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Tags: Naruto, Boruto, Villages, Ninja, Shinobi 

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Disturbed Otaku

PostPosted: Thu Apr 17, 2014 8:52 pm
Mad Science
Disturbed Otaku
Mad Science
iChaosLod
Wisdom: +1 PA, +2 custom techs, 10 jutsu slots
Courage: +2 PA, 5 jutsu slots
Integrity: +1 PA, +15 chakra/stamina a rank, +2 custom slots
Power: +2 PA, +25 chakra/stamina a rank}


SO yea I just came back... making a new character and I see theses... What?

Also...

The user has a vast eye, able to quadruple the range of a given sensory technique, often allowing them to sense things even outside of the given area (across threads).

So where are theses Sensory techniques located? As I could not find them

PAs are kind of stupid. I mean, unless you exploit them to give your character concrete, measurable enhancements, they're pretty much fluff that does not mean anything.

Yeah it's actually really annoying. Coming up with a good personal that would actually DO something is hard, because they're almost never actually approved. Just "gives an extra style" or "learns blank type of techniques faster". It's freaking annoying.

It takes the personal out of personal. When you and fifty other characters have "learn X an X number of posts faster", it's hardly personal anymore. It's universal. Moderators are afraid to actually embrace the idea of personal functionality because it is easier to govern a set standard of mechanics than allow true customization because it is more of a case-by-case basis. Thus, PAs are retarded and only serve to make the moderator's life easier while adding almost nothing of importance or relevance to an individual's character.

I hate to sound rude to any of the mods reading this but you're exactly right! It means that anyone who doesn't want to have a bloodline is completely underpowered, and will most likely be almost exactly like every other character who doesn't have a bloodline! It's annoying -_-  
PostPosted: Thu Apr 17, 2014 9:55 pm
Disturbed Otaku
Mad Science
Disturbed Otaku
Mad Science
iChaosLod
Wisdom: +1 PA, +2 custom techs, 10 jutsu slots
Courage: +2 PA, 5 jutsu slots
Integrity: +1 PA, +15 chakra/stamina a rank, +2 custom slots
Power: +2 PA, +25 chakra/stamina a rank}


SO yea I just came back... making a new character and I see theses... What?

Also...

The user has a vast eye, able to quadruple the range of a given sensory technique, often allowing them to sense things even outside of the given area (across threads).

So where are theses Sensory techniques located? As I could not find them

PAs are kind of stupid. I mean, unless you exploit them to give your character concrete, measurable enhancements, they're pretty much fluff that does not mean anything.

Yeah it's actually really annoying. Coming up with a good personal that would actually DO something is hard, because they're almost never actually approved. Just "gives an extra style" or "learns blank type of techniques faster". It's freaking annoying.

It takes the personal out of personal. When you and fifty other characters have "learn X an X number of posts faster", it's hardly personal anymore. It's universal. Moderators are afraid to actually embrace the idea of personal functionality because it is easier to govern a set standard of mechanics than allow true customization because it is more of a case-by-case basis. Thus, PAs are retarded and only serve to make the moderator's life easier while adding almost nothing of importance or relevance to an individual's character.

I hate to sound rude to any of the mods reading this but you're exactly right! It means that anyone who doesn't want to have a bloodline is completely underpowered, and will most likely be almost exactly like every other character who doesn't have a bloodline! It's annoying -_-


Well i do have to say that back in the day... Before people started being fickle about them, they were about as useful as bloodlines but now you have to be limited to like 30 extra chakra or learn stuff faster. that compared to a bloodline is way underpowered.  

iChaosLod


der Haku

Business Tycoon

9,700 Points
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  • Partygoer 500
  • Millionaire 200
PostPosted: Fri Apr 18, 2014 12:13 am
Disturbed Otaku
Mad Science
Disturbed Otaku
Mad Science
iChaosLod
Wisdom: +1 PA, +2 custom techs, 10 jutsu slots
Courage: +2 PA, 5 jutsu slots
Integrity: +1 PA, +15 chakra/stamina a rank, +2 custom slots
Power: +2 PA, +25 chakra/stamina a rank}


SO yea I just came back... making a new character and I see theses... What?

