like fragile glass ever since. She frequently got sick as a young child as well, causing lots of stress in her family and making her very bitter about everyone else's ability to go outside and play. When she finally kicked being off-and-on bedridden at fourteen, she became obsessed with her health as well as her freedom, determined to make up for lost years. She traveled excessively, met new people constantly, and refused to be the weakest in the room. After learning some academy ninjutsu tricks from kids in the Hidden Steam, she fled to Gimangakure and only occasionally writes to her parents to let them know she's still alive. She has no intention of going back home and being babied and only wants more after her initial taste of freedom.



46 Unused Jutsu slots from Artemis' profile will be used towards the jutsu that did not directly transfer over.  

ghostfinch

Seeker


Koresephone

Winter Specter

22,900 Points
  • Rat Conqueror 500
  • Foolhardy Benefactor 500
  • Battery 500
PostPosted: Fri May 10, 2019 8:23 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Severin Raigyo
Nickname: Sev, Rin
Age: 22
Birthdate: September 19th
Gender: Male

Height: 6'4"
Weight: 180 lbs

Nindo: "Life sucks and then you die, don't worry to much about it, huh?"
Personality: Severin is prompt and professional, taught by his father than he should make every interaction like a business deal. Severin talks respectfully to everyone he meets, even if it's feigned. Being courteous and being rude can mean the difference between life and death in certain situations. Growing up, Severin had a smooth tongue, and he learned to use it at a very young age; charming merchants in to giving him sweets and prizes. He used it as he got older to dazzle girls and academy teachers, he became very good at it. Severin never lied, just made the truth sound pretty; he had a way of making "You're ugly" somehow sound like a complement. However, Severin knows when enough is enough; when pushed he will say what needs to be said and do what he thinks must be done. Severin has a habit of giving in to his vices, and pursuing his wants to no end. The man firmly believes that there's no time to dabble over "ifs" or "whats", though the man does have a hard time creating real connections with people.

Village: Konohagakure
Title: Genin
Rank: B-rank
First Class: Medical
____Holistic MedicineEiseijutsu can be relearned using Augment and Formless slots. Relearning a technique with an Augment slot allows it to be automatically Korabo'd with any other Eiseijutsu the user knows and delivered by any entity the user either controls or has a pact with. Relearning it with a Formless slot allows its effect to be paired with the activation of any Taijutsu or Bukijutsu.
Second Class: Bloodline
____NobleYou're a pure-bred spawn of your clan. The X-ton no Jutsu for your clan or bloodline (if applicable) does not suffer reduced power. You gain one PA slot specifically for a PA related to your clan or bloodline.


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Raigyo Clan - Kihakugan [ Approved ]

Chakra Pool: 525
Stamina Pool: 455
Chakra Element: Fuuton, Katon, Doton
Chakra Color: Orange and orange-grey
Chakra Materialization: It falls around him in sunflower petals and ash, it swirl around him like a lazy flurry. Every once in a while, one can perhaps see one or two of the ashes spark to life but for one moment before going back to it's normal orange-grey.

Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Speech-craft
• Multiple Ranges of attack
• A strong will and devotion
Weaknesses:
• Desn't know when to give up
• Literally fears his second chakra nature
• Finds it hard to form close relationships
Fears:
• Having no real connections, just fake business connections
• Dying alone and unloved and forgotten
• Burning alive

Reductions:
• Raigyo have a natural affinity to Genjutsu and Ninjutsu, granting them a reduction in learning bonuses of one [1] post.
• Learn bloodline techniques one (1) post faster
• Learn Medical techniques one (1) post faster
Personal Attributes:
• Loyalist: When using his preferred medium of Sunflower pretals, his hanajutsu gain a rank in descriptives { Noble PA }
• Inverted Feelings; Due to some change in Sevrin when he was born, his emotive jutsu are stronger against the same sex, instead of the opposing sex.
• Damaged Soul: Emotives dealing with sadness, stress, or fear act one rank higher against opponents while Severin has no memory of his past.
• Elemental Addition: +1 elemental affinity. [Mirroring limits unavailable. C.K.G.-unusable.] (e.g. no innate slots given)

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両17,500
AC: 30,000

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 09
• Genjutsu : : 00 / 07
• Eiseijutsu : : 04 / 10
• Taijutsu Styles: : 00 / 02
• Bukijutsu Styles: : 00 / 01

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type:
Weapon Range:
Weapon Weight:
Weapon Size:
Weapon Location:


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• Senbon x 10
• Shuriken x 5
• Formal Clothing set ( Jeans, t-shirt, socks, sneakers, hair tie )
• Informal Clothing set ( Business-Casual suit, including tie )
• On-Duty Clothing set ( Jacket, Undershirt, Black pants, Boots, hair tie )
• Black Book and Pen
• Curse Adaptation Coupon: 100% chance of success for Curse Mark application. (either to or from)

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
tab • Henge no Jutsu [ Transformation Technique ]
tab • Kawarimi no Jutsu [ Substitution Technique ]
tab • Bushin no Jutsu [ Clone Technique ]
tab • Suimen Hokou no Waza [ Act of Water Surface Walking ]
tab • Kinobori no Waza [ Act of Tree Climbing ]
tab • Kai [ Release ]

Fuuton
================= [ E-rank ]


================= [ D-rank ]


================= [ C-rank ]


================= [ B-rank ]


================= [ A-rank ]


================= [ S-rank ]


================= [ S+rank ]



Katon
================= [ E-rank ]


================= [ D-rank ]


================= [ C-rank ]


================= [ B-rank ]


================= [ A-rank ]


================= [ S-rank ]


================= [ S+rank ]



Bloodline
================= [ E-rank ]
tab / Karei Hana Soushi [ Beautiful Flower Creation ]
tab / Eizou Kihaku no Jutsu [ The Art of Reflecting the Soul ]
================= [ D-rank ]


================= [ C-rank ]
tab / Shuuseigun [ Army in the Field ]
tab / Joushou Mizu no Jutsu [ Rising Water Technique ]
================= [ B-rank ]
tab / Dance of Peony and Chrysanthemum [ CUSTOM ]
tab / Dance of Hyacinth [ CUSTOM ]
================= [ A-rank ]


================= [ S-rank ]


================= [ S+rank ]



Eiseijutsu
================= [ E-rank ]
tab Itami Gekka [ Pain Intensification ]

================= [ D-rank ]
tab Runge Suibou [ Lung Collapse ]
tab Okashii Gasu [ Laughing Gas ]
================= [ C-rank ]
tab Chakra shirinji [ Chakra Syringe ]

================= [ B-rank ]


================= [ A-rank ]


================= [ S-rank ]


================= [ S+rank ]



▬▬┤|G e n j u t s u

{Your first Type's name}


{Your second Type's name}


▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|B u k i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 00 {Find in Formless Style and Class information}
Locked Formless
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Severin's life was normal, but not without strife. His parents, though rich, often struggles due to his father's gambling addictions. There were times when they had all the money they could ask for and in the next moment they were broke, and vice versa. The flip flopping of his life taught him to always be prepared, and if it weren't for those lessons he wouldn't have survived the past five years of his life. First his father was killed in a gambling deal gone wrong in Giman; they didn't even find out till two months after the death. His father was found in a gutter, with no money and no ID. It was only by chance that a passerby in the graveyard recognized the name. Their business went under, and soon Severin was actually poor for the first time in his life. At this time, he had begun his training in the academy at 14 but was forced to stop to take up several jobs to help his mother support themselves. These were his darkest, but happiest memories. He felt like finally he was earning his place in the world, instead of finding himself riding along on a gold-plated tray.

Everything was fine, and once again it felt as if Severin had his life under control. He was nineteen, and on his own now that his mother could support herself with her own pay. He started up his education again at the academy, his dream of being a ninja was so close in his grasp. But then that day came, the day the Sero appeared, and once again his life went to hell. He doesn't remember much about the actual incident, only pain and fear and emotional agony. He woke up four months later in the hospital, with the news that his mother had been torn apart by monsters that they couldn't even describe. He was badly injured, nearly every part of his body was bandaged and broken, the pain was immense. A wonderful medical ninja by the name of Kagerou helped him out immensely, though he never talked to her once. She healed his wounds and helped him rehabilitate. She brought him his academy materials and made sure he could finish his classes. It was because of this wonderful kunoichi and his impeccable chakra control that he chose to become a medical ninja, albeit a distant one.

Severin quickly made his way to the Mizukage's office to receive his headband after some conversation with Inka, and developed a sort of crush on the older man. This crush was tested, and then demolished over the next couple of weeks as not only did Inka crush any advances that Sev made directly, but also due to a Sero flare that revealed that Inka only saw Severin as a "young punk" who knew nothing. This caused a mental shift in Sev, damaging his ego, and causing him to become distant not only to Inka but also to mostly everyone else around him-- but Sev continued on, because he was strong, or so he forced himself to believe so. Despite still lacking that connection he wanted so badly, he still had friends-- or at least people who somewhat tolerated his presence.

Though, the UHV began to pick up strength, and even his "friends" began to disappear. Kagerou became busy with her medical duties, and Kumotake became distant himself. Severin began to feel isolated again, alone-- everything became grim again. Again, the young man began to struggle with feelings of inadequacy and uselessness.. and the lack of flora around the Sero and through Kiri began to really get to the man who spent most of his life growing up around mountains of petals.

As time went on, Severin was forced to come to the reality that he was-- in deed --a medical shinobi. He was forced the hard way to learn exactly what that meant, and what it meant for him. Being on the front lines, seeing "friends" die and coming to terms with the fact that some of them died for him because he was a medical shinobi and must be protected. Aggravation and anger began to grow in the young man again, how could he not feel these things when so many fell at his failures? With Kagerou and Kumotake busy or gone, he had no one to reign in his pity party, and the feelings grew. With Kagerou gone, and with the two medical shinobi butting heads over what being a medical shinobi meant-- it felt like Severin lost the only person in the whole world who could understand him.

On a particularly difficult mission, Sev suffered a fairly bad injury to the head. Knocked unconscious, the last standing out of his group, Severin was picked up by a nearby civilian. Twice he awoke during the trip, and the second time he awoke confused and disoriented-- stumbling away from the makeshift camp just miles outside of kiri, just miles away from home. The traumatic brain injury he suffered wiped his memories clean, and the Raigyo spent the next several weeks wandering, lost and confused, in till he happened upon Konoha. He was taking in under asylum and given a place in their ranks.
 
PostPosted: Tue May 14, 2019 8:31 pm
Previously, in this Thread: Juya Naokata

New PAs being applied for:

A Sense of Clarity: Techniques that gain information are twice as effective when used by this sensor (does not lengthen range of techniques).

Rigid Exchange: At the cost of 10 genjutsu slots, can retrain in [ Steel Release: Impervious Armour ] to B rank. D ranked version would still be available to the user at its respective cost.  

pneumadragonfly



AandOE

Captain

Star-Crossed Astronomer

17,000 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Full closet 200
PostPosted: Fri May 17, 2019 7:40 pm
The agreed upon PAs as are follows,

Good to go:
• Inverted Feelings
• Descendant of Ash
• Tongue Twister

Tamer Attributes:
We previously addressed the Tamer ones: the first is two different PAs, while the second has no drawback for having 2 DR increases.
> PA Cat-o-Vision :: Mist and nighttime are two completely different variables.

Needs Work:
• Oasis born: Spiritual and Ninjutsu techniques are unable to benefit from descriptive ranks.
• Loyalist: Spiritual and Ninjutsu techniques are unable to benefit from descriptive ranks.
• Specialized Studies: This asks for more than 1 post off of mission lengths. We recommend a -1 post to crafting times.
• Damaged Soul: Rank based increases are unable to be allowed.

