Hi! Welcome to the guild! So a few things to fix on your profile and we can get you in. You're actually permitted 3 PA. Two are allowed to be anything you want, including those offered by the bloodlines, the last one is designated to a bloodline PA. That being said, you have three elements listed but only have access to two maximum without the utilization of a PA or class ability. So, if you would simply make a PA granting one of your elements that no longer is an issue! Fix those and resubmit in a new post! Thank you and if you have questions let me know!
Evil Toaster Yokai
Approved. Please note that Land of Iron is not ( currently ) an inhabitable village and your character will classify as a wanderer for the time being. Also, the strength to ignore pain won't have a mechanical bearing during combat as the old Berserker Discipline did.
Posted: Wed Sep 04, 2019 6:35 pm
▰▰▰ PERSONAL DATA
Full Name: Kōjin
Nickname: Age: 18 Birthdate: May 30 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D-Rank
Hair Color: White Eye Color: Yellow Height: 5’11” Weight: 175lbs
Non-Combat Outfit: Simple Hakuma and muscle shirt with a gi top. Combat Outfit: See Image
▰▰▰ SOCIAL AND PERSONALITY
Nindo: “What can’t be reasoned with, deserves to melt.” Personality: Kōjin has a rather different personality than most people his age or roughly in general. He is calm and collective when he is fighting, though when he isn't he is the most out spoken and loud person imaginable. He willing speaks his mind about anything he feels like. He enjoys pissing people off as he finds it quite hilarious and often more entertaining than training or even missions themselves. Other things he enjoys is smoking and drinking sake and often finds himself at the bar or in his own apartment drinking when there is anyone he can't piss off. Now even though he loves to piss people off, if he ever found someone who could look pass his attitude and actually get to know him instead of getting aggravated, then he would cherish them as his friend and do everything in his power to make them smile. This is probably due to his childhood as he never had a family to himself or any friends growing up. Kōjin hates it when others cry or are sad unless his teasing of them did it, then its just funny to him. However, the reason why he hates this is because when others are down it reminds him of how he was when he was a child. Life alone was one of his worst experiences that he has ever gone through cause he had to do so without knowing the love from anyone. Yes he may have had a family but they didn't treat him like most others and they used him as a servant and taught their real children that they were better than him. All he was to them was a servant and the very thought of this causes him to loose control and unleash his pure fury.
When his rage is unleashed it is better to get away from him then to try to calm him down as the slightest wrong word could turn him on you. This is true to those he considers friends as even though they are there, how can he know that they truly care for him, for he never felt what it truly feels like to be loved. During this time, the easiest way if it has to be done and you must calm him down then genjutsu or someone crazy enough to get close to him to try and knock him out would have to be there, and they must be stronger than him cause if not they wont even come close to doing it. Kōjin has a massive love for meat in general, steak, pork, chicken, or even fish, for it is his favorite food of all.
Village: Konohagakure Title: Genin
Background: The life of Kōjin
Kōjin’s life began somewhat simple being born two a loving family, however that is where the normality's end. His mother died in child birth and his father being that of a wandering merchant had to find a place for him while he was gone. Being that their home was rather close to Konohagakure and his father was friends with a family there he left Kōjin in their care. Years past and Kōjin’s dad never returned to find that his son had become a basic servant to this family. Growing up he was abused and beaten for raising his voice to the family that he was in the care of. At the age of six, Kōjin had finally had enough and ran away from the house hold living on the street and eating scraps inside the village until he found a lady that would let her sleep in her home and even helped him get into the academy when he was the correct age. The years in the academy were decent, Kōjin kept to himself and really didn’t communicate with anyone unleash it was required though when he did he was one of the most rude person you could have imagined. However, his grades were decent and he eventually did pass the exam to become a genin. Now that he was a genin he began to think that he could take his revenge on the people that had harmed him. Though one night in his apartment he though better of it and decided he would get back at them not by killing them but by showing he was better than them and their children who couldn’t even get into the academy.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation. E-D - 0 C-B - 1 A-S - 2 S+ - 3 Second Class: Bloodline ▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class or Specialization: → Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 300 Stamina Pool: 300 Chakra Element: Katon, Suiton, Doton Chakra Color: Crimson Red Chakra Materialization: Almost like smoke or steam that radiates off the body when angry.
Strengths: • Ninjutsu • Bloodline Techniques Weaknesses: • Temper • Making friends Fears: • Being Alone • Hurting anyone that he loves.
