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loth17 rolled 20 6-sided dice:
1, 6, 3, 3, 4, 3, 3, 4, 2, 1, 4, 1, 4, 4, 6, 6, 6, 2, 5, 6
Total: 74 (20-120)
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Posted: Tue Jun 17, 2014 8:15 pm
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loth17 rolled 4 6-sided dice:
3, 5, 5, 3
Total: 16 (4-24)
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Posted: Tue Jun 17, 2014 8:17 pm
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Posted: Tue Jun 17, 2014 8:25 pm
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loth17 loth17 I am going to be a Ninja which is a class i have never played before. In fact i have never played any of the dexterity classes. 12 10 7 (Ouch) 16 17 13 Other than the seven these are fine stats. Well you could use a racial bonus to raise it. You'll also be getting a +1 from level four to add to a stat, either of those can help pad it. otherwise though, yeah, pretty good
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Posted: Tue Jun 17, 2014 8:26 pm
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iLL iNTENT loth17 loth17 I am going to be a Ninja which is a class i have never played before. In fact i have never played any of the dexterity classes. 12 10 7 (Ouch) 16 17 13 Other than the seven these are fine stats. Well you could use a racial bonus to raise it. You'll also be getting a +1 from level four to add to a stat, either of those can help pad it. otherwise though, yeah, pretty good
What would be a good ninja race that exists in this campaign?
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Posted: Tue Jun 17, 2014 8:31 pm
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loth17 iLL iNTENT loth17 loth17 I am going to be a Ninja which is a class i have never played before. In fact i have never played any of the dexterity classes. 12 10 7 (Ouch) 16 17 13 Other than the seven these are fine stats. Well you could use a racial bonus to raise it. You'll also be getting a +1 from level four to add to a stat, either of those can help pad it. otherwise though, yeah, pretty good What would be a good ninja race that exists in this campaign? Ratfolk and the Wayang are probably the best at it
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Posted: Tue Jun 17, 2014 8:33 pm
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iLL iNTENT loth17 iLL iNTENT loth17 loth17 I am going to be a Ninja which is a class i have never played before. In fact i have never played any of the dexterity classes. 12 10 7 (Ouch) 16 17 13 Other than the seven these are fine stats. Well you could use a racial bonus to raise it. You'll also be getting a +1 from level four to add to a stat, either of those can help pad it. otherwise though, yeah, pretty good What would be a good ninja race that exists in this campaign? Ratfolk and the Wayang are probably the best at it
Also do bows in pathfinder gain damage based on your dexterity like swords do for strength?
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Posted: Tue Jun 17, 2014 8:35 pm
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loth17 iLL iNTENT loth17 iLL iNTENT loth17 loth17 I am going to be a Ninja which is a class i have never played before. In fact i have never played any of the dexterity classes. 12 10 7 (Ouch) 16 17 13 Other than the seven these are fine stats. Well you could use a racial bonus to raise it. You'll also be getting a +1 from level four to add to a stat, either of those can help pad it. otherwise though, yeah, pretty good What would be a good ninja race that exists in this campaign? Ratfolk and the Wayang are probably the best at it Also do bows in pathfinder gain damage based on your dexterity like swords do for strength? They do not. Compound bows can gain a strength damage, however. Otherwise, there's a new feat called deadly shot, that works like power attack for ranged weapons. a must have for any archer.
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Posted: Tue Jun 17, 2014 8:41 pm
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Posted: Tue Jun 17, 2014 8:44 pm
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iLL iNTENT loth17 iLL iNTENT loth17 iLL iNTENT Well you could use a racial bonus to raise it. You'll also be getting a +1 from level four to add to a stat, either of those can help pad it. otherwise though, yeah, pretty good What would be a good ninja race that exists in this campaign? Ratfolk and the Wayang are probably the best at it Also do bows in pathfinder gain damage based on your dexterity like swords do for strength? They do not. Compound bows can gain a strength damage, however. Otherwise, there's a new feat called deadly shot, that works like power attack for ranged weapons. a must have for any archer.
Perhaps i could use a repeating crossbow it is strong and has great range.
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Posted: Tue Jun 17, 2014 10:34 pm
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iLL iNTENT loth17 iLL iNTENT loth17 loth17 I am going to be a Ninja which is a class i have never played before. In fact i have never played any of the dexterity classes. 12 10 7 (Ouch) 16 17 13 Other than the seven these are fine stats. Well you could use a racial bonus to raise it. You'll also be getting a +1 from level four to add to a stat, either of those can help pad it. otherwise though, yeah, pretty good What would be a good ninja race that exists in this campaign? Ratfolk and the Wayang are probably the best at it
Could i play a catfolk? I would prefer to stay medium size and they wouldn't be that unthinkable in a world with Tengu and ratfolk.
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Posted: Wed Jun 18, 2014 6:15 am
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iLL iNTENT Well on your weapon, you can only afford a +1 bonus right now. Adding both deadly and valiant would bring it up to a total of a +3 bonus, which would cost 18,000. Deadly can't be applied to a katana anyhow. Deadly only goes on a weapon that usually deals nonlethal damage, such as a whip, or sap. Valiant could be applied, but a weapon needs to have at least a +1 bonus before a special ability can be applied. I see a lot of players, and even DMs make mistakes when making magic weapons and armor. I'm thinking of actually writing up a tutorial and posting it in its own thread as kind of a PSA EDIT: Also, a longbow can't be used on horseback. If you're wanting to do some mounted archery, you'll need a shortbow.
Actually Katana's Start with Deadly. Here It's not the Enchantment Deadly, it's the Quality Deadly, which gives it a +4 bonus on Coup De Graces
And Fixed the Bow problem.
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Posted: Wed Jun 18, 2014 7:34 am
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loth17 iLL iNTENT loth17 iLL iNTENT loth17 loth17 I am going to be a Ninja which is a class i have never played before. In fact i have never played any of the dexterity classes. 12 10 7 (Ouch) 16 17 13 Other than the seven these are fine stats. Well you could use a racial bonus to raise it. You'll also be getting a +1 from level four to add to a stat, either of those can help pad it. otherwise though, yeah, pretty good What would be a good ninja race that exists in this campaign? Ratfolk and the Wayang are probably the best at it Could i play a catfolk? I would prefer to stay medium size and they wouldn't be that unthinkable in a world with Tengu and ratfolk. I suppose, go on ahead
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Posted: Wed Jun 18, 2014 7:37 am
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Posted: Wed Jun 18, 2014 7:39 am
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Amarylli iLL iNTENT Well on your weapon, you can only afford a +1 bonus right now. Adding both deadly and valiant would bring it up to a total of a +3 bonus, which would cost 18,000. Deadly can't be applied to a katana anyhow. Deadly only goes on a weapon that usually deals nonlethal damage, such as a whip, or sap. Valiant could be applied, but a weapon needs to have at least a +1 bonus before a special ability can be applied. I see a lot of players, and even DMs make mistakes when making magic weapons and armor. I'm thinking of actually writing up a tutorial and posting it in its own thread as kind of a PSA EDIT: Also, a longbow can't be used on horseback. If you're wanting to do some mounted archery, you'll need a shortbow. Actually Katana's Start with Deadly. Here It's not the Enchantment Deadly, it's the Quality Deadly, which gives it a +4 bonus on Coup De Graces And Fixed the Bow problem. oh that's right, my mistake. it was listed with the +1, so that confused me.
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