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PostPosted: Wed Dec 14, 2011 10:43 am

Character: Tsume Hyouton
Technique Name: Black Heart
Rank: D-A
Type: Genjutsu
Element: Hyouton only.
Description: Once the user's sword makes contact with someone's skin, the opponent feels it begins to freeze them. For a human, it freezes their nervous system for three [3-4] posts making them vulnerable. It can cause death if the Genjutsu not stopped.
[First post, D rank] - The opponent starts to feel heavier and stiffer, however they can still move and react.
[Second post, C rank] - The opponent's stiffness is increased and they feel extreme coldness surging through their body.
[Third post, B rank] - Reactions are much, much slower and the opponent's nervous system is almost completely froze over. They are hardly unable to move and their skin turns icy.
[Fourth post. A rank] - This can mean certain death. The opponent is now unable to move, and their veins and blood also begin to freeze over along with their organs. If it runs into a fifth post then it means death.
This jutsu can be broken. The user, however, cannot break it. It can be broken like any normal genjutsu. Even when broken depending on the stage the opponent can still feel a little of the sideaffects. From the third stage on once broken the opponent can faint from two to four posts. [2-4] [Takes up two custom slots]




Character: Tsume Hyouton
Technique Name: Death's Chilling Kiss
Rank: S
Type: Ninjutsu.
Element: Hyouton
Description: This technique means certain death. Once this jutsu is activated and the user's lips make contact with anothers, it works the same way as Black Heart. However, this is physical and not an illusion. Depending how long the kiss is held for, it ultimately freezes every liquid and organ inside the body. If it is held for more than three posts then it results in death for the opponent.
[First Post] - The opponent can slowly feel his blood freeze over. If broken in this stage, the opponent's reflexes are slower and their physical endurance and strength is decreased for two posts.
[Second Post] - The opponent is in extreme pain from hypothermia. They can no long move and can result in a coma if not stopped immediately. Same effects, however it lasts for five posts.
[Third Post] - Death for the opponent. They suffer from extreme hypothermia and their heart stops beating resulting in a cold, icy death. If, somehow they manage to survive, the effects last for ten posts.
This jutsu has an effect on the caster, as well. No matter what their rank, Chuunin and above, they feel extreme fatigue and become physically exhausted. One must be careful when using this technique. It can be combated with katon jutsu to warm the opponent up.
[Takes up two custom slots]

 
PostPosted: Sat Dec 31, 2011 1:09 pm
Character: Akatsuki Kain
Technique Name: Bakuton Armor
Rank: C
Type: Bloodline Ninjutsu
Element:Bakuton
Description: The Bakuton user surrounds himself with his explosive chakra. During which he makes it very volatile. If the armor is hit in any way shape or form. It will release a explosive burst in the direction that it was hit from. . It can also stop projectiles, and weapons. Lasts 4 posts




Character: Akatsuki Kain
Technique Name: Bakuton Burst
Rank: C
Type: Bloodline Ninjutsu
Element: Bakuton
Description: The Bakuton User is able to release bursts
of explosive chakra from various parts of his body enabling him to move his body from harm if he is caught by surprise or is left in a vunerable position. These explosive bursts may also injure the enemy of he is close enough.It can only be used three times in the span of a fight.





Character: Akatsuki Kain
Technique Name: Bakuton Weapon
Rank: Varies
Type: Bloodline Ninjutsu-Bakuton
Element: Bakuton
Description: The Bakuton user is able to channel his explosive chakra into weapons of his choosing. Projectiles gain the explosive power of a explosive tag when they hit either their target or a surface. The Medium sized weapons have the power of about 2-3 explosive tags. This is good for disarming opponents when a sudden explosive force connects with their blade And also dealing damage with a strike.
Projectiles(Shuriken,Kunai,Senbon) Take an D rank amount to channel into.-Lasts until hits surface
Medium sized weapons such as Katanas Take a C rank-Lasts 3 posts longer because it stays physically connected to the user.