Also...

The user has a vast eye, able to quadruple the range of a given sensory technique, often allowing them to sense things even outside of the given area (across threads).

So where are theses Sensory techniques located? As I could not find them

PAs are kind of stupid. I mean, unless you exploit them to give your character concrete, measurable enhancements, they're pretty much fluff that does not mean anything.

Yeah it's actually really annoying. Coming up with a good personal that would actually DO something is hard, because they're almost never actually approved. Just "gives an extra style" or "learns blank type of techniques faster". It's freaking annoying.

It takes the personal out of personal. When you and fifty other characters have "learn X an X number of posts faster", it's hardly personal anymore. It's universal. Moderators are afraid to actually embrace the idea of personal functionality because it is easier to govern a set standard of mechanics than allow true customization because it is more of a case-by-case basis. Thus, PAs are retarded and only serve to make the moderator's life easier while adding almost nothing of importance or relevance to an individual's character.

I hate to sound rude to any of the mods reading this but you're exactly right! It means that anyone who doesn't want to have a bloodline is completely underpowered, and will most likely be almost exactly like every other character who doesn't have a bloodline! It's annoying -_-

What do you expect in a roleplay based on a shounen anime where actual roleplaying is undervalued? It's all about who gets the best numbers or stats or whatever and can smash the most. What are you rewarded with for making posts? More points that can be spent on s**t that will allow you to smash s**t better. There's no incentive to actually create any kind of story. It is always war-this, war-that, "you've insulted my village, let's be magical ninjas and throw magical attacks at one another". It's all geared towards fighting.

Every bloodline is the same. If it's not directly smashing someone in the face, it's geared towards helping someone else smash someone in the face. There's no room for growth other than fighting. (Though I will admit that if it weren't for war and battle, ninjas would be kind of useless.) You rise in the ranks and become more powerful and for what? To be a king of a mountain of skulls and rubble. And eventually the cycle will repeat itself because the king will become bored with the monotony and leave or die or whatever, and then another king will come about. Wash, rinse, repeat.  
PostPosted: Fri Apr 18, 2014 12:21 am
Mad Science
Disturbed Otaku
Mad Science
Disturbed Otaku
Mad Science
iChaosLod
Wisdom: +1 PA, +2 custom techs, 10 jutsu slots
Courage: +2 PA, 5 jutsu slots
Integrity: +1 PA, +15 chakra/stamina a rank, +2 custom slots
Power: +2 PA, +25 chakra/stamina a rank}


SO yea I just came back... making a new character and I see theses... What?

Also...

The user has a vast eye, able to quadruple the range of a given sensory technique, often allowing them to sense things even outside of the given area (across threads).

So where are theses Sensory techniques located? As I could not find them

PAs are kind of stupid. I mean, unless you exploit them to give your character concrete, measurable enhancements, they're pretty much fluff that does not mean anything.

Yeah it's actually really annoying. Coming up with a good personal that would actually DO something is hard, because they're almost never actually approved. Just "gives an extra style" or "learns blank type of techniques faster". It's freaking annoying.

It takes the personal out of personal. When you and fifty other characters have "learn X an X number of posts faster", it's hardly personal anymore. It's universal. Moderators are afraid to actually embrace the idea of personal functionality because it is easier to govern a set standard of mechanics than allow true customization because it is more of a case-by-case basis. Thus, PAs are retarded and only serve to make the moderator's life easier while adding almost nothing of importance or relevance to an individual's character.

I hate to sound rude to any of the mods reading this but you're exactly right! It means that anyone who doesn't want to have a bloodline is completely underpowered, and will most likely be almost exactly like every other character who doesn't have a bloodline! It's annoying -_-

What do you expect in a roleplay based on a shounen anime where actual roleplaying is undervalued? It's all about who gets the best numbers or stats or whatever and can smash the most. What are you rewarded with for making posts? More points that can be spent on s**t that will allow you to smash s**t better. There's no incentive to actually create any kind of story. It is always war-this, war-that, "you've insulted my village, let's be magical ninjas and throw magical attacks at one another". It's all geared towards fighting.

