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Rikku Takanashi rolled 2 10-sided dice:
4, 5
Total: 9 (2-20)
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Posted: Mon Jun 22, 2015 6:42 pm
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That creature had drained a lot of bounce from Camilla's step, But determination still filled her eyes! And, It was still really exciting! In fact the creature attack made it all the more like a exciting grand adventure! Despite being weakened, sweaty, and hot, Camilla couldn't be down about the situation! She was on a grand adventure! Hardships were to be expected!
Unfortunately however... it seemed that the Dormouse ghoul wasn't fated to get through the necropolis this round... As determined as Camilla was to get through, the necropolis was just as determined she wouldn't! Suddenly she hears it... A distant familiar skittering... However this skitter approached much quicker then any other time and seemed even larger! "Oh dear..." she mutters while her tail begins to sway with worry as the skittering gets louder and louder... Suddenly! Just as quickly as she heard it, the scarabs appear! "Eep!" she squeaks in surprise as scarabs the size of dogs rush at her! There was no choice about this! She had to run!
Quickly, she turns on her heel, and begins running full tilt down the corridor as the sound of hungry skittering scarabs fills her ears! She was exhausted by the time she reaches the maze, and wasn't sure if she'd get away! Fortunately however, upon reaching the edge of the mist the scarabs come to a dead stop! The Dormouse ghoul ran a few steps away before realizing the skittering just... stopped... "H-huh...?" she huffs weakly in confusion as she finally stops to catch her breath... There right at the edge of the mist were the scarabs all gathered up chittering angrily at her! "W-wow... T-they won't c-come into the m-maze?" she mutters curiously between breaths.
Finally, the scarabs get tired of waiting and retreat back down the corridor. Breathing out a sigh of relief, Camilla drops down to the ground to rest... while she recovered she decides to finish off whats left of her lunch to help restore her energy. Unfortunately all she had left was dessert and a unopened thermos of tea... Luckily the sugar and caffeine, while not proper food, would restore, at least SOME of her energy! It didn't take her long to finish, so after packing everything away, and hiking her bag onto her shoulders, she sets off back into the mist with restored determination!
Unfortunately... She didn't even make it to the fork in the road before the horrible stench of death hits her full on! "E-ep! W-wow thats bad! Ugh!" she squeaks in surprise before quickly covering her sensitive nose! It seems that those carnivorous scarabs brought with them the stink of rot and death! It was so strong, it had the normally iron stomached Dormouse ghoul groaning as her belly roiled... "Ugh... o-oh dear... m-maybe I shouldn't have eaten before I s-started..." she groans with a grimace, as she wraps her arms around her stomach...
Still... She couldn't give up... She couldn't just quit because of a bad smell... and a very upset tummy... And so after a hard swallow, she continues on. Albeit much more slowly then before...
Artifact Quest Status Hp: 30/30 (Unless upon going back it doesn't reset. In which case 15/30) Stamina Remaining: 15/17 Status Effect: Scarab Attack! (Return to round 3) Fowl Stench! (N/a Effect)
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Rikku Takanashi rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Tue Jun 23, 2015 5:16 pm
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Despite her roiling stomach and the fowl stench, Camilla was actually making pretty good time! The smell was lifting, and a bit more sway was returning to her tail as her stomach started to calm down.
Finally, at long last, she reaches the fork in the road! However... A strange feeling hits the Dormouse ghoul the moment she steps into the area... Suddenly! The mist around her begins to swirl as a curious, deep, powerful voice sounds in her mind whisper words she couldn't understand! "E-ep! Now what!?" she exclaims before in the blink of a eye everything goes dark!
For a long moment, Camilla just stood where she was with her arms raised protectively infront of her face, Until finally, she realizes the air was much too cool and crisp to be tomb air... Slowly she lowers her arms and opens her eyes only to gasp and cry out in dismay! "Oh no! I'm back outside the portal!" she cries before pouting! A deep frown paints her face as she looks around before looking at the portal infront of her...
Suddenly! A whisper of a warning echo's through her mind telling her to stay out! Frowning deeper, Camilla puffs up a cheek in a defiant pout before shaking her head "No! I won't give up!" she says determinedly!
Artifact Quest Status 30/30(or 15/30) Stamina Remaining: 15/17 Status Effect: Teleport Curse! (Return to round 1)
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[A.V.] rolled 3 10-sided dice:
3, 6, 8
Total: 17 (3-30)
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Posted: Tue Jun 23, 2015 7:10 pm
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[A.V.] rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Tue Jun 23, 2015 7:27 pm
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[A.V.] rolled 4 20-sided dice:
15, 11, 7, 8
Total: 41 (4-80)
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Posted: Tue Jun 23, 2015 7:29 pm
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gaia_crown [ Setting and Rules: ]
The Ancient Necropolis is buried beneath beneath the sands of the Sahara, lost for over a millennia. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. - Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area. - If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate. - If a character runs out of stamina or HP, they must try again from Round 1!
gaia_crown [ Round 1: ]
- This round takes place just inside the entrance of the dungeon, an ancient tomb that feels a bit...humid inside. It's dark, except for a few torches lining the walls of its narrow corriders, lit with ominous fire that glows more red than orange. - All players must roll a 6 sided dice. If any player rolls a 2, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. -The boss is a swarm of scarabs, a trap left by the Egyptians of old in an attempt to protect their sacred Gods. No one can go any further until the boss is defeated. -IF NO ONE rolls a 2, or you have defeated the boss, you may proceed to round 2. If two players roll a 2, you now have two swarms of scarabs... congratulations. - This initial roll does not cost stamina! - Note that the trigger is 2 instead of 1 and 6 like other quests!