 

Its easy see lol


Yukiko Masaki

PostPosted: Sat Jan 07, 2012 6:32 pm
Character: Shiroi Madarame
Technique Name: Shinteki Debari ( Mental Projection )
Rank: B
Type: Genjutsu
Description: This genjutsu was specifically create to extract information from reluctant targets. It is a very taxing genjutsu and in order for the this to work the user would have to be undisturbed in a form a meditation. The user can then project themselves into selected memories; but it isn't that simple. The genjutsu takes time to prepared [ Two post ] and even after cast the target can slow the ability of the user to gain information, but the target's ability to deterred the the user can be lessened if the target is put to sleep first. Although it wasn't the genjutsu's original intent it can also be used to show the target selected memories of the users past as well.

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Character: Shiroi Madarame
Technique Name: Oputikaru Nanten ( Optical Fault )
Rank: B
Type: Genjutsu
Description:
This genjutsu works by exploiting the area of the retina where the optic nerve leads back into the brain. Unknown to by many people the human eyes has a blind spot. The blind spots in each eye are aligned symmetrically so that most of the time, one eye’s field of vision will compensate for the loss of vision in the other. This genjutsu effects the optic nerves of others, expanding the blind spot to accommodate the size of another body. Due to the high concentration needed for this genjutsu the user must be in a meditative state.

_○ If the person contained in the genjutsu is touch the genjutsu is broken
_○ This jutsu can only be used to hide one person at a time
_○ Genjutsu can only stay activate for two post at a time
_○ Members of the Hyuuga clan are unaffected by this genjutsu as long as the byakugan is active
 
PostPosted: Fri Jun 01, 2012 3:07 pm

Character: Jace Raigyo
Technique Name: Dance of the Metal Flowers
Rank: B
Type: Bloodline
Element: N/A
Description: This jutsu is one that was created by Jace when he was still at the academy. This jutsu is preformed by taking all the metal weapons that Jace holds on his person and breaking them down into metal flower petals. This increases the strain upon Jace's mind and body as it costs double the normal chakra to preform. Jace developed this as a type of attack and defense strategy as the petals can now slice their opponets up as they move by them and touch them. While at the same time they can defend from B rank simple taijutsu and bukijutsu or lower as long as they are clumped up in a group of about 50 petals. For an added 20 chakra Jace can also light these petals on fire to give them a more destructive attack. The petals take 5 posts to return to their weapon state after the jutsu is dismissed. The number of petals that can be created with this jutsu are 100 and they stay in use for 8 posts.
 

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PostPosted: Sat Jun 09, 2012 5:26 am

Character: Kawaii Ooku Senju

Puppet Name: Natsumi
Puppet Appearance: Not an overly large puppet at around five and one half feet tall. It resembles a woman wearing the semi-formal wear of a samurai. The clothes are for show, much nicer in appearance than something an actual fighter would be useing but of the same style and usefulness.
Puppet Description: The puppet is made out of the unique wood of the Senju clan's Mokuton techniques. It is highly durable in the face of physical attacks and able to be repaired by Kawaii on the fly thanks to its composition. Unfortunately, repairing in such a manner requires chakra equal to that of the technique that caused the original damage. Paired with this is an extreme detail in structure. Its joints are made from stainless steel bearings allowing quick, fluid and accurate movements on par with that of its user. Every detail from the tips of its fingers to the ankle joint has the same range of motion as a human. As such, Natsumi is able to make use of an of Kawaii's Bukijutsu or Taijutsu techniques which do not require chakra. As far as non-mechanical weapons are concerned, the puppet itself carries a pair of katana and their accompanying wakizashi short swords on its back as well as permanently attached gauntlets designed to act like claws and shred opponents. Made of titanium for weight preservation purposes and designed not to inhibit movement.

