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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Sat Sep 14, 2019 2:59 pm
Azeiel The Risen
Approved. Both Characters Nariomi and Tsuki are replenished with this character, including reward PA.
 
PostPosted: Sun Sep 15, 2019 4:51 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Ishikura Raiu
                        Nickname: Kura
                        Age: 18
                        Birthdate: 02/03
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Hyuuga Pale [Gold Iris Contacts]
                        Height: 6'2
                        Weight: 194 lbs.

                        Bloodline: Raiu/Hyuuga
                        Non-Combat Outfit: A dark grey tank top and a pair of loose fitting pants. A pair of wooden sandals.
                        Combat Outfit: Relaxed Fight Armor Break


                        ▰ SOCIAL AND PERSONALITY

                        Personality: Ishikura is a no nonsense kind of guy. Get to your point, don't dawdle and speak up. He commands respect from those around him, even those who would be above him. That being said, he knows to show respect as well. He is not a Teen in a Rebellious Phase after all. There's not much that will catch him off guard, he does his best to keep that professional air around him. Though, there is one thing that can get him nervous and shy. A cute guy. Oh and, he hates hospitals and Doctor's Offices. Some childhood trauma. Do with that, what you will.

                        Village: Land of Iron
                        Title: Genin

                        Background: Born to a dispelled Hyuuga, turned whore, his mother and Wakui Raiu, his father in the Land of Iron. Apparently, this was kept under wraps by the Raiu family, he was kidnapped as a toddler. Somehow word had spread about his Dojutsu, someone wanted it. 'Kura remembers bits and pieces, some hospital like place. They tried to take his eyes before they were found out and he was retrieved. Ever since then Hospitals and places like it gave him the creeps. Though, when he reached the age to go to school he started wearing golden contacts, to hide his inheritance. It never necessarily bothered him that he grew up without a mother. The Branch Family was close knit so he had plenty of Maternal Figures. He trained closely with his Father as he grew older, learning to wield a blade and beginning down his path of Bushido. Without proper guidance on the use of the Byakugan, he seemed to create his own style of combat that utilized it. Without realizing he had simply used a Dual Knife based variant of the Gentle Fist. With that said, its not uncommon to see him with his katana on his hip, his daggers hidden by his cloak. He has a disdain for the Main Family. Ishikura has potential, and he knows it, but just because he was born to a different mother they didn't approve of and the fact his father was born on the wrong side of the family. All of that meant he had no ability to make something of himself in his Clan. On that he vowed to prove them wrong. He see's himself as the Clan Head's successor, whether they know it or not. Whether they agree to it, doesn't matter. He will take his rightful place.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ ExpertThe user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. Also, the selected weapon of the user's choice gains two ranks in durability during combat and they gain an additional free weapon of specialized tier at A Rank. They gain a moderate [+3] boost to both speed and reflex & Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense.
                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        ▱▰▱ Cross Class:Bukijutsu – Bloodline: Bloodline abilities that effect DR are increased slightly per rank of the technique. Able to gain learning reductions on bukijutsu based on reductions given by bloodline. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single activation, paying the resource cost of both every three posts.

                        Chakra Pool: 250
                        Stamina Pool: 350
                        Chakra Element: Raiton and Fuuton
                        Chakra Color: Golden
                        Chakra Materialization: A gentle pulsing glow that reacts to his mental state. Calm and it barely moves, anger its violent and whips around him.

                        Passive Stats Increases:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Reflex ► 0
                        → N/A
                        • Fortitude ► 0
                        → N/A

                        Strengths:
                        • Charismatic
                        • Strategic

                        Weaknesses:
                        • Skeptical and Standoffish to new comers.
                        • Feminine Guys and Androgyny.
                        Fears:
                        • Nosocomephobia [Fear of Hospitals]
                        • Insectophobia [Fear of Insects]

                        Modifiers:
                        • Learn 1 extra Bukijutsu technique per post.
                        • Learn 1 extra Bloodline technique per post.
                        • Learn 1 extra of one technique type of your choice per post.

                        Personal Attributes:
                        • Ionic Blade The user's bukijutsu and basic combat weapon strikes may be made complex to add their lightning element to the attacks. This causes tiered paralysis on contact equal to the rank of the technique it is paired with.
                        • Physical Prowess: The Hyuuga gains a slight increase to reflex OR speed per body rank. This totals in a supreme increase for one or a moderate increase for both at S-Rank. In addition, the Hyuuga gains a single custom slot to be used exclusively for the gentle fist style and one taijutsu slot.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        AC: 0 {starts at 0}

                        Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]


                        ▰ INVENTORY

                        • 5 Throwing Daggers
                        • Small First Aid Kit
                        • Rations
                        • Canteen
                        • Matches

                        Weapon Specs

                        Weapon Type: Katana
                        Weapon Size: 28.8"/2"
                        Inventory Information: Medium
                        Weapon Weight: 1400 g
                        Description: See Image

                        Weapon Type: Dagger
                        Weapon Size: 5"/1.3"
                        Inventory Information: Small
                        Weapon Weight: 220 g
                        Description: Knife

                        Weapon Type: Dagger
                        Weapon Size: 5"/1.3"
                        Inventory Information: Small
                        Weapon Weight: 220 g
                        Description: Knife

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 08
                        • Genjutsu | 00 / 06
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        Raiton


                        Fuuton

                        Hyuuga Clan


                        Raiu Clan
 

Roy-schach


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Sep 18, 2019 6:16 pm
Rosa Havoc

Approved

Nice to see a second Hyuuga blade!
 
PostPosted: Sat Sep 21, 2019 10:48 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Eksyn Stryzer
                        Nickname:
                        Age: 18
                        Birthdate: Fifth Month, Sixth Day
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: A-Rank

                        Hair Color: Brown
                        Eye Color: Gray
                        Height: 5'10"
                        Weight: 175 lbs

                        Bloodline: N/A
                        Duty: +2 PA. The user is able to also claim S+ Ranked techniques without the title of Kage or a Kage's permission.
                        Non-Combat Outfit: See Image
                        Combat Outfit: See Image


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Eeeh, none really
                        Personality: Eksyn is quiet for the most part, although not awkwardly so. It seems he only speaks when he feels like it or when he deems it necessary. He enjoys combat and training to an extent and it shows when he is doing such. He doesn't handle people that are overly touchy too well, but easily can get along with others. He often times portrays what he thinks he needs to portray as opposed to what he actually feels.

                        Village: N/A
                        Title: N/A

                        Background: He himself doesn't know too much about himself or his past really. He was taken in by a swordsman in the forests around the age of 10, and trained under the swordsman until that man died. Now he is more or less out to figure out what to do with his capabilities and powers, and if he will or won't have a true purpose.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a moderate boost to strength and fortitude. Once every three posts, the user is able to defend an attack without paying an activation for the technique, instead spending it upon an offensive action if the user chooses.
                        Second Class: Bukijutsu
                        ▱▰▱ Expert (Medium Sized Broadsword)The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. Also, the selected weapon of the user's choice gains two ranks in durability during combat and they gain an additional free weapon of specialized tier at A Rank. They gain a moderate [+3] boost to both speed and reflex & Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense.
                        ▱▰▱ Dedicated Disciple:A disciple reserved for those whom chose to specialize in their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a supreme increase in a selected descriptive of their choosing. In addition, these masters of their arts are able to have a moderate increase added to their passive DR caps. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
                        [Shigure Souen, Hakyoku-Ken no Kata, Reiken no Michi]

                        Signature Style: Shigure Souen


                        Chakra Pool: 950
                        Stamina Pool: 1200
                        Chakra Element: Fire, Lightning, Wind, Water, Earth
                        Chakra Color: Blue
                        Chakra Materialization: Chakra

                        Passive Stats Increases:
                        • Strength ► 15
                        → Juggernaut Discipline [+3]
                        → Dedicated Disciple [1/5] [+6]
                        → Dedicated Disciple [5/5] [+6]
                        • Speed ► 9
                        → Expert Discipline [+3]
                        → Dedicated Disciple [2/5] [+6]
                        → N/A
                        • Reflex ► 9
                        → Juggernaut Discipline [+3]
                        → Dedicated Disciple [3/5] [+6]
                        → N/A
                        • Fortitude ► 9
                        → Expert Discipline [+3]
                        → Dedicated Disciple [4/5] [+6]
                        → N/A

                        Strengths:
                        • Utilizing Swords!
                        • Controlling his Breathing!
                        Weaknesses:
                        • Using any weapon...other than a sword.
                        • Using Multiple weapons at once!
                        Fears:
                        • Being controlled by some otherworldly higher power that makes him do everything it wants him to do regardless of what may or may not actually be good or bad for him.
                        • Being trapped in a box forever.

