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Jacior rolled 4 6-sided dice:
1, 3, 6, 3
Total: 13 (4-24)
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Posted: Thu Apr 01, 2010 9:43 pm
Rolling stats, Cohort pt 2
2, 2, 3, 1,=7 6, 6, 1, 1,=13 4, 2, 6, 6,=16 5, 1, 3, 5,=13 5, 2, 1, 3,=10 1, 3, 6, 3,=12
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Jacior rolled 4 6-sided dice:
3, 5, 1, 5
Total: 14 (4-24)
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Posted: Thu Apr 01, 2010 9:48 pm
Rolling stats, Cohort pt 3 (Reroll the 7)
3, 5, 1, 5,=13 6, 6, 1, 1,=13 4, 2, 6, 6,=16 5, 1, 3, 5,=13 5, 2, 1, 3,=10 1, 3, 6, 3,=12
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Posted: Thu Apr 01, 2010 10:15 pm
Eternality_Cannon iPedo Captain Elizabeth Embre is mostly completed, though I need to stat out second cohort (a human knight 7), and probably the higher level followers (fighters) who guard her when she travels. I'll need you to tell me what a fire-souled is, and what a half-nymph can do. Aside from that, it's good. Just stat out the three highest-level followers you have, the others can just be considered grunts.
Information on both the Fire-Souled and Half-Nymph templates are in the PM I sent you.
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Jacior rolled 6 8-sided dice:
2, 1, 1, 1, 6, 5
Total: 16 (6-48)
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Posted: Thu Apr 01, 2010 10:16 pm
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Jacior rolled 6 8-sided dice:
3, 8, 7, 4, 5, 2
Total: 29 (6-48)
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Posted: Thu Apr 01, 2010 10:17 pm
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Drugged Lolli rolled 6 12-sided dice:
3, 12, 7, 12, 7, 5
Total: 46 (6-72)
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Posted: Fri Apr 02, 2010 12:02 am
Rolling Knight Cohort hitpoints
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Drugged Lolli rolled 20 10-sided dice:
3, 5, 8, 1, 9, 8, 5, 9, 5, 6, 9, 6, 5, 10, 6, 3, 5, 9, 7, 1
Total: 120 (20-200)
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Posted: Fri Apr 02, 2010 4:01 am
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Drugged Lolli rolled 4 10-sided dice:
10, 6, 6, 8
Total: 30 (4-40)
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Posted: Fri Apr 02, 2010 4:02 am
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Posted: Fri Apr 02, 2010 4:41 am
Cohorts and followers updated on sheet. Used the NPC generator on myth-weavers for the followers.
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Posted: Fri Apr 02, 2010 9:41 am
Quick question about stat generation - can we roll and then choose to use point-buy if we prefer?
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Posted: Fri Apr 02, 2010 9:47 am
Disciple of Sakura Quick question about stat generation - can we roll and then choose to use point-buy if we prefer? Certainly. This prevents having to deal with craptastic rolls all through your adventuring career.
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Posted: Fri Apr 02, 2010 12:33 pm
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Posted: Fri Apr 02, 2010 12:44 pm
Kay, to go with the the plan on doing something I've never done before I would like to ask a question or two. Currently my plan is to do either a Human or Gnome Cleric 7/Techsmith 3 (Faiths and Pantheons [Forgotten Realms 3.0]). Requirements are as follows...
Patron: Gond (God of technology basically) Craft (armorsmithing, blacksmithing, metalworking, or weaponsmithing): 9 ranks. Feats: Craft Wondrous Item, Skill Focus (armorsmithing, blacksmithing, metalworking, or weaponsmithing). Able to cast Minor Creation. (A 4th lvl spell if I take either a Creation or Craft Domain [both in Spell Compendium])
Basic info on class.... HD: d6 Skill Points: 4 Attack: Wizard Good Save: Fort, Will Weap: Simple & Firearms Armor: - Class Lvs: 10 Create a ‘Gondsman’, a Small or Medium-sized Construct that is bonded to you like a familiar & is useful as an assistant & bodyguard. It has (your Class level + 3) Hit Dice, and gets more powerful as you go up in level. If destroyed, you can make another. When working with mechanics, technology, or explosives, gain a +2 Competence bonus to Alchemy, Appraise, Craft, Disable Device, Knowledge, & Open Lock checks. Along with other things involved with constructs like telepathic communication, and learning about their weaknesses through studying them.
According to my calculations I'd need a minimum level of 7 cleric levels before taking the 1st level of the Techsmith PrC. (Largely due to the "Able to cast Minor Creation" requirement) Making sure if this is okay.
Second, since the Gondsman was originally a 3.0 Construct creature, should I upgrade it into a 3.5 Construct, along with allowing it to gain skill points and feats?
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Posted: Fri Apr 02, 2010 3:20 pm
Yeah, I'd say you should convert it as best you can. I'd also like to know a good analogy to draw for it based on weapon proficiencies.
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Posted: Fri Apr 02, 2010 5:28 pm
Eternality_Cannon Yeah, I'd say you should convert it as best you can. I'd also like to know a good analogy to draw for it based on weapon proficiencies. Base class is cleric, the prestige class would get Weapon Group (Firearms), assuming you're allowing basic guns in your game. Also, at later levels gains the ability to create bombs. (See info on Renaissance Weapons on pgs 144-145 of the DMG)
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