Mechanism Summary:
• The puppet is able to be repaired using Kawaii's Mokuton outside of battle. As mentioned, repair requires chakra equivalent to that of the attack that damaged the puppet.
• The puppet's stomach houses a unique launching mechanism loaded with 12 kunai. The launcher allows the kunai to be deployed from lower torso with wire attached to them. The wire can then remain attached to the puppet, be severed by the puppeteer, or be attached to another kunai in order to continue firing wire. Up to 100 feet of wire is fed from a spool laying horizontally beneath the poison reservoir in the puppet's torso.
• Openings in the puppet's palms allow large quantities of poison to be dispersed via flexible tubing running through the arms from a large storage tank in the torso.
• The mouth of the puppet contains a single launcher which can fire 6 kunai with paper bombs.

Palms can disperse enough poison to coat all four swords in a thick layer before running dry. Each hand can only coat one weapon, though two hands are required to fully coat a sword, and each use requires the same amount. As such, using them to coat kunai can coat two kunai but means then that one of the four swords can no longer be coated due lack of material. Coating smaller weapons also causes some of the poison to be wasted, dripping down over the puppet's gauntlets and to the ground.

The poison is of the standard paralysis type. Breakdown of effects as follows:
2 Posts - Cognitive functions slow enough that the target is now slower physically and mentally than someone of their own rank, but still a step ahead of those below them.
4 Posts - The target is now struggling to move. Fighting against the effects is still possible, but the user's abilities have now decreased below those of even the rank below them.
5 Posts - The target is able to walk, in only the best case. Hands now lack the fine motor functions necessary to form handseals and barely possess enough strength to grip a weapon of any kind.
6 Posts - Total paralysis. The target is unable to move, even in the slightest.
 
PostPosted: Mon Nov 26, 2012 10:50 am

Character: Sakuta Hentona Nara (Doc)
Technique Name: Healing Shadows
Rank: C
Type: Shadow Technique/ Kageton
Element: N/A
Description: Doc will gather shadows up into his hands, making his palms all black. He can then make the shadows on one of his palms reach out to someone that needs help. It will create a dome around the person that is injured. The dome is extremely strong and will block any long range attacks. It will only disappear if someone attacks it close up and any light will dispel it as well. Doc moves his chakra through the shadows so that it makes the dome strong and will have chakra flowing in side the dome healing minor wounds someone might have.
Note: The dome isn't that strong and will break from an attack from a ninja that is 2 ranks above Doc. Also, once Doc is Jounin, it will heal major wounds. And once Doc becomes Sannin, it will heal severe wounds. At every level, the healing time that is needed is reduced.

 

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PostPosted: Sun Dec 02, 2012 10:17 am

Character name Ivilice Takamatsu
Technique Name: Bastion of Mental Clarity
Rank: A
Type: Ninjutsu
Element: Null
Description: A ninjutsu invented by Ivilice Takamatsu, which has the sole purpose of further bolstering her Genjutsu. This jutsu forcibly clears her mind of thoughts that could hinder her from weaving her genjutsu onto her targets, and strengthens the grip a genjutsu takes on a target. The genjutsu used after this jutsu is strengthened by 1 rank. This jutsu is only usable once per combat and is good for three genjutsu.

Character: Ivilice Takamatsu
Technique Name: Choir of Angels
Rank: A
Type: Genjutsu
Element: N/A
Description:The user will start this jutsu by making simple statements about their form while the handseals are weaved. The users eyes with start to glow with a bright light, bright enough to force the target to shield his own eyes. Staring into this light can cause the brain to think there is actual damage to the targets eyes causing partial blindness until psychiatric attention is received. . The light will then intensify around the user into several shapes of humanoid beings, with wings which the user has seemed to sprout as well. Their silhouettes suggest angels. This genjutsu was designed to inspire a type of fear associated with defying kami. The target will need to exert a great deal of willpower to act aggressively toward the user (Yamanaka can inherently overcome this problem, others cannot ) regardless of their own beliefs and even then will have a great deal of difficulty even making these actions. Each of the figures seems to shed their own light, although less intense than the ones coming from the users eyes. This jutsu can even inspire those without deities to worship one they've seen with their own eyes. This jutsu lasts for 5 posts.