Not Needed to be a PA:
Mentally Unwell. Please be more specific if this is to be more than flavor.
 
PostPosted: Sun May 19, 2019 10:52 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Musunde Hiraite
Nickname: Goes by the name of Soraru most the time. Otherwise Hira. He doesn't take too kindly to people saying his surname or giving it a shortened nickname without his permission. His former caretaker/maid takes to calling him Musubi. Took on the title of Third Raikage's Torch from a few close associates.
Age: 19
Birthdate: February 14th, ironically enough.
Gender: As male as they come. Super manly. Moreso than Wanryoku himself.

Height: 5'10"
Weight: 170 lbs.

Nindo: "I'm not determined or dedicated. I don't have far reaching goals that will take my entire life to attain, or have bonds I can't sever. Life is too short...I just want to enjoy it. If I help a few people along the way, that's just bonus points."
Personality: Soraru's actions throughout his shinobi career define his personality better than anything that can be put there off of speculation. In the blizzard epidemic, he left the safety of the Dojo in order to help people who were being targeted by invaders. Not only that, he chased down the attackers, putting his own life on the line and being kidnapped, only for stronger shinobi from the village to track his location, finding the enemy hideout and eliminating the kidnappers. He shared an immediate bond with the Raikage, Kaileer, a fellow Hakemoto who become both his sensei and friend. He adopted the teachings of both him and the advisor, Wanryoku, before following them into battle against dozens of barbarian adversaries who were threatening the village with human experimentation. He murdered those dozens for the sake of his village, and then kept the whole mission a secret at the request of his friends before they ran away to start a different life. Since then, he silently went about with his life, protecting the village when needed and even turning down the chance to become the Raikage, all while remaining at the rank of Genin. Rather than jump at the opportunity, he faded into obscurity.

It can be deduced that he's incredibly loyal to Kumogakure, with a strong desire to do what's right. Glory means nothing to him, and he can be considered a strong ally to other members of his clan. He's a strong asset to whoever he pledges loyalty to and refuses to accept a leadership role until he's ready. Outside of his major traits, Soraru is a quiet person who is more interested in enjoying his youth than over-exerting himself. Being from a clan of monks, he displays an almost superhuman level of calmness and tends to radiate that to those around him. Unfortunately, he's also quite pensive; a chronic overthinker who can be struck by moments of hesitation until he turns off his thoughts to complete the task at hand. He's also incredibly good at being dishonest to people, constantly giving out a fake name, birthplace, etc.

Village: Kumogakure, currently residing in Konohagakure until repairs ae done.
Title: Genin
Rank: C-rank Shinobi
First Class: Bukijutsu
____DisciplineSamurai
Second Class: Bukijutsu
____DisciplineCrowned Master

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Hakemoto

Chakra Pool:1,065
Stamina Pool: 465
Chakra Element: Fuuton I Raiton
Chakra Color: Aquamarine
Chakra Materialization: His eyes tend to gain a strong glow when chakra is being built up. Whenever he has his chakra scabbard active, it charges more intensely the more chakra he has built up.

Passive Status Increases:
• Strength ► 5
→ Basai Bagua, Shigure Soen
• Speed ► 8
→ Tetsu no Ryu, Shukan no Hagane
• Reflex ► 5
→ Tetsu no Ryu, Basai Bagua
• Fortitude ► 2
→ Shigure Soen

Strengths:
• Spellsword: While already a proficient swordsman, Soraru has a very deep chakra pool that allows him to mix Ninjutsu into his combat style more than the average sword-wielder.
• Exorcist: His Hakemoto bloodline gives him an edge over tailed beasts, cursed marks, and their hosts. It also assists him with other demonic entities and spiritual beings that threaten the balance of the world.
Weaknesses:
• Doubly susceptible to foreign substances that enter his body. (IE Toxins, Illness, Drugs, Alcohol)
• Soraru doesn't have many ranged options. He refuses to use anything except for a curved sword and has limited options in Ninjutsu due to his specialization in weaponry.
Fears:
• The Iron Country: Soraru's rationalization all stems from one, constant fear. "Will they find out about it?" It's a large reason why he hasn't accepted promotions or claimed any sort of glory. It fuels his constant dishonesty and leads him to push people away so that he can be nothing more than a brief memory for most people. Have they found a new heir? Would they kill him if he was rediscovered? Would they try to take him back, to make him fulfill his role? It terrifies him.
• Soraru has another fear that results in occasional bouts of anxiety. He fears that one day he'll just wake up and all his freedoms, his youth, his friends, all gone. Whether it be from becoming Hokage, starting a relationship, settling down...he feels like he'll just swiftly lose everything in the blink of an eye.

Reductions:
• Learns Bukijutsu techniques four [4] posts faster.
Personal Attributes:
• Born Samurai: -10 Stamina to use Bukijutsu, +5 Chakra to use Ninjutsu.
• To fight like that...is too personal: Soraru is a Hakemoto who denounces the Taijutsu teachings to focus on the Buki aspect. Techniques in the bloodline can be done through his weapon, and the Taijutsu reductions are instead applied to Bukijutsu.
• 4th of July Job PA: Growing up in the harsh, snowy conditions of the Land of Iron, plants or flowers were quite difficult to obtain unless one knew where to look. Following that, Soraru was allowed to apply medical balms to patients from natural remedies, getting to watch the best do their work. Gains a -2 posting reduction to Standard jobs in Medical/Botany, which drops to -1 for Special jobs.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両3801
AC: 19,125

Missions Complete:
D Rank :: 1
C Rank :: 2
B Rank :: 3
A Rank :: 0
S Rank :: 0

Crafting Trees
• N/A || →
• N/A || →
• N/A || →
• N/A || →

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || →
• {Job} || →

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 10 / 11 (Atlas and Free +5 techs from event)
• Genjutsu : : 05 / 05
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 03 / 7 (+1 specialization, +1 Kumo Christmas, +1 Santa's Library)

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Katana (Reito Kumo)
Weapon Range: 32" blade, with the hilt being 10".
Weapon Weight: 3.7lbs
Weapon Size: Stated above
Weapon Location: Left hip scabbard

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
○ 1x Food Pill
○ 3x Chakra Dispersal Gloves (Pairs)
○ 1x Ryo Coupon
○ 1x Training Coupon [ - 2 ]
○ 2x Tutor Coupon [ - 5 ]
○ 2x Chakra Coupon [ - 5 ]
○ 1x Stamina Coupon [ - 5 ]
○ 1x Mission Coupon
○ 14x Senbon
○ 16x Kunai
○ 11x Explosive Notes
○ 3x Highly Explosive Notes
○ 20x Mouth Embers (cherry flavored)
○ 10x Custom Fuuton Kunai (pouches tied to hilts, filled with pink explosive notes, cut into small petal shaped pieces.)
○ 2x Great Food Pill
○ 20x Yards of Wire
○ 1x Wakizashi (chakra blade)
○ 1x Custom Katana (Reito Kumo)
○ 1x Uzumaki Mask
○ Tosei-gusoku
○ Silent Soles
○ Nitinol alloy gauntlet, left hand. (Taser Knuckle installed)
○ Chakra Dispersal glove, right hand. (Snap Lighter installed)
○ Kumogakure white flak jacket
○ Black, thick shirt. Long in both sleeves and vertical length. High, round collar, covers down to the hip on the right side to conceal the wakizashi. The left is bunched up behind the hilt of Reito Kumo, the katana. Has a hood attached, lined with white fur.
○Black harem pants, wrapped

Weapon Name: Wonder Quiver of Holding (Received from Wanryoku)
Weapon Type: Quiver

Weapon Height: 2 ft. in length, 6 in. in diameter
Weapon Weight: 120 lbs

Description:
Designed as a method of holding multiple weapons in a confined space, Wanryoku simply went to Takumi to have it fashioned to hold not only his spears but large-scale swords and axes. Due to the many different kinds of weapons that he can wield, he found it necessary to fashion such a device.

Ability Summary:
• Any weapon or item stuck into this device is reduced in size to fit perfectly with others. The number of items that can fit into this device is fifteen [15], yet the size of each item can force the object to count as more than one item. Any item of similar size may be placed within the quiver, not just weapons, as the item shrinks to fit as the item is placed within it.
Polearms → 1 Item
Arrows [Average Length] → 0.5 Items
Kunai // Small Projectiles →0.25 Items
Longsword // Katana → 1 Item
Greatsword // Overly Large Weapons → 2 Items
Chain Weapons → 2 Items per 10 ft. of Length
• When an item is withdrawn, item returns to normal size. While within the quiver item's weight is nullified.
• Placing items inside of this device as well as withdrawing them does not count as an activation


Kohaku no Jōhei [ Amber Purifying Pot ] (Received from 3rd Raikage)
Usage Cost: S
Official Description:
The Kohaku no Jōhei (琥珀の浄瓶; Literally meaning "Amber Purifying Pot" ) was a large pot that had the ability to seal anyone within it if the target responds when called by the wielder of the pot. If the person responds, the pot records their voice and then seals them. This function is similar to the Benihisago, but more advanced and less preparation is required. The pot has a stylised kanji for "lightning" (雷, kaminari) on it. The Kohaku no Jōhei is revered as one of the treasured tools of the Sage of the Six Paths. The Third Raikage used the pot to temporarily seal the Eight-Tails should its jinchūriki lose control of the beast.
Guild Description: While physically touching the Pot, the target's name is called, & if they respond, they will be sucked into the weapon. (pending usage cost) Those sucked into the pot are treated as if under the Ghost Technique, but without the ability to do anything. To break one's comrade(s) out of the pot, the weapon must be physically touched prior to the end of the Ghost Technique & the comrade(s) name must be spoken. In the case of bijuu, this weapon can hold them for up to a week before they simply escape. Failure to release those held within before the Ghost Technique finishes results in death.


▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
○ Bushi Ken no Jutsu [ Samurai Sabre Technique ]
○ Shunshin no Jutsu [ Body Flicker Technique ]
○ Kai [ Release ]
○ Kawarimi no Jutsu [ Substitution Technique ]
○ Kage Bunshin no Jutsu [ Shadow Clone Technique ]
○ Hyakkasaihou [ One Hundred Blossoming Flowers ]
○ Sakura Fubuki no Jutsu [ Cherry Blossom Snow Storm Technique ]
○ Tajuu Kage Bunshin no Jutsu [ Multiple Shadow Clone Technique ]

Fuuton
○ Shinkūken [ Vacuum Sword ]
○ Daitoppa [ Great Breakthrough ] - Learned
○ Hana Chirimai [ Flower Scattering Dance ]
○ Kyoushu no Tokkan [ Assassin’s Rush ]
○ Juha: Reppushou [ Beast Wave: Gale Wind Palm ]

Raiton
○ Rairyuu no Tatsumaki [ Lightning Dragon Tornado ]
○ Railgun Technique (Custom Jutsu received from Kaileer)

Hakemoto
States||
○ Zama no Benso [ State of Defense ]
○ Zama no Seishi [ State of Control ]
○ Zama no Meisō [State of Meditation]
○ Zama no Chiyu [State of Healing]

Techniques||
○ Wave of Chakra
○ Parrying Palm
○ Rejuvenation
○ Flourish of Twelve Steel Goodbye's (Custom)
○ Dance of Six Steps (Custom)
○ Shimmering Exhale (Custom)

▬▬┤|G e n j u t s u

Enchantment
• Ataeru Kanjoo no Jutsu [ Inflict Emotion Technique ]
• Mougo Shibaku no Jutsu [ False Strike Technique ]
• Mougo Hagurakasu no Jutsu [ False Dodge Technique ]
• Magen: Chō Ko [ Demonic Illusion: Butterfly Evolution ]
Illusory
• Kurayami no Oii [ Shroud of Darkness ]

▬▬┤|B u k i j u t s u

Tetsu no Ryu
○ Iaidō
○ A Decade of Peace
○ Ryūtsuisen [ Dragon Hammer Strike ]

Stage Two
○ Ryūtsuisen: Zan [ Dragon Hammer Strike: Tragedy ]
○ Turning Swallow Cut
○ Chakra Scabbard
○ Twin Dragon Strike
○ Twin Dragon Strike: Lightning

Stage Three
○ Form Manipulation
○ Pressure Wave
○ Drying Pole
Stage Four
○ Hachiware [ Helmet Breaker ]
○ Two As One

Stage Five
○ Many as One
○ Divine Scabbard
○ Iaigiri [ Iai Beheading ]

Shunkan no Hagane
○ Basic Stab
○ Linear Step
○ Reinforcement

Stage Two
○ Deflection
○ Forward Grind
○ Pivot block

Stage Three
○ Caligraphy
○ Extension
○ Solid Footing
○ Twin Blade
○ Thread Walking

Stage Four
○ Advance of Steel
○ Brush Stroke
○ Disarming
○ Hydra Strike
○ Illusory Double
○ Swordslinger

Stage Five
○ Advanced Thread Walking
○ Crescent Block
○ Defense of Steel
○ Hilt Thrust
○ Shearing

Shigure Soen
○ Axle of Rain
○ Rolling Rain
○ Misting Rain

Stage Two
○ Last Minute Rain
○ May Wind, October Rain

Stage Three
○ Summer Rain
○ Splashing Rain
○ Blessed Rain
Stage Four
○ Innocent Rain
○ Fiendish Speed Rain
○ Insight Rain

Stage Five
○ Pelting Rain
○ Torrential Dance
○ Flame Spin Rain

Basai Bagua
○ Weak Position Stance
○ Strong Position Stance
○ Crashing Wave
○ Smooth as Water

Stage Two
○ Twin Fang
○ "S"-cut
○ Descending Crash

Stage Three
○ Fluid Transition
○ Flowing Circle
○ Circle Walking
○ Incoming Tide

Stage Four
○ Drilling Wave
○ Disarming Wave
○ Sea Sprout

Stage Five
○ Dance of Crashing Water
○ Breaking The Fortress
○ Move as Water

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 04 // 08
Locked Formless - Katana/Wakizashi
Training Locked Formless for Medium Weapons (Katana) and Small Weapons (Wakizashi) from C to A
Slots Used
• Soft Physical → || No training done yet

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Musunde Hiraite is the son of Takahiro and Kyuna Hiraite, part of the royal family that dominates the Iron Country. After experiencing the harshness of battle through the multitude of civil wars held in the country along with multiple attempts on his life, Lord Takahiro made the decision that his son wasn't going to take on that lifestyle. Musunde had aspirations to become a samurai from the start, to defend the Iron Country rather than rule over it. He was cut off from training and quickly made to realize that his freedoms would continue to be impeded upon until he was of age to start his reign. Any swordplay he practiced was done in secret, and it was during one of these sessions that he was assisted in sneaking out of the country by his mentor. Ooranu, another Hakemoto and a best friend to Takahiro, but he couldn't stand to see the plight of the heir, the way it was tearing Musunde apart. The words "Stab me and run. Then never look back" have never left him.

After failed attempts at living in both Konohagakure and Kirigakure, the boy settled in Kumogakure under a new identity, spending over a year there while honing his skills. He is known in the cloud village as both a talented singer and swordsman, who was regarded somewhat like a hero following the attack on the village that claimed thousands of lives. While it did end up with him kidnapped, he still managed to save some innocent people and eliminate threats. Throughout his time as a Shinobi, he gained the attention of Kaileer, who was primarily his sensei through the bloodline that they both shared and similar talent in Bukijutsu. He built up a relationship that could be considered quite close to a friendship with the Raikage, before assisting both him and his advisor in eliminating a new threat on the village. A guerrilla strike on the oppressive force that had been tormenting the village for months, one that had claimed the life of Wanryoku, and led to the 3rd Raikage abandoning the village.

Following that event and the injuries sustained for it, he was sent up to the iron country for a month in secret to resume training with his mentor. Not typical shinobi work, but hunting, trapping and killing demonic beings. He returned to war, much to his surprise, and did his part in trying to assist the village since then. After its eventual destruction, he decided to accept refuge in Konoha and helps where he can while awaiting the reconstruction of his home.
 

Tenshuyami

Obsessive Hunter



BlackFruity

Crew

Lucky Loiterer

PostPosted: Sun May 19, 2019 11:40 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Honō Hokori
Nickname:

Age: 18
Birthdate: 21st / March
Gender: Male

Height: [ 2.0m / 6'66'' ]
Weight: [ 72k / 158pounds ]

Nindo: "A supplement to all others, yet weak on its own."
Personality:
Calm and composed, Honō is an individual used the peaceful nature of his
work instead of the chaotic fields of battle. He prefers to avoid conflict,
sticking to the back lines and giving support from the shadows. The nature of
his work has sharpened his eyes to recognise tiny details, giving him better
insight in the surroundings and people he is with.

Village: Kumogakure
Title: Genin
Rank: C-Rank
Class: Worker
____Disciplines
• Legend
When crafting, you gain 2 extra quality points to apply to an item. In addition to their normal uses, you can spend both of these quality points for one of the following effects: the item crafted can never be accidentally damaged beyond repair; double the final price of the item; allow a second variable marble or affinity to be added to it. Non-AC, non-Ryou rewards for jobs not involving crafting are doubled.

• Conveyor
You craft all items in half the normal time, but gain half the number of quality points of a similarly-titled smith, rounded down. If you spend a quality point to increase the number of items created, you quadruple the number of items instead of doubling it. If you spend at least two quality points to increase the number of items created, you double the final amount created. These items are considered to be of inferior quality and fetch a proportionally lower price for each if sold. Minimum post counts for non-crafting jobs are reduced by 1 per title in that job.

• Professional
You are a consummate businessperson, able to really bring a shop together. Stores where you work gain +1 to the quantity and quality of their clientele. When collaborating with others, you reduce the number of posts each person has to do on a smithing or job mission by 1 after any other adjustments are made to the post length (i.e. Quality Point adjustments, etc.).


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Hari Clan

Chakra Pool: 375
180 + 20 + 20 + 10 + 10 + 30 + 30 + 25 + 50

Stamina Pool: 375
180 + 20 + 20 + 10 + 10 + 30 + 30 + 25 + 50


Chakra Element: Katon [ Fire ] & Doton [ Earth ]
Chakra Color: Black
Chakra Materialization: Clawed hands

Aspects:
Passive Status Increases:
• Strength ►

• Speed ►

• Reflex ►

• Fortitude ►


Strengths:
• Evironmental Lens:
Ia able to accurately estimate the weaknesses and viable exploits in the
surrounding environment. Be it the stabilising pebble at the base of the wall,
or the angle needed to fell a tree where needed.

• Soldering Teammate:
Honō will support his teammates by means of supplying weapons, tripping
up the opponent, or manipulating the environment to his allies' advantage.
Honō will watch his teammate(s) to get familiar with their tells, thus
becoming more and more accurate in reading their intentions.

• Sleek Steps:
Due to his training in the Hari clan, Honō has no difficulty traversing slippery
surfaces, even over uneven terrain.

• Latticino Hands
Honō's work has gained him steady hands and the ability to perform minute,
detailed work. Finicky work, such as the setting up even the most intricate
traps, holds less trouble for him.


Weaknesses:
• Cracks:
Honō was never trained for proper combat, and as such has a tendency to
flee instead of fight, especially when out numbered. When hit with an attack,
his urge to flee only increases.

• Jewelled:
Honō's choice in clothing marks him out from other shinobi; restricting his
movements slightly and hindering most chances at stealth.

• Fragility:
Trained in his work instead of his responsibilities as a shinobi, Honō lacks
the strength most individuals garner from their everyday training.


Fears:
• Broken Shards:
Knowing he isn't the most skilled shinobi in the village, Honō fears his
teammates will leave him behind if he fails to meet their expectations.

• Shattered:
Honō was never the strongest, or masculine, individual in Kumo. He fears
this makes him a target of assault; verbal or physical. Whenever he leaves
the workshop he is constantly anxious and alert of his surroundings,
misreading the words and reactions of the people around him to negatively
apply to him.

Reductions:
• Glassblowing : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs
• Woodworking : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• Tailoring : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• Infusion Artificer : One [ 01 ] out of every four [ 04 ] posts reduction for jobs


Expansions
Santa's Library #3: 10 extra Ninjutsu slots
12th Day of Christmas

Halloween Library, 2017 [x10 jutsu slots, or 1 Style (any)] UNASSSIGNED


Personal Attributes:
• A Natural's Touch:
After long study and a certain knack at birth, Honō has what many people call a "natural talent" for creation of glass objects. Because of this, every third creation is exceptionally superb, granting a 50% increase to profits made from that item.

• Black Glass Mentality:
Honō's years of training with Katon [ Fire ] jutsu and glassmaking and mainpulation jutsu has helped him learn a deeper understanding of volcanic glass. As such, his experiments with enchanting any volcanic glass with Gellal has been cut by half.

Uncanny Aim:
Preferring to create and maintain distance between himself and the enemy, Honō has spent a considerable amount of time crafting range weapons, especially throwing weapons. From this he finds himself creating double the expected number every second attempt without the extra cost of material or time.

• [ Crafting-Centered PA TBA at Chuunin Rank ]

• Job PA

Versatile Affinity: Pick 1 element that you don't have. You can activate item affinity effects for that type of Chakra. [ Suiton ]

The Sole Seal: A specific technique 'path' may be utilized with a single hand seal. [ Maruton ]

Ease of Burdens: -5 chakra or stamina for specific technique 'path' usage. [ Maruton ]


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 9,725
AC: 9,325
RPT: 0,025


Performance Data:
Missions Complete:
D Rank :: // //// // / //
C Rank :: 0
B Rank :: /
A Rank :: 0
S Rank :: 0

Miscell :: ///

Job Trees
• Glassblowing || → Journeyman
Perks : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Master
E : //// // | D : // | C : / / | B : 0 | A : 0 | S : 0 |

• Woodworking || → Apprentice
Perks : One [ 01 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Journeyman
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 |

• Tailoring || → Journeyman
Perks : One [ 02 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Master
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : /

• Infusion Artificer || → Apprentice
Perks :
• One [ 01 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Journeyman
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : / |


Crafting Jobs Complete:
E Rank :: //// /
D Rank :: //
C Rank :: //
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• Tailoring || → Journeyman
• Glass Blowing || → Journeyman
• Wood Working || → Apprentice
• Infusion Artificer || → Apprentice
• ??? || → ???
• ??? || → ???

