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Posted: Sun Jul 03, 2011 1:36 pm
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Posted: Sun Jul 03, 2011 1:58 pm
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Posted: Sun Jul 03, 2011 2:23 pm
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Posted: Sun Jul 03, 2011 2:27 pm
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Posted: Sun Jul 03, 2011 2:36 pm
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Posted: Mon Jul 04, 2011 6:35 am
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Posted: Mon Jul 04, 2011 7:31 am
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Posted: Mon Jul 04, 2011 11:15 am
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Posted: Tue Jul 05, 2011 5:30 pm
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Posted: Sat Jul 09, 2011 11:41 am
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Posting here because I don't have my own guild to put it in:
Quote: Name: Bradoc the Rat Player: Mackie the Knife Race: Halfling Exalt: Werewolf (Wererat) Class: Outcast 1 Age: 50 Height: 0.8m Weight: 20kg Alignment: Luna Size: 1 {0}[3] Exp: 0 HP: 12 [16] Speed: 6 {8}][8] Hero Points: 2 Static Defense: 31{46}[34] Mental Defense: 20 Resolve: 6 Characteristics: Physical: Strength - **[**] Dexterity - ****{**} (Lightning Reflexes) Constitution - ***[**] Mental: Intelligence - *** Wisdom - ** WIllpower - *** Social: Charisma - * Fellowship - * Composure - *** Skills: Mental: Academic Lore - Arcana - Common Lore - ** Crafts - Forbidden Lore - Medicae - Perception - ** {+1k1 for rolls involving scent} Politics - * Tech-Use - Physical: Acrobatics - Athletics - Ballistics - Brawl - ** Drive - Larceny - *** Pilot - Stealth - *** Weaponry - ** Social: Animal Ken - Charm - Command - Deceive - *** Disguise - Intimidation - Performer - Persuasion - ** Scrutiny - ** Backgrounds: Inheritance: **** Contacts: * Wealth: ** Backing: * Languages: Trade Halfling Spirits Human Feats: Speak Language (Spirits) Weapon Prof (fencing) Diamond Mind 1 Danger Sense Halfling Agility [Stuff of Nightmares] Hindrances: Small Power Stat: Feral Heart - * Resource Stat: Rage - ******* Devotion - ****** Weapons: Phase Sword - Melee Attack: 3k2 Damage: 5k2 R Pen: 7 Balanced (+1k0 to Tests made to parry.) Power Field (When parrying or parried, roll 1k1 TN 4 to destroy other weapon) Knife - Melee, Thrown Attack: 2k2 Damage: 3k2 R Pen: 0 Range: 5m Hammer - Melee Attack: 2k2 Damage: 5k2 I Pen: 0 Laspistol - Pistol Attack: 1k1 (10 counts as 0) Damage: 2k2 E Pen: 0 ROF: S/- Clip: 30 Reload: Full Range: 30m Reliable (Reliable weapons seldom fail. If it would Jam, the shot instead just misses.) {Bite - Melee} {Attack: 2k2} {Damage: 3k1 R} {Pen: 0} [Bite - Melee] [Attack: 2k2] [Damage: 6k1 R] [Pen: 0] [Magic] [Claw - Melee] [Attack: 2k2] [Damage: 5k1 R] [Pen: 0] [Magic] Armor: Quilted Vest AP: 3 Lycan Resistance AP: {1}[1] Special Abilities: Shifting: Rat Form - gain abilities marked with {braces} Warform - gain abilities marked with [brackets] Lycan Resistance: Gain AP equal to Feral Heart in Rat Form or Warform Spirit Tongue: Bonus Feat - Speak Language (Spirits) Silver Bane: Half size for computing damage from Silver weapons Shifty: Static Defense is Computed using Dex + Dex instead of Dex + Wis {Fast Healing: Heal one Hit Point per round, as long as that wound was not caused by E, X, silver, or magic. Critical damage heals one point per hour.} [Fast Healing: Heal one Hit Point per round, as long as that wound was not caused by E, X, silver, or magic. Critical damage heals one point per hour.] [Stuff of Nightmares: Completely immune to the effects of poisons, diseases, the need to breathe, most environmental hazards, bleeding, stunning, and any critical result other than one that would destroy him outright unless caused by a Spell, Power Weapon, or similarly unusual source.] Allies and Contacts Contacts - * Johnson, a Factotum of the Takers Backing - * Doomguard Equipment: Phase Sword, Hand Weapon (Hammer), Laspistol, Knife, Quilted Vest, Bodyglove (common), Charm, Dice, Multikey, Torch, Chrono, Micro-bead, Backpack, Street Clothes, Suit Description: Bradoc is a halfling of average appearance - but smaller, normally seen wearing a plain blue Bodyglove with a Quilted Vest over it. On more formal occasions, he wears a cheap (very common quality) Suit. His clan tatoos are usually (mostly) covered by his clothing. In animal form, he is a large rat {size 0}, able to slip through places most cannot go. In warform, he grows to twice his normal height [size 3], with rat-like head, claws, fur, and tail.
