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Reply [D&D 4e] Glimmers in the Dark
Arc 3 - Glimmers in the Dark (Main Roleplay) Goto Page: [] [<<] [<] 1 2 3 ... 48 49 50 51 52 53 ... 99 100 101 102 [>] [>>] [»|]

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Rain Yupa
Captain

Enduring Member

PostPosted: Thu Apr 30, 2020 12:52 pm
71/71 hp, EB Torch in Z14, standard Run penalties

Quote:
The Umber hulk fixes Ilikan with with a look as if he understands his primal challenge and, with a roar


"Don't worry, that was probably Kuori's temper getting the better of her because of something Ruin said; no reason to wor-" Revenge started to say.

Quote:
"Valac, Revenge, we need to get in there."


"... or not. Lovely. No rest for the righteous. Irene... let's see..." Revenge would look at the doorway, scanning the nearby walls and seeing no windows. "Please remain just outside the doorway, use that wall as cover. Keep a visual on us if you can, but keeping yourself from getting spotted by those whatevers is more important. Let's hoof it."

MOVE ACTION x2

Revenge would double-run into the chamber, choosing to move along the perimeter since Valac was living his best life in the center area.

Quote:
Revenge runs to T28; run penalties apply but probably won't matter between now and my next post


"And Miss Irene, I know I'm setting a bad example but please don't run with brandished edge weapons!"  
PostPosted: Mon May 04, 2020 9:25 pm
The Drinking Hall

User Image

((The gouges in the floor, broken tables, chairs, all all difficult terrain. The entire room is now brightly lit thanks to the sunrod. Outside the room is dimly lit. ))


Initiative Order
Valac: HP: 75/75 +2 to hit
Ilikan HP:46/83, +2 to hit, Grabbed
Revenge HP:71/71, +2 to hit
Umber Hulks UH3 Marked by Ilikan,
Irene:
Kuori HP: 48/59
Ruin HP: 28/65, +2 to hit, +1 AC/Reflex, Bloodied, grabbed


Valac charges into the room and give the bug gorilla a might wallop with his full blade. Unfortunately, no one else is able to hit the beasts

Despite being dazed the Umberhulk in front of Ruin swings at him and he is hit by both the monsters arms (24 damage) and is caught in their grasp (Ruin is grabbed dc 17 to break)

The umber hulk in the middle turns its gaze to Kuori but the golaith is able to resits it's effect so instead the creature charges her swinging both her arms but only one manages to connect. (11 damage)


Failing to disorient his foes, the umber hulk in front of Ilikan and Valac swings at the warden with both his beam-sized arms and manages to grab him. (27 damage, grabbed, dc17 to escape)


(Kuori up!)  

Kowsauni
Crew


PupSage

Dapper Dog

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PostPosted: Tue May 05, 2020 7:16 am
Kuori moves to a slightly more advantageous position (Moving two squares right, and provoking). Then with a mighty bellow of a war cry the Goliath unleashes a growing barrier of force, buffeting back two of the Umber hulks and shielding her allies in one action, crating a golden opportunity for a moment of glory. She looks over to Ruin who is badly hurt. "Ruin, you've still got more fight in you."

OOC:
Assuming 23 beats their Will save, U1 is knocked back 3 squares is are prone.
Its only a 14 vs U3 though

Ruin may spend a healing surge and gain an additional 2d6+5 hp on top of his surge value and make a saving throw.

All PCs gain a +2 to attack rolls until the end of Kuori's next turn
All PCs have Resist 5 to all damage



Moment of Glory
Daily ✦ Divine, Fear, Implement
Standard Action
Close Blast 5
Target: each enemy in blast
Attack: Wisdom (21+2= 23) (12+2=14) vs. Will
Hit: You push the target 3 squares and knock it prone.
Effect: You and each ally in the blast gain resist 5 to all damage until the end of your next turn.
Sustain minor: The effect persists.

Healing Word
You whisper a brief prayer as divine light washes over your target,
helping to mend its wounds.
Encounter (Special) ✦ Divine, Healing
Special: You can use this power twice per encounter, but only
once per round.
Minor Action Close burst 5
Target: You or one ally
Effect: The target can spend a healing surge and regain an
additional 2d6
 
PostPosted: Tue May 05, 2020 3:50 pm
"Ugh..." he grunted as on turned his lifeforce into a fire to burn the bug.

Shifting and pushing, the small tiefling tried to escape the iron grip. But, at the end only managed to get his hand on his rod. And with great bravado, he said, "Ah... damn it... help." As he remembered the other time something very big had grabbed him.

