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Posted: Thu Jun 22, 2017 4:47 pm
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Posted: Thu Jun 22, 2017 5:28 pm
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Posted: Thu Jun 22, 2017 11:51 pm
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Posted: Fri Jun 23, 2017 4:37 am
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Posted: Fri Jun 23, 2017 10:56 am
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Posted: Sun Jun 25, 2017 9:36 am
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Posted: Sun Jun 25, 2017 9:59 am
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Posted: Sun Jun 25, 2017 10:33 am
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DM's game, DM's rules
In my experience(Palladium games, DnD 3rd and 4E, D20 Star Wars, White Wolf and a d6 variant of WW that I can't remember) Certain times I don't mind PvP, though I have also seen it tear groups apart. And I think many want to avoid that fate.
My RL group tends to roll for everything... I slap my only ally on his back in congratulation for surviving a hard battle with 3 hp remaining*rolls both attack and damage=ally is now dying*... Because that was how their old DM worked. sweatdrop
It has it's place, but some people, as said in one of the Batman movies, just want to watch the world burn. And if the DM is the I plan type, it hurts his plan if you kill one of your allies because he NEEDED sleep. (funny how a lotof games require that downtime) or start a out of game arguement over theft of a magic item that the character needed
PS; the only person the Intimidation check would affect, would have been the Barbarian... Thats right the guy who can chew nails and ****** steel, would be afraid of words.
DnD Intimidation pvp makes little sense to me; I mean the classes that are normally in backrow due to a real fear of being squished, have a bonus to Will(and usually have one of it's stats as a primary or secondary) and the ones that stand on the line facing the dragon's fire day in and out are easily shaken?
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Posted: Sun Jun 25, 2017 8:28 pm
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Posted: Mon Jun 26, 2017 12:06 am
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Posted: Thu Jul 13, 2017 5:25 pm
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Posted: Thu Jul 13, 2017 7:21 pm
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Posted: Thu Jul 13, 2017 8:00 pm
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Posted: Fri Jul 14, 2017 4:23 am
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