                        Modifiers:
                        • Learn 20? Extra Bukijutsu Techniques per Paragraph
                        • Learn 1 Extra Ninjutsu Technique per Paragraph
                        Personal Attributes:
                        Bladesinger's Might: Stryzer's way of combat is what he commonly refers to as Bladesinging. Different from how many others do combat when they use Ninjutsu and Bukijutsu, Styzer is capable of using jutsu that augment his weaponry or body without the use of handseals. This is typically done with a noticeable motion and takes the same time it would take someone using handseals to form. However ninjutsu and genjutsu not considered to augment himself or his weaponry costs an E-Rank amount of extra chakra to cast, and takes double the time for him to cast them regardless of if it would require a hand seals or not. In addition to this he learns one more ninjutsu per paragraph, and has access to all three elements of ninjutsu.
                        [Note: This is 5 PAs, 1 of which is class specific (which is the augment jutsu being able to be used without handseals, at the cost of non-augment jutsu costing more chakra and activating slower), another learning 1 more ninjutsu per paragraph, and 3 PAs each granting 1 Elemental Affinity.]
                        [Also, ninjutsu and genjutsu debuff half of one PA doesn't apply to the 5 starter jutsu.]

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        AC: 50,000

                        Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ] [ x ]
                        Endgame Claim: [ Post how much narrative AC was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        Medium Sized Broadsword

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 30
                        • Genjutsu | 00 / 14
                        • Eiseijutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 05 / 09 [5 class styles Sacrificed to Dedicated Disciple, 3 Open Style Slots, 1 from one year anni reward?]

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        Katon


                        Raiton


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        NecroPlant

                        Evanescently Magnificent

                        Kondo Kaicho
 

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100

Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Sun Sep 22, 2019 9:23 pm
Ichengo Angelus

Sorry if I'm out of the loop but are you getting A rank from replenishment?  
PostPosted: Mon Sep 23, 2019 5:44 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Arielle Lestat Hildebrand Uchiha [ Tsukasa Seiryu ]
                        Nickname: Ari
                        Age: 16
                        Birthdate: 01/01
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Black
                        Height: 5 ft 4 in
                        Weight: 105 lbs

                        Bloodline: Sharingan [ Uchiha ]


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Separate but equal is an illusion."
                        Personality: Arielle is entitled, often believing his ideals are above others. He is head strong, storming directly towards his goals regardless of the path needed to get there. Intelligent, being one who avoids direct confrontation requires thinking several steps ahead. Powerful, his influence can lead to catastrophe, his words often carry a lot of weight.

                        Village: Wandered [ I Make No Claim ]
                        Title: {The measure of your achievements in a village, everyone starts at Academy Student or Genin, except rogues/wanderers who should put N/A}

                        Background: He was dead, when he is dead he remembers his past lives and how they ended and are driven forward. When he is reborn, he is aware that he is reborn, and aware that his memories had been taken that he may start anew. Though he is never entirely sure why he is being reborn until he dies again. However, this reincarnation is different, he was not reborn into his own body, but rather implanted in the body of another. A young boy, named Tsukasa, has been overwhelmed by Arielle's spirit and his body taken hold of. Without a doubt, Arielle knows that Tsukasa is dead and gone, but he instead lives in the boys place. he has access to his memories of his family, but his behavior remains unaltered from his natural self. A joke it must be, the Leaf Village seems so familiar to him. He would be here again.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Blood KnightYour bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S}
                        Second Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class or Specialization:Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline..

                        Chakra Pool: 300
                        Stamina Pool: 300
                        Chakra Element: Fire || Lightning
                        Chakra Color: Red
                        Chakra Materialization: Red Wisps

                        Passive Stats Increases:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Reflex ► 0
                        → N/A
                        • Fortitude ► 0
                        → N/A

                        Strengths:
                        • Drawn out Battles
                        • Strategy
                        Weaknesses:
                        • Melee Combat
                        • Infiltration
                        Fears:
                        • The collapse of his mind
                        • Small spaces

                        Modifiers:
                        ▱▰▱ Learn 1 extra Bloodline technique per paragraph.
                        ▱▰▱ Learn 1 extra of one technique type of your choice per paragraph.

                        Personal Attributes:
                        • Amaterasu’s Cloak: All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
                        • Le Mystic Reale': Arielle can make any genjutsu into his keystone jutsu, changing their description to that of his keystone and utilizing their activation sense. At this point it is considered a Bloodline technique

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        AC: 0 {starts at 0}

                        Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative AC was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 06
                        • Genjutsu | 00 / 06
                        • Eiseijutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        Katon [ Burn Alive ]


                        Raiton [ Shocking ]


                        Bloodline [ Uchiha ]
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Evanescently Magnificent

                        Kondo Kaicho
 

Misujage

Saint


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon Sep 23, 2019 8:38 pm
Ichengo Angelus

Misujage

Approved
 
PostPosted: Thu Oct 17, 2019 11:32 am
User Image
                        ▰ PERSONAL DATA

                        Full Name: Umiko
                        Nickname: N/A
                        Age: 16
                        Birthdate: February 16th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: White
                        Height: 5' 0"
                        Weight: 92 Lbs

                        Bloodline: Kenzen'na Kokei

                        Outfit: A loose fitting white yukata with floral patterns sewn into it, and a pair of simple sandals with ankle-high socks.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "If I can help, why shouldn't I?"

                        Personality: While relatively calm and optimistic most of the time, Umiko occasionally has quite the tempestuous attitude; going from her normally kind and caring state, to one of horrifying ferocity. Though such occurrences are rare, they can be quite frightening when one doesn't expect it. However, while still in her "normal" state, along with being optimistic she is often quite realistic with her thought patterns. While she may indeed be somewhat idealistic, she is still very much aware of the reality around her; and considers every option and potential outcome before she makes her choice.

                        Village: Arashigakure
                        Title: Genin

                        Background: Nearing the end of the Kogarashi war, Umiko was finishing her academy training. As much as the academy wasn't entirely sure what to do with her at first, what her having been born naturally blind. Eventually, through much trial and error, she figured out her soundsight; thusly cementing at least part of her ancestry. Overtime however, as she began nearing the time for her, and many other students, to take their genin exams, she began to feel compelled by some unseen force. Uncertain, she approached a number of more experienced ninja on what the sensation might be linked to; quickly Umiko realized that they all were just chalking it up to her simply being overly nervous about the upcoming exams. While, for a time, Umiko believed this story: She slowly became aware of what the strange sensation truly was. Slowly, and with much practice, she had learned it was some kind of unique jutsu of some sort that was hidden away inside of herself. Unsure as to what to do with this newfound knowledge, she kept it to herself; even refusing to use it in the genin exams. After the Kogarashi war ended, she was a genin; and quite the prodigy, according to those around her. However, while she would've liked that to be true, Umiko herself wasn't so confident in her potential. So much about her own body was still so foreign to her, and her continued practice and refinement of her various jutsu and techniques only raised more questions. However, her sister Sheva seemed to have become distraught over the war; and they left the village. While this didn't necessarily bother or upset Umiko, what with having difficulty relating to most of the other villagers, there were some things that she still wanted to do there; though over time, she began to not worry quite as much about it.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ ExpertThe user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Also, the selected weapon of the user's choice gains two ranks in durability during combat and they gain an additional free weapon of specialized tier at A Rank. They gain a moderate [+3] boost to both speed and reflex & Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense.
                        Specialized Weapon: Dual-Wielding Kunai
                        Signature Style: Sobagai Deba Sentou

                        Second Class: Scholar
                        ▱▰▱ Open MindedYour focus relies more on sensory than on sealing. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively for sensory. In addition, you are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sealing technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -1 rank deduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. In addition, the user's sensory abilities are extended five feet per rank of the technique.
                        ▱▰▱ Cross Class or Specialization:Bukijustu - Scholar: The user is able to combine 1 bukijutsu and 1 sealing technique together for one activation every three posts for the resource cost of both. In addition, the user is able to learn the user's elements, special charka types ( demon, sage, curse ), body rank and resource totals by physical contact with the weapon.

                        Chakra Pool: 400
                        Stamina Pool: 250
                        Chakra Element: Wind, Lightning, Water
                        Chakra Color: Silver
                        Chakra Materialization: Appears as though as a miniature storm cloud around her body, with the occasional arc of electricity run through it.

