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Posted: Mon Aug 29, 2011 11:30 am
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Posted: Mon Aug 29, 2011 11:42 am
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Posted: Mon Aug 29, 2011 11:47 am
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Posted: Mon Aug 29, 2011 12:00 pm
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Posted: Mon Aug 29, 2011 12:26 pm
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Posted: Mon Aug 29, 2011 12:30 pm
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Posted: Mon Aug 29, 2011 12:32 pm
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Posted: Mon Aug 29, 2011 12:32 pm
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Posted: Mon Aug 29, 2011 12:35 pm
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Posted: Mon Aug 29, 2011 12:35 pm
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Posted: Mon Aug 29, 2011 12:37 pm
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Posted: Mon Aug 29, 2011 12:39 pm
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Posted: Mon Aug 29, 2011 12:46 pm
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Posted: Mon Aug 29, 2011 12:52 pm
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Posted: Mon Aug 29, 2011 12:58 pm
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Haruhi000777 Reaper Elyse Well this is me just telling you what most people have to research and look over before making the decision to drive straight towards the goal of comic artist or take a detour to set up a fall back. It's all about your own passion and the honest truth to what your own drive to do what you have to to survive on doing what you love to do.
if you're sure of you love for your craft (comics) and choice of direction I'd say do what comes natural. ^_^ Well that's just it. If you want a degree then there's no real set way for a degree in comic books, at least not from what I know. I'm going for a Masters in Fine Arts and I needed to set something specific and Graphic Design just came up. There is no real set guideline for comic books. I've been taking anatomy classes and I'm taking a computer's illustrations class, I'll minor in writing but other than that I just don't know. I'll probably go back for more classes anyway. Well~ when it comes what you need to do to become a comic artist you can do it the normal way and just go to what ever degree program that develops your skills and style to where you can build a strong portfolio, sketches, pages, character design, panels, and maybe some ink work, and color finishes to show you've got variety. also I'd start making it something of a regular habit to keep a eye out on comic companies that are hiring or looking for new artist. You probably won't get to work on your own comic to start (meaning you didn't quite write it) but you might be hired to edit, ink, color, or if your pencils are strong they can hire you for that. Fine arts is a safer bet when it comes to building the variety of skills to do all of that.
Not saying Graphic design can't get you a bit of skill, but fine arts majors are way more intensive about your actual drawing skills, rather than appealing design and clear message. Graphic design can teach you how to sell yourself, or better said your work and~ that's really valuable but over all the fine arts major will have the over all chops of way more impressive a portfolio for the type of hire.
Go with fine arts and if you get the chance try out graphic design after if you want to jump right into comics. First get the numerous amount of skills to make yourself a favorable hire then later on you can worry about how well you communicate what your trying to sell and what's it's "hooks". In the end the more you know the better. =3
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