Modifiers: • Learns Bloodline Techniques [ 1 ] post faster. • Learns Ninjutsu techniques [ 1 ] post faster. Personal Attributes: • Base-ically... This is Acid-ic: Fuuton and Suiton techniques can be empowered at a rate of 5 extra chakra per rank to become corrosive, becoming bloodline techniques where applicable as well as no longer succumbing to elemental weaknesses. Those hit by these attacks will find normally simply blunt or cutting wind attacks and otherwise blunt or ambient water now also burn their skin. Jutsu converted by this PA now follow the Corrosion Ability. This skill cannot effect Hidden Mist Jutsu, or other similar passive attacks but can create large bodies of acidic or boiling water. Heat resistance of any kind does not protect from this. See corrosion escalation. • KRA-KA-TOA: The user can empower any katon or doton jutsu to turn it into a lava based version for an additional 5 chakra per rank, causing those techniques to count as Youton techniques. This makes Katon techniques more physical and viscous, like liquid fire, and super heats Doton ones to the point where they begin to melt. • One with the Earth: Grants Kōjin the use of his doton elemental affinity.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 AC: 0
Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative AC was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.} • Ninjutsu | 00 / 06 • Genjutsu | 00 / 06 • Eiseijutsu | 00 / 00 • Taijutsu Styles | 00 / 01 • Bukijutsu Styles | 00 / 01
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Katon •
Suiton •
Bloodline • {Remove if none}
Genjutsu •
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}
Kyōkan • Practiced Movements: Kyōkan might love fighting, but he doesn't underestimate the strength of training. His practiced movements result in a reduction of 5 chakra or stamina per rank of the style technique employed.
Shuusui • Scintillating Smoke: Shuusui chas learned to use the smoke from his Juurai Toorima techniques to apply as a trigger for his Genjutsu. • Madness Medley: The flurry of duplicates as a result of Dopplegänger causes in psychological distress for the opponent. Every false Shuusui struck applies a tier of Mental Stress appropriate to the rank of the duplicate struck.
Haru • Ayatsuri Ingenuity: Haru's mechanisms are a direct example of his brilliance in the arts of Puppetry. Mechanism costs are reduced by -5 per rank of the mechanism tech. • Ayatsuri Finesse: Haru's deep study of various combat styles has allowed him to recreate it through his puppetry with even more finesse than typical. Style techs used by puppets cost -5 less per rank of the technique to use. • Puppetry Artistry: Haru has honed his skills to be able to use actual strings/wires to animate his designs. Like the puppeteers of old, Haru uses the strength of his body (stamina costs).
Full Name: Ranmaru Hogosha (Permission granted by Kondo Kaicho) Nickname: Remy Age: Appears early twenties. True age is immeasurable. Birthdate: April 22nd Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Height: Five foot Eleven Weight: One Hundred and Fifty Five Pounds
Bloodline: Dust Release (Which further grants Hogosha, Senju, Magnetic, and Crystal Release)
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "If you can delay it, then delay it. Only the important stuff cannot be skipped." Personality: Ranmaru wishes for nothing more than to sloth around and research the niche topics which interest him. He would rather sleep than put any effort into anything. However, he is also an incredible sincere and passionate man. His countless years of life has taught him procrastination, but also dedication.
Village: Land of Iron Title: Wanderer [ Zaishin ]
Background: A child of the prestigious Hogosha clan, the boy was raised in the painfully dull art of exorcising Yokai. While most of the clan took this responsibility with the responsibility it deserved, Ranmaru was bored by such rhetoric. Instead, in every incarnation he awoke, he decided to devote his time awake to one new passion project. The current passion project is that of the study of the primitive culture's, "ninjutsu", which is a taboo subject among the five royal clans. Despite the clan's disapproval, Ranmaru lives the life he chooses for himself.
▰▰▰ CLASSES AND STATS
Ninjutsu: ▱▰▱ Elemental Savant → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element. Ninjutsu slots are mirrored per element, including maruton. The Savant's wide understanding of the elements reduces the cost of their ninjutsu. At body rank D and C costs are reduced by [5]. At body rank B and A, costs are reduced by [10]. Finally, at body rank S and S+ costs are reduced by [15] These reductions do not stack and instead override their previous totals. (D+C -5, B+A -10, S beyond -15). Second Class: Ninjutsu ▱▰▱ Ninjutsu Specialist → The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or activation payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Finally, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line.
▱▰▱ Cross Class or Specialization: → The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank.