Every bloodline is the same. If it's not directly smashing someone in the face, it's geared towards helping someone else smash someone in the face. There's no room for growth other than fighting. (Though I will admit that if it weren't for war and battle, ninjas would be kind of useless.) You rise in the ranks and become more powerful and for what? To be a king of a mountain of skulls and rubble. And eventually the cycle will repeat itself because the king will become bored with the monotony and leave or die or whatever, and then another king will come about. Wash, rinse, repeat.

It is exactly as you say sir! I agree completely. A good balance between all this fighting and an actual good story (hell maybe some, gasp, CHARACTER DEVELOPMENT!) would be great, but so far what do we have? You go to the academy. The dojo. Waste hours of your time training. Then you go on missions. Waste hours of your time doing that. Sometimes you fight someone. Occasionally you'll talk to some people other than your Kage (who you probably only speak with to receive missions from). Maybe you'll fight some people. Then you rank up.

Like you said. Wash, rinse, repeat. Sometimes an arc in which crap will happen and you have to fight a bit more than usual will interrupt the cycle but the cycle always continues.  

Disturbed Otaku


der Haku

Business Tycoon

9,700 Points
  • Marathon 300
  • Partygoer 500
  • Millionaire 200
PostPosted: Fri Apr 18, 2014 12:35 am
Disturbed Otaku
Mad Science
Disturbed Otaku
Mad Science
Disturbed Otaku

Yeah it's actually really annoying. Coming up with a good personal that would actually DO something is hard, because they're almost never actually approved. Just "gives an extra style" or "learns blank type of techniques faster". It's freaking annoying.

It takes the personal out of personal. When you and fifty other characters have "learn X an X number of posts faster", it's hardly personal anymore. It's universal. Moderators are afraid to actually embrace the idea of personal functionality because it is easier to govern a set standard of mechanics than allow true customization because it is more of a case-by-case basis. Thus, PAs are retarded and only serve to make the moderator's life easier while adding almost nothing of importance or relevance to an individual's character.

I hate to sound rude to any of the mods reading this but you're exactly right! It means that anyone who doesn't want to have a bloodline is completely underpowered, and will most likely be almost exactly like every other character who doesn't have a bloodline! It's annoying -_-

What do you expect in a roleplay based on a shounen anime where actual roleplaying is undervalued? It's all about who gets the best numbers or stats or whatever and can smash the most. What are you rewarded with for making posts? More points that can be spent on s**t that will allow you to smash s**t better. There's no incentive to actually create any kind of story. It is always war-this, war-that, "you've insulted my village, let's be magical ninjas and throw magical attacks at one another". It's all geared towards fighting.

Every bloodline is the same. If it's not directly smashing someone in the face, it's geared towards helping someone else smash someone in the face. There's no room for growth other than fighting. (Though I will admit that if it weren't for war and battle, ninjas would be kind of useless.) You rise in the ranks and become more powerful and for what? To be a king of a mountain of skulls and rubble. And eventually the cycle will repeat itself because the king will become bored with the monotony and leave or die or whatever, and then another king will come about. Wash, rinse, repeat.

It is exactly as you say sir! I agree completely. A good balance between all this fighting and an actual good story (hell maybe some, gasp, CHARACTER DEVELOPMENT!) would be great, but so far what do we have? You go to the academy. The dojo. Waste hours of your time training. Then you go on missions. Waste hours of your time doing that. Sometimes you fight someone. Occasionally you'll talk to some people other than your Kage (who you probably only speak with to receive missions from). Maybe you'll fight some people. Then you rank up.

Like you said. Wash, rinse, repeat. Sometimes an arc in which crap will happen and you have to fight a bit more than usual will interrupt the cycle but the cycle always continues.

If you look at a lot of story that has taken place, it has nothing to do with fighting. At all. Sure, a lot of it is saturated in emotional rubbish, but it has nothing to do with fighting. Fighting results from it because that is the only way anything is solved in shounen material.