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Camilla's Stamina: 26 Mayaa's Stamina: 15
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[A.V.] rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jun 23, 2015 7:30 pm
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Rikku Takanashi rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Wed Jun 24, 2015 5:27 am
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Determination painted the Dormouse ghoul's face and set the wag of her tail as she stood with fists clenched infront of her! She would not give up! But she was a little too riled up currently... Finally, she takes a calming breath. She'd learned that losing focus only hindered her and it was better to try and at least remain focused...
Suddenly, while she was calming down, her ears twitch as she hears her name called! "Hm?" she hums curiously before looking around. Soon it becomes clear, that the calling was coming from the portal! Wait... That was Mayaa's voice! "Mayaa!?" she calls out in both surprise and concern!
Quickly Camilla sticks her head into the portal, just in time to see a swarm of scarabs approaching the unaware Harpy ghoul from behind! "Eep! Mayaa! Look out!" she yells before dashing into the portal to grab her friend's wrist and drag her out! It was with good timing too! Because just as the scarabs realize Camilla was there, they decide to attack! Fortunately both made it out ok but Mayaa was looking a little worse for wear...
"Mayaa! Are you ok!? You don't look so good..." She asks in concern as her tail curls around her leg a bit... A rare nervous gesture for her... So far... neither of them had any treasure and both of them were getting hurt... Camilla while determined to make it through, was starting to feel bad that Mayaa, whom SHE dragged on this adventure, was getting hurt...
Artifact Quest Status Hp: 30/30 Stamina Remaining: 26/26
[A.V.] Seriously....... Looks like it's my turn to attract scarabs! XD Oh btw, when you get teleported (or chased) back to a round your Hp is reset right?
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[A.V.] rolled 4 20-sided dice:
16, 18, 6, 12
Total: 52 (4-80)
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Posted: Thu Jun 25, 2015 12:45 pm
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[ Setting and Rules: ]
The Ancient Necropolis is buried beneath beneath the sands of the Sahara, lost for over a millennia. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. - Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area. - If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate. - If a character runs out of stamina or HP, they must try again from Round 1!
gaia_crown [ Round 1: ]
- This round takes place just inside the entrance of the dungeon, an ancient tomb that feels a bit...humid inside. It's dark, except for a few torches lining the walls of its narrow corriders, lit with ominous fire that glows more red than orange. - All players must roll a 6 sided dice. If any player rolls a 2, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. -The boss is a swarm of scarabs, a trap left by the Egyptians of old in an attempt to protect their sacred Gods. No one can go any further until the boss is defeated. -IF NO ONE rolls a 2, or you have defeated the boss, you may proceed to round 2. If two players roll a 2, you now have two swarms of scarabs... congratulations. - This initial roll does not cost stamina! - Note that the trigger is 2 instead of 1 and 6 like other quests!
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Camilla's Stamina: 34 Mayaa's Stamina: 18
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[A.V.] rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Thu Jun 25, 2015 12:48 pm
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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Thu Jun 25, 2015 8:10 pm
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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Thu Jun 25, 2015 8:16 pm
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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Thu Jun 25, 2015 8:25 pm
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Rikku Takanashi rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Thu Jun 25, 2015 9:15 pm
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Camilla was glad to see that Mayaa was alright despite being a little worse for wear. Slowly her tail uncurls from her leg and begins to sway happily a bit as Mayaa explains she had been worried about her! "Heh! That's because you keep running off!" she laughs
She was smiling again, as the Harpy ghoul declares that they could do this! Wait giant snake? Mummy? Hm... Maybe that's what attacked her before... Hm... Either way, Camilla was now very glad she'd brought someone as determined to see this through as she was! "Yeah! We can do it!" she exclaims excitedly! She didn't have much longer to think on things though, as she was suddenly be grabbed by the wrist and pulled into the portal!
"Eep! Wait the Scara- Oh! They're gone..." she squeaks worriedly, only to look around the empty entrance corridor curiously... It seemed that, because the scarabs failed their ambush, they skittered off in disgust! Least Camilla assumes thats what happen.
Fortunately, the trip through the corridor was pretty uneventful. Camilla let Mayaa lead her this time, but she still listened carefully for any close skittering, and tried to move as quietly as she could. Finally, the Dormouse ghoul hears the scratching sound of moving walls, they'd made it safely past the first part! "Yay! We made it! Now for the maze!" she cheers, before reaching back with her free hand to dig out what remained of her second bottle of water. Had to stay hydrated for this part!
Artifact Quest Status My Hp: 30/30 Stamina Remaining: 34/34
[A.V.] Thats good to know. And Yay! On to round 2!
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Posted: Sat Jul 04, 2015 7:34 pm
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[A.V.] rolled 3 100-sided dice:
88, 87, 57
Total: 232 (3-300)
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Posted: Sat Jul 04, 2015 7:38 pm
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