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Posted: Sat Jul 09, 2011 1:55 pm
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Mackie the Knife Posting here because I don't have my own guild to put it in: Quote: Name: Bradoc the Rat Player: Mackie the Knife Race: Halfling Exalt: Werewolf (Wererat) Class: Outcast 1 Age: 50 Height: 1.1m Weight: 30kg Alignment: Luna Size: 2 {1}[4] Exp: 0 HP: 12 Speed: 6 {8}][8] Hero Points: 2 Static Defense: 31{46}[34] Mental Defense: 15 Resolve: 5 Characteristics: Physical: Strength - **[**] Dexterity - ****{**} (Lightning Reflexes) Constitution - ***[**] Mental: Intelligence - *** Wisdom - ** WIllpower - *** Social: Charisma - * Fellowship - * Composure - ** Skills: Mental: Academic Lore - Arcana - Common Lore - ** Crafts - Forbidden Lore - Medicae - Perception - ** {+1k1 for rolls involving scent} Politics - * Tech-Use - Physical: Acrobatics - Athletics - Ballistics - Brawl - ** Drive - Larceny - *** Pilot - Stealth - *** Weaponry - ** Social: Animal Ken - Charm - Command - Deceive - *** Disguise - Intimidation - Performer - Persuasion - ** Scrutiny - ** Backgrounds: Inheritance: **** Contacts: * Wealth: * Backing: * Feats: Speak Language (Spirits) Weapon Prof (fencing) Diamond Mind 1 Danger Sense Halfling Agility [Stuff of Nightmares] Power Stat: Feral Heart - * Resource Stat: Rage - ****** Devotion - ****** Weapons: Phase Sword - Melee Attack: 6k4 Damage: 5k2 R Pen: 7 Balanced (+1k0 to Tests made to parry.) Power Field (When parrying or parried, roll 1k1 TN 4 to destroy other weapon) Knife - Melee, Thrown Attack: 4k4 Damage: 3k2 R Pen: 0 Range: 5m Hammer - Melee Attack: 4k4 Damage: 5k2 I Pen: 0 Laspistol - Pistol Attack: 4k4 Damage: 2k2 E Pen: 0 ROF: S/- Clip: 30 Reload: Full Range: 30m Reliable (Reliable weapons seldom fail. If it would Jam, the shot instead just misses.) {Bite - Melee} {Attack: 6k6} {Damage: 3k1 R} {Pen: 0} [Bite - Melee] [Attack: 6k4] [Damage: 6k1 R] [Pen: 0] [Magic] [Claw - Melee] [Attack: 6k4] [Damage: 5k1 R] [Pen: 0] [Magic] Armor: Quilted Vest AP: 3 Lycan Resistance AP: {1}[1] Special Abilities: Shifting: Rat Form - gain abilities marked with {braces} Warform - gain abilities marked with [brackets] Lycan Resistance: Gain AP equal to Feral Heart in Rat Form or Warform Spirit Tongue: Bonus Feat - Speak Language (Spirits) Silver Bane: Half size for computing damage from Silver weapons Shifty: Static Defense is Computed using Dex + Dex instead of Dex + Wis Allies and Contacts Contacts - * Johnson, a Factotum of the Takers Backing - * Doomguard Equipment: Phase Sword, Hand Weapon (Hammer), Laspistol, Knife, Quilted Vest, Bodyglove (common), Charm, Dice, Multikey, Torch, Chrono, Micro-bead, Backpack, Street Clothes, Suit Description: Bradoc is a halfling of average appearance, normally seen wearing a plain blue Bodyglove with a Quilted Vest over it. On more formal occasions, he wears a cheap (very common quality) Suit. His clan tatoos are usually (mostly) covered by his clothing. In animal form, he is a large rat {size 1}, able to slip through places most cannot go. In warform, he grows to twice his normal height [size 4], with rat-like head, claws, fur, and tail. first, it looks like you're missing a dot in one social characteristic. they all start at one, tertiary characteristics get two extra dots, so you should have 5 total and you only have 4.