No one dies. Kage are unseated because they leave the guild or Gaia entirely or they just give it up for no apparent reason. The only reason any character ever goes away is because of some unreported hiatus that someone went on so their character just magically vanishes. And even when any of these people come back, it's the same old routine. It's like picking up the same video game and doing exactly the same thing you did last play through just in different skins.  
PostPosted: Fri Apr 18, 2014 12:43 am
Mad Science
Disturbed Otaku
Mad Science
Disturbed Otaku
Mad Science
Disturbed Otaku

Yeah it's actually really annoying. Coming up with a good personal that would actually DO something is hard, because they're almost never actually approved. Just "gives an extra style" or "learns blank type of techniques faster". It's freaking annoying.

It takes the personal out of personal. When you and fifty other characters have "learn X an X number of posts faster", it's hardly personal anymore. It's universal. Moderators are afraid to actually embrace the idea of personal functionality because it is easier to govern a set standard of mechanics than allow true customization because it is more of a case-by-case basis. Thus, PAs are retarded and only serve to make the moderator's life easier while adding almost nothing of importance or relevance to an individual's character.

I hate to sound rude to any of the mods reading this but you're exactly right! It means that anyone who doesn't want to have a bloodline is completely underpowered, and will most likely be almost exactly like every other character who doesn't have a bloodline! It's annoying -_-

What do you expect in a roleplay based on a shounen anime where actual roleplaying is undervalued? It's all about who gets the best numbers or stats or whatever and can smash the most. What are you rewarded with for making posts? More points that can be spent on s**t that will allow you to smash s**t better. There's no incentive to actually create any kind of story. It is always war-this, war-that, "you've insulted my village, let's be magical ninjas and throw magical attacks at one another". It's all geared towards fighting.

Every bloodline is the same. If it's not directly smashing someone in the face, it's geared towards helping someone else smash someone in the face. There's no room for growth other than fighting. (Though I will admit that if it weren't for war and battle, ninjas would be kind of useless.) You rise in the ranks and become more powerful and for what? To be a king of a mountain of skulls and rubble. And eventually the cycle will repeat itself because the king will become bored with the monotony and leave or die or whatever, and then another king will come about. Wash, rinse, repeat.

It is exactly as you say sir! I agree completely. A good balance between all this fighting and an actual good story (hell maybe some, gasp, CHARACTER DEVELOPMENT!) would be great, but so far what do we have? You go to the academy. The dojo. Waste hours of your time training. Then you go on missions. Waste hours of your time doing that. Sometimes you fight someone. Occasionally you'll talk to some people other than your Kage (who you probably only speak with to receive missions from). Maybe you'll fight some people. Then you rank up.

Like you said. Wash, rinse, repeat. Sometimes an arc in which crap will happen and you have to fight a bit more than usual will interrupt the cycle but the cycle always continues.

If you look at a lot of story that has taken place, it has nothing to do with fighting. At all. Sure, a lot of it is saturated in emotional rubbish, but it has nothing to do with fighting. Fighting results from it because that is the only way anything is solved in shounen material.

No one dies. Kage are unseated because they leave the guild or Gaia entirely or they just give it up for no apparent reason. The only reason any character ever goes away is because of some unreported hiatus that someone went on so their character just magically vanishes. And even when any of these people come back, it's the same old routine. It's like picking up the same video game and doing exactly the same thing you did last play through just in different skins.


Oh really? I haven't been around in a while, so I hadn't known that. That does make sense for a shounen though. Problem? Fight it out! Lol

I've been in guilds with "you are not allowed to kill another person's character unless that person gives you permission to" or something dumb like that lol is it something like that here? I mean, seriously no one ever dies? Lol somehow I get the feeling a medic who focuses on healing eiseijutsu would be useless.  