                        Passive Stats Increases:
                        • Strength ► 0
                        → N/A
                        • Speed ► 3
                        → Expert,
                        • Reflex ► 3
                        → Expert,
                        • Fortitude ► 0
                        → N/A

                        Strengths:
                        • Housework (Cleaning, cooking, laundry...)
                        • Exercise (Just in general.)
                        • Bukijutsu (She picks up on it pretty well.)
                        Weaknesses:
                        • Genjustu (Visual ones, to be specific.)
                        • Poetry (Like, really bad at poetry. Though she certainly tries...)
                        Fears:
                        • Losing her sister
                        • Insects (Not for what they look like, obviously, but for their many legs. The sensation is terrifying to her.)

                        Modifiers:
                        • May learn an additional Sensory and Wind jutsu per post.
                        • Learn 1 extra Bukijutsu technique per paragraph.
                        • Learn 1 extra Ninjutsu technique per paragraph.
                        • Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense.
                        Personal Attributes:
                        • Audio Blur: Anything within your sensory range can be, at will, muted of sound entirely. So long as you focus on a single target their naturally occurring sound will completely be erased. This has both an offensive and defensive effect, and as such it takes a single supplemental activation to maintain per post.
                        • Focused Reserves: +100 Chakra.
                        • Bearer of the Water Dragon: Has the elemental nature of water, alongside any others the RPC may already have.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        AC: 0

                        Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim:
                        Training Claim:
                        Professions Claim:
                        Events Claim:
                        Endgame Claim:


                        ▰ INVENTORY








                        Weapon Specs

                        ((Maybe I'll make some later, who knows... XD))

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 11 /15
                        • Genjutsu | 01 / 08
                        • Eiseijutsu | 00 / 00
                        • Taijutsu Styles | 01 / 01
                        • Bukijutsu Styles | 02 / 02
                        • Sensory Techniques | 02 / 10

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                        • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
                        The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.
                        • Escaping Skill [ Nawanuke no Jutsu ] | E Rank
                        Allows the user to escape from being tied up, or otherwise trapped, as long as doing so is possible without requiring significant altering of the human body to escape and as long as movement is still possible. Using chakra, ropes and other ties can be nudged in ways to loosen them and allow the user's escape.

                        Fuuton, Wind Release:
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        Nearly exactly like the academy variation technique except this one applies the wind chakra nature. Upon it’s creation a user may pair another wind element ninjutsu along with paying the cost for both, if they do then after it’s destruction the clone’s body will rupture and release the sealed technique. This sealed techqniue may not exceed up to C rank in strength.
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        A basic skill for those learning to master the art of wind control, this technique allows the user to a direct thrown weapon while they still in flight without altering the original power behind the technique.
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                        This technique utilizes wind to pull objects toward the user. After creating a small gust of fuuton chakra, the user manipulates it to pull nearby small objects towards them to either grab and use themselves or to combo into their own jutsu. This technique has a weight limit of five pounds.
                        • Wind Explosion [ Kaze ] | Rank D
                        The user gathers fuuton element chakra into a swirling ball that is invisible to any who cannot sense chakra. At any time after it’s creation, the ninjutsu may be thrown, and while it may deal no damage to opponents, the force of its explosions is easily enough to knock back a target fifty feet.
                        • Gale Surge [ Boufuu Kyuuzou ] | Rank D
                        A snap defensive technique in which the user rapidly compresses the air around them and releases it in a large burst around their person. The blast itself travels only twenty feet from the user's body but is capable of knocking up into the air and trapping them in a vortex of wind. Once lifted in the air the target is trapped until they pay the cost of this technique in chakra.
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        The user exhales fuuton element chakra onto any held weapon, increasing its sharpness, range, and lethality by adding a gust of cutting wind to their weapon. This gust not only doubles the range of the weapon but is very hard for normal eyes to follow it’s exact length. Weapon attacks that follow it’s creation treat the opponent's reflexes as being moderately lower for its duration. Lasts for [5] posts before an upkeep of E-Rank per post must be paid.
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        Nearly exactly like the Maruton version of Shunshin no Jutsu, this iteration lifts the user into the air, allowing for flight over the same distance as the technique it's based on, as well as releases a small burst of air upon use that acts as back current preventing airborne poisons and wind release ninjutsu from impeding the users movements. Usable up to three times per battle, including the other versions of Shunshin.

                        Raiton, Lightning Release:
                        • Telegram Flash [ Denpō Sekka ] | Rank E
                        The user and any allied shinobi they have trained in Korabo with and alternatively shadow clones will form a hand sign, linking themselves as the user slams their hand unto the earth. A bolt of lighting shoots between each of the allied shinobi as they each donate an E Rank amount of chakra before this technique is directed toward a target. For each participating shinobi, the lightning bolt gains a rank in power during collisions and is equal to half it's rank when impacting a target directly.
                        • Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
                        Forming the required hand signs, the user forms a clone of themselves composed of lightning chakra. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a bolt of lighting that targets the person who destroyed it, reaching ten feet maximally. This causes tier one paralysis on the point of contact's limb.
                        • Static Strings [ Seidenki Ito no Jutsu ] | Rank E
                        The user channels their chakra to a single hands fingertips, creating thin strings of lightning that are nearly impossible to see with normal eyes. These strings can be used to latch to objects and detect movement of those passing through them and grasp objects.
                        • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
                        This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.
                        • Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
                        The user creates up to five sparks of light surrounding their body that can be launched up to ten feet from their mid-air position. These sparks each transform into a standard sized Senbon. For each additional body rank of the user beyond D Rank, five additional needles may be summoned. Each needle requires an E Rank amount of resources to defend.
                        • Lightning Bolt [ Rakurai no Jutsu ] | Rank D
                        The user preforms the needed hand signs, then directs their hand or points their finger toward the target and emits a bolt of lighting that travels up to twenty feet and measures five feet in length. On impact, the target suffers tier one burns and paralysis on the point of contact's limb.
                        • Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
                        The user manipulates their chakra to turn their bodies into pure lightning chakra. The user explodes forward as bolt of lightning measuring the same length as their height and is capable of moving slightly faster per body rank. However, the user is only able to move in a single linear direction until contacting a physical object or striking a target. The user may choose to continue this attack and change directions each post for an upkeep cost of five chakra. The user is unable to preform other attacks in this form. Contact with the user in this form causes tier one paralysis.
                        • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
                        The user creates an electrical current in his or her hand; this current can then be transferred onto any weapon he or she happens to be holding at that moment, be it a Kunai, Senbon, Shuriken, or even a sword. The next physical attack he or she performs is charged with this electrical current; if he or she blocks a weapon attack with a weapon, the current transfers over shocking the attacker. If by chance the user is not carrying a weapon, he or she can transfer the current into the opponent's weapon or can directly hit him with this current to shock the target. This technique may be ended at any time during the user's post.

                        Suiton, Water Release:
                        • Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases are treated as though they were simple for interactions.
                        • Water Sword [ Mizu no Yaiba ] | Rank E-B
                        Creates a sharp sword made of solid water reinforced with water chakra in the user’s hand for a single-use. As the user's control improves, he can manipulate the shape and size they want the sword to have, from a side sword to a massive two-hander. At the minimum requirements, the sword has minimal offensive power, able to at most make simple cuts in flesh while at its strongest power can cleave a man in two. At E-Rank, the water blade is at the length of a Wakizashi and procedurally grows longer in length per rank invested in this technique: E-Wakizashi, D-Katana, C-Nodachi, B-Zanbanto. This technique holds the strength of a technique equal to the amount of chakra invested in it. The Water Sword dissipates after it is used in an attack [May persist if a sustain of two ranks below the initial chakra cost is paid]. E-Rank at a minimum in all cases.
                        • Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
                        Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly E-rank in strength. The water clone can perform one Suiton Jutsu that the user knows once. One solid hit will destroy the clone.
                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        A barrier of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The user can manipulate the water, allowing for water spikes, tentacles, hands and the like. Through manipulation of the water, a variety of things such as spikes or hands can be formed out of the shield to help with warding off attacks. It can also be used as a starting point for most Suiton techniques. Techniques that use the shield's water as a source cost [1] rank less in chakra. The shield can be sustained for two ranks lower than its initial cost [ E at a minimum in all cases ].
                        • Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D
                        By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers. For an upkeep of half the original cost, the technique can be continued past the first post. {Treated as C-rank if used for evasion}


                        Kenzan'na Kokei:
                        • Disorientation
                        Rank: D
                        By using their chakra to manipulate an opponent’s natural vibrational frequency, they can cause their vision to waver. This is useful to avoid attacks and cause mild effects such as nausea and dizziness. Any opponents speed rank is cut slightly by this technique. This jutsu lasts for 3 posts.
                        • Soundwave
                        Rank: D
                        The user of this jutsu claps their hands together, or does something that requires making abrupt noise, to create a wave of sound. Like a wave of wind it can strike objects in the air and halt their progress. This jutsu also can be used to push opponents back 2m.
                        • Echoing Steps
                        Rank: D
                        The user can alter the frequencies of an area to conceal their own allies noise while echoing the sounds of an opponent. This allows them to move silently until they attack, or more easily expose an opponent. Can cover up to three people, and after its initial cast, doesn't have a cost to upkeep.
                        • Kaze Senbon no Jutsu (Wind Needles Technique)
                        Rank: D
                        This jutsu uses low frequency sound waves to manipulate air particles. It increases the density of the air around the user’s hand into several small air pockets and then fires these pockets at high velocity toward a certain target. The wind is usually formed on top of the user’s finger and shot at will. It can be shot with dozens at the same time, and do not have to move in a straight line. However it is easier to spot than most needles due to the vacuum of air that it creates and lets the opponent see it.