Chakra Pool: 400 Stamina Pool: 200 Chakra Element: Earth, Lightning, Water, Wind, Fire Chakra Color: Green Chakra Materialization: Particles Passive Stats Increases: • Strength ► 0 →→ N/A • Speed ► 0 →→ N/A • Reflex ► 0 →→ N/A • Fortitude ► 0 →→ N/A
Strengths: • Niche Research • Dedication Weaknesses: • Faulty Loyalty • Curiosity Fears: • Being regulated to tradition • Losing his hands
Modifiers: • Learns 2 additional ninjutsu per post • -5 cost to ninjutsu • Doton and Raiton ninjutsu overwhelm techniques of the same rank up to S-ranked. Personal Attributes: • The Power of Dust: You possess the capacity for Dust Release, gain two additional custom slots. • Devout Exorcist: The user's overwhelming property no longer only applies to Yokai and Miasma collisions but apply to targets who have those chakra as well as Demon, and Nature chakra. • Wu Xing Disciple: User can manipulate all forms of earthen metal, not just ferromagnetic ones. Beyond this aesthetic change, the user can also perform bloodline techniques with simple somatic movements instead of handseals.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} AC: 0 {starts at 0}
Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative AC was used here ]
▰▰▰ INVENTORY • Family Heirloom Wand of Hogosha (Occupies as a Baton) • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Doton •
Raiton •
Suiton •
Fuuton •
Katon • Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Personality: Disorderly, very much the unfriendly to those that can’t take a joke. Very antisocial. Wouldn’t like you if he met you.
Village: Rouge Title: N/A
Background: Living in poverty, Akamitsu had no option but to move up in the world. He was taught by mercenaries of ill repute. By the time he was nine, he’d been taking jobs. Only until an accident occurred several years later did he take a leave of absence from professional work.
▰▰▰ CLASSES AND STATS
First Class: Bloodline Class ▱▰▱ {Dual Ancestry} → {Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation. E-D - 0 C-B - 1 A-S - 2 S+ - 3}
Second Class: Scholar Class ▱▰▱ {Lock-down} → {Your focus relies more on sealing than on sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon regardless of a bloodline connection of a signed user of a summoning contract you are able to summon beings at one rank lower than normally required. {The Overwhelming Trait does not apply to anything above S}. In addition, the user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for. }
Chakra Pool: 350 Stamina Pool: 250 Chakra Element: Water | Earth | Fire Chakra Color: Red & Orange Chakra Materialization: Sealing Fomula
Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 0 →→ N/A • Speed ► 0 →→ N/A • Reflex ► 0 →→ N/A • Fortitude ► 0 →→ N/A
Strengths: • Forming Seals • Escaping traps Weaknesses: • Slow when preforming genjutsu • Can’t tie knots Fears: • Forceful Women • Demons
Modifiers: • Learn 1 extra Bloodline technique per post. • Learn 1 extra Ninjutsu technique per post. • Learn 1 extra of one technique type of your choice per post. Personal Attributes: • Elemental Affinity: 1 additional elemental affinity - Fire • One-handed hand seals
▰▰▰ JOBS AND MISSIONS
Ryo: 両0 {starts at 0} AC: 0
Missions Complete: {all start at 0} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: {all start at 0, remove this} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Missions Complete: {all start at 0} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission, Training, and Job Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, and jobs.} Missions Claim: [ x ] Training Claim: [ x ] [ x ] Jobs Claim: [ x ] Event Claim: [ One Year Anniversary ]
▰▰▰ INVENTORY • x50 Yards of Wire • x30 Chokutō (medium length) • x06 Medium Scrolls • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
▰▰▰ FORMLESS STYLES → 00 / 00 {REMOVE. Current formless slots.} {Find in Formless Style and Class information}
Formless Styles • {Formless style name}
Formless Techniques • {Formless technique name}
▰▰▰ ACADEMY STUDENT Learned E Rank Formless • {Formless type learning}
Kondo Kaicho
Posted: Sat Sep 07, 2019 5:45 pm
XV_Xarso_XV
Almost approved! Just to let you know you have one more PA to use! It looks like you have two normal ones so this third one has to be one if the Uzumaki or Senju premade PA's on their bloodline listing c: Once you choose you can consider yourself approved without having to post here. If you end up needing help feel free to pm me too!
Quick math edit! Where are you getting 20 for your nin from again?
Pa: Uchiha Dominance- Born as Uchiha Royalty. Noaki's sharingan hypnotism lens holds the power over not only summons and wild creatures, but over people as well. Using her sharingan hypnotism lens while having eye contact with a person. She is able to give a single command to a person of her body rank or lower. The hypnotism sudden and the person rarely notices it till the action is complete. People of her body rank can break from this by using an activation to concentrate.