Disturbed Otaku


der Haku

Business Tycoon

9,700 Points
  • Marathon 300
  • Partygoer 500
  • Millionaire 200
PostPosted: Fri Apr 18, 2014 12:54 am
Disturbed Otaku
Mad Science
Disturbed Otaku
Mad Science
Disturbed Otaku

I hate to sound rude to any of the mods reading this but you're exactly right! It means that anyone who doesn't want to have a bloodline is completely underpowered, and will most likely be almost exactly like every other character who doesn't have a bloodline! It's annoying -_-

What do you expect in a roleplay based on a shounen anime where actual roleplaying is undervalued? It's all about who gets the best numbers or stats or whatever and can smash the most. What are you rewarded with for making posts? More points that can be spent on s**t that will allow you to smash s**t better. There's no incentive to actually create any kind of story. It is always war-this, war-that, "you've insulted my village, let's be magical ninjas and throw magical attacks at one another". It's all geared towards fighting.

Every bloodline is the same. If it's not directly smashing someone in the face, it's geared towards helping someone else smash someone in the face. There's no room for growth other than fighting. (Though I will admit that if it weren't for war and battle, ninjas would be kind of useless.) You rise in the ranks and become more powerful and for what? To be a king of a mountain of skulls and rubble. And eventually the cycle will repeat itself because the king will become bored with the monotony and leave or die or whatever, and then another king will come about. Wash, rinse, repeat.

It is exactly as you say sir! I agree completely. A good balance between all this fighting and an actual good story (hell maybe some, gasp, CHARACTER DEVELOPMENT!) would be great, but so far what do we have? You go to the academy. The dojo. Waste hours of your time training. Then you go on missions. Waste hours of your time doing that. Sometimes you fight someone. Occasionally you'll talk to some people other than your Kage (who you probably only speak with to receive missions from). Maybe you'll fight some people. Then you rank up.

Like you said. Wash, rinse, repeat. Sometimes an arc in which crap will happen and you have to fight a bit more than usual will interrupt the cycle but the cycle always continues.

If you look at a lot of story that has taken place, it has nothing to do with fighting. At all. Sure, a lot of it is saturated in emotional rubbish, but it has nothing to do with fighting. Fighting results from it because that is the only way anything is solved in shounen material.

No one dies. Kage are unseated because they leave the guild or Gaia entirely or they just give it up for no apparent reason. The only reason any character ever goes away is because of some unreported hiatus that someone went on so their character just magically vanishes. And even when any of these people come back, it's the same old routine. It's like picking up the same video game and doing exactly the same thing you did last play through just in different skins.


Oh really? I haven't been around in a while, so I hadn't known that. That does make sense for a shounen though. Problem? Fight it out! Lol

I've been in guilds with "you are not allowed to kill another person's character unless that person gives you permission to" or something dumb like that lol is it something like that here? I mean, seriously no one ever dies? Lol somehow I get the feeling a medic who focuses on healing eiseijutsu would be useless.

That's exactly how it is here. No one dies unless one of the above situations is achieved. Your precious character to which you have devoted so many hours of your life is free to live out its butterflies-and-rainbows existence without the threat of having his throat slit in his sleep or accidentally wandering into a trap. You know what happens when you play D&D and you just randomly open a door in a hallway you have never been in? Most of the time nothing happens, but sometimes there is some black hole of magical doom that sucks you in and your character dies. Your character ******** dies. That's it. They're dead. Don't care if they were max level and you've had your character for more than a decade. Start over, jackass.  
PostPosted: Fri Apr 18, 2014 12:59 am
Mad Science
Disturbed Otaku
Mad Science
Disturbed Otaku
Mad Science
Disturbed Otaku

I hate to sound rude to any of the mods reading this but you're exactly right! It means that anyone who doesn't want to have a bloodline is completely underpowered, and will most likely be almost exactly like every other character who doesn't have a bloodline! It's annoying -_-

What do you expect in a roleplay based on a shounen anime where actual roleplaying is undervalued? It's all about who gets the best numbers or stats or whatever and can smash the most. What are you rewarded with for making posts? More points that can be spent on s**t that will allow you to smash s**t better. There's no incentive to actually create any kind of story. It is always war-this, war-that, "you've insulted my village, let's be magical ninjas and throw magical attacks at one another". It's all geared towards fighting.