                        Genjutsu:

                        Illusory:
                        Scent of the Peculiar [ Dokuji no Kaori ]
                        Rank: E
                        Primary Sense: Scent
                        Additional Senses: None
                        Base Duration: 6 Posts
                        Upkeep: 5 Chakra
                        Trigger: Handseal
                        Source: Scent Phantasm
                        Status Effect: Mental Stress
                        Description: This Jutsu makes use of the sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in the area can make something as simple as dust smell endearing, or make crushed leaves give off a toxic aroma. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up one's tracks. Overwhelmingly unpleasant scents have the ability to cause mental stress.

                        Whisper Technique [ Mimiuchi no Jutsu ]
                        Rank: D
                        Primary Sense: Sound
                        Additional Senses: None
                        Base Duration: 4 Posts
                        Upkeep: 5 Chakra
                        Source: Audio Phantasm
                        Description: Upon the casting of the technique, the user is able to generate whispers anywhere within the field of battle, no more than twenty [20] yards per rank of the user away in radius. These whispers can be of any audio, whether voice or quiet movement, but the choice always comes out as a low noise. For example, a whisper in an empty room at the loudest. Whilst this normally would be an Enchantment technique, the truth is that in each case a small, invisible mouth is produced to allow the speaking to occur.
                        Synchronization: If using Chouba no Kage and Dokuji no Onsei together, one activation will count for both techniques.


                        Enchantment:
                        Sounding the Unfamiliar [ Etainoshirenai no Oto ]
                        Rank: E
                        Primary Sense: Sound
                        Additional Senses: Sight
                        Base Duration: 4 Posts
                        Upkeep: 5 Chakra
                        Trigger: Sound
                        Source: Audio Phantasm
                        Status Effect: None
                        Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

                        All Directions [ Shihouhapou ]
                        Rank: E
                        Primary Sense: Sound
                        Additional Senses:
                        Base Duration: 3 Posts
                        Upkeep: 5 Chakra
                        Trigger: Voice
                        Source: Sound
                        Status Effect:
                        Description: Upon hearing the user's voice, the target begins to hear varying parts of their speech coming from various locations surrounding them or whole sentences from other locations should the user choose. This technique causes the target to believe the user has surrounded them and distorts the target's perception of the user's location if not visible to the target during the genjutsu.


                        Instance:
                        Thunder Trap Seal [ Raimei Wana Fuu ]
                        Rank: E
                        Primary Sense: Touch
                        Additional Senses: Sound
                        Base Duration: 1 Post
                        Upkeep: None
                        Trigger: Trap
                        Source: Trap
                        Status Effect: None
                        Description: A basic Genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself notices. Flashing a series of signs the user "primes" an area or object with a conditional Genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the Genjutsu does nothing more then alert the setter of this Genjutsu that someone set off one of his signals. This jutsu affects all living beings in the area. This jutsu is stackable with more instance genjutsus. Other Instance Genjutsu may be primed, to a maximum of one [1] additional Instance per rank of the Genjutsu user.


                        Chain:


                        Taijutsu:
                        Channeling Martial Skill
                        • Elemental Fury | Rank X | Spiritual
                        The user surrounds their hands with their elemental chakra, granting their taijutsu and formless taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.
                        • Elemental Personification | Rank X | Spiritual
                        The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
                        Water: Reduces speed of the target by a slight amount per rank when contacting an opponent for the following post.
                        Earth: Stuns an opponent, losing an activation if unblocked.
                        Fire: Reduces strength of the target by a slight amount per rank when contacting an opponent for the following post.
                        Wind: blows the target back an additional five feet per rank.
                        Lightning:Reduces reflex of the target by a slight amount per rank when contacting an opponent for the following post.
                        • Forceful Wave | Rank X | Spiritual
                        The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.
                        • Sweeping Force | Rank X | Spiritual
                        The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.
                        • Dual Forces | Rank X | Spiritual
                        The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

                        Bukijutsu:
                        Sobaga Deba Sentou
                        • Upward Repel [ Japanese Name ] | Rank X | Simple
                        The user swings their blade in the opposite direction of the opponent's physical attack in order to parry it. This action staggers an opponent, causing them to lose their balance. For each rank this technique is executed at, the user gains a slight reflexive bonus.
                        • Assisted Jab [ Japanese Name ] | Rank X | Complex
                        The user utilizes chakra to enhance their movement speed by a slight amount per rank this technique is executed at. The user strikes at the opponent with the hilt of their knife with such force that it catches them off guard, slowing them their next post by reducing their activation count by 1.
                        • Knife Flow [ Japanese Name ] | Rank E | Training
                        The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and reflex when wielding a small weapon is increased by a slight amount.
                        • Sleight of Hand [ Japanese Name ] Rank D | Simple
                        The user is able to pay an the cost of this technique without an activation when used with another technique involving Small Weapons. The user is able to toss their small weapon from one hand to another after an attack once per attack. Each time the weapon passes hands, a counter is applied to the user. These counters remain active during combat and are discontinued once it ends. At any time during combat, the user may spend these counters on a single attack, increasing the attacks speed by a slight amount per counter.
                        • Swift Shot [ Japanese Name ] Rank X | Complex
                        The user imbues their blade with chakra, launching it at an opponent. It follows a straight line, piercing the air before it silently as it moves slightly faster than a normal weapon would per rank of the technique.

                        Bukijutsu:
                        Honshi
                        • Straight Shot
                        Rank: X :: Simple
                        Description: The user holds their weapon in the same manner one would hold a throwing dart. The user throws their weapon straight forward. This technique negates all reflex descriptives of it's target and gains an additional slight increase in speed per rank of the technique.
                        • Mirror Throwing
                        Rank: X :: Simple
                        Description: The user will begin by placing two of their projectiles between their fingers, then wave their hand outward, releasing their grip on both. These weapons are released at the same time but create a wide curve as they travel on opposite sides of a target, meeting on the target's right and left side to create a pincer.This technique gains an additional slight increase in speed per rank of the technique.
                        • Snare Toss
                        Rank: D :: Simple
                        Description: The user will begin by placing three of their projectiles between their fingers, they will then swing their arm outward, releasing their grip on the weaponry. These weapons close in on the opponent from various angles. Wire may be attached to the projectiles before launching them, allowing the user to use their projectiles as trip wires or bola depending on their target.
                        • Shadow Sling
                        Rank: X :: Complex
                        Description: The user throws a projectile at the target after forming a single hand sign. When the projectile is launched it creates an illusory copy of itself several feet before it's physical form. The target will defend against this illusory copy while allowing the user's real weapon to strike. This technique negates all reflex descriptives and gains a slight increase in speed per rank.
                        • Retrieval
                        Rank: X :: Spiritual
                        Description: The forms a hand sign, releasing chakra threads across a ten foot radius per rank of the technique. Any weapons lying about in the range of this technique has itself tied to the user's chakra strings and allows it to be pulled back to the user in order to be reused.

                        Fuuinjutsu:
                        • Base stuff:
                        Fūnyū no Jutsu [ Enclosing Technique ]
                        Type: Spiritual :: [ Universal ]
                        Official Description: Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. It is also possible to seal other techniques within scrolls, as demonstrated by Kisame Hoshigaki, who used a scroll as a medium for the Water Prison Technique and his summoned sharks, effectively immobilising the persons that tried to read the scroll upon opening it. In the anime, this is also seen when Shikamaru Nara summoned a large amount of water, and as part of Tenten's Exploding Dragon Strike technique.
                        Guild Description: See official description. Performing Fūnyū no Jutsu [ Enclosing Technique ], sealing an item into a scroll, does not require the user to be physically touching the item in question, but it does help. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. This jutsu is considered the opposite action to Kaifū no Jutsu [ Unsealing Technique ]. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead.