second, your backgrounds are a little wonky. you get 7 dots to spend on them, but you can't bring any over 3 dots without spending experience, so you have one extra dot, and 100 less experience, which will put you 100 over on total experience spent. fix that in whichever way you prefer.
also, don't forget your fast healing special ability for having feral heart 1.
everything else looks fine.
also yay for three players. I'll be willing to run for at least 4. i'd like a bit of a buffer against the perils of internet gaming, but this doesn't seem to be having the draw i was hoping for.
edit: your attack rolls seem high. you roll skill + level, keep skill if you're profiecient and just skill keep skill if you're not. i count knife and hammer at 2k2, your sword and werewolf attacks at 3k2, and your laspistol at 1k1 with a base 0 (i.e. 10 is 0 and doesn't explode). any mention of dexterity in an attack roll (which i assume is what inflated your numbers) is a holdover from an older edition.
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Posted: Sun Jul 10, 2011 9:29 am
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SporkMaster5000 Mackie the Knife Posting here because I don't have my own guild to put it in: first, it looks like you're missing a dot in one social characteristic. they all start at one, tertiary characteristics get two extra dots, so you should have 5 total and you only have 4. second, your backgrounds are a little wonky. you get 7 dots to spend on them, but you can't bring any over 3 dots without spending experience, so you have one extra dot, and 100 less experience, which will put you 100 over on total experience spent. fix that in whichever way you prefer. also, don't forget your fast healing special ability for having feral heart 1. everything else looks fine. also yay for three players. I'll be willing to run for at least 4. i'd like a bit of a buffer against the perils of internet gaming, but this doesn't seem to be having the draw i was hoping for. edit: your attack rolls seem high. you roll skill + level, keep skill if you're profiecient and just skill keep skill if you're not. i count knife and hammer at 2k2, your sword and werewolf attacks at 3k2, and your laspistol at 1k1 with a base 0 (i.e. 10 is 0 and doesn't explode). any mention of dexterity in an attack roll (which i assume is what inflated your numbers) is a holdover from an older edition. OK, he's fixed I think. The attack roll info came from the Weapon Proficiency feat - I haven't finished reading the combat section yet.
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Posted: Sun Jul 10, 2011 1:25 pm
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Mackie the Knife SporkMaster5000 Mackie the Knife Posting here because I don't have my own guild to put it in: first, it looks like you're missing a dot in one social characteristic. they all start at one, tertiary characteristics get two extra dots, so you should have 5 total and you only have 4. second, your backgrounds are a little wonky. you get 7 dots to spend on them, but you can't bring any over 3 dots without spending experience, so you have one extra dot, and 100 less experience, which will put you 100 over on total experience spent. fix that in whichever way you prefer. also, don't forget your fast healing special ability for having feral heart 1. everything else looks fine. also yay for three players. I'll be willing to run for at least 4. i'd like a bit of a buffer against the perils of internet gaming, but this doesn't seem to be having the draw i was hoping for. edit: your attack rolls seem high. you roll skill + level, keep skill if you're profiecient and just skill keep skill if you're not. i count knife and hammer at 2k2, your sword and werewolf attacks at 3k2, and your laspistol at 1k1 with a base 0 (i.e. 10 is 0 and doesn't explode). any mention of dexterity in an attack roll (which i assume is what inflated your numbers) is a holdover from an older edition. OK, he's fixed I think. The attack roll info came from the Weapon Proficiency feat - I haven't finished reading the combat section yet. i still have you as 100xp over.
perception or common lore to rank 2- 50x weaponry to rank 2 - 50xp (100 total) inheritance to rank 4 - 100xp (200 total) weapon proficiency, danger sense, halfling agility - 100xp each (500 total) diamond mind rank 1 - 200xp (700/600 total)
you can drop anything that costs 100xp, or take a hindrance to even it out, unless i'm missing something.