Health 52/65 THP 9

Free ActionInfernal Wrath
Encounter. Fire
Free Action Close burst 10
Trigger: An enemy within 10 squares of you hits you
Target: The triggering enemy in burst
Effect: The target takes 11 fire damage

Move Action: Escape attempt: Failed

Minor Action: Draw Rod

Minor Action: Activate Rod's power
Gain 9 temporary hit points.  

Southern Cross Nemesis
Vice Captain


Mongooseh

Distinct Raider

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PostPosted: Wed May 06, 2020 11:29 pm
Valac is as Valac does and Valac keeps wailing on the Umber Hulk in front of him.

 
PostPosted: Thu May 07, 2020 3:21 pm
Grunting as the larger creature batters him and then wraps its larger arms around, trying to restrain his frame, the warden's mouth pulls tight as he scowls up at it- and the air around him starts to go cold to the touch- a light chill for Valak, but the hide covering Illikan turned icy to the touch, his eyes fading to blue, to a pale color, almost silver as a wind howled around him, and he flexed, grinding his heels in as he flexed, reinvigorated by the unnatural chill and ground his heels in, turning his frame- and trying to force the umberhulk to move by its grasp on him, and the wind howling against it.

[Free action: Mark UH3]
[Minor Action: Soothing Wind]
[UH3 is slid 1 square East, and slowed until end of Illikan's next turn. Illikan recovers 24 HP spending his Second Wind.]


Taking a deep breath to steady himself, the warden shifted his arms against the monster's elbows- and then pushed out with all the might he could muster, splitting it's grasp on him open- and shoved his shield up at it's mandible as he brought the hammer around to swing low at it's side, whipping that cold wind into a frenzy, and a sudden crackling BOOM through the air.

[Move Action: Athletics of 20 to escape]
[Standard Action: Thundering strike.
[To hit: 22 vs AC. On hit, 13 thunder damage, and UH3 is knocked prone, and dazed and deafened until end of Illikan's next turn.]


Daily ✦ Healing, Primal
Minor Action - Personal
Effect: You use your second wind and regain 2d6 additional hit points.

Encounter ✦ Primal, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier thunder damage, and
the target is dazed and deafened until the end of your
next turn.
[/spoilers]
 

Psychofish

Dedicated Loiterer


Rain Yupa
Captain

Enduring Member

PostPosted: Thu May 07, 2020 7:55 pm
71/71 hp, EB Torch in Z14, UH1 marked by Divine Challenge; Resist 5 to all damage from Kuori's power
Note to self: Change DC target to UH2 next turn


MOVE ACTION

The paladin would advance to the front line with his allies.

Quote:
Revenge moves 2NE, 3N to O30


MINOR ACTION

Revenge would point the tip of his sword at the Umber Hulk engaged with his Goliath ally. "Hey! I don't know what hole you crawled out of, but your foul tricks will accomplish you naught, but a guarantee for a quick death by our hands," he would proclaim, making his intention clear that this battle will be won, not lost.

Quote:
Divine Challenge on UH1; it is marked and has -2 to make an attack that doesn't include Revenge. If it attacks anyone else, it takes 8 radiant damage on its turn.


STANDARD ACTION

"And besides, you shouldn't stare at a lady, it's RUDE!" he would say, arcing his sword down, revealing his holy symbol which began to glow, before a pulse of light would blast out to try and disorient the creature.

Quote:
Dazzling flare, 13 vs Reflex UH1 is prone, 15 if its not. It probably doesn't hit, but if it does, UH takes 11 radiant damage and -2 to all attacks until the end of Revenge's next turn.


ACTION POINT + FREE ACTION

"And now for you!" Revenge would say, turning to the one on the right. Feeling the energy surge within him, Revenge leapt up on the overturned table, before leaping in the air, his blade raised high. As he reached the apex of his leap, the sword would darken the air around it, sapping any light from the sunrod for a moment as it pierced the brief obfuscation with a fierce silvery glow.

"BE VANQUISHED!"

He would land, swinging his longsword down upon the creature for a mighty blow, the silvery essence blasting outward and debris buffeting the nearby area (and probably Ruin).

Quote:
Using Blade of Moonlight as part of a charge. Move 4 squares to K32, and first-ever critical hit against UH2. 41 damage (10 of it cold). Until the end of Revenge's next turn, he gains a +2 bonus to all defenses against fear or necrotic effects. UH2 is slowed until the end of Revenge's next turn.
 