Every bloodline is the same. If it's not directly smashing someone in the face, it's geared towards helping someone else smash someone in the face. There's no room for growth other than fighting. (Though I will admit that if it weren't for war and battle, ninjas would be kind of useless.) You rise in the ranks and become more powerful and for what? To be a king of a mountain of skulls and rubble. And eventually the cycle will repeat itself because the king will become bored with the monotony and leave or die or whatever, and then another king will come about. Wash, rinse, repeat.

It is exactly as you say sir! I agree completely. A good balance between all this fighting and an actual good story (hell maybe some, gasp, CHARACTER DEVELOPMENT!) would be great, but so far what do we have? You go to the academy. The dojo. Waste hours of your time training. Then you go on missions. Waste hours of your time doing that. Sometimes you fight someone. Occasionally you'll talk to some people other than your Kage (who you probably only speak with to receive missions from). Maybe you'll fight some people. Then you rank up.

Like you said. Wash, rinse, repeat. Sometimes an arc in which crap will happen and you have to fight a bit more than usual will interrupt the cycle but the cycle always continues.

If you look at a lot of story that has taken place, it has nothing to do with fighting. At all. Sure, a lot of it is saturated in emotional rubbish, but it has nothing to do with fighting. Fighting results from it because that is the only way anything is solved in shounen material.

No one dies. Kage are unseated because they leave the guild or Gaia entirely or they just give it up for no apparent reason. The only reason any character ever goes away is because of some unreported hiatus that someone went on so their character just magically vanishes. And even when any of these people come back, it's the same old routine. It's like picking up the same video game and doing exactly the same thing you did last play through just in different skins.


Oh really? I haven't been around in a while, so I hadn't known that. That does make sense for a shounen though. Problem? Fight it out! Lol

I've been in guilds with "you are not allowed to kill another person's character unless that person gives you permission to" or something dumb like that lol is it something like that here? I mean, seriously no one ever dies? Lol somehow I get the feeling a medic who focuses on healing eiseijutsu would be useless.

That's exactly how it is here. No one dies unless one of the above situations is achieved. Your precious character to which you have devoted so many hours of your life is free to live out its butterflies-and-rainbows existence without the threat of having his throat slit in his sleep or accidentally wandering into a trap. You know what happens when you play D&D and you just randomly open a door in a hallway you have never been in? Most of the time nothing happens, but sometimes there is some black hole of magical doom that sucks you in and your character dies. Your character ******** dies. That's it. They're dead. Don't care if they were max level and you've had your character for more than a decade. Start over, jackass.

Lol it sucks, but it happens to everyone. I think. I've never actually played D&D. I would really love to -_-

I mean I can understand why people wouldn't want their characters to die. I don't. So many freaking hours training... and training... and training... uuuuuuuuuuuuuugh. But still. Death is a thing that happens. Suck it up it's not the end of the world.  

Disturbed Otaku


der Haku

Business Tycoon

9,700 Points
  • Marathon 300
  • Partygoer 500
  • Millionaire 200
PostPosted: Fri Apr 18, 2014 1:07 am
Disturbed Otaku
Mad Science
Disturbed Otaku
Mad Science
Disturbed Otaku

It is exactly as you say sir! I agree completely. A good balance between all this fighting and an actual good story (hell maybe some, gasp, CHARACTER DEVELOPMENT!) would be great, but so far what do we have? You go to the academy. The dojo. Waste hours of your time training. Then you go on missions. Waste hours of your time doing that. Sometimes you fight someone. Occasionally you'll talk to some people other than your Kage (who you probably only speak with to receive missions from). Maybe you'll fight some people. Then you rank up.

Like you said. Wash, rinse, repeat. Sometimes an arc in which crap will happen and you have to fight a bit more than usual will interrupt the cycle but the cycle always continues.

If you look at a lot of story that has taken place, it has nothing to do with fighting. At all. Sure, a lot of it is saturated in emotional rubbish, but it has nothing to do with fighting. Fighting results from it because that is the only way anything is solved in shounen material.

No one dies. Kage are unseated because they leave the guild or Gaia entirely or they just give it up for no apparent reason. The only reason any character ever goes away is because of some unreported hiatus that someone went on so their character just magically vanishes. And even when any of these people come back, it's the same old routine. It's like picking up the same video game and doing exactly the same thing you did last play through just in different skins.