                        Kaifū no Jutsu [ Unsealing Technique ]
                        Type: Spiritual :: [ Universal ]
                        Official Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu, Fūnyū no Jutsu, et cetera ( 1 item type per seal usage ). This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Further ranks require further, and separate, training. Weapons are the most commonly sealed objects. Tenten, a weapons specialist from Konohagakure for example, uses this technique to store her many weapons, making them easier to carry around with her. Toroi of Kumogakure also used this technique to store his shuriken which he used in battle. Puppet masters also use this technique with their puppets either through hidden scrolls in various compartments or a simple seal as a means of increasing their own killing potential as well as hiding useful weapons from the opponent's sight. This can be seen with Sasori's Thousand Hands Manipulation Force. In the anime, rather than sealing her weapons in scrolls like Tenten and Toroi, Ajisai stores them in paper tags.
                        Guild Description: See official description. This allows the user to pull out any material that have been sealed via Fūnyū no Jutsu [ Enclosing Technique ]. At E-rank, only the smallest amounts of substances can be summoned, amounting to no larger than a single kunai, or a water canteen. Successive ranks increase the volume that can be sealed and unsealed almost exponentially, topping out at however large the user's total chakra pool is.

                        Korabo Kuchiyose no Jutsu [ Collaborative Summoning Technique ]
                        Type: Spiritual :: [Universal]
                        Official Description: This technique allows multiple summoners to transport animals or people across long distances. With the combined strength of multiple powerful users, this technique can bring forth targets from tremendous distances and even different dimensions.
                        Guild Description: See official description. This technique is a requirement for several transportation-based Fuuinjutsu. To learn and train, it requires a minimum of two people to work together. An already sealed or marked object or person (marked by a Fuuin sigil) must be successfully summoned by the individuals practicing to be considered learned. The distance grows by rank learning. This technique's usefulness is in other techniques requiring it. E-rank - summon from the next room over. D-rank - summon from the next building over. C-rank - summon from the next street over. B-rank - summon from the next district over. A-rank summon from across the village. S-rank - summon from across a forest. Living entities, including people, cannot be summoned unless the equivalent Kuchiyose no Jutsu level is also learned by all participants.

                        • E-Rank:
                        Tebanasu Fuuin [ Time Sealing ]
                        Type: Spiritual
                        Official Description: A seal in the shape of a small clock face, the hands will depict the timer's countdown/up. Once set upon another Fuuinjutsu, it fades away from view, & only sensory techniques will be able to pick it up if specifically looked for.
                        Guild Description: After the requisite handsigns are performed, the seal will flow from the hands to any Fuuinjutsu being touched. At the time of application the user is able to delay the activation of the touched fuuin or extend it's duration by putting in an E rank of chakra for each post desired up to three [3]. Tebanasu Fuuin may not be combined the effects of other Tebanasu Fuuin.


                        Sensory Techniques:
                        • Noroshi [ Signal Fire ]
                        Rank: E
                        Description: After imbuing a small item (such as a pebble) with Chakra, the user will be able to discern its relative distance for up to three [3] posts. The object infused can be seen via other sensory techniques, assuming it is in range of the used technique. After three [3] posts, the original cost may be paid again to keep the technique going for another three [3] posts. Likewise, an amount equal to the original cost may be removed from the chakra pool to keep the signal active permanently, or until deactivated by the user.
                        • Irezumi no Ryuu [ Dragon’s Tattoo ]
                        Rank: D
                        Description: After the completion of handseals, an ally target gains a tattoo like designed created out of chakra. The tattoo appears black on the skin and can take the design of the user’s choice. As long as this technique is active, the ally and the user are treated as though they have a korabo bond up to the rank the user has trained in. This allows them to collaborate their jutsu even if they have not trained in Korabo together.
                        • Kenchiki: Shunshin [ Sensor: Body Flicker ]
                        Rank: D
                        Description: Allows the user to jump to anywhere within one kilometer, so long as he/she can sense the destination. Upon landing at the destination, locational information on everything within three [3] meters is automatically transferred to the user. Retains the three limits per battle that all forms of shunshin have.

                        Custom Techniques:





                        NecroPlant

                        Evanescently Magnificent

                        Kondo Kaicho


                        ((When I've not been awake for close to 24 hours: I'll sit down and write out the keystone technique and custom techniques to go along with it.))
 

Ishiba Satomi


Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Fri Oct 18, 2019 7:22 pm
Ishiba Satomi

As far as I can see approved! Just so you know it's fine if you have those techs on your profile but you still have to make the post learning them. (Unless you got training coupons from something) Have fun!  
PostPosted: Thu Oct 31, 2019 8:14 pm
Quote:
Her profile will be updated with strengths, weaknesses, and fears as she goes up in rank. I will resubmit when it occurs.



User Image


                        User Image
                        ▰ PERSONAL DATA

                        Full Name: Umi Komoriuta
                        Nickname: Komo
                        Age: 7
                        Birthdate: May 8th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Height: 4'2"
                        Weight: 38lbs


                        Bloodline: Futton

                        Combat Outfit: None Avaliable



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: To be developed in roleplay. Right now, she is a scared and vocal child.

                        Village: Konohagakure
                        Title: Academy Student

                        Background: Born to a quiet Futton Clan, sweet Komoritua was a lovely baby. Barely cried and curious, she learned how to walk before she was able to crawl. Her neighbor and family always called her a smiling child because there wasn't a day that she didn't smile. While traveling, she came across an injured Foo Dog and she helped treated it back to health. With that, the Foo Dog had felt like he needed to repay the favor by becoming her guardian. Her family felt like she was blessed with luck and happiness for life.

                        They were wrong.

                        While traveling to get simple medicine herbs, her family was under attack. Without a beat, her mother had placed Komo onto the Foo Dog's back and he took off, ignoring the girl's cries and pleas to go back to her family. The attackers went after them too but Tenshi had managed to lose them.

                        Barely.

                        ▰ CLASSES AND STATS

                        First Class: Tamer
                        ▱▰▱ Chance EncounterYou are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S).
                        Second Class: Medic
                        ▱▰▱ Maladies PhysicianShinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guide for more information. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Tamer - Medic:Pets are able to use medical techniques the user has access to. This can be substituted as either the first or secondary element in terms of TA grants. The user is able to use medical techniques on their pet while in combat within fifty feet.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Suiton [ Water ] & Katon [ Fire ]
                        Chakra Color: Gentle pale blue
                        Chakra Materialization: Soft waves as if it's a sweet lullaby

                        Passive Stats Increases:
                        • Strength ► 0

                        • Speed ► 0
                        → N/A
                        • Reflex ► 0
                        → N/A
                        • Fortitude ► 0
                        → N/A

                        Strengths:
                        • Unknown
                        • Unknown
                        Weaknesses:
                        • Unknown
                        • Unknown
                        Fears:
                        • Unknown
                        • Unknown
                        Modifiers:


                        Personal Attributes:




                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        AC: 0

                        Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || →
                        • {Second Tree Here} || →
                        • {Third Tree Here} || →
                        • {Fourth Tree Here} || →

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 10
                        • Genjutsu | 00 / 10
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default


                        Fuuinjutsu:


                        Iryojutsu:


                        ????:



                        Taijutsu:
                        Name here
                        ✧ Stage One

                        ✧ Stage Two

                        ✧ Stage Three

                        Bukijutsu:
                        Name here
                        ✧ Stage One

                        ✧ Stage Two

                        ✧ Stage Three


                        ▰ FORMLESS STYLES → 00 / 07


                        Formless Styles
                        • {Formless style name}

                        Formless Techniques
                        • {Formless technique name}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Formless
                        • {Formless type learning}





                        ▰ PET DATA
                        Pet Name: Tenshi
                        Age: ---
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Height: 8'4" (at the shoulders)
                        Weight: 953lbs


                        ▰ SOCIAL AND PERSONALITY

                        Personality: Quiet and barely talks. Highly protective of Komo

                        Background: -----------------------------


                        ▰ CLASSES AND STATS

                        ▱▰▱ Chance EncounterYou are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S).
                        Chakra Element: Raiton & Fuuton
                        Chakra Color: Bright yellow and white
                        Chakra Materialization: Yellow and white speckles

                        Passive Stats Increases:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Reflex ► 0
                        → N/A
                        • Fortitude ► 0
                        → N/A

                        Strengths:

                        • Digging and detecting traps
                        Weaknesses:
                        • Fleas
                        • Strong putrid odors
                        Fears:
                        • Losing Komo
                        • Losing a limb

                        Modifiers:



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default


                        Raiton


                        Katon


                        Iryojutsu


                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ FORMLESS STYLES → 00 / 07


                        Formless Styles
                        • {Formless style name}

                        Formless Techniques
                        • {Formless technique name}
 

Jenni Deer

Dangerous Lunatic


Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Thu Oct 31, 2019 8:56 pm
Jenni Deer

Everything looks good! Approved! Your fears and all that jazz probably won't need to be put up here again but once you pick out your attributes that will need a resubmit C:  
PostPosted: Sun Nov 03, 2019 8:09 am
[ Overdue update w/ classes and things; resubmitting for Halloween PA approval; ninjutsu hasn't been combed through to be replaced with jutsu since the nin update but I'll do so sometime this week when I also use my training coupons from the Halloween event and reformat some of the older jutsu listings on her profile. c: ]

User Image
PERSONAL DATA

Full Name: Kameyo
Nickname: Kami
Age: 29
Birthdate: November 12
Gender: Female


PHYSICAL CHARACTERISTICS

Body Rank: S+

Height: 5'8
Weight: 140 lbs

Bloodline: Jiongu

Non-Combat Outfit: Pictured.
Combat Outfit: Pictured.


SOCIAL AND PERSONALITY

Nindo: "I belong solely to my hearts' desire."
Personality: Kameyo is a pretty lazy person, but in order to be genuinely lazy, she's learned to be impressively efficient at the things she has to do in order to get as much time as possible for herself. She naps frequently and likes to do low-pressure, low-energy things. She's hard to get motivated but once she gets going, she does the task as well as possible, as quickly as possible, so she can get back to resting. She values her friends deeply and is much more a lover than a fighter, which is why she pursues medicine. She's fairly perceptive but often opts to ignore it in favor of chilling.

She's idealistic and, unfortunately, optimistic. She believes in the best in people and finds herself disappointed frequently because she expects too much of others. This breaks her heart and, when surrounded by tragedy, she appears to wear her heart on her sleeve because of her deep sense of empathy for others and willingness to cry.

She loves philosophy and loves being promised that the world will be better, but she'll eventually need to wake up. Definitely a dreamer, Kameyo is out to experience that the world is a painful place, but if she doesn't lose her faith in humanity, then she'll be invested in making it a better place.

Village: N/A
Title: N/A

Background: Kameyo was raised by her mother until she was about five years old, when her father left all of a sudden and her mother was swallowed by her grief. Kameyo was adopted by her grandmother and never saw her mother again; later on, she was told her mother died of a broken heart. Kameyo was very angry at her father as a child and acted out frequently, but through her grandmother's love, patience, and faith, Kameyo was tamed early on and grew to be a fairly respectable young lady. Her grandmother had owned a clinic and Kameyo was fully invested in helping every day to make the community healthier.

One night, the clinic was set on fire in an attempt to scare the community into paying for protection to a local gang. Kameyo pushed her grandmother out of the way when the ceiling collapsed, finding herself pierced by a wooden support beam. She passed out, presumably dead, but woke up a few hours later to see her grandmother by her side, dead from smoke inhalation, and herself alive but without a beating heart. Utilizing the tendrils that have lived inside of her body since birth, she extracted her grandmother's heart and inserted it into herself, living again. She vowed to live her (and her grandmother's) life to the fullest.

The dated nature of her grandmother's heart has given Kameyo a near-constant sense of tiredness that aches in her bones, leaving her to sleep most of the day when given the opportunity, but it has also granted her a deep capacity to love and make close friends. Finding Tokiyama and crew has helped her move out of her shell and quit guarding herself so sternly. Only time will tell if she learns to love openly.


CLASSES AND STATS

First Class: Medical
▱▰▱ Maladies Physician:Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guide for more information. Refer to the Keystone Guideline for more information.
Second Class: Scholar
▱▰▱ Infinite Perception:Infinite Perception: Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
Scholar – Medical: Medical – Scholar: Able to cast medical and sealing through a simple snap. The user gains an additional 25 chakra per body rank.
(Non-Awoken Sage) Oracle: Through a special talent given at birth, you can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This nautral talent is also able to sense the presence of demonic chakra within it's range.


Chakra Pool: 550 (classes) + 1750 (tiered) + 300 (event) + 250 (sage) + 150 (cross-class) = 3000
Stamina Pool: 350 (classes) + 1750 (tiered) + 250 (sage) = 2350
Chakra Element: Doton
Chakra Color: White
Chakra Materialization: Appears like tendrils

Passive Stats Increases:
• Strength ► 0
→ N/A
• Speed ► 0
→ N/A
• Reflex ► 0
→ N/A
• Fortitude ► 0
→ N/A

Strengths:
• Encouraging people to be lazy
• Shaming people
Weaknesses:
• Extremely empathetic, hates close combat/seeing others in pain
• Judgemental
Fears:
• Romance - Kameyo was told her mother died of a broken heart after her father left her; Kameyo is a closet romantic but is deathly afraid of falling in love because she doesn't handle disappointment well.
• Claustrophobia - Kameyo is specifically scared of being stuck in a small building she cannot escape, as it ties to her memory of the clinic being burned down.
• Suffocation - Kameyo doesn't fear fire, though she is rightly apprehensive, but she does fear smoke and suffocating from it. She believes this stems from her grandmother's heart but hasn't been able to prove her theory of a new heart carrying old scars yet.

Modifiers:
• Jiongu threads are roughly the width of an index finger.
• Jiongu threads are roughly three times as long as their owner's height.
• Jiongu users have two special attributes, listed below.
xxxxxxxx• Fooling Death: If a killing blow is struck, a spare heart is expanded and used as a replacement.
xxxxxxxx• Organic Alteration: Able to rearrange internal organs on a whim, though this takes a small amount of time.
• Learn 5 extra Medical techniques per post.
• Learn 5 extra Ninjutsu techniques per post. [+6]
• Passive sensory field of 30 feet.
• Sensory abilities are extended fifty feet per rank of the technique.
• Iryo cures all status afflictions / inflicts three tiers


Personal Attributes:
• Kameyo can cast ninjutsu for [10] less chakra but genjutsu costs [5] more chakra.
I Put the Fine in Fish: Kameyo can use somatic movements instead of hand seals in order to cast jutsu after The Don made fun of her for having hands and not fins (the b*****d).
My Masked Minds: When Kameyo has her hearts out of her body in the masked monster forms (Jiongu Clan) and she falls under a genjutsu, the genjutsu is passively but instantaneously passed onto the masked creature. (If more than one masked monster is summoned, it transfers to the monster possessing the heart that's been in her the longest). This does not apply if she's under a genjutsu before she summons the creatures, but any genjutsu cast upon her after they are on the battlefield goes to them. Only one masked creature may fall under genjutsu through this displacement method; they may be kai'd out and take another genjutsu, but if it is still under a genjutsu when the heart belonging to the creature returns to her body, she falls under it.
• Heartless: The Jiongu user can exist without a heart for one day. They will also retain the hearts element until the end of combat. Still, this does not mean they cannot be rendered unconscious.
• Stitched Together: When having two elemental hearts the Jiongu may combine them to be treated as [1] heart for the purpose of slots. The slots are then halved granting up [4] techniques of a corresponding bloodline combination. I.e having a Wind and a Fire heart will grant access to Shakuton. Once the [4] techniques are chosen they cannot be changed. If Still Beating is Taken the number of techniques increases to [6]
• (Anniversary - Class PA: BL class, optional BL pa) Still Beating: The Jiongu user gains [12] slots as opposed to [8] per heart extracted.
• Kameyo can cast ninjutsu for [10] less chakra but genjutsu costs [5] more chakra.
• Kameyo can cast ninjutsu for [10] less chakra but genjutsu costs [5] more chakra.
• Kameyo can cast ninjutsu for [10] less chakra but genjutsu costs [5] more chakra.
• Kameyo can cast ninjutsu for [10] less chakra but genjutsu costs [5] more chakra.
• Kameyo can cast iryojutsu or sensory techniques through her masked beasts where they are the origin point of the jutsu.