Posted: Wed Sep 11, 2019 1:29 pm
Daisuke Kaicho
Heya! I'm really really sorry but if this is what you're set on it might take a little bit! That specific lens is going to be getting a rework as part of my summon update and you'll probably want to get a look at it when it comes out before making something that uses it
Evanescently Magnificent
Anxious Bloodsucker
Offline
lunecarree
Offline
Posted: Fri Sep 13, 2019 11:54 pm
(( Will look for a picture later if that's okay! I can't find a good one yet ))
▰▰▰ PERSONAL DATA
Full Name: Mirai Nickname: Age: 14 (?) Birthdate: June 23rd Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Eye Color: Height: 5ft Weight: 100lbs
Bloodline: Glass Release Blood Release
Non-Combat Outfit: Combat Outfit:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "..." Personality: Simple, almost to the point of being animalistic, Mirai is ruled completely by her most basic instincts. Living far away from people has pre-molded her torwards seeking out isolation, as it is simply where she works best from. Because of this fact and her past it can be easy to preemptively conclude that Mirai is a psychopathic individual who cares not for harming another, but this is not the case. Spending time apart from others for so long has only lead her to believe that everyone in the world is exactly the same as herself, since she is really the only measurement in terms what "what a human is and what they can do".
Village: Konohagakure (Rogue at first going to earn my citizenship if that's okay) Title: Genin
Background:
Mirai has no reconciliation of her birth or childhood, for as far as she is concerned her life has always been this way. Living in the woods and dark caves during the colder months, the girl has always known just what to do to survive when it came to what to eat in the wild, how to avoid predators, and where to sleep safely. Whether this is through some kind of instinct buried deep beneath her skin or if this is knowledge that has somehow passed itself down over time and her memory has simply degraded is unknown to her and will likely never been known.
Years and years of this solitude is capable of leaving it's mark on anyone and Mirai is no exception to this rule. Mind reduced to it's animal like tendencies, the girl has little to no understanding of how society and people work. Assuming that others are "just like herself" often gets her into trouble during regular interactions and has even gone so far as to hurt others without meaning to. Patience and preferably a tolerance to pain are needed when interacting with this child like entity.
▰▰▰ CLASSES AND STATS
Bloodline: ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation. E-D - 0 C-B - 1 A-S - 2 S+ - 3 Second Class: ▱▰▱ Open Minded → Your focus relies more on sensory than on sealing. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively for sensory. In addition, you are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sealing technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -1 rank deduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. In addition, the user's sensory abilities are extended five feet per rank of the technique.
▱▰▱ Cross Class or Specialization: → Scholar – Bloodline: Able to sense without any technique if someone has the same bloodline as the user within a thirty-foot radius. Gains a technique exclusive to this cross.
Technique Name: Curse of the Family Technique Type: Sealing Technique Rank: B Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.
Chakra Pool: 350 Stamina Pool: 250 Chakra Element: Doton, Katon (locked), Suiton Chakra Color: Deep blood red Chakra Materialization: Turns her entire eyes red.
Strengths: • Dual bloodlines • Living in the wilderness Weaknesses: • Social interaction • Child like mentality Fears: • Starvation • Opponents who are far stronger than her • Predatory/think of what a basic caveman would fear
Modifiers: • Learn 1 extra Ninjutsu technique per post. • Learn 1 extra Bloodline technique per post. • Saiketsu users learn 1 extra Suiton ninjutsu per post • Learn 1 extra any technique (Taijutsu) per post. Personal Attributes: • Blood Moon Magic: Use of blood as a component can be quite costly no matter who or what you are, but the Saiketsu learned that their own Chakra need not be the only fuel for their jutsu. Especially when it is so abundant. Blood Moon Magic allows a Saiketsu user to use the opponent's blood rather than just their own to fuel techniques the Saiketsu user uses so long as it's no longer in contact with the opponent's body and has been around for one post. Taking this Pa will grant a pair of fangs hearkening to the day of the blood moon and while not necessary will come with possible vampiric tendencies. Grants access to Kenketsu, and Chi - Saikuru. • Built to last: You double the number of posts your mirrors stay active. Additionally, once per battle, you can use Terikaesu (Reflect) without paying it's cost. • Glass created by Mirai is not created in perfect geometric shapes but rather jagged edges. This causes glass bloodline jutsu to cause a stack of bleeding when interacted with in all states of creation. (Either intact or broken)
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 AC: 0
Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • || → • || → • || → • || →
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Titles • || → • || →
Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative AC was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Doton •
Suiton •
Glass Release •
Blood Release •
Genjutsu
Illusory •
Enchantment •
Instance •
Chain •
Taijutsu •
NecroPlant
Evanescently Magnificent
Kondo Kaicho
Posted: Sat Sep 14, 2019 6:05 am
Just a re-spec. A lot of things are outdated, so I am using my free one for him.