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0


Limitations:
• Custom : : 00 / 13
• Ninjutsu : : 04 / 14
••• Kuchiyose : : 01 / 09
• Genjutsu : : 02 / 04
• Bloodline : : 07 / 11
• Formless : : 01 / 02
• Job Titles : : 04 / 06
• Taijutsu Styles: : 01 / 02
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Tanto
Weapon Range: 15cm | 5.9in
Weapon Weight: .5k | 17ounce
Weapon Size:
Weapon Location: Left Hip

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬

[ Weapons ]
• 24x Black Eggs
4 [starting] + 15 + 5 = 24

• 8x Glass throwing spikes
• 12x Shuriken
2x starting + 5x Wanta Day + 5x 2nd Day of Christmas

• 1x Kunai
x9 Smoke Bombs
• 3x Explosive Tags
Third Day of Christmas


N'rillian - Wanryoku's Hunting Knife
N'rillian's glass sheath

[ Attire & Accessories ]
• Bashōsen [ Banana Palm Fan ]
Usage Cost: S
Official Description: The Bashōsen (芭蕉扇; Literally meaning "Banana Palm Fan" ) is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is waved. The Bashōsen is revered as one of the treasured tools of the Sage of the Six Paths. When not in use, one can store the fan within themselves, drawing it from their own mouth when needed.
Guild Description: Elements generated follow the same wave type of motion that a normal fan makes in the air, which follows the prior motion of the fan's direction. The usage cost is also the strength & size of the element brought forth. Storing the fan within one's body does not cost chakra.


Arsenal of the Sleight Hand
Padded Soles
Mechanic's Goggles
5x Glass bands
• Chakra Dispersal Gloves
1x Ninth Day of Christmas

[ Scrolls ]
Genin Scroll of Kuchiyose [ Contracted to: Soraru Hakamoto ]
Library Expansion Atlas
Library Expansion Atlas
Genin’s Scroll
2x Chuunin’s Scroll

[ Marbles ]
• Echolocation

• Scent, Give
11th day of Christmas

[ Ores ]
• 5x loads of Quartz
5x Eighth Day of Christmas

[ Food ]
1x Candy
• 1x Food Pill
Gives Mild increase to chosen stat for 5 posts
1x Sixth Day of Christmas

• 1x Great Food Pill
Wanta Day - gives Supreme increase to chosen stat for 3 posts; character will feel tired afterward

1x Island Sundae
A creamy treat served in a hollowed out fruit. Refreshing like a cool sea breeze, but really sticky to handle. Leave it out too long and you'll get bugs everywhere! Increases one's chakra and stamina pools by 10 for the length of one fight.

10x Yuki Popcorn
A small box of fluffy, snow-like popcorn. Food contains + 2 stamina to those that consume it. Recovery rates x1.25 for stamina.

[ Coupons ]

• 6x Training Coupons
5 + 1 (12 days of Christmas)

• 11x free training posts
1 (12 days of Christmas) + 10 (Halloween 2017)

• 2x Ryo Coupon
Receive 2x the ryo for completing a mission or job.
1x Tenth Day of Christmas

• 19x Mission Coupons
10x from here + 1x from Wanta Day + 10x
-1 post toward completing any mission or job with a base duration; only one can be active at a time


• 10x Free Training Posts
Valentine event here

• 1x Chakra Coupon
Recover chakra 2x faster, even in combat, for 5 posts
1x Fifth day of Christmas

• 1x Tutor Coupon
-1 post toward learning 10 techniques; only one can be active at a time and does not work on techniques that do not allow reductions.
1x Seventh Day of Christmas



▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|C u s t o m
[ X - R a n k ]


▬▬┤|N i n j u t s u
Maruton:
[ X - R a n k ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
Requires an E-rank upkeep cost per post of use. From there, the user can
utilize the technique to effectively anchor themselves to the surface of the
water to prevent losing footing and falling, for an amount of chakra equivalent to
the technique they are anchoring themselves from.

• Kinobori no Waza [ Act of Tree Climbing ]
Requires an E-rank upkeep cost per post of use. From there, the user can
utilize the technique to effectively anchor themselves to a surface to prevent
losing footing and falling, for an amount of chakra equivalent to the technique
they are anchoring themselves from.

• Kai [ Release ]
Requires expending the same amount of chakra the caster of the technique
used in order to break the technique.


[ E - R a n k ]
• Henge no Jutsu [ Transformation Technique ]
In addition to being able to transform normally, the user can also employ this
technique to transform objects in the environment. In order to transform into
exceptionally large things, the user needs to use Konbi Henge.

• Kawarimi no Jutsu [ Substitution Technique ]
The substitution technique can only be performed four [4] times per battle and
you must be near an object at least roughly the same size as your character's
torso, capping out at your character's full length size. Other roleplayers'
characters (unless willing) cannot be used as a substitute. Spawning random,
faceless characters to use as substitutes is not permitted. All clones, with the
exception of the standard clone, may be used in substitution.

• Genso Bunshin no Jutsu [ Illusion Clone Technique ]
The clone technique which all ninja start with. Creates a fragile empty-clone
which cannot perform any physical task. Clones are mindless and can only
follow tasks given upon creation. Rather than costing [5] chakra to perform,
each clone created costs [2] chakra. Up to three (3) clones can be created per
usage of this technique.

Bikou Ninjutsu [ Shadowing Stealth Technique ]
Using this technique makes it more difficult for those of the user’s rank or
lower to find the user while he or she is hiding. Effectively makes the shinobi
less conspicuous, less noticeable, and allows them to blend in with the crowd
for three [3] posts per use. Useful when tailing someone.

Kawanuke no Jutsu [ Escaping Skill ]
Allows the user to escape from being tied up, or otherwise trapped, as long as
doing so is possible without requiring significant altering of the human body to
escape and as long as movement is still possible. Using chakra, ropes and
other ties can be nudged in ways to loosen them and allow eventual escape.
Takes two activations to get through one tie.

Oiroke no Jutsu [ Sexy Technique ]
Transforms the user into a person who he or she believes is sexy, usually
nude. Is super-effective against perverts.
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『 炎 Hokori-Chan 炎 』
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[/size][/color][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][color=lightpink][size=11]Even if it is just for a little while, could you stay by my side? Please?[/size][/color][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]


Tanukineiri no Jutsu [ Feigning Sleep Technique ]
Can only be used on self or willing shinobi. Allows for the affected to be put
instantly to sleep, thus gaining any regeneration benefits associated with
sleep. A firm shake is enough to wake them, or they will wake up naturally
after a full sleep cycle, approximately three [3] hours.


Fuuin
[ X - R a n k ]
• Fūnyū no Jutsu [ Enclosing Technique ] - E/D/C-Rank
Performing Fūnyū no Jutsu [ Enclosing Technique ], sealing an item into a
scroll, does not require the user to be physically touching the item in question,
but it does help. A general vacuum at the site of the fuuin will attempt to pull
matter into itself if left open. This jutsu is considered the opposite action to
Kaifū no Jutsu [ Unsealing Technique ]. They do not take up limit slots on the
profile. Fūnyū is an integral part of all the fuuin augments that are gained from
other jutsu, meaning that the official description is simply a look ahead.

• Kaifū no Jutsu [ Unsealing Technique ] - E/D/C-Rank
This allows the user to pull out any material that have been sealed via Fūnyū
no Jutsu [ Enclosing Technique ]. At E-rank, only the smallest amounts of
substances can be summoned, amounting to no larger than a single kunai, or
a water canteen. Successive ranks increase the volume that can be sealed
and unsealed almost exponentially, topping out at however large the user's
total chakra pool is.


[ E - R a n k ]
Tebanasu Fuuin [ Time Sealing ]
After the requisite handsigns are performed, the seal will flow from the hands
to any Fuuinjutsu being touched. Can set other Fuuin to activate after a certain
time from creation, or maintain activation for a length of time, for up to two
months. The markings for Tebanasu Fuuin are only visible to Sensory Jutsu.
Takes one [1] Ninjutsu slot.


[ D - R a n k ]
Kaifūjutsu • Kamifubuki [ Unsealing Technique • Paper Snowstorm ]
Requires minimum D Rank training in Kaifū no Jutsu [ Unsealing Technique ].
Using this variant of unsealing will cause the sealed materials to be shredded
to many thousands of slices. The stored material does not have to be paper.
Until an appropriate Fuuin is learned, you cannot store two different materials
together. For example, you may store wood in one seal and glass in another,
but not the two together. After learning, is automatically applied to wanted
Kaifū. Takes one [1] Ninjutsu slot.

Maki Kemuri no Jutsu [ Winding Smoke Technique ]
Requires minimum D Rank training in Kaifū no Jutsu [ Unsealing Technique ].
This jutsu uses the sealed material to make smoke. Wood, paper, plastic, or
even certain powders to change its colour, can be used. Maki Kemuri no Jutsu
[ Winding Smoke Technique ] will instantly consume the sealed material to
turn it into a large cloud of smoke. After learning, is automatically applied to
wanted Kaifū. Takes one [1] Ninjutsu slot.


Kuchiyose
[ C - R a n k ]
Kuchiyose no Jutsu [ Summoning Technique ]
Requires C-rank training in Kaifū. Is listed under the Maruton section, allowing
for the 'Kuchiyose' section to be put down separately on one's profile with
mirrored ninjutsu limits. Allows for dna contracts between living entities. After
learning, is automatically applied to wanted Kaifū.

Kuchiyose - Tobidougu [ Projectile Weapons ]
Requires: C-rank training in Kaifū, and Kuchiyose. Usable only with the Small
Weapons category. Draws in the chakra required for the future summoning, as
well as preventing the fuuin from activating due to mis-swiping the ink. As
such, no chakra is needed to use this after preparation. After learning, is
automatically applied to wanted Kaifū.


Katon
[ E - R a n k ]
Fukumen no Jutsu [ Veil Technique ]
Performing the necessary seals, the user claps their hand in front of them and
a hot white flash erupts from their hands that blind people in the closest
vicinity. With this opening, the user is able to make a hasty escape or even
move in for a killing blow. The severity of the flash, however, lasts only a
moment and causes only spots to appear until an opponent’s sight becomes
clear again. Slight decrease in opponent's reflexes for one [1] post.

Tanebi no Jutsu [ Cinder Technique ]
This technique allows a person to snap their fingers and ignite a spark
anywhere they so wish. A simple spark and no more, this Jutsu is used
mostly in pranks and the like.


Doton
[ X - R a n k ]
• Tsuchi Tou Tou [ Swift Earth ] - E - Rank
When performing this jutsu the shinobi places his/her hands on the ground and
causes it to move rapidly away as if it were a conveyor belt. As the shinobi
increases in skill and rank the size, speed, and range of this jutsu all increase.
Putting one's hands on the ground can allow this jutsu to activate with the
official description. X is equivalent to the user's current rank, and any ranks
below it. Each rank increases the range by three [3] meters.


[ E - R a n k ]
Ishi Yoroi no Ude [ Stone Bracers ]
By taking dirt and rubbing it on their arms or legs, after performing the
necessary hand seals, a shinobi is able to create very durable defensive
bracers that add extra protection when using the arms to block. The chakra
that is infused in them help to soften the blows of any physical attacks. These
are very useful for taijutsu users or to defend against an onslaught of upper
body blows. These bracers block physical attacks up to D-rank, and can take
three [3] hits before they are destroyed.

Doton Bunshin no Jutsu [ Earth Clone Skill ]
This jutsu creates one single clone out of the ground. Its fortitude is incredible,
and it's very powerful, but lacks speed. Two hits will destroy the bunshin.
Clone acts as D rank in Fortitude and Strength, but is only E rank in Speed
and Reflexes.

Tsuchi Gunjikoudou no Jutsu [ Earth Military Movement Technique ]
The user simply has to dive into the ground for this jutsu to activate, allowing
them to swim around at their leisure for one [1] post. The user may pay the
original amount as upkeep to keep the jutsu going after the first post.