Oh really? I haven't been around in a while, so I hadn't known that. That does make sense for a shounen though. Problem? Fight it out! Lol

I've been in guilds with "you are not allowed to kill another person's character unless that person gives you permission to" or something dumb like that lol is it something like that here? I mean, seriously no one ever dies? Lol somehow I get the feeling a medic who focuses on healing eiseijutsu would be useless.

That's exactly how it is here. No one dies unless one of the above situations is achieved. Your precious character to which you have devoted so many hours of your life is free to live out its butterflies-and-rainbows existence without the threat of having his throat slit in his sleep or accidentally wandering into a trap. You know what happens when you play D&D and you just randomly open a door in a hallway you have never been in? Most of the time nothing happens, but sometimes there is some black hole of magical doom that sucks you in and your character dies. Your character ******** dies. That's it. They're dead. Don't care if they were max level and you've had your character for more than a decade. Start over, jackass.

Lol it sucks, but it happens to everyone. I think. I've never actually played D&D. I would really love to -_-

I mean I can understand why people wouldn't want their characters to die. I don't. So many freaking hours training... and training... and training... uuuuuuuuuuuuuugh. But still. Death is a thing that happens. Suck it up it's not the end of the world.

Find a game for beginners and try it out. It's way more creative than anything Gaia can offer.

And it is the exact situation that you just described that is the problem. People put hours and hours into their characters because of the system that is in place. It forces them to work endlessly on their characters because that is the only thing to do. It's not necessarily that they are attached to their characters on any emotional level; it's the amount of work poured into them because a system forces them to. You have the system A which says that power is the only universal truth (a system which is prevalent in nearly every shounen series), plus perpetual work B which is the work put into the rigid system, plus pathway C where all the work does is propel a character down the same path as every other character, which all equals D which is the non-death of virtually every character in existence. When D=A+B+C, as it does in this guild, it's a perpetual cycle of the same s**t over and over and over.  
PostPosted: Fri Apr 18, 2014 9:36 am
*pokes fingers together* I play D&D every weekend >.>  

iChaosLod


Disturbed Otaku

PostPosted: Fri Apr 18, 2014 10:38 am
iChaosLod
*pokes fingers together* I play D&D every weekend >.>

It sounds fun! I wanna play lol  
PostPosted: Fri Apr 18, 2014 3:06 pm
The arcs that I run personally are more than just 'go bash this thing'. Kiri's current one is and has been more about the roleplay (as they requested), the investigation, etc, with the 'bashing' left on the sidelines. Suna's arcs also have quite a bit to their roleplays, but they do feature some nearly impossible situations that've led to quite a few multi-year long rpcs. That's cool, to want to stay around for character development, or death out somewhere. We've had plenty of people that've died during missions, had their stuff stolen, been exploded or squished, been lethally sickened by poison, virus, or disease, time looped, etc, but by no means was any of that without great roleplay. ^_^;  


AandOE

Captain

Star-Crossed Astronomer

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Anonymous_Alcoholic

Lunatic

PostPosted: Fri Apr 18, 2014 3:54 pm
Mad Science
Disturbed Otaku
Mad Science
Disturbed Otaku
Mad Science
Disturbed Otaku

It is exactly as you say sir! I agree completely. A good balance between all this fighting and an actual good story (hell maybe some, gasp, CHARACTER DEVELOPMENT!) would be great, but so far what do we have? You go to the academy. The dojo. Waste hours of your time training. Then you go on missions. Waste hours of your time doing that. Sometimes you fight someone. Occasionally you'll talk to some people other than your Kage (who you probably only speak with to receive missions from). Maybe you'll fight some people. Then you rank up.

Like you said. Wash, rinse, repeat. Sometimes an arc in which crap will happen and you have to fight a bit more than usual will interrupt the cycle but the cycle always continues.

If you look at a lot of story that has taken place, it has nothing to do with fighting. At all. Sure, a lot of it is saturated in emotional rubbish, but it has nothing to do with fighting. Fighting results from it because that is the only way anything is solved in shounen material.