▰▰▰ PERSONAL DATA
Full Name: Byakko Nickname: Kazuto Sakuraba Age: Mid Thirties Birthdate: April 8th Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Hair Color: Dark Brown / Black Eye Color: Brown Height: Six foot Three Weight: 190 pound
Bloodline: Integrity: Grants 2 PA. Also grants +25 chakra/stamina a rank. Able to resist hazards until their dosage stacks beyond the rank of the use, (D-ranked can ignore one dosage, C-ranked two dosages, etc)
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "It's time to make something out of this second life." Personality: Byakko, both man and beast, are wild and ready for the fight. The human still retains his charm and humor from before, but has gained a new sense of blood lust and determination. The tiger now is considerably more passive than before.
Village: Rogue of Konoha Title:
Background: Byakko was once the famed White Tiger of the Cardinal East. He reigned in the celestial bed along his fellow three companions. It was a simpler time when the four resided among the heavens. The spirits of man and beast could not harness the chakra of nature. Because of this, the four spirits were able to indulge in the power of nature indefinitely. This granted them abilities beyond the bounds of comprehension. Of course, like all good things, it came to an end.
Nature Chakra became harnessed initially by the animal sages. Although this was a catastrophe, its effects were not fully realized until The Mother of All manifested. Through prayer her power was able to rival that of the four celestial beings. She slayed them without mercy and scattered their remnant among the stars. For a good long while, Byakko was dead.
And then he was not. After the boon of humanity, The Mother of All revived Byakko into a mortal vessel. This stripped a great deal of his power. Furthermore, to make sure the white tiger did not ever return to his former glory, she also created a human vessel which halved the divine wisdom of the creature. The two are separated by flesh, but they share the same soul. As two entities, their motivations are completely apart. Byakko the tiger wants nothing more than to eliminate enough animal sages in order to siphon back a fraction of their nature chakra. Byakko the human knows the fruitless task it would be to smite the new god and has resigned himself to making churches in her name so that death does not come again. Although the two bicker, they move and fight as one. Where they go next is anyone's game.
After being assigned for three years by the Goddess, Byakko felt comfortable in the village. This was to the point where he no longer even cared about returning to divinity. However, when the love of his life was taken from him in a fatal tragedy, a new found Byakko rose from the grief.
▰▰▰ CLASSES AND STATS
First Class: Tamer ▱▰▱ Fang of the Master → The user's pet has mastered the martial arts to a degree that puts them on par with their human counterparts. The pet is able to adapt utilize Taijutsu and Bukijutsu to their unique anatomy, allowing them to remain in beast form to fight with these skills in such a way that they do not suffer in efficiency. The user gains an additional taijutsu and bukijutsu style at D, B and S Ranks. All known taijutsu and bukijutsu of the user may be used by the pet. In addition, the user's animal gains all descriptive bonuses as the user. Second Class: Taijutsu ▱▰▱ Berserker → Your external training and devotion to taijutsu has allowed you to have moderately increased Strength and Fortitude. Your hardened body naturally is as protective as Heavy Tier armor without it's drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's active strength and speed mildly for two posts. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time. ▱▰▱ Cross Class or Specialization: → The user gains an additional taijutsu style at body rank D, B, and S. In addition, the user's pet's flesh/fur/coat gains the defensive properties of medium armor with no drawback.
Chakra Pool: 3,265 Stamina Pool: 3,340 Chakra Element: Lightning and Earth Chakra Color: Red Chakra Materialization: Demonic
Passive Stats Increases: • Strength ► 12 →→ Discipline,Tai • Speed ► 12 →→ Tai • Reflex ► 12 →→ Tai • Fortitude ► 12 →→ Dicipline, Tai
Strengths: • Action • Foresight Weaknesses: • Blood lust • Has no patience for the Evergreen Religion Fears: • Dying before avenging Toboe's death • Losing his Tiger
Modifiers: • Learns Taijutsu six additional per post • Learn one extra of any type per post Personal Attributes: • Lightning Caller: Allows the user to perform lightning ninjutsu through somantic gestures of hand and arm movements. Does not make ninjutsu any faster than handseals. • Master of the Generic: Allows the user to perform non-elemental ninjutsu through somantic gestures of hand and arm movements. Does not make ninjutsu any faster than handseals. • Additional Reserves: Grants +100 chakra • Earth Bender: Allows the user to perform earth ninjutsu through somantic gestures of hand and arm movemenets. Does not make ninjutsu any faster than handseals. • On Equal Ground: Allows Byakko and Kazuto to both have three activation per post, rather than one being relegated to two activation. (Tamer based PA from One Year Event) • Master Chef: Able to have one title in the cooking profession (Half a Decade of Peace Event)
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両68,600 AC: 293,800 (25k was taken from Taylor's replenishment)
Missions Complete: 86 D Rank | 2 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 84
Crafting Trees • Invention || → Legendary, +1 legendary • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: {all start at 0} D Rank | 4 C Rank | 2 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, and Job Claims
Claiming AC from Taylor Childe Missions Claim: [ x ] [ x ] [ x ] [ x ] Training Claim: [ x ] Jobs Claim: [ X ] Events Claim: [ x ] [ x ] Endgame Reward: 50,000
▰▰▰ INVENTORY • 7,000,000 cigarettes, pockets • 27 kunai, glute pouch • 54.2 shuriken (the .2 percent belongs to the tip of one which broke off), right thigh holster • 19 smoke bombs, left thigh holster • lighter, sleeve • Shinto Bells: Around arm Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.} • Ninjutsu | 04 / 65 • Genjutsu | 02 / 53 • Eiseijutsu | 00 / 00 • Taijutsu Styles | 06 / 14 • Bukijutsu Styles | 01 / 01
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default • Shadow Clones B • Korabo S
Non-Bloodline RPC Traits: Loyalty: Grants One Keystone or +5 Custom slots if already having a Keystone, +10 slots or 1 style. The user gains an additional 50% AC from every mission completed at or below their body rank while in service to their originally slotted village or replacement village should their home village be destroyed.