Collaborative Jutsu
• Korabo Ninjutsu [ Collaborative Ninjutsu ]
Each level of training is shared between those practicing together, with the
level rankings of Chakra treated as separate levels. Each new partnership
counts as new training, & each level must be trained for apart from the
previous level. This Jutsu counts for all types of Ninjutsu Chakra manipulation
& does not take up space on the profile. Must provide links & partnership
names to training.
Alterations and Self: Required for all alteration styles, one must
undergo Korabo training with themselves. The easiest method for doing so is
through cloning techniques, if the clones have the ability to cast a technique.
Other methods include owning extra arms and hands (chakra or otherwise),
through usage of single handed signs, or even timely fuuin. Other less
common methods exist, but it's up to you to be crafty! Once you have figured
out your method, have all techniques that will be combined ready, and cast
them simultaneously. When the technique is finally complete, you will notice
that each of the separate techniques expresses itself in the final technique.
This is a taxing procedure, so we recommend resting often.

Differing Ranks: Under normal circumstances, shinobi can only combine
same ranked techniques, but by undergoing more training, they are capable of
combining different ranks. For each possible pairing, the higher of the two
techniques is the rank of the training. Example: C+B, requires B-ranked
training.

• • • Trained with : ??? - ?/?/?-Rank
• • • Trained with : ??? - ?/?/?-Rank


▬▬┤|B l o o d l i n e
Hari Clan
[ X - R a n k ]
• Hari Soujuu [ Glass Manipulation ] - E/D/C-Rank
This control allows the Glass user to bend existing glass as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their glassy objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any smoke that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.


[ C - R a n k ]
Garasu Bunshin (Glass Clone)
Utilizing it's glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the users body or touched object. When destroyed this clone will shatter into many sharp glass pieces, that can cut the enemy whom hit it.

Garasu Shouheki no Jutsu (Glass Barrier Technique)
The user will perform this Ninjutsu technique by forming his necessary Hand Seals, and touching the ground in front of him. This will create a shatterproof glass wall/barrier in front of the user.

Garasu Shuriken (Glass Shuriken)
The user will use his Garasu [ Glass Release ] technique to form a sharp and dense Shuriken as well as Kunai from his hand.


[ B - R a n k ]
Garasu Yoroi no Jutsu (Glass Armor Technique)
Using his Garasu [ Glass Release ] technique, the user will form glass armor on his/her body. This armor consisting of a green tinted Chest Plate, Helmet, Grieves, Gauntlets, and boots is very dense, however after a certain amount of hits this armors durability will become useless. Chest Plate: Three Hits, Helmet: Two Hits, Grieves (Legging): Three Hits, Gauntlets: Two Hits, Boots: Two Hits.

Garasu Subeta no Jutsu (Glass Sword Technique)
Using the Garasu [ Glass Release ] technique, the Hari clan can form the necessary hand seals and create a dense and sharp sword from his body or object. This weapon is breakable (10 posts), though it can with stand some of the strongest attacks.

Garasu Ni-Doru Jutsu (Glass Needles Technique)
Using his Glass release technique and forming the necessary hand seals. The Hari clan members can touch the ground in front of him, creating a large line of glass needles from the ground. These glass needles are very sharp and the Jutsu itself can create a line that is 10-20 yards in front of him. This is a good far range attack.


▬▬┤|G e n j u t s u
[ D - R a n k ]
Buki Hanshoku [ Weapon Multiply ]
Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred, in the target's eyes. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu, but can be dodged if the opponent can get away from the one weapon thrown.


[ C - R a n k ]
Denkou Hachidori no Jutsu [ Electric Hummingbirds Technique ]
Creating a thunderstorm, the user raises their hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Once hitting the target, the feeling that something is drilling into their affected area is felt, causing great pain.


▬▬┤|T a i j u t s u
Kyuuten no Kumori : Shadow of the Heavens
• If the practitioner has training in the Soft Mental Formless Style, while using the techniques contained in this Style, they do not need to stop and kneel to gain posts of concentration.
• Kumo-based Shinobi gain an extra one post reduction to learn techniques in this Style.
• Adds one descriptive rank to Reflex per stage mastered at stages 1, 3, and 5. Adds one descriptive rank to Reflex per stage mastered at stages 2, 4, and 6.
Stage One - E-Rank
Wall Scaling Technique
Rank X :: Simple
Allows the user to scale walls without the use of Chakra. E-Rank affords a base of 10 feet traveled before falling down again, and each rank above that adds another five feet onto the distance.

Fall Breaker
Rank: X :: Simple
By slamming their hands, arms, feet, and legs down against the ground upon landing, the Shinobi breaks his or her fall by dispersing the force across the ground, suffering minimal damage. E-Rank covers a fall of ten feet, with each rank above that breaking falls from five feet higher per rank. Cannot be used more than twice in the span of three posts. Damages the landing platform. Using this technique at a higher rank than necessary will propel the user back up the full distance of the fall, but prevents the user from activating it again on its own for the rest of the post due to the strain it puts on the user's muscles.


Stage Two - D-Rank
Flying Kick
Rank: X :: Simple
The user jumps off of the ground or some elevated structure and angles his or herself toward their opponent, attacking with an outstretched leg. Afterward, the user can rebound in the same direction they came from without consuming an additional activation, allowing for a hasty retreat. Can be used at any rank the user has trained to in the Soft Physical Formless Style; if the user is untrained therein, this technique can only be used at E- and D-Rank.


Name Here
-
• -


▬▬┤|B u k i j u t s u
Unlocks at Sannin
-
• -


▬▬┤|F o r m l e s s S t y l e
Locked Style: Projectile Weapons - Black Eggs
• D-rank
Glass spheres with powdered, sharp remnants of glass inside. Upon impact,
the glass ball shatters into very sharp fragments, while the 'dust' inside can
cut up lungs when breathed in, or turn people blind. The dust expands to
cover a 1.5foot/45cm radius.

Slot : Soft Physical
D/C-Rank
Mobility, Parrying, and Throwing. This encompasses all aspects of close-range
unarmed combat that don't directly damage the opponent, and is based more
on agility and flexibility.

Slot : Empty


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Born into the Hari Clan, Honō came from lesser members, learning to be subserviant to his stronger and higher stationed relatives. Honō's family are workers by trade, and have not had a shinobi in their direct heritage for many years - Honō is not much different. While blessed with some capabilities, he actually takes pride and crafts with love with most of his work. Known for his lack of motivation, he relies on the commissions of his family's clients and his own imagination to keep him active. When he has free time, he sketches out future projects and relaxes at home - being the living quarters above the family workshop.

When Raikage Kaileer accompanied Advisor Wanryoku, Honō followed. Upon his return from participating in a civil war, he appeared unaffected to anyone not close to him...
 
PostPosted: Sun May 19, 2019 11:40 pm
User Image

▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Inka Hizara
Nickname: Kaka-san
Age: Twenty-four [ 24 ]
Birthdate: Fourteenth of February [ 14th of the 2nd ]
Gender: Male

Height: 66.7inch // 169cm
Weight: 125.6lbs // 57kg

Nindo: "Myself for my pack."
Personality: Inka is quite active, but what really gets him in a good mood are explosives. Ruining things has always held an attractive quality to the man, but seeing them go 'boom' is where he really gets excited. They are one of the few things that keep Inka in a positive mood. Otherwise, Inka is quite sly and cheeky, acting full of himself. It is when Inka is blowing things up that he is able to ignore those doubts and truly enjoy himself.

Recently, Inka has found himself a family - his determination to be the strong, supportive figure for both his partner and child and forced Inka to mature and take hold of responsibility for his actions, past and present. Previously full of doubts, h has now come to fully accept all sides of himself - including his darker nature.

Village: Kirigakure
Title: Mizukage, Godaime
Rank: A-Ranked
First Class: Bukijutsu
____DisciplineCrowned Master
Able to use stances from styles associated with your Locked Formless Style with any other styles you know. While in a stance, your simple techniques from styles are treated as complex.

Second Class: Performer
____DisciplineSyncopation
Once every five [5] posts, a Jutsu you cast can have one of your known Jutsu alterations applied to it for free up to your body rank. If you apply more than one alteration to a Jutsu, the cheapest one costs one rank less.


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Shakuton [ Renounced ]
Integrity: +1 PA, +15 chakra/stamina a rank, +2 custom slots

Chakra Pool: 1,100
435 + 15 + 15 + 15 + 15 + 60 + 60 + 20 + 20 + 10 + 50 + 10 + 25 + 25 + 75 + 50 + 200 = 1,100

Stamina Pool: 940
325 + 15 + 15 + 15 + 15 + 60 + 20 + 20 + 10 + 50 + 10 + 25 + 25 + 75 + 50 + 200 = 940

Chakra Element: Fire&Wind
Chakra Color: Grey
Chakra Materialization: As smoke rising

Attributes:
Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► Slight
→ Sobagai Deba Sentou [ Bukijutsu Style ]
→]→→ 'Slight' x 1
• Reflex ► Supreme
→ Juurai Toorima [ Bukijutsu Style ]
→→→ 'Slight' x 6
→ Sobagai Deba Sentou [ Bukijutsu Style ]
→]→→ 'Slight' x 2
• Fortitude ► {Total Bonus}
→ {Where does this come from?}


Strengths:
• Agility; evasion and speed.
• Fireworks; heat, fires, & explosions boost his mood.
• Flexibility; body contortions and weapon use.
• Grit; close distance combat.
• Volatiles; implementing and altering explosives.


Immunities:
Hazard Immunity: Opium


Weaknesses:
• Chills; sensitivity, cold causes bones to go sore.
• Bruising; injuries greatly hinder.
• Defeatism; easily goes into a negative attitude when losing.
• Muscle; only enough strength to lift own body weight.
• Conflict; gets into arguments easily.


Fears:
Hanabi; his little sister - her hate, being blamed for her death.
• Suffocation; being buried alive.
• Family; losing them.


Reductions:
• Learn Bukijutsu techniques four [4] posts faster.
• Learn Ninjutsu four [4] posts faster.
• Learn Genjutsu four [4] posts faster.
• 25% price reductions for shopping.


Expansions:
• Mashed Ninja-tatoes : 10 extra Ninjutsu slots
1 extra Taijutsu style
1 extra smithing title (not title tree, just 1 title)
Medical Fortitude: 1 Medical Field-based PA.
Halloween Library, 2017 [x10 jutsu slots, or 1 Style (any)] UNASSIGNED


Personal Attributes:
• Last Resort : When a fatal strike is headed towards Inka's way he can use an emergency reserve of chakra and stamina to disrupt the attack but in doing so he must immediately flee.
• Family Legacy : Katon jutsu is not beaten by Suiton jutsu one rank lower, and cancels out Suiton jutsu of same rank.
• Paternal : Should Inka believe his son is in danger his attacks and movement increase moderately in power.
• Nightmares Addressed: When faced with illusions and/or genjutsu that make use of the sight/sounds of his dead loved ones, or live ones suffering, Inka is not affected in a way that frightens him but instead riles him into a cold rage.
• Medical Based PA
• Job PA
T.P. Accruement Research: +1 TP to gain rate.


