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demon_pachabel

Beloved Werewolf

PostPosted: Sun Oct 09, 2011 3:15 pm
Fear Addition Request
Character Name: Invictus
Character Race: Horseman
Character Subspecie: Conquest
Character's Current Natural Ability/Abilities:
Fear Compression - White Horse
AoE - Gravity
Transformation - 50 foot tall demonic firebreathing horse. Smashes all the things.

What Year Is Your Character Now?: Alumni/ Year '4'
Fear Ability Request:
Bow of Conquest Invictus creates small balls of energy and uses them as a projectile and flings them at a high speed towards (a) target(s) of choice.

Kneel Before Your King Meant to disable an opponent, Invictus creates an area of high gravity that prevents movement for a short period of time.

The King's Watch Invictus is watching, always watching. He takes the time to find the best spot to strike, and does so.

Proposed School Category the Fear is:

Swift Strikes, Headlights, and The Eye



Fear Addition Request
Character Name: Shehk
Character Race: Undead
Character Subspecie: Pricolici
Character's Current Natural Ability/Abilities:
Transform - Between humanoid and lupine form
Fog Breath - Self explanatory I hope.
What Year Is Your Character Now?: Year 2
Fear Ability Request:
Year 1: After Images - Decreases chance of direct damage/lowers accuracy of opponent.

Year 2: Death Rattle - Shehk's howl ( This Sound more or less ) has a chance of briefly stunning an opponent.

Proposed School Category the Fear is: Year 1: The Mind, Year 2: Headlights  
PostPosted: Sun Oct 09, 2011 3:37 pm
Fear Addition Request
Character Name: Hel Brynhildr
Character Race: Reaper
Character Subspecie: Valkyrie
Character's Current Natural Ability/Abilities: Lament: Valkyries are said to be able to sing with a voice so sad it stops their opponents in their tracks
What Year Is Your Character Now?: Y1
Fear Ability Request: Y1 - In battle, Hel is able to select an opponent and he/she/it will feel like they are experiencing fatigue. It would negatively alter their battle performance for a short time
Proposed School Category the Fear is: The Mind  

Lucyal
Crew


moonlit-raven

Feral Kitten

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PostPosted: Mon Oct 10, 2011 6:54 pm
Fear Addition Request
Character Name: Ilztmyr'ree
Character Race: Reaper
Character Subspecie: Warlock
Character's Current Natural Ability/Abilities: Summoning: Can summon a familiar.
What Year Is Your Character Now?: 1st
Fear Ability Request: Aura of failure: When Myr concentrates, he can occasionally cause an opponent's attack to fail.

Proposed School Category the Fear is: Headlights  
PostPosted: Tue Oct 11, 2011 3:03 pm
Fear Addition Request
Character Name: Herryk
Character Race: Undead
Character Subspecie: Draugr
Character's Current Natural Ability/Abilities: Changing his size at will.
What Year Is Your Character Now?: Y1
Fear Ability Request: Wrecking Ball: Herryk can use FEAR to alter his body weight in a way that does not affect his ability to move. For example, Herryk soaks up FEAR until he's as heavy as a few cars, and yet still remains agile and deft on his toes. He can use this crushing weight to his advantage when he plows into his enemies -- like being hit by a freight train! Then again, this is the ideal situation. Sometimes Herryk makes himself too heavy and cannot move, or makes himself light enough to be blown about like a plastic bag on the breeze. Silly Herryk. Eventually he'll be able to direct this weight-change to singular body parts (his fists for example) and he'll gain smaller margins for error.
Proposed School Category the Fear is: Battle Cry  