No one dies. Kage are unseated because they leave the guild or Gaia entirely or they just give it up for no apparent reason. The only reason any character ever goes away is because of some unreported hiatus that someone went on so their character just magically vanishes. And even when any of these people come back, it's the same old routine. It's like picking up the same video game and doing exactly the same thing you did last play through just in different skins.


Oh really? I haven't been around in a while, so I hadn't known that. That does make sense for a shounen though. Problem? Fight it out! Lol

I've been in guilds with "you are not allowed to kill another person's character unless that person gives you permission to" or something dumb like that lol is it something like that here? I mean, seriously no one ever dies? Lol somehow I get the feeling a medic who focuses on healing eiseijutsu would be useless.

That's exactly how it is here. No one dies unless one of the above situations is achieved. Your precious character to which you have devoted so many hours of your life is free to live out its butterflies-and-rainbows existence without the threat of having his throat slit in his sleep or accidentally wandering into a trap. You know what happens when you play D&D and you just randomly open a door in a hallway you have never been in? Most of the time nothing happens, but sometimes there is some black hole of magical doom that sucks you in and your character dies. Your character ******** dies. That's it. They're dead. Don't care if they were max level and you've had your character for more than a decade. Start over, jackass.

Lol it sucks, but it happens to everyone. I think. I've never actually played D&D. I would really love to -_-

I mean I can understand why people wouldn't want their characters to die. I don't. So many freaking hours training... and training... and training... uuuuuuuuuuuuuugh. But still. Death is a thing that happens. Suck it up it's not the end of the world.

Find a game for beginners and try it out. It's way more creative than anything Gaia can offer.

And it is the exact situation that you just described that is the problem. People put hours and hours into their characters because of the system that is in place. It forces them to work endlessly on their characters because that is the only thing to do. It's not necessarily that they are attached to their characters on any emotional level; it's the amount of work poured into them because a system forces them to. You have the system A which says that power is the only universal truth (a system which is prevalent in nearly every shounen series), plus perpetual work B which is the work put into the rigid system, plus pathway C where all the work does is propel a character down the same path as every other character, which all equals D which is the non-death of virtually every character in existence. When D=A+B+C, as it does in this guild, it's a perpetual cycle of the same s**t over and over and over.


"Oh, you wanted to mind-control the Lich? Too bad undead have amazing Will saves. He casts Heightened Black Tentacles. Have fun grapplign with that s**t."

Granted if you're a cleric or a druid, your DM is gonna have a lot of fun trying to counter you. A straight-up "you died" is completely unsatisfactory. Throwing them against things immune to spells or capable to taking advantage of their s**t Reflex scores is far more satisfying. Better hope you don't incur the wrath of a named Demon Lord. Honestly if the DM wants to find a way to creatively kill you, you can't stop them.

Let us team up to kill people, you dummy.  
PostPosted: Fri Apr 18, 2014 4:07 pm
AandOE
The arcs that I run personally are more than just 'go bash this thing'. Kiri's current one is and has been more about the roleplay (as they requested), the investigation, etc, with the 'bashing' left on the sidelines. Suna's arcs also have quite a bit to their roleplays, but they do feature some nearly impossible situations that've led to quite a few multi-year long rpcs. That's cool, to want to stay around for character development, or death out somewhere. We've had plenty of people that've died during missions, had their stuff stolen, been exploded or squished, been lethally sickened by poison, virus, or disease, time looped, etc, but by no means was any of that without great roleplay. ^_^;

That's great and all, but the fact is that you have to put together the arcs and then implement them. And they eventually end. And then with the time in between arcs, it's all the same grind. Yes, after the grind you may have a shiny new character that can s**t death rainbows and fire laser beams out of his eyes, but what good does that really do you?

I just want there to be more than grinding in between waiting for someone to hammer out an arc that is not "go beat this dude up" or "go get that thing".  

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PostPosted: Fri Apr 18, 2014 4:09 pm
Wait, we can't kill each others characters?  
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