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両23,750
AC: 50,000

Missions Complete:
D Rank :: / ///
C Rank :: / / / / / /
B Rank :: / / /
A Rank :: / / //// //// ////
S Rank :: //
Other :: /

Crafting Trees
• Chemist || → Journeyman
Perks : N/A
[ Cannot be currently used until requirements are met ]
00 of 10 to Master
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : /


Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Custom : : 07 / 15
• Ninjutsu : : 07 / 28
• Spiritual : : 00 / 08
• Genjutsu : : 01 / 10
• Formless : : 00 / 12
• Alteration : : 00 / 01
• Taijutsu Styles : : 00 / 02
• Bukijutsu Styles : : 02 / 04

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Bullroarer
Weapon Range: 56.5 inch // 144cm
Weapon Weight: 2.59oz // 73.5g
Weapon Size:
Weapon Location: Left Hip
• Dagger

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
[ Weapons ]
• Main weapon
• One Dagger; close combat use.
• Three chords; easily cut, heard to break.
• Ten Kunai
• Five Shuriken
• Twenty Explosive tags
• Smoke Bombs [Bukijutsu Style]
Seven Chilli Pepper Bombs
+3 Enhanced Explosive Tags

[ Armor/Clothing ]
• Fire-resistant clothing: takes a post for clothes to catch alight when in direct contact with a flame.
• Flak Jacket

[ Marbles ]
Battery

[ Scrolls ]
Library Expansion Atlas
Detonation-Technician’s Manual

[ Other ]
Halloween Event Items
• 24 Odin cookies • 32 Candie • Jelly-filled Skulls • 14 Pumpkin donuts with orange sprinkles
Mushroom Antidote [ Two Doses ] - used | Gained
Island Sundae [x1]
A creamy treat served in a hollowed out fruit. Refreshing like a cool sea breeze, but really sticky to handle. Leave it out too long and you'll get bugs everywhere!
Increases one's chakra and stamina pools by 10 for the length of one fight.

10 free training posts
50 free training posts
Yuki Popcorn [x10]
A small box of fluffy, snow-like popcorn.
Food contains + 2 stamina to those that consume it.
Recovery rates x1.25 for stamina.


▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|F o r m l e s s S t y l e

Strange Weapons - Gun
• B-rank

Slots
• -


▬▬┤|N i n j u t s u
Maruton:
[ X - R a n k ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
Allows a Shinobi to walk on water as if it was a solid surface.

• Kinobori no Waza [ Act of Tree Climbing ]
Teaches Shinobi how to run up trees and walk on vertical walls.

• Kai [ Release ]
Kai is a Ninjutsu technique which allows the Shinobi to break the effects of a Genjutsu illusion. The Shinobi can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the Shinobi touches the one affected to end the effect of the spell. In order to use this, the user must expend the same amount of Chakra the caster of the Genjutsu used for their Jutsu. Can only use in certain Genjutsu.

Ayatsuito no Jutsu [ String Reeling Technique ]
Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. The wire allows the user to pin down an opponent, and is as strong as skiski during the effect.

Bikou Ninjutsu [ Shadowing Stealth Technique ]
This technique allows Shinobi to follow their targets covertly. Using this technique makes it more difficult for those of the user’s rank or lower to find the user while he or she is hiding.

Ishibari [ Stone Needles ]
Ishibari is a Ninjutsu technique used by Aoba. To subdue his opponent, Aoba will hurl special kunai tied with string which will penetrate into the skin of his opponent. Chakra will then run from his body into his opponent to paralyze them. This allows him to then interrogate the opponent or set up the target for a comrade's attack. Because the wire allows for the movement of chakra, it can be used by a skilled chakra absorption ninja to draw out Aoba's chakra against his will to weaken him. The technique requires a chakra weapon to be thrown, & a wire/line/thread to be connected to it. Upon impact, a surge of chakra will flow into the affected area (be it flesh, clothing, walls, etc), generally disrupting movement & paralyzing. Once contact is established with a chakra entity/source, the user may draw out an A-ranked amount of chakra per post from the target to sustain the B-ranked paralyzation cost.


[ E - R a n k ]
• Henge no Jutsu [ Transformation Technique ]
Henge allows the Shinobi to transform themselves into any person or object. In addition to being able to transform normally, the user can also employ this technique to transform objects in the environment. In order to transform in to exceptionally large things, the user needs to use Konbi Henge.

• Kawarimi no Jutsu [ Substitution Technique ]
When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack.

• Bushin no Jutsu [ Clone Technique ]
Also known simply as Bunshin no Jutsu, creates an intangible copy of the user. The clones will dissipate when they come into contact with most anything else. These clones can be easily distinguished by persons with doujutsu. Even a person with normal eyes can distinguish the clones from the original, since the clones do not cast shadows and will not disrupt the area around themselves with their movement. Rather than costing [5] chakra to perform, each clone created costs [2] chakra. Up to three (3) clones can be created per usage of this technique.

Oiroke no Jutsu [ Sexy Technique ]
Transforms the user into a person who he or she believes is sexy, usually nude. Is super-effective against perverts.

Tanukineiri no Jutsu [ Feigning Sleep Technique ]
Can only be used on self or willing shinobi. Allows for the affected to be put instantly to sleep, thus gaining any regeneration benefits associated with sleep. A firm shake is enough to wake them, or they will wake up naturally after a full sleep cycle, approximately three [3] hours.


[ C - R a n k ]
Gamayudan [ Toad Oil Projectile ]
After gathering oil in his mouth, Jiraiya can spit the oil at his opponent. The consistency of the oil can then hinder the movement of some materials, such as paper. Oil is extremely flammable and cannot be put out with water.


[ B - R a n k ]
Doku Kiri [ Poison Mist ]
This technique allows the user to expel poison gas from their body. This can serve as cover to escape and as an offensive technique against the user's opponent.

Kage Bunshin no Jutsu [ Shadow Clone Technique ]
Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may not leave the immediate area [same thread] that the user is in. The only exception is that a village leader may use shadow clones to aid them in managing the village, although the clones cannot leave the village.


Katon Fire
[ E - R a n k ]
Shoumeidan no Jutsu [ Flare Technique ]
By molding Chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.

[ D - R a n k ]
Hoteri Ougigata no Jutsu [ Flash Fan Technique ]
A fairly simple Jutsu, the user breaths in a fair amount of air while performing the necessary hand seals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst Shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other Jutsu, but it does serve its purposes since only three hand seals are needed to perform this technique.

[ B - R a n k ]
Kumoryuu Kaengiri [ Cloud Style Flame Slash ]
Kumoryuu Kaengiri is a Ninjutsu technique used by Cloud ninja Atsui. After drawing his sword, Atsui will imbue Katon into his blade. Then he will unleash flaming arcs at multiple opponents. This technique is capable of igniting an area within the full 360 degrees of his body, leaving an untouched circular safe zone for himself and his comrades inside. Creates a wave of fire along the blade's path.

Haisekishou [ Burning Ash Accumulation ]
After forming the needed handseals, Asuma will expel ash from his mouth. This large cloud begins to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.


Fuuton Wind
[ E - R a n k ]
Tobidougu Soujuu no Jutsu [ Projectile Control Technique ]
Utilizing power over the wind, the user can control thrown objects. A basic skill for those learning to master the art of wind control. The user can utilize his or her powers over wind to aid the speed and trajectory of his or her projectile.

[ D - R a n k ]
Happa Shinkuutai [ Bursting Air Pockets ]
Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.



▬▬┤|G e n j u t s u

[ E - R a n k ]
Shihouhapou [ All Directions ]
This Jutsu distorts the hearing of the opponent, causing the sounds of the user to appear to be coming from every direction. Commonly used to confuse the target concerning his foe’s location, or used to intimidate the one’s adversary by convincing him that he is surrounded. Is able to be reduced to particular directions, 1 specified direction per post if so chosen.



▬▬┤|C u s t o m

[ E - R a n k ]
Kihatsusei [ Volatile ]
Essentially a very simplistic jutsu that requires only two hand signs, Kihatsuseu is performed by the user by breathing a small amount of Katon [ Fire ] chakra into each hand, keeping a closed fist. The user than combines these two balls of energy by various means; dropping one on the other, slamming the two together, throwing them up into the air. However, the result this jutsu causes is minimal, enough energy to light a candle wick, or blind someone [ 1 post ] if done directly in front of the victim's face. Minor burns and scrapped skin occurs if done the two elements are combined on someone's skin. The after burn of the technique can also keep a dark area lit for a short time [ 1 post ].


[ D - R a n k ]
Kyokkyuu [ Curve Ball ]
A stable ball of chakra, comprised of Fuuton [ Wind ] chakra, is summoned into the hand of the user after the hand signs are made and chakra is injected. The ball is the size of a softball. Once thrown, this ball can curve, once, in any direction to follow its target. After impacting a solid surface the ball will become unstable and explode instantly. The damage from the explosion is strong enough to knock someone off their feet, leaving tender skin, dark bruises, and a small burn, none bigger than the size of the ball itself. The ball can only travel as far as 12m/40' before falling to the ground and exploding.


[ C - R a n k ]
Bakushinchi [ Centre of the Explosion ]
The user calls up their chakra into their lungs, breathing out fire to encircle them in a small sphere, though it offers no protection from projectiles and would only feel like a hot scrapping of sandpaper to anyone who crosses its boundary. Inside the user's lungs, while still breathing out, the chakra suddenly shifts and becomes unstable. The fire bursts out into the sphere and a violent reaction occurs. The direction of the chakra keeps the resulting explosion away from the user. The explosion, if the target is within 3m/10', will knock out the opponent for a single post. The target will also be covered in second-degree burns and heavy bruising on the side of the body that was facing the explosion. Between 4m/13' and 6m/20', the victims will be blasted off their feet, and be lightly burned and bruised, but only enough that they'd be discomforted until they are healed. The entirety of the jutsu, from summon to explosion, can take place in a single post, or be extended, and thus hold off the explosion if outside forces permit, for two posts.

Burasutou~ōru [ Blast Wall ]
With one hand as the base of this jutsu's chakra source, a flat circle of Fuuton [ Wind ] chakra is summoned, it's face dictated by the direction of the user's palm. It's diameter is .5m/1ft across. Almost completely useless, this thin shield of chakra is visibly swirling at a rapid pace, giving it a deadly appearence. In actuality, if disturbed, the Fuuton [ Wind ] chakra would disperse outward, causing minor cuts in any soft material, including skin of the user's hand. The purpose of this jutsu is to wait until an opponent or object, such as a thrown projectile, get close enough that, when infused with further chakra by the user, will explode with enough force to knock the object flying at ferocious speeds and an individual knocked down with fatal injuries, including second degree burns and torn organs from the concussive force. However, this shield is almost completely ineffectual without the target being directly in front of the shield. Two steps back and the small blast will barely stop a thrown projectile and barely push against a human with no injury caused at all.


[ B - R a n k ]
Róngyán shé [ Lava Tongue ]
Requiring a single hand sign and large amounts of concentrated chakra, this explosive jutsu's range is the user's palm. The best method of attack is for the user to grab hold of a vital junction in the opponent's body, such as the wrist or elbow, with one hand, and craft the hand sign in the other. The power summoned is a compacted explosive force able to rend through flesh, break bone, and tear arteries and cartilige alike while inflicting third degree burns around the area of the blast. The user will also feel this heat, burning their skin as well. As such, the user's hand will be rendered slightly burned from the techniques' first use and in need of treatment from burns and broken skin after the second. To use the jutsu a third time will render the hand useless except for basic movements from second degree burns and many open wounds. Itwill only regain its previous mobility after intensive healing. Grabbing the shoulder will make the attached arm almost useless, elbow to stop the target from using their hand, and wrist to cut through flesh and put the opponent at risk of death from bloodloss in ten minutes. The same is for hip, knee and ankle respectively. Note the inside of the elbow/knee also has the same effect as wrist/ankle due to placement of arteries.