Non-Combat Outfit: (pending me finding a good pic) Combat Outfit: See Above
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Beauty and Harmony. Governed by one eternal law, all that begins must end." Personality: Sei is best described as being "mellow." She displays a cool, reserved and serious personality most of the time but does not lack a humorous side, which is usually in the form of dry wit and sarcasm. Sei is a righteous person, respecting other people's lives regardless of whether they are Samurai or not. She strongly despises those who judge and discriminate based on class prejudice. Sei is outspoken, going so far as to indirectly insult a group of nobles for their arrogant behavior. Sei is also a bit of an introvert. Although she reads books to distance herself from the discussion at hand, though given enough time she is able to be more facetious and friendly. As with Kemono Shinzō, Sei goes out of her way to hide her distinct features from view when around shinobi and samurai alike. Sei has faced discrimination in the past and wears a bow when around Shinobi in order to be treated for her character and not her species. However, despite having no hate for Shinobi, she has seen how the real world works, the different and strange become pariahs and often ostracized.
Village: Land of Iron Title: N/A
Background: Sei was born on the twelveth of august. She was luckily enough to be born with a twin who she would taunt over the two minute difference in their age. Her name would end up be Takeshi. The first few years that Sei remembers started when she was around five. Her brother and her were pretty much inseparable, they did everything together, and usually didn’t talk to anybody else. However, at the age of six she was separated from him by none other than her parents. Her mother was the one who took her in the middle of the night to a different house. All she was told was that it was time for her to start training and part of her training was going to have to be without her brother. At first Sei was barely able to function without her brother but, slowly she learned to accept the development. While she was being trained by her mother, she was taught the basics of infiltration, assassination, sabotage, and manipulation. As well as what it meant to be a feline Kemono Shinzo. She wasn’t quite able to learn the jutsu yet so, all she was taught was the specifics of them.
Around the time she was ten, Sei was finally brought back together with her twin brother. She would be trained with him for another six years before they were both put through their rites of passage to become fully fledged members of their clan. Both of them were highly competitive towards each other and were always trying to one up each other in any way possible. However, when it came to their final test of the rites, Sei was able to pull ahead and get the better marks of the two. Her brother came in with a close second on that one. Once they were finished with the rits of passage they were made aware that one of them were to become the feline clan head. This was a recent development as the current Feline clan leaders revealed the news that the heads all had either died of age, killed, or disappeared at this point. So, a new competition has begun between the two for who will lead their kitty clan into a prosperous future. To this end, she took her leave and headed into the cities of the land of iron to look for work. It would not be long before she found work either.
▰▰▰ CLASSES AND STATS
First Class: Jack ▱▰▱ Master of None: → You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. With this technique, you may go on any mission with a class restriction even if you are not that class. You gain access to one of the following class restricted technique groups up to one rank below your body: Medical, Sealing, or Sensory. These techniques consume ninjutsu slots. If Specialized gains access to a second at A and the third at S+. The Jack is not treated as having access to techniques which would require double Scholar. Chosen Class Restricted Art: ( Medical, Sealing or Sensory ) Second Class: Jack ▱▰▱ Master of Deception: → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Open Minded discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses. Sense of Specialization: [Sound] ▱▰▱ Cross Class or Specialization: → Jack - Jack: Master of none, the jack does, however, have an impressively large inventory of techniques. The jack gains technique slots per body rank equal to the technique slots offered by that rank's jack body rank. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from other classes besides Jack.