bipolar bee

Alien Kitten

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Nio Love

Enthusiastic Lunatic

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PostPosted: Tue Oct 11, 2011 3:35 pm
Fear Addition Request
Character Name: Freya Brynhildr
Character Race: Reaper
Character Subspecie: Valkyrie
Character's Current Natural Ability/Abilities: Lament: Valkyries are said to be able to sing with a voice so sad it stops their opponents in their tracks
What Year Is Your Character Now?: 1
Fear Ability Request: Freya appears to split into three versions of herself, though the process leaves it unclear which one remains to be the real version. This is a defensive and manipulative tactic only, as only the real Freya can attack. If the opponent attacks one of the fake versions (me rolling a 4), Freya is left open to strike.
Proposed School Category the Fear is: Headlights  
PostPosted: Thu Oct 13, 2011 6:22 pm
Fear Addition Request
Character Name: Xiu-Ying
Character Race: Demon
Character Subspecies: Baku
Character's Current Natural Ability/Abilities: Xiu's current natural ability is dream diving, where she dives into the mind of a sleeping target. As of her Y1, she is unable to interact with anyone or anything in the dream but the dreamer.
What Year Is Your Character Now?: Y1
Fear Ability Request: Fear: Waking Nightmare: An illusion-based fear. The target's surroundings briefly warp into a scene that reflects the target's most recent nightmare or a random fear. It only lasts 5 to 7 seconds at max.
Proposed School Category the Fear is: Headlights  

Kaiyumi


Dragain

Wealthy Lover

PostPosted: Sat Oct 15, 2011 8:33 pm
Fear Addition Request
Character Name: Lizzy
Character Race: Demon
Character Subspecie: Spider demon
Character's Current Natural Ability/Abilities:
- Web making
- Spider legs and all the things spiders can do with them :V
What Year Is Your Character Now?: 2
Fear Ability Request:
- Wire: Regular spider silk imbued with FEAR to strengthen it is used as a wire to "cut".
- Poison: Similar to above but the silk is coated with poison, causing the opponent to be poisoned.
Proposed School Category the Fear is: Wire is The Battle cry (Y2), Poison is Tainted Fang (Y1).  
PostPosted: Sat Oct 15, 2011 10:39 pm
Fear Addition Request
Character Name: Mei-Xiu
Character Race: Monster
Character Subspecie: Living Doll ( life sized HP doll )
Character's Current Natural Ability/Abilities:
Year 1: First Aid
Year 2: First Aid +
What Year Is Your Character Now?: Y2
Fear Ability Request:
Year 1: Medic - Mei's blood is made up of her FEAR and allows her to regenerate/heal herself or an ally
Year 2: Medic + - Upgraded version of Medic
Proposed School Category the Fear is:
Year 1: The Chill
Year 2: The Chill

Fear Addition Request
Character Name: Haze
Character Race: Monster
Character Subspecie: Swamp thingDragon
Character's Current Natural Ability/Abilities: Spit
What Year Is Your Character Now?: Y1
Fear Ability Request: Hazardous Breath - Haze the ability to breath out a haze/mist like substance that can cover a large range. The haze/mist itself is really a toxin originating from his swamp land, and can be troublesome, even life threatening if breathed in for too long.
Proposed School Category the Fear is: The Tainted Fang  


LividPeas


Tiny Bunny


Eight

Fanatical Friend

PostPosted: Mon Oct 17, 2011 10:47 am
Fear Addition Request
Character Name: Junko
Character Race: Monster
Character Subspecie: Futakuchi-onna
Character's Current Natural Ability/Abilities: Living hair
What Year Is Your Character Now?: Second
Fear Ability Request:
Year One: The Mistress lets out an amplified scream that causes temporary disorientation and confusion.
Year Two: The properties of Junko's hair alter themselves in a way that allows her to cut things..with her hair.
Proposed School Category the Fear is:
Year One: Headlights
Year Two: Battle Cry  
PostPosted: Thu Oct 20, 2011 11:27 am
Fear Addition Request
Character Name: Mortimer
Character Race: Undead
Character Subspecie: Zombie
Character's Current Natural Ability/Abilities: Death Grip: When a zombie wants to hold onto something, they really hold onto something. Due to their reanimated nature, zombies posses a degree of physical strength that doesn't necessarily match their body or build.
What Year Is Your Character Now?: Y1
Fear Ability Request: Brain Storm - When activated, Mort’s cranial top flips open to reveal his brain lighting up like a live wire before its strikes out with electricity. An electric charge goes through the opponent's body when struck.
Proposed School Category the Fear is: The Tainted Fang  