Hebi no Rendoreiku [ Snake's Rend ]
Snake's Rend is executed in two steps. Fire is breathed out by the user into a long stream, reaching 7m/22ft in length. The flame itself is only hot enough to cause first degree burns and lights flamable materials instantly. However, at anytime, the user can instil a pulse of deliberately unstable chakra. This second step causes an explosion along the entire flame's length. The force of the explosion is as follows; when an individual is next to or closer than 4m/13ft to the blast they are blown clear off their feet, with the organs vitally damaged by the blast force alone, causing a painful, slow death. They would also suffer third degree burns and numerous, deep gashes. When standing at a distance of 4m/13ft to 6m/19ft the individual is still blown down, suffers minor burns and the organs are injured enough to severly impact performance then on, with minor internal bleeding and tearing occuring. Healing recomended but not fatal. After 6m/19ft the individual will be buffeted by the explosive force but may retain enough stability to not be knocked down completely. No burns will occur.


[ A - R a n k ]
Hōgeki [ Cannon Fire ]
After performing the handsigns the user summons a large sphere of Katon [ Fire ] chakra .5m/1.7ft wide in their hands. The swirling mass is hurled via chakra, at a speed of 32km/20mi for a distance of 3km/2mi. The ball will continue travelling until it reaches its max distance or when it comes into contact with an object. The explosive force will level a radius of 60m/196ft - nearly a full neighborhood block. Everything beyond that will be seriously damaged for up to another 40m/131ft to the point that the buildings would be rubble, the concussive force rupturing internal organs, requiring immediate hospitalisation, rubble crushing individuals, or the blast bruising them into another object. Most flammable objects are lit on fire. For 20m/65ft beyond severe structual damage is applied and individuals suffer internal bruises as well as external wind rash and risk of first degree burns. 10m/32ft after this radius some structual damage and risk of falling debris will occur while individuals will be buffetted by winds.



▬▬┤|B u k i j u t s u

Juurai Toorima
• The smoke that comes from the smoke pellets is badly affected by wind.
• The smoke that comes from the smoke pellets can be any color.
• While in a smoke cloud, Shinobi who have not trained with smoke are denied reflex bonuses.
• Gains a Slight increase to reflex with every mastered stage for a total of a Supreme increase upon mastery.
Stage One [ 01 ]
[ S i m p l e ]
Tabi Koutai [ Tabi Shift ]
An extremely simple yet vital technique in any ninja’s arsenal. Mastery of this action allows the user to move up to half a meter per rank across the ground at Shunshin speed. Does not consume an activation of Shunshin, but can only be used once per post.

Stage Two [ 02 ]
[ S i m p l e ]
Endan no Jutsu [ Smoke Bomb Technique ]
One of the major staples of [ Juurai Toorima ]. The user will begin by drawing a smoke pellet from his person. He will then bring the pellet to his hand, typically between the fingers, and then slam it against a solid surface. The pellet will burst into a decent sized smokescreen, during which the ninja will attack or retreat. Provides the user with a mild boost to speed and reflexes while in the cloud.

[ C o m p l e x ]
Aseru [ To Fade ]
The user will bring a smoke pellet to each hand, twirl them to an easily thrown position, and then slam the two against the surface beneath them. As the smokescreen rises, they will perform a hand sign, sending a quick surge of chakra throughout their body. In almost an instant, the user will escape any dangerous situation. To simplify, this is like a substitution jutsu that requires a smokescreen rather than an object to change positions with. Can only be used three times per battle. If the user is already in a smoky area, this technique does not require the use of smoke bombs.

Stage Three [ 03 ]
[ S i m p l e ]
Insen [ Hidden Line ]
The user will attach a very, very thin wire to a projectile or small object, and toss said projectile as if it were a normal tool. However, they will likely intentionally miss, most likely causing the opponent to scoff or laugh. At any moment during the projectile’s flight, the user will give a light tug on the wire, causing its trajectory to change.

[ C o m p l e x ]
Juu Kousen no Hitojichi [ Hostage of Ten Steel Wires ]
The user will throw both of his hands forward, tossing out a net of razor steel wires roughly the same width as the user’s body. The user will pump chakra into the wires in order to cause them to wrap around and tie those within the net’s reach. Has a max range of 20 meters.

Takoage no Waza [ Art of Kite Flying ]
The user will draw a special piece of fabric from their person, placing it between their index and middle fingers. With an infusion of chakra, the fabric will grow in size, becoming the height and width of the original user. After doing so, the user will then grab onto each corner with his hands and feet, outstretching the cloth. Regardless of the user’s weight, this cloth can be used to glide over massive gaps and escape Earthy effects. It should be noted that if the user has Fuuton [ Wind ] elemental chakra, they are able to fly freely using this cloth for three posts. The user can trail smoke bombs behind themselves while using this technique to create a wide blanket of smoke in the sky.

Stage Four [ 04 ]
[ S i m p l e ]
Biransei Endan no Jutsu [ Poisonous Smoke Bomb Technique ]
A different, far more lethal variety of smoke pellet. These smoke pellets release a thick purple cloud that causes various bodily effects if one is to inhale it for long consecutive periods. Can be used with any hazardous material the user has access to. Used to create hazardous bombs during battle, provided the proper materials are present; after creation, any hard impact is enough to detonate these hastily constructed bombs.

Funkei no Jutsu [ Decapitation Technique ]
The user will begin by blurring his current position in any way possible, be it by the use of his smoke pellets, or manipulation of the terrain. He will then follow up by tossing multiple smoke pellets at his opponent in order to disorient them. After this, the user will seemingly disappear, abusing their physical potential to get behind their target. From this position, the user will draw his weapon, and attempt to deliver the final blow. Reduces the target's reflexes greatly.

[ C o m p l e x ]
Zanzou no Jutsu [ Afterimage Technique ]
The user places one or more smoke bombs of any type inside a clone. When the clone bursts, the smoke bomb(s) trigger, flooding the area with smoke. The clone does not have to be the user's, but the user must be able to make contact with it to activate this technique. This technique does not consume an activation when used while creating clones, and effects up to four clones at once. Does not have any effect when used on illusory clones. Affected clones do not look any different when viewed with Doujutsu.

Gisou no Waza [ Art of Camouflage ]
The user will begin by drawing a trio of smoke pellets from his person, and tossing them against the ground. As the smokescreen rises, the user performs a string of handsigns and allows his chakra to lie dormant. The user will then fade away, his chakra signature and his entire being seemingly gone in a poof of smoke. For two posts, the user is undetectable to sensory techniques and visual detection (including Doujutsu) by Shinobi up to this technique's rank while inside the smoke cloud.

Stage Five [ 05 ]
[ S i m p l e ]
Yogiri no Gufuu [ Tornado of the Night Fog ]
The user will release black smoke bombs to surround his position, blurring his starting point. He will then rotate wildly on a single foot, causing the black smokescreen to circle around him in a whirlwind pattern. While wrapped in the twisting smoke and wind, the user will attempt to ram a target, hitting them with their body and any weapons they may have protruding from them. Supremely increases the speed of one physical technique up to its rank.

[ C o m p l e x ]
Izumi Hanshoku Meimu [ Fountain Multiply Illusion ]
The user holds a single handsign, generating focus points all over his body. After doing so, the user is capable of emitting up to six projections of himself from these focus points at any given time. These images are capable of mimicking one non-offensive action from the user, such as dodging or jumping, making them appear to be much more physical than they are. It should also be noted that these images can phase through solid objects. Each image lasts for four posts. Images can be used as vessels for the Afterimage Technique, despite not being physical; however, smoke bombs hidden in the images burst immediately should anything knock them out of their image.

Stage Six [ 06 ]
[ C o m p l e x ]
Ken Ato Ken [ Blade After Blade ]
The user takes his weapon from its holster, holds it close to him, focuses his mind, and then performs a chain of long, yet linked slashes and stabs. In other words, this is a technique that causes the user to enter a free style combination mode, allowing him to execute perfectly connected attack after attack after attack. If an enemy somehow manages to consistently block the user's attacks, the match will typically then be determined by whoever runs out of stamina or makes the first mistake. Moderately increases the speed of all Formless Techniques for three posts, and allows an extra activation if at least two Formless Techniques have been used in a post.

[ P a s s i v e ]
• Mokuhi [ Keep Silent ]
The ninja has come to realize the fruits of his efforts. His training has finally paid off, and whether he realizes it or not, his footsteps no longer make noise, no matter what surface he walks on. However, running still makes a very, very light patter. Obtained automatically when all techniques are learned.


Sobagai Deba Sentou
Grants a Slight Increase to reflex for every other stage mastered starting at the first stage. Additionally, gives a slight increase to speed for every other stage mastered starting at two. (Reflex is granted at stages 1/3/5. Speed is granted at stages 2/4/6.)
Stage One [ 01 ]
[ S i m p l e ]
Countering Technique: Upward Repel
When the enemy attack closes in, the user will repel with the knife with an upward slashing motion. This upward repel may have enough exerting force to startle or offset the enemy. Gains a slight increase to speed per rank.

[ C o m p l e x ]
Offensive Technique: Assisted Jab
Channeling chakra into the wielding hand, the user will stab with the hilt of his blade. The end result is a powerful blunt jab that can wind the target if it connects correctly. If used at or above the target's body rank, this technique causes them to lose an action on their next post. This effect does not stack with similar effects.

[ P a s s i v e ]
Offensive Style: Knife Stances
The user becomes more accustomed to upward, downward, and sideways slashing motions. Speed of all Bukijutsu employing small arms is mildly increased.

Offensive Style: Simple Play
With this training, the user is able to more comfortably switch between upward, downward, and sideways slashing motions in a pinch. The user's reflexes are mildly increased.

Stage Two [ 02 ]
[ S i m p l e ]
Countering Technique: Back Repels
A hasty knife repel mainly used to confuse the enemy. After an attack has been parried upward, the user will throw his knife upward, meanwhile spinning around the enemy's side to get into position to catch the knife as it falls. Confers a mild strength boost to any attack that follows it.

Trick Technique: Change of Hands
During any freestyle form of vertical or horizontal slashes, the user will perform a simple pass, switching their knife from one hand to the other. Consecutive usage can result in a massive amount of confusion and inescapable slashing barrages. Confers a mild speed boost to the user during the post it is used. The first usage of this technique per post does not consume an activation.

Trick Technique: Kneecap Surprise
The user will begin by performing a simple combination of horizontal slashes, often ending in [ Change of Hands ]. At any point during this chain of cuts, the user will steady their movement and, rather than continue with their previous slashes, flip and toss the knife into the opponent's leg. Confers a mild decrease to the target's speed per rank for two posts if it hits.

[ C o m p l e x ]
Offensive Technique: Swift Dart
Channeling chakra to his hand, then the knife, the user tosses his blade at a decently increased speed, while the chakra causes it to pierce the air, making almost no noise. Is considered completely silent to those without increased hearing abilities, and gains a slight increase to speed per rank.

[ P a s s i v e ]
Trick Style: Knife Toss
The practitioner has developed a greater sense of precision and is now able to throw, juggle, and catch their knives by the hilt with ease. Confers a slight reflex bonus to the practitioner.

Offensive Style: Artless Draw
The practitioner has better developed their ability to pull their blade straight from its resting place to an offensive slash. Slightly increases the speed of strikes made when drawing a small weapon.

Stage Three [ 03 ]
[ S i m p l e ]
Trick Technique: Knife Punt
A very tricky yet powerful attack that can often end a fight on the spot. After dropping an enemy's defenses, often by parrying one of their attacks, the user will drop his knife. As the knife drops, the practitioner will time a kick in order to punt the knife upward- back into the opponent's exposed body. If successful, the knife will typically end up somewhere in the enemy's head. Gains a moderate strength increase if used immediately after striking an opponent's defensive technique.