Chakra Pool: 1220 Stamina Pool: 1170 Chakra Element: Katon, Fuuton Chakra Color: Blue Chakra Materialization: Aura
Fears: • Losing her freedom • Being treated as an animal
Modifiers: • Learn 3 extra of any jutsu type per post. • Learn 3 extra of any jutsu type per post.
Personal Attributes: • Catnap: Sei recovers her chakra and stamina at twice the normal values. • Jammer: When sensory abilities or Dojutsu that would detect the user as a target are utilized within the same topic as the user this ability takes effect. Chakra is automatically deducted from the user’s pool equal to the rank of the sensory technique to allow the user to avoid detection. If a dojutsu is the cause of detection, the user pays the cost of the targets body rank instead. This effect remains active one post for every other body rank ( D,B,S ) • Four on the floor: Sei can perform all forms of ninjutsu without the use of seals, replacing these with somatic gestures. • Nekomimi: Due to her heritage as a kemono has a fully working set of cat ears atop her head. Due to increased hearing capabilities the user they are able to detect movement through sound and has a slight increase to reflex against foes within twenty feet of themselves, hearing small minute changes in their posture, footing, ect. The user is also able to detect actual sound when effected by sound based genjutsu. Additionally, due to this hypersensitive hearing, deafness effects the user an additional post in duration. • Get this cheese: Sei gains an additional 1.5x the normal amount of Ryo from missions she performs. • Feline Endurance: Sei was born with an unnaturally strong chakra network and physical endurance. She gains an additional 200 chakra and 200 stamina. (consumes 4 pa's) • Lingering tones: Genjutsu used by Sei which are triggered by her voice, last an additional post. (doesn't effect instance genjutsu) • I'm getting lazy with these names for these pa's: Gains 200 Stamina (consumes two pa's)
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 AC: 25000
Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative AC was used here ]
▰▰▰ INVENTORY • Combat Attire • Street Cloths • Leather Belt • Leather Quiver (right shoulder) • Kunai Holster (left thigh) • Shuriken Pouch (right hip on belt) • 6x6x4in Pouch (right hip on belt) • Kunai x5 (in holster) • Harpoon Tipped Arrows x10 (quiver) • Bullet Tipped Arrows x10 (quiver) • Five inch Knuckle Knife. • • • • •
Weapon Specs
Weapon Type: Black Takedown Recurve Bow Weapon Range: 150 yards Weapon Weight: Four Pounds Weapon Size: Three Feet tall Weapon Location: Tied to her Quiver while broken down.
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default • Escaping Skill [ Nawanuke no Jutsu ] | E Rank • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B • Spiral Sphere [ Rasengan ] | Rank A | Variable • Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment • Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A • Change Technique [ Narikawari no Jutsu ] | Rank X
Katon: • Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D • Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive • Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X • Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B • Incineration [ Shoukyaku ] | Rank A • Grand Fireball [ Gurando Endan ] | Rank B • Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A • Flame Fist [ Kaseiken ] | Rank A
Fuuton: • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E • Wind Release Stream [ Kouryuu ] | Rank D • Decapitating Air Waves [ Zankuuha ] | Rank D • Great Breakthrough [ Daitoppa ] | Rank C • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B • Solo Flight [ Tandokuhikou ] | Rank A • Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive • Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C) • Supporting Flight [ Sapōto-bin ] | Rank A (Passive)
Sensory: • Signal Fire [ Noroshi ] | Rank E • Echo [ Yamabiko ] | Rank E • Kenchiki: Shunshin [ Sensor: Body Flicker ] | Rank D • Whispering Walls [ Mitsugo Heki ] | Rank C • Creeping Silhouette [ Hofuku Kageboushi ] | Rank B • Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ] • Leech [ Hiru ] | Rank X [ Learned as A ] • Nature Lockdown [ Shizen fūsa ] | Rank A