JOBS AND MISSIONS

Ryo: 両33,500
AC: 144200 AC + 64,000 = 208,200

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 12
A Rank :: 3
S Rank :: 26

Mission, Training, Events, and Job Claims


Missions Claim: [ x ]
Cranberries : Bonds : Toso takes Kameyo along to an abandoned village, where she helps him grieve his losses and move on.
Training Claim: [ x ]
Jobs Claim: [ x ]
Events Claim:
[ Guild Time Skip (28k AC) ]
[ April Fools 2019 (+50 Chakra) ]
[ Guild Anniversary (1. Class Package Grants one class related PA[bloodline classed, used to claim 3rd optional bl pa] 150 chakra, and 1 tai/buki style.
New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom written one.
New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom written one. ) ]
TIME SKIP & Kogarashi Finale -- 4 PAs, 20k AC
Halloween 2k19 - +1 PA, 100 Chakra, 25 TC, +1 Variable Rank


INVENTORY

- A bag of butterscotch candies
- Library Expansion Atlas x2
- Library Expansion Encyclopedia x1 (20 Jutsu)
- Steel Toe Boots [very light armor]
- Steel Leg Guard (1 set) [medium armor]
- Steel Hand Gloves [medium armor]
- Steel Arm Guard (1 set) [medium armor]
- Bulletproof Vest [medium, heavy against projectiles armor]
- Steel Weapon: Steel Knife

- Konin's Scroll (a-rank)
----- 240 Kunai

Weapon Specs


TECHNIQUES

Limitations:
• Ninjutsu : : 22 / 75
[tab]- Sensory : : 06 /
[tab]- Fuuin : : 5 /
[tab]- Maruton : : 11 /

- Doton : : 12 / 12
- Suiton : : 12 / 12
- Fuuton : : 12 / 12
- Suiton : : 00 / 12
- Katon : : 12 / 12
• Genjutsu : : 10 / 53
• Eiseijutsu : : 07 / 50
• Taijutsu Styles: : 00 / 03
• Bukijutsu Styles: : 00 / 03
----- 20 Free Jutsu (Atlas/Encylopedias)
----- 1 Free Tai/Buki (Guild Anniversary)

Sennin & Summoning Contract: Fish
• Passive Chakra increase: +50 Chakra & Stamina per body rank.
• Gains access to the Oracle Disipline of the Sensory Class
• The ability to sense intent to do harm within the topic and it's source.
• Able to meditate for one post in exchange for 100 nature chakra.

Maruton: 11
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | D Rank | Default
• Art of Walking on Walls | D Rank | Default
• Kaeru Kaeru no Jutsu [ Frog Conversion Technique ] | Rank C
• Karasu Bunshin no Jutsu [ Crow Clone Technique ] | Rank C
• Chakra Kyuuin Jutsu [ Chakra Absorption Technique ] | Rank X
• Dokushinjutsu [ Eye Mind Reading ] | Rank C
• Kozumikku Jigyou no Jutsu [ Astral Projection Skill ] | Rank C
• Kage Bunshin no Jutsu [ Shadow Clone Technique ] | Rank B
• Rasengan [ Spiral Sphere ] | Rank X
• Chou Chakra Rasengan [ Super Chakra Spiral Sphere ] | Rank X
• Kuchiyose no Jutsu [ Summoning Technique ]
- A ] Bunshin Bakuha [ Shadow Clone Explosion ]
- Augment ] Tajuu Kage Bunshin no Jutsu [ Multiple Shadow Clone Technique ] (learned as A)
Fuuinjutsu
* - Denotes that a technique is initially trained at that rank
- *E ]Kaifū no Jutsu [ Unsealing Technique ]
- *E ] Fūnyū no Jutsu [ Enclosing Technique ]
- E ] Tebanasu Fuuin [ Time Sealing ]
- *D ] Kaifūjutsu • Shuriken [ Unsealing Technique • Shuriken ]
- *C ] Gyaku Kuchiyose no Jutsu [ Reverse Summoning Technique ]

Sensory 6
• Kenchiki: Shunshin [ Sensor: Body Flicker ] | Rank D
• Kagura Shingan [ Kagura Mind's Eye ] | Rank X (B)
• Mitsugo Heki [ Whispering Walls ] | Rank C
• Monko no Keibou [ Door Guard ] | Rank C
• X ] Kagerou [ Mayfly ] (learned as S)
• X ] Kekkaimon Gofuu Jutsu • Hachimon Heijou [ Barrier Gate Five Seal Technique • Eight Gate Lock-up ] (learned as S)

Doton Heart 1
• Tsuchi Gunjikoudou no Jutsu [ Earth Military Movement Technique ] | Rank E
• Koujin Bunshin no Jutsu [ Dust Clone Technique ] | Rank D
• Arijigoku no Jutsu [ Ant-Lion Technique ] | Rank C-S ( Learned as C )
• Doryuu Heki [ Mud Slide Barrier ] | Rank D-S [Learned as B]
• Wareme Souzou [ Chasm Creation ] | Rank A
• Karyoku Bunshin no Jutsu [ Volcanic Earth Clone Skill ] | Rank B
• Tsuchi Shouaku no Jutsu [ Earth Holding Technique ] | Rank B
• Domu [ Earthen Spear ] | Rank B
• Dosekiryuu [ Mudslide ] | Rank B
• Doton Kaigara [ Earth Release Shell ] | Rank B
• Akatsuchi's Rock Golem | Rank A
• Kyouka Jutsu [ Hardening Technique ] | Rank A
• Tsuchi Kairou [ Earth Corridor ] | Rank A-S [learned as S]

Suiton Heart 2
• Mizu Bunshin no Jutsu [ Water Clone Technique ] | Rank D
Mizu Soujuu [ Water Manipulation ] | Rank E
• Kokuun no Jutsu [ Black Clouds Technique ] | Rank D
• Isonagi no Jutsu [ Beach Crab ] | Rank D
• Suimenka no Kisoku [ Breathing Underwater Technique ] | Rank D Passive
• Kirigakure no Jutsu [ Hidden Mist Technique ] | Rank D
• Kiri Shikaku no Jutsu [ Mist Vision Technique ] | Rank D Passive
• Mizu Tate no Jutsu [ Water Shield Technique ] | Rank D-B
• Mizu Shinmon no Jutsu [ Water Interrogation Technique ] | Rank B
• Gekiryuu Chikara [ Raging River Force ] | Rank A
• Daikoudan no Jutsu [ Great Shark Missile Technique ] | Rank S
• Suiton: Shunshin no Jutsu [ Water Release: Instant Movement Technique ] | Rank D

Fuuton Heart 3
• Suiyaku Kaze [ Propelling Winds ] | Rank D
• Fuuton: Shunshin no Jutsu [ Wind Release: Instant Movement Technique ] | Rank D
• Teikiatsu no Jutsu [ Low Air Pressure Technique ] | Rank C
• Koukiatsu no Jutsu [ High Air Pressure Technique ] | Rank C
• Reppuushou [ Gale Wind Palm ] | Rank C
• Tatsumaki Rendan [ Tornado Barrage ] | Rank B
• Kyoushu no Tokkan [ Assassin’s Rush ] | Rank B
• Tandokuhikou [ Solo Flight ] | Rank A
• Kazekiri [ Wind Cutter ] | Rank A
• Ranmyaku Setsu [ Chaos Theory ] | Rank A
• Otonashi Kaze [ Silent Wind ] | Rank S
• Juha: Shou [ Beast Wave: Palm ] | Rank A

Suiton Heart 4

Katon Heart 5
• Houka Hira no Jutsu [ Flaming Palm Technique ] D
• Taika no Jutsu [ Fireproof Technique ] C
• Kyuuka no Jutsu [ Flame Sphere Technique ] C
• Gōryūka no Jutsu [ Great Dragon Fire Technique ] B
• Kaen Hisame no Jutsu [ Incinerating Hail Technique ] B
• Daitou no Jutsu [ Long Sword Technique ] B
• Nenshou Bunshin [ Burning Clone ] B
• Horou no Jutsu [ Fire Prison Technique ] B
• Kasairyuu [ Blaze Eruption ] A
• Yakeshinu Omoi [ Burnt Memories ] A
• Katon: Onidōrō [ Fire Release: Demon Lantern ] S
• Homura Bunshin no Jutsu [ Blazing Clone Technique ] S

Bloodline - Jiongu
• D ] Ito Todoku [ Thread Reach ]
• D ] Ito Souken: Shuriken [ Thread Creation: Shuriken ]
• C ] Ito Enchou [ Thread Extension ]
• C ] Ito Souken: Mori [ Thread Creation: Lance ]
• B ] Ito no Gaikotsu [ Exoskeleton of Threads ]
• B ] Ayumi Eda [ Walking Limb ]
• B ] Tekishutsu [ Extraction ]
• A ] Ichimyaku [ A Thread of Connection ]
• S] Jouju no Omoi [ Realization of the Heart ]