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Posted: Sun Jul 10, 2011 8:53 pm
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SporkMaster5000 Mackie the Knife SporkMaster5000 Mackie the Knife Posting here because I don't have my own guild to put it in: first, it looks like you're missing a dot in one social characteristic. they all start at one, tertiary characteristics get two extra dots, so you should have 5 total and you only have 4. second, your backgrounds are a little wonky. you get 7 dots to spend on them, but you can't bring any over 3 dots without spending experience, so you have one extra dot, and 100 less experience, which will put you 100 over on total experience spent. fix that in whichever way you prefer. also, don't forget your fast healing special ability for having feral heart 1. everything else looks fine. also yay for three players. I'll be willing to run for at least 4. i'd like a bit of a buffer against the perils of internet gaming, but this doesn't seem to be having the draw i was hoping for. edit: your attack rolls seem high. you roll skill + level, keep skill if you're profiecient and just skill keep skill if you're not. i count knife and hammer at 2k2, your sword and werewolf attacks at 3k2, and your laspistol at 1k1 with a base 0 (i.e. 10 is 0 and doesn't explode). any mention of dexterity in an attack roll (which i assume is what inflated your numbers) is a holdover from an older edition. OK, he's fixed I think. The attack roll info came from the Weapon Proficiency feat - I haven't finished reading the combat section yet. i still have you as 100xp over. perception or common lore to rank 2- 50x weaponry to rank 2 - 50xp (100 total) inheritance to rank 4 - 100xp (200 total) weapon proficiency, danger sense, halfling agility - 100xp each (500 total) diamond mind rank 1 - 200xp (700/600 total) you can drop anything that costs 100xp, or take a hindrance to even it out, unless i'm missing something. I added a hindrance - Small
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Posted: Mon Jul 11, 2011 5:33 am
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Mackie the Knife SporkMaster5000 Mackie the Knife SporkMaster5000 Mackie the Knife Posting here because I don't have my own guild to put it in: first, it looks like you're missing a dot in one social characteristic. they all start at one, tertiary characteristics get two extra dots, so you should have 5 total and you only have 4. second, your backgrounds are a little wonky. you get 7 dots to spend on them, but you can't bring any over 3 dots without spending experience, so you have one extra dot, and 100 less experience, which will put you 100 over on total experience spent. fix that in whichever way you prefer. also, don't forget your fast healing special ability for having feral heart 1. everything else looks fine. also yay for three players. I'll be willing to run for at least 4. i'd like a bit of a buffer against the perils of internet gaming, but this doesn't seem to be having the draw i was hoping for. edit: your attack rolls seem high. you roll skill + level, keep skill if you're profiecient and just skill keep skill if you're not. i count knife and hammer at 2k2, your sword and werewolf attacks at 3k2, and your laspistol at 1k1 with a base 0 (i.e. 10 is 0 and doesn't explode). any mention of dexterity in an attack roll (which i assume is what inflated your numbers) is a holdover from an older edition. OK, he's fixed I think. The attack roll info came from the Weapon Proficiency feat - I haven't finished reading the combat section yet. i still have you as 100xp over. perception or common lore to rank 2- 50x weaponry to rank 2 - 50xp (100 total) inheritance to rank 4 - 100xp (200 total) weapon proficiency, danger sense, halfling agility - 100xp each (500 total) diamond mind rank 1 - 200xp (700/600 total) you can drop anything that costs 100xp, or take a hindrance to even it out, unless i'm missing something. I added a hindrance - Small make sure you actually change your size for that.
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