PostPosted: Mon May 11, 2020 10:41 pm
The Drinking Hall

User Image

((The gouges in the floor, broken tables, chairs, all all difficult terrain. The entire room is now brightly lit thanks to the sunrod. Outside the room is dimly lit. ))


Initiative Order
Valac: HP: 75/75 +2 to hit, DR5
Ilikan HP:59/83, +2 to hit, DR5
Revenge HP:71/71, +2 to hit
Umber Hulks UH3 Slowed, Marked by Ilikan, UH2 Slowed, UH1 marked by Revenge
Irene:
Kuori HP: 58/59, DR5,
Ruin HP:41/65, +2 to hit, grabbed


(The DR5 only applies to the allies within the blast, not the whole team. ) Kuori gets hit by a tree trunk sized arm as she tries to move away from the beast (negated) but then sends him reeling with her own attack.


Ruin's wounds heal thanks to Kuori but he is unable to escape the umber hulks grasp.

Valac once again leaves a gaping would in the umber hulks flesh with his greatsword.

Ilikan escapes from the umberhulks grasp but as he tries to smash it with his hammer the beast fends off his blow.

Though Revenge's dazzling flare misses his mark he careens into the monster with a mighty charge, leaving it almost dazed. Yet, its hungry eyes still fixate on Ruin. It attempts to pull the tiefling in half with its strong arms (20 damage). For his actions he feels the sting of Revenge's divine challenge.

The prone umber hulk stands up and moves over to Ilikan while the other one swings wildly at him. He hits him with both his arms and grabs the warden again but thanks to Kuori's blessing he bares feels the hits (11 damage total).

Irene peaks her head around the door. "Woah! Umber Hulks! How fascinating!" She pulls out her book and begins to hastily draw.

(Kuori up)  

Kowsauni
Crew


PupSage

Dapper Dog

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PostPosted: Tue May 12, 2020 10:19 am
Kuori, seeing that Revenge has rushed off to Ruin's aid, decided that finishing off these two Umberhulks would be the better use of her time. As such she marched right on up to one and focused he power, a shadow spreading around her as ghostly hands clawed up from the ground, eager for a meal. Whom was she to deny the hungry dead? She raised her morning star with such speed that the wind around it was audible. She plowed it straight towards the creature's mandibles. "Lets end this."


Move to N25
Minor action: Keep DR up
Minor action: Gravesite
Free Action: Drop Shield
ACTION POINT
Standard action: Strength of Spirit on UH1
25 vs AC for 27 dmg


Kuori, Valac, and Illikan have a +1 to hit. If Valac misses, it becomes a +2 for Illikan.

Gravesite
You invoke the power of your god to claim the ground around you. Enemies that attempt To contest that around pay for their temerity.

Daily ✦ Divine, Healing, Shadow, Zone
Minor Action
Close Burst 3
Effect: The burst creates a zone that lasts until the end of the encounter. You and your gain a +2 power bonus to damage rolls against enemies In the zone. Whenever an enemy drops to 0 hit points in the zone, you and each ally in the zone regain 5 hit points.

Strength of Spirit
Encounter ✦ Divine, Weapon
Standard Action
Melee Weapon
Requirement: You must use this power with a simple weapon.
Target: One creature
Attack: Strength+1 vs. AC
Hit: 2[W] + 2 + Strength modifier damage.
If you're wielding your weapon with both hands, you gain a +2 bonus to the damage roll.
Effect: Until the end of your next turn, you and your allies gain a +1 power bonus to attack rolls and damage rolls against the target. In addition, whenever you or one of your allies within 3 squares of you is hit or missed by an enemy's attack, this bonus increases by 1 to a maximum of 5.
 
PostPosted: Tue May 12, 2020 2:22 pm
"Ow ow, wow, ow; I am not taffy!" Ruin shouted as a blast of energy erupted from his rod. (And probably authorize an OA... sweatdrop )

Health 41/65

Move Action: Escape attempt: Failed

Standard Action: Eldritch Bolt
At-Will - Arcane, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: 31 vs. Reflex
Hit: 18 force damage.
Special: You can use this power as a ranged basic attack.
 

Southern Cross Nemesis
Vice Captain


Mongooseh

Distinct Raider

8,825 Points
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PostPosted: Tue May 12, 2020 11:34 pm
As Ilikan chilled the air Valac took a step away from him as the temperature difference was distracting. He then continued hacking, whacking and smacking that Umber Hulk.

 
PostPosted: Thu May 14, 2020 8:49 pm
Kouri charges forward with her mace as the ground around the monsters shifts with phantom limbs grasping at their feet. She smacks the umber hulk upside its head, definitely getting its attention.

Ruin blasts the the umber hulk holding him in its face, but it doesn't let him go.

Valac continues to be successful in his mission of cutting the oversized bug gorilla in half.

(Ilikan up!)  