Genjutsu
Illusory
• Kumo Monokage no Jutsu [ Cloud Cover Technique ] E / Sight
• Etainoshirenai no Fugou [ Mark of the Unfamiliar ] E / Sight
• Hyudora Bunshin no Jutsu [ Hydra Clone Technique ] B / Touch
• Raikou Ame no Jutsu [ Lightning Rain Technique ] B / Sight
• Mougo Mukuro no Jutsu [ False Body Technique ] A / Sight
Instance
• Kenbou no Jutsu [ Forgetfulness Technique ] C / Sight
• Mokugeki [ Pantomime ] C / Sight
• Ayatsuri Karada [ Body Puppetry ] C / Sight
• Kyouyuu Shiryoku [ Shared Sight ] C / Sight
• Kakkou's Genjutsu Interrogation Technique [ Unnamed ] B / Chakra

Eiseijutsu
(Healing)
• E ] Shindan [ Diagnosis ]
• E ] Kiyomaru [ Cleanse ]
- E ] Genshi [ Thread ] (E-S+)
- X ] Gien to Kairan [ Donation and Circulation ] (learned as E)
- E ] Shiatsu [ Massage ]
- E ] Tekishutsu [ Extraction ]
• C ] Chiyute No Jutsu: Karui [ Healing Hands Technique: Minor ]
• B ] Chiyute no Jutsu [ Healing Hands Technique ]
- S] Saisei [ Regeneration ]
- A] Chiyute No Jutsu: Ichidanto [ Healing Hands Technique: Major ]

(Situational)

(Harmful)
• X ] Itami Gekka Pain Intensification (learned as E )
- E ] Ketsueki Juutai [ Blood Stagnation ] (to S+)
- X ] Suji dageki [ Muscle Shock ] (learned as E )
- X ] Okashii Gasu [ Laughing Gas ] (learned as D)
• B ] Kinniku Saichousei [ Muscle Realignment ]
- B ] Mimishii [ Deafness ]

Taijutsu
Tame Za Kyokudo - Ultimate Kickboxing
• {Stage progression / techniques learned}

Bukijutsu
Honshi Art - Projectile Mastery
• {Stage progression / techniques learned}
 

ghostfinch

Seeker


Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Sun Nov 03, 2019 12:44 pm
kiiwispoet

Approved!  
PostPosted: Sun Nov 03, 2019 8:59 pm
Replenishment from Ikuyo claiming:
42,500 AC
39 Training Coupons
Spent five coupons for each virtue and for Ink manipulation

User Image
                        ▰ PERSONAL DATA

                        Full Name: Madeline Bennett
                        Nickname: "Blue"
                        Age: 18
                        Birthdate: December 25th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Hair Color: Black
                        Eye Color: Blue
                        Height: 5' 5ft
                        Weight: 125lbs

                        Bloodline: Ukyo

                        Non-Combat Outfit: Blue can often be seen dressing in all black, light sweater, skirt, and a grey scarf around her neck.
                        Combat Outfit: Same as above.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "I don't want to live in darkness, but I've gotten so good at it."

                        Personality: There are not many who can stand to be around Blue for very long for, quite true to her name, she carries with her an oppressive cloud of constant pessimism, depression, and just an overall negative outlook on every subject life has to offer. Very rarely is this intended to purposely bring others down, but rather is just what she is feeling at any given time. This ends up creating the strange paradox where, the more she likes you the less she ends up showing you of herself. An attempt at internalizing her emotions under the hope that she doesn't by chance ruin your day.

                        In this way it could be said that Blue holds a kind heart, that even amidst this sadness and hurt the only thing on her mind is the well being of others. Maybe... in some twistedly strange way, it's because she knows what it's like being where she is and will do anything to lift them up because of it. Either way this is the path she trudges along melancholic acceptance.

                        Village: Arashigakure
                        Title: Genin

                        Background:

                        Born orginally in the land of Iron, it is there that Blue her home for the better part of 16 years. During this time she was to be betrothed to another in a contract before either of their births that would solidify both small houses into a great house of such influence, that it perhaps even could have rivaled one of the five clans.

                        Blue however, detested the idea of love being prearranged for her. Believing instead that love should be stumbled upon in each's own unique way. Thankfully her would be suitor felt the same and together they staged their escape as a means to elope. Feigning that neither could stand the stress of ruling and that they simply wanted to be together. Under this ruse the two left the land of Iron to each seek their own path with Blue expanding on her studies with the blade, as it was almost a subject of curious taboo for her.

                        With no teacher to guide her Blue's natural skill rapidly grew with no direction and, since she knew no one else, would regularly seek to test her skills against her one time betrothed. During one of these sessions, while wanting to push her limits as far as she could Blue mistakenly cut too deep with her inked blade and sealed him inside. Frantically Blue did all that she could to free him but to no avail, the only change being that her blade turned pitch black with continuous ink dripping from it.

                        From that day forward Blue decided for herself that she would do whatever it took for her to free him.



                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a moderate boost to strength and fortitude. Once every three posts, the user is able to defend an attack without paying an activation for the technique, instead spending it upon an offensive action if the user chooses.

                        Second Class: Bukijutsu
                        ▱▰▱ ExpertThe user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. Also, the selected weapon of the user's choice gains two ranks in durability during combat and they gain an additional free weapon of specialized tier at A Rank. They gain a moderate [+3] boost to both speed and reflex & Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense.

                        ▱▰▱ Dedicated Disciple:Bukijutsu – Bukijutsu: A disciple reserved for those whom chose to specialize in their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a supreme increase in a selected descriptive of their choosing. In addition, these masters of their arts are able to have a moderate increase added to their passive DR caps. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.

                        Signature Style: [ Reiken no Michi ]

                        Chakra Pool: 900
                        Stamina Pool: 1020
                        Chakra Element: Suiton, Fuuton
                        Chakra Color: Cyan
                        Chakra Materialization: DBZ powerup aura.

                        Passive Stats Increases:
                        • Strength ► 9
                        → Juggernaut, Dedicated Disciple
                        • Speed ► 9
                        → Expert, Dedicated Disciple
                        • Reflex ► 9
                        → Expert, Dedicated Disciple
                        • Fortitude ► 3
                        → Juggernaut

                        Strengths:
                        • Empathetic
                        • Humble
                        Weaknesses:
                        • Self-doubt
                        • Fairness over practicality
                        Fears:
                        • The long-term damages to her physical health due to depression.
                        • Total loss of communication/seperation. Blue is still human and as such requires human contact to stay functional.


                        Modifiers:
                        • Learns six extra bukijutsu per paragraph

                        Personal Attributes:
                        • Vantablack Assassin: Anything the ink covers is effectively hidden from sensory detection aside from the normal senses of sight and hearing. The Ukyo user may still detect inked targets normally. Other non-chakra methods of detection such as heat, and motion, etc are still detectable.
                        • Run like Water: Ink can naturally be Korabo'd with Suiton techniques at no cost, however, this reduces its Rank by [1] due to dilution. {Does not take an activation or alternative molding method to do this Korabo}
                        • Calligraphy: Like strokes from a brush, Blue can substitute the swinging of her sword in for handseals.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        AC: 42,500 AC

                        Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • || →
                        • || →
                        • || →
                        • || →

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • || →
                        • || →

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims


                        Missions Claim:

                        Training Claim:

                        Professions Claim:

                        Events Claim:
                        • +100 Chakra (Halloween 2019)

                        Endgame Claim:



                        ▰ INVENTORY








                        Weapon Specs





                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 01 / 30
                        • Genjutsu | 00 / 18
                        • Eiseijutsu | 00 / 00
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 01 / 03

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        Suiton


                        Fuuton
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | D

                        Ukyo
                        • Sumi Soujuu [ Ink Manipulation ]
                        • Sumi Yusou no Jutsu [ Ink Transport Technique ] B
                        • Choujuu Giga [ Super Beast Imitation Drawing ] X
                        • Fūinjutsu: Koshi Tandan [ Sealing Technique: Tiger Vision Staring Bullet ] S

                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu



                        Bukijutsu
                        Reiken no Michi
                        • First Virtue: Integrity
                        • Second Virtue: Respect
                        • Third Virtue: Courage
                        • Fourth Virtue: Honor
                        • Fifth Virtue: Compassion
                        • Sixth Virtue: Honesty





                        NecroPlant

                        Mattysandwich
 

Evanescently Magnificent

Anxious Bloodsucker


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon Nov 04, 2019 7:33 am
Evanescently Magnificent

Approved
 
Reply
③ || Approval Area

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