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Anatarei Crimsonthrone rolled 7 6-sided dice:
3, 4, 6, 3, 6, 6, 5
Total: 33 (7-42)
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Posted: Mon Jun 28, 2010 10:09 am
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Posted: Mon Jun 28, 2010 10:42 am
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Posted: Mon Jun 28, 2010 10:44 am
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There, I've edited him up to something closer to a finished form. If I end up playing in this game, I'll make a nice purdy pdf file for the character sheet. Thanks Raganui for pointing out my spending mistake; that's what I get for doing this from memory at 2 am.
This is a character that doesn't fit quite right into most campaigns, but in an open world like this, all the extras should be of interest, even if he leaves them behind when doing anything important. His story is that he leads a band of roughians in a makeshift marsh stronghold, probably somewhere where the government doesn't serve its people very well. Kinda Robin Hood, but with a dash of Viking. What he offers these men, in exchange for their service, is the chance of a lifetime - excitement, adventure, and the opportunity to accomplish more than they ever thought possible on their own.
With the help of the Major, he trains and manages this group of men. I'm assuming he'll get Leadership bonuses for 'Special Power' (+3 to hit and damage, plus haste, has got to be a rush for anyone under him), and if possible, I'd like to scrape together a makeshift barracks and some barricades on a small marsh island somewhere, to count as a base of operations. The men would supply the labor for that, but if I'm allowed it at all, I could have him spend 5,000 gold or so on lumber and materials. They're still vagabonds, not conscripts, so he doesn't bother with providing meals or any other conveniences; those are up to the individual.
Followers will be outlined in more detail once leadership gets sorted out, but the basics are that they're human warriors, each with a masterwork mighty composite longbow, chain shirt, short sword, buckler, and throwing net. Since they're pretty generic, they all use either the standard array (15, 14, 13, 12, 10, 8 ) or a non-elite array (14, 12, 11, 10, 8, 8 ) for their stats, depending on how above average the DM wants them to be (hitpoints too, average or max?). Feats are either Weapon Focus - Longbow and Toughness, or Point-Blank Shot and Precise Shot. They get Knowledge (Tactics) as a skill, though a cross-class one. They're trained to stay back, use their bows, and if anyone gets close, to throw the net at them and get other nearby followers to help shoot the target. Gerard doesn't give them longswords despite their proficiency, because as he says, "If you've got one, you'll feel like you should use it." He tries hard to keep his men out of the fray, instead having them provide excellent cover to himself and the Major as they duke it out up close.
His highest level follower is actually an elf expert, trained in various useful skills, who serves as the arms instructor for the men. In the event that Gerard and Lou have something important come up that they have to depart for, this guy'll keep things running at the status quo.
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Disciple of Sakura rolled 20 6-sided dice:
1, 6, 5, 2, 5, 2, 1, 1, 2, 5, 6, 1, 2, 4, 3, 4, 2, 1, 6, 1
Total: 60 (20-120)
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Posted: Mon Jun 28, 2010 12:12 pm
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Disciple of Sakura rolled 20 6-sided dice:
5, 6, 5, 1, 3, 2, 5, 1, 2, 1, 2, 5, 2, 5, 5, 4, 3, 3, 4, 6
Total: 70 (20-120)
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Posted: Mon Jun 28, 2010 12:14 pm
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Disciple of Sakura rolled 9 6-sided dice:
2, 6, 3, 4, 1, 2, 4, 2, 2
Total: 26 (9-54)
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Posted: Mon Jun 28, 2010 12:15 pm
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Disciple of Sakura rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Mon Jun 28, 2010 12:16 pm
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Disciple of Sakura rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Mon Jun 28, 2010 12:17 pm
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Posted: Mon Jun 28, 2010 12:22 pm
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Posted: Mon Jun 28, 2010 12:29 pm
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Posted: Mon Jun 28, 2010 12:43 pm
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Posted: Mon Jun 28, 2010 12:46 pm
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Posted: Mon Jun 28, 2010 12:47 pm
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