Kowsauni
Crew


Rain Yupa
Captain

Enduring Member

PostPosted: Fri May 15, 2020 8:57 am
71/71 hp, EB Torch in Z14, UH2 marked by Divine Challenge
Note to self: Change DC target to UH2 next turn


Revenge would look to his left, then back at the creature before him. Neither had taken the bait. He would sigh.

MINOR ACTION

"I guess I'll just have to kill this one first," he would mutter aloud.

Quote:
Divine challenge on Umber Hulk 2; UH1 is no longer marked by Revenge


MINOR ACTION

"Ruin, the rest of us had all agreed to wait until the mission was over, but we really need to talk about your 'musk'. These constant monster attacks are hampering our ability to accomplish our mission," the paladin would say, smacking Ruin's closest limb with his forearm to infuse the other Tiefling with chilling-but-minty-fresh healing energy.

Quote:
Lay on Hands on Ruin. Revenge spends a healing surge (1/12 spent; 1/2 LoH spent) and Ruin regains healing surge value +5


STANDARD ACTION

"Couldn't you sell your soul to something more fragrant?"

Revenge would make a quick decisive strike towards the creature to hamper its offensive and defensive abilities and hopefully coax it to release the hexblade.

Quote:
Enfeebling Moonstrike, 29 vs UH2's AC (31 if its bloodied). If it hits, 13 damage and UH2 takes -2 to hit, -2 to AC until the end of Revenge's next turn.
 
PostPosted: Fri May 15, 2020 10:01 am
The warden smiles grimly as the giant bug assaults him and grabs him again, mandibles snapping near his face, even as the second one moves over after him as well- he shoved his shield into the snapping jaws and levered again until he broke its grasp open.

[Move Action]
[Athletics: 25 vs DC 17 to escape.]


"Finally, making me earn my pay." The repeated bludgeons hurt, bruises welling up under his armor and his body aching- but the grin didn't go away, even as the pain slowly receded into numbness, the cold air around his body intensifying, actual frost growing over him and out from his feet, covering the earth and trying to climb the legs of the umber hulks but seeming to ignore Valak's, a howl of wind from nowhere picking up, as his eyes changes again- and a set of spectral ram's horns started to appear off his head.

Time to properly introduce his friend.

[Minor Action]
[Form of Winter's Herald: +1 AC, resist 5 cold, aura of difficult terrain for foes]
[Free Action]
[Nature's Wrath: Mark all adjacent enemies.]

Daily ✦ Cold, Polymorph, Primal
Minor Action Personal
Effect: You assume the guardian form of winter’s herald until the end of the encounter. While you are in this form, you gain a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of you, wherever you move, is difficult terrain for your enemies.
Once during this encounter, you can make the following weapon attack while you are in this form.


Lifting the hammer, frost growing off of it's head almost like jagged, grasping branches, and made a wide swing- hammer tracing a wide arc past the creatures from one side, than the other, accompanied by two piercing howl's of wintry air, and that frost by their legs growing increasingly aggressive in trying to stick them in place, forming thicker and numbing the captured limbs.

[Standard Action: Form of Winter's Herald]
[22 vs UH3's AC, 33 vs UH1's AC]
[On-Hit: UH3 takes 16 cold damage, is immobilized (save ends) and knocked prone. UH1 takes 14 cold damage and is immobilized (save ends).]
[Miss: The missed target takes half damage and is immobilized until the end of Illikan's next turn.]

Standard Action Close burst 1
Target: Each enemy in burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier cold damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is immobilized until the end of your next turn.
[
 

Psychofish

Dedicated Loiterer


Kowsauni
Crew

PostPosted: Mon May 18, 2020 8:28 pm
The Drinking Hall

User Image

((The gouges in the floor, broken tables, chairs, all all difficult terrain. The entire room is now brightly lit thanks to the sunrod. Outside the room is dimly lit. ))


Initiative Order
Valac: HP: 75/75, DR5
Ilikan HP:54/83, +1 AC, Resist 5 cold, DR5
Revenge HP:71/71,
Umber Hulks UH3, Marked by Ilikan, UH2, _2 ac and hit, marked by Revenge, UH1 marked by Ilikan, imobilized
Irene:
Kuori HP: 58/59, DR5,
Ruin HP:42/65, grabbed


Ilikan breaks free and freezes one of the umber hulks in place. Revenge also gives the umber hulk in front of him a nasty cut a he heals Ruin.

However The umber hulk still does not give up his prey as he continues to try and pull Ruin apart (20 damage)

The umber hulks in front of Ilikan flail wildly at him but they only manage to hit him once (5 damage)

(Kuori up)  
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[D&D 4e] Glimmers in the Dark

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