Trick Technique: Dirty Reflection
Given proper conditions, the user will angle their knife so as to reflect sunlight into the enemy's eyes. Negates any bonuses to reflexes the target may have for one post.

[ C o m p l e x ]
Offensive Technique: Vital Poke ]
The user builds up chakra in a freehand, then surges it to the finger tips of the same hand, causing a very thin and short ranged aura to form. From here, the user will attempt to poke the target in the stomach, chest, upper arm, or upper leg. If connection is properly made, the opponent will feel as though they have just been internally stabbed. Although contact at the stomach or chest causes more damage, a solid stab to the arm or leg can cripple the opponent's usage of said limb. While this is active, the finger tips are treated as the tip of a bladed weapon.

[ P a s s i v e ]
Offensive Style: Two-fer-One ]
The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique from this Style without paying the cost.


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
After a family tragedy in which Inka lost his little sister, the red-eyed ninja renounced his clan and became an ordinary member of the ninja community. Living in ninja housing, he got through his early years from Academy student to Chuunin by working himself ragged - which also helped him avoid the nightmares of his sister's hate and her lonely death. With few friends, Inka helped out amongst the marketplace, earning himself fresh food more often than money. He lived simply. One day, he came across a man that would ultimately break all of his beliefs and make him confront nearly all of his fears; the man he plans to spend the rest of his life with.

[ His History Since ]
 


BlackFruity

Crew

Lucky Loiterer


Tenshuyami

Obsessive Hunter

PostPosted: Mon May 20, 2019 1:30 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Takeda.
Nickname: Tak, Takeddy-bear.
Age: 17.
Birthdate: The 26th of April.
Gender: Male.

Height: 5'11"
Weight: 180 lbs.

Nindo: "The fight is neverending. Peace is beyond a horizon that I'll reach for eternally."
Personality: Takeda's slowly coming to accept what he is: An eternal warrior. He trains hard, setting long-term goals for himself that not many others can fathom. While still jaded, and prone to react violently to insults, he's much more helpful than he's ever been before. He appreciates the time spent with those he comes to care for and tends to be very protective over them. Due to his fairly closed-off upbringing, he still carries over some old traits. He speaks only as much as is needed, exhibits incredible brashness when faced with something he's opposed to, and puts immense value in things such as favors. Due to his somewhat solitary nature, Takeda doesn't do extremely well when it comes to fighting in a group. He performs at his own pace, which encourages his companions to keep up rather than enforcing equal teamwork. The longer he fights, the more heated he gets, and that's where he shines. Confident, powerful, excited, and ultimately alone.

Village: Kirigakure, residing in Sunagakure until repairs are made.
Title: Genin.
Rank: C-Rank Shinobi
First Class: Taijutsu
____Powerhouse (Strength)Pick strength, speed, reflexes, or fortitude: that stat increases slightly on each rank up. These increases do not count against your DR limit. You can convert Formless Slots into passive DR increases at a rate of 1 slot per slight increase. You only benefit from these increases while fighting unarmed.

Second Class: Taijutsu
____TechnicianYou can use an augment slot to learn a "combo", or a series of up to three physical techniques that you want to always activate in the same order. Your training lets you use a combo for one action once every 5 posts (global cooldown shared between all your combos), with the drawback that in your next post you lose activations for each extra technique in your combo.

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Jiongu

Chakra Pool:380
Stamina Pool: 930
Chakra Element: Earth. (Has Raiton heart and Sero heart)
Chakra Color: Aquamarine
Chakra Materialization: Flickering embers around his body. The more chakra being displayed, the more it grows, up to an inferno. This causes no harm to others, however, the chakra can be physically felt at that stage. Like waves.

Passive Status Increases:
• Strength ► 6
→ King of the Iron Fist/Powerhouse Discipline
• Speed ► 4
→ Jiyūgata Senpū
• Reflex ► 0

• Fortitude ► 4
→ King of the Iron Fist

Strengths:
• Powerhouse: Takeda's physical strength is through the roof compared to another average shinobi of his rank. He put a stop to his training as a swordsman once he realized that his body was a much more effective weapon.
• High pain threshold: From childhood to his early career as a Shinobi, Takeda has experienced more than his fair share of battle damage. After both succumbing to and overcoming massive amounts of pain, along with overcoming a bout with Tenketsu Rot, Takeda has established that he can take a beating.
Weaknesses:
• Genjutsu: While he's learned ways to defeat Genjutsu users through extensive training with Jack Snipe, he still has no way to utilize it himself, and tends to have bad luck when it comes to being struck with it at the worst times.
• Temper: Takeda never responds well to whatever he considers an insult. Whether that be someone treating him like a child, or a person flat out calling him names. If nobody notices quickly enough to stop him, he willfight that person.
Fears:
• Drowning - It's definitely a lesser-known fear of Takeda and something rather interesting for a person who lives in the land of water. He lost his entire clan in the large flood that tore through Kirigakure. He would've died too if he weren't plucked from the water in the aftermath. While he has accepted their deaths, it'd be impossible to ignore their ghosts as he's struggling for air beneath the water.
• Abandonment. When what he's lost is considered, it makes perfect sense.

Reductions:
• -2 Learning Cost for Taijutsu
• -1 Learning Cost for Ninjutsu
Personal Attributes:
• Compacted Strength: Size is no longer a restriction when it comes to learning different styles.
• Relentless Training: Takeda can learn two Rigorous styles rather than just one, though this is limited to Taijutsu only.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両1,000
AC: 8,700

Missions Complete:
D Rank :: 2
C Rank :: 1
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || →
• {Job} || →

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 26 (Class/2 Hearts/Library Expansion via ThankSmithing II)
• Genjutsu : : 00 / 00
• Taijutsu Styles: : 02 / 08 (Class/Halloween Reward/Specialization)
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Cestus
Weapon Range: N/A, doesn't extend his punching range.
Weapon Weight: Under 1lbs.
Weapon Size: N/A
Weapon Location: On hands or tied to belt.

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 15x Kunai
• 1 x Variable Marble: less than 500 ryo
• 2x Training Coupons
• 2x Mission Coupons
• Chocolate Coin
• Chocolate Cockroach
• Cestus
Kirigakure Genin Clothing
• Red & Gray Scarves


▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Doton


Raiton (Heart)
• Teikou no Kuntou [ Electrical Resistance Training ]
• False Darkness
• Raikou Henge no Jutsu [ Lightning Transformation Technique ]
•Dendou Karyou no Jutsu [ Electric Overdose Technique ]


Bloodline
• Ito Todoku [ Thread Reach ]
• Ito Enchou [ Thread Extension ]
• Ito no Gaikotsu [ Exoskeleton of Threads ]
• Tekishutsu [ Extraction ]


▬▬┤|G e n j u t s u

{Your first Type's name} {Illusory, Enchantment, Chained, or Instance}


{Your second Type's name} {Illusory, Enchantment, Chained, or Instance}


▬▬┤|T a i j u t s u

King of the Iron Fist
• Front Jab
• Back Punch
• Foot Sweep
• Iron Umph

Stage 2
• Horizontal Elbow
• Vertical Elbow
• Disarming Foot Sweep
• Weight Distribution
• Iron Resiliency

Stage 3
• Straight Knee
• Round Knee/Round Kick
• Suplex Take-Down
• Iron Disciple

Stage 4
• Ridge Hand Strike
• Blast Uppercut
• Hip/shoulder throw disarm
• Iron Clinch

Jiyūgata Senpū
• Whirlwind Training
• Somersault
• Power Slide

Stage 2
• Switchblade
• Kickblade
• Roundabout
• Sprinter's Posture

Stage 3
• Perfecting Balance
• Scissor Handspring
• Wall Kick
• Swinging Fury

Stage 4
• Lesser Combo
• Standing Hurricane
• Flying Hurricane
• Falling Hurricane

▬▬┤|B u k i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 12 // 12
Locked Formless - Soft & Hard Physical
Hard Physical C-Rank Training
Slots Used
• _______ → || [X]

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
"Knowing that Takeda can live potentially forever, there's not much point in going too far into his history. His origins are all that will end up mattering to anyone who wants to research him. We know that he belonged to a tribe in the Water Country that preferred to stay outside of Kirigakure affairs. While we don't have their names, his father was also a Jiongu, and his mother was of the Void Release bloodline. It's believed that this is why he was naturally born into his clan, and why he's able to conjure the darkness onto his skin rather than have the normal stitches. His mother died early in his life due to birth complications, and his father passed away when he was barely a teenager. He took on his father's position as "runner" for the tribe, which had the duty of both collecting recourses and making allegiances with other water tribes. While some tribes weren't bound by blood, his own was made with an expansive family tree.

With a bad winter approaching and supplies low, the tribe made their way into Kirigakure, working in exchange for shelter and food. All but Takeda died in the oncoming flood that changed the very landscape of Kirigakure, and he was taken in by the Mizukage after being rescued. It took a long time for him to move on from the death of his tribe, but he eventually did begin dedicating himself to the village. Jack's passing did leave a mark on him, but it hasn't left him nearly as volatile as his first tragedy. He's learned to take his losses in stride early, which is good since he'll be experiencing a lot more in his long life.

That's about it. We'll archive the records, and someone can update them whenever he's either hit another major milestone or reached his end. "
 
PostPosted: Fri May 24, 2019 5:53 pm

Tenshuyami
• To fight like that...is too personal: This is doable, but as two PAs.
• Relentless Training: Denied.


BlackFruity
• Black Glass Mentality: What does this do? If it's a post reduction, it needs to state how much.
• Uncanny Aim: This is fine, but I would change this to a +1 quality point, since you can spend a quality point to double the items crafted every time (rather than every other).
• Last Resort: How does the emergency reserve work? Is it a separate pool entirely, or something else?
• Family Legacy: Denied. Can't make Ninjutsu overwhelming through a PA.
• Paternal: The magnitude of this effect is too great.

 

Ergo War
Vice Captain

Enduring Guildsman


ghostfinch

Seeker

PostPosted: Fri May 24, 2019 8:12 pm
ahh no quote sad i've been sitting waiting for my profile to be looked at

new PAs:
Cat-O-Vision: Maia can see well at nighttime/in darkness as if its a well-light day.
Catty: When Maia is around Shrimp, she is able to cast ninjutsu with only one hand.  
PostPosted: Tue May 28, 2019 6:08 pm
Sorry about that! Must've missed you. Had a quick discussion with our resident Tamer expert (also quoted, in case you have questions/want to discuss with her).

Cat-O-Vision: Cats get decreased detail, but increased low-light clarity, so strictly speaking it wouldn't be like a well-lit day. It's the difference between telling that there's a person and being able to tell who that person is.

Catty: This would only work as a Tamer Attribute if you were gaining something from the cat that allowed you to do this.

kiiwispoet
ahh no quote sad i've been sitting waiting for my profile to be looked at

new PAs:
Cat-O-Vision: Maia can see well at nighttime/in darkness as if its a well-light day.
Catty: When Maia is around Shrimp, she is able to cast ninjutsu with only one hand.

XAyame_HatakeX
 

Ergo War
Vice Captain

Enduring Guildsman


ghostfinch

Seeker

PostPosted: Tue May 28, 2019 8:20 pm
Ergo War
Cat-O-Vision: Cats get decreased detail, but increased low-light clarity, so strictly speaking it wouldn't be like a well-lit day. It's the difference between telling that there's a person and being able to tell who that person is.


I'm ok with using cat-o-vision like that.

For the second PA, could I do ingested poisons take an additional dose to begin taking affect something cat stomach reasons  
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