Genjutsu Illusory • Impenetrable Wall [ Ussou Kabe ] Rank: D • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] Rank: C • Demon Flute: Phantom Sound Chains [ Mateki: Mugen Onsa ] Rank: B • False Body Technique [ Mougo Mukuro no Jutsu ] Rank: A
Enchantment • All Directions [ Shihouhapou ] Rank: E • Voice of Compromise [ Jouho no Koe ] Rank: C • Rushing Winds [ Kaze no Totsunyuu ] Rank: C • False Strike Technique [ Mougo Shibaku no Jutsu ] Rank:C • Blood Loss [ Shikketsu ] Rank: C • Voice of Persuasion [ Tokitsukeru no Koe ] Rank: B • Echo of Clarity [ Meiryou no Hibiki ] Rank: B • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] Rank: B • Sleep [ Nemuri ] Rank: B • Voice of Influence [ Eikyou no Koe ] Rank: A • Illusion of Gravity [ Genkaku no Juuryoku ] Rank: A • Emotional Suppression [ Kin'atsu no Shujouteki ] Rank: A
Instance • Flower Petal Escape [ Hanabira Esukēpu ] Rank: D • Interrogation Technique [ Jinmon no Jutsu ] Rank: B • Exploding Death [ Kibaku Zetsumei ] Rank: A
Chain • Escape Room [ Dasshutsu Heya ] Rank: D • Lasting Consequences Rank: A • • •
Taijutsu Flowing Arts: Stage One • Fluid Stance | Rank X | Stance • Shifting Tide | Rank X | Complex • Crashing Wave | Rank X | Simple
Stage Two • Undertow | Rank D | Training • Riptide Movement | Rank X | Complex
Stage Three • Crashing Tide | Rank X | Complex • Swelling Tide | Rank X | Simple
Stage Four • Repeating Wave | Rank B | Training • Tsunami Counter | Rank X | Complex • Eroding Brine | Rank X | Complex
Stage Five • Tsunami Striking | Rank X | Complex • Downpour | Rank X | Simple
Freestyle Whirlwind: Stage One • Whirlwind Movement Rank: X :: Simple • Whorl Rank: X :: Simple • Mach Flight Rank: X :: Simple
Stage Two • Acrobatic Mastery Rank: D :: Training • Razor Wind Kick Rank: X :: Simple • Centrifuge Strike Rank: X :: Simple
Stage Three • Perfecting Balance Rank: C :: Training • Slicing Handspring Rank: X :: Simple • Hurricane Kick Rank: X :: Simple • Swinging Fury Rank: X :: Simple
Stage Four • Lesser Combo Rank: B :: Supplemental • Standing Hurricane Rank: X :: Simple • Flying Hurricane Rank: X :: Simple • Vortex Drop Rank: B :: Complex
Stage Five • Parkour Mastery Rank: A :: Training • Mach One Combination Rank: A :: Spiritual • Windmill Stomping Rank: X :: Simple
Bukijutsu Sobagai Deba Sentou: Stage One • Upward Repel [ Japanese Name ] | Rank X | Simple • Assisted Jab [ Japanese Name ] | Rank X | Complex • Knife Flow [ Japanese Name ] | Rank E | Training
Stage Two • Knife Trick [ Japanese Name ] | Rank C | Complex • Sleight of Hand [ Japanese Name ] Rank D | Simple • Swift Shot [ Japanese Name ] Rank X | Complex
Stage Three • Dirty Reflection [ Japanese Name ] | Rank C | Training • Knife Hand [ Japanese Name ] | Rank C | Spiritual • Two-fer-One [ Japanese Name ] | Rank C | Training
Stage Four • Triple Assault [ Japanese Name ] | Rank B | Simple • Severing Nerve [ Japanese Name ] | Rank B | Complex • Blade’s Edge [ Japanese Name ] | Rank B | Training • Spectral Cloak [ Japanese Name ] | Rank B | Spiritual
Stage Five • Hidden Kick Blade [ Japanese Name ] | Rank B | Complex • Submissive Lethal Strike [ Japanese Name ] | Rank X | Simple • Shiva Assault [ Japanese Name ] | Rank B | Complex
Kyoukan Ya: Stage One • Quick Draw Rank: X :: Simple • Warped Shot Rank: E :: Complex • Full Draw Rank: X :: Complex
Stage Two • Rapid Fire Rank: X :: Simple • Corner Shot Rank: D :: Complex • Eagle's Sight Rank: D :: Spiritual • Chakra Munition Rank: X :: Spiritual
Stage Three • Hunter's Cloak Rank: C-A : Spiritual • Method of the Hunter Rank: C :: Complex • Trip Wire Rank: C :: Simple • Rocket Bolt Rank: X :: Complex • Cluster Training Rank: C :: Training • Twin Shot Rank: C :: Simple • Whistle Shot Rank: C :: Complex • Hunter Body Flicker Rank: C :: Spiritual
Stage Four • Tracking Shot Rank: B :: Complex • Pincer Arrows Rank: B :: Complex • Snare Shot Rank: X :: Complex • Recall Shot Rank: B :: Complex
Stage Five • Armor Piercing Round Rank: X :: Complex • Bright Shot Rank: X :: Complex • Dark Skies Shot Rank: A :: Complex • Valkyrie Rank: A :: Complex