medigel

Anxious Spirit


Pales

Demonic Gatekeeper

PostPosted: Fri Oct 21, 2011 1:20 am
Fear Addition Request
Character Name: Lattice
Character Race: Ghost
Character Subspecie: Engraver
Character's Current Natural Ability/Abilities: Inky Sight - Engravers have an ability in which they can see ink very clearly: Print, tattoos, and any other medium that can hold ink. The more a person or object is covered ink the better the Engraver can see it. The ability to see in ink is very important to them in their tattooing works.
What Year Is Your Character Now?: Y1
Fear Ability Request: Projectile Pins - With a bit of concentration Lattice can summon a needle that is embedded into her person into her hand and then throw it with some accuracy. Once the needle hits a mark, whether it is unintended the mark or the intended mark, the needle will disappear only to reappear back in its former place upon her person. There is about a two minute wait time from when the needle hits a target to when it reappears back in place and it takes about two seconds for the needle to materialize from its place on the limb to her hand to where she can throw it. Thus if she expends all her ammunition at once in a short span of time she will be somewhat helpless until the needles return. Right now she can only throw one at a time with mediocre speed. Naturally she is a bit hindered by her 'sight' thus those with visible ink on them might find themselves being more of a target.
Proposed School Category the Fear is: Swift Strike  
PostPosted: Fri Oct 21, 2011 10:35 pm
Fear Addition Request
Character Name: Aisa
Character Race: Horsemen Heir
Character Subspecies: Death
Character's Current Natural Ability/Abilities:
-Summoning horse + Horse Transformation + fire breathing
What Year Is Your Character Now?: Alumni
Fear Ability Request:

Y1 - Creates a barrier that disables/causes temporary paralysis upon contacted area - Headlights
Y2 - Scythe Hunter - A wickedly strong scythe attack. Her scythe grows through the power of fear, enlarging and creating enormous swinging attacks of fear. But it's draining to wield and compose. - Gambler's chance
Y3 - Hourglass scythe - AOE attack that can paralyze/comatose opponents - Tainted Fang (Opponent feels rather comatose (sleepy) /paralyzed throughout battle, which would icly make sense with the "poison" ability? <3)

Proposed School Category the Fear is: Headlights, Gambler's chance and tainted Fang  

revenant aria


x_Nata_x

Interesting Conversationalist

PostPosted: Sat Oct 22, 2011 1:18 am
Fear Addition Request
Character Name: Eris
Character Race: Horsemen Heir
Character Subspecies: War
Character's Current Natural Ability/Abilities:
-Summoning horse + Horse Transformation + fire breathing
What Year Is Your Character Now?: Alumni
Fear Ability Request:

Y1 - Boom headshot - Eris is able to create tiny ping-pong ball sized energy 'bombs' which she then blows off her palm towards the enemy -- acts much like a smoke bomb, except with a fire-cracker effect : The Mind
Y2 - Phoenix Fire - Oh the irony of a pyro with a healing move. - The Chill
Y3 - Firebender - AOE fire attack - Basically, Eris just throws fire everywhere. Wildly. Indiscriminately. All the while cackling like a crazy person and likely humming a 'roasty-toasty hunters/students/trees/etc' song to herself - Gambler's Chance

Proposed School Category the Fear is: The Mind, The Chill, Gambler's Chance



Fear Addition Request
Character Name: Nukpana
Character Race: Monster
Character Subspecie: Skinwalker
Character's Current Natural Ability/Abilities:
Shapeshift - By the use of a pelt, is able to take the form of that animal. Usually only has access to the form of a bear (via claws), wolf (via pelt) or crow (via feathers), unless under special circumstances.
What Year Is Your Character Now?: Y2
Fear Ability Request:
Y1 - Skinwalker - If Nuk manages to tear the skin of the opponent during battle, he is able to take the form of the opponent - The Mind
Y2 - FURY SWIPE Idek - Nails elongate into sharpened claws a few inches long - Battle Cry
Proposed School Category the Fear is: The Mind, Battle Cry  
PostPosted: Sat Oct 22, 2011 4:00 pm
Fear Addition Request
Character Name: Cymbeline
Character Race: Horsemen Heir
Character Subspecies: Famine
Character's Current Natural Ability/Abilities:
Same as the others, horse transformation/summon, and fire breathing.
What Year Is Your Character Now?: Alumni

Fear Ability Request:
Y1 - Bountiful Harvest - Cymbeline raises her scales, and uses surplus of FEAR to heal allies.
Y2 - Mind Starve - She affects her targets minds with lethargy and feebleness, letting her get close to her opponents without fearing harm.
Y3 - Piercing Hunger - This attack slowly saps the opponent's health over time, accompanied by the feeling of hunger pangs.

Proposed School Category the Fear is: The Chill, Headlights, and Tainted Fang.  

Grey Dragon
Crew

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