Character: Ivilice Takamatsu
Technique Name: Brimstone
Rank: A
Type: Genjutsu
Element: None
Description: Forming several hand seals the practitioner forms a visible chakra aura around their hands, mimicking exactly that of a chakra scalpel. Yet this is a ploy that both hides and initiates the illusion by sight. Where they may exclaim that the jutsu functions by touch, or leave it to be assumed. Only a simple glance at the location of this chakra will trigger the genjutsu. Coming on seconds after looking, all in an instance the target will find themselves in an alternate reality, pinned to a glowing hot iron crucifix stationed near the mouth of a volcano, locked in place off the ground with barbwire and glowing hot iron nails trough their hands and feet, unable to move. Hanging Above are four miniature suns spread at the cardinal points of the blackened sky, appearing to be mere feet away. Insisting a deep sense or entrapment and pain. The heat from these " suns " is excruciatingly hot, cooking the target even as they just get there and making it difficult to focus on anything but the sensation and fear it may incite. The longer they stay on this position the pain and heat will increase, not allowing them to pass out. This jutsu may cause it's victims severe psychological trauma. During the pause of this jutsu the user may actively replicate the bindings of the illusion. To which a released victim may find themselves in. This technique can effect multiple on lookers, but demands the practitioner to assail all the victims physically for actual bodily damage for binding to occur. this jutsu focuses on sight, and touch.
Duration: 5 turns, or until a kai release is used.
 
PostPosted: Sun Apr 07, 2013 1:00 pm
(( Basically the ice version of the chidori))
Justu Name:Ice Release: Frozen Pierce
Classification: NinJutsu;
Jutsu Rank: C - A
Jutsu Type: Ice Release
Class: Offensive
Hand seals: Ram → Boar → Tiger →Ox → Bird → Horse → Ox → Rat → Ram
Jutsu Description: This technique channels a large amount of water from the area from the into ice with the ability of the Yuki Clan, into the user's hand then into all fingers except the thumb turning the fingers into a weapon by sharping the finger tips with ice. Depending on the amount of chakra used is how strong the jutsu will be. The jutsu's strength becomes so great that its visible to others. Once the Hand seals are completed, the user charges forward to thrusts their fingers into the target. .This produces heavy amounts of damage that is usually fatal.
Visual:With the fact that the snow surround the user so much it becomes a icy blizzard spiraling into the users hand. The high concentration of water and ice produces a sound reminiscent of hard winds blowing.

Justu Name: Makyō Aisu no Bunshin (Demonic Ice Clone)
Classification: Ninjutsu;
Jutsu Rank: C
Jutsu Type: Ice Release
Class: Supplementary
Hand seals: Tiger - Rat - Serpent - Dragon
Jutsu Description:
By using an ice source or creating it, the user can create fully functional clones made of solid ice which can carry out limited attacks. Unlike other bunshins, the clone(s) icey rock-hard structure make it capable of withstanding multiple physical attacks before dispersing into the original source. The clones can perform techniques known by Haku but only ice release techniques and they can only use the ice source from their own bodies. The clones cannot proceed too far from the user or they will revert to water. The Demonic clones dispers after severe cracking or loss of limb. additionally, a direct B rank tehcnique hit will disperse the clone. No more then 2 may be active at one time.

Justu Name: Kibaku Hi (Exploding Ice)
Classification: Ninjutsu ;
Jutsu Rank: C
Jutsu Type: Ice Release of Yuki Blood line
Class: Offensive
Hand seals: Dog - Tiger - Ram
Jutsu Drawbacks:The user is also capable of being hit by the needles also. A limit of 150 needles can be shot from one clone.
Jutsu Description:
Once the jutsu is initiated, any demonic ice clone which can range to a single or any of the users choice will immediately explode into a a barrage of ice needles which shoot outwards in a 25 yard radius. The ice clone must be within the users range of 20 yards in order to use the technique. The rank is the same as the rank of the users Ice Creation technique. The Jutsu can also hit the user if not careful

Justu Name: Fuyutokou no Shosochi (First Step of the Winter Voyage)
Classification: Ninjutsu ;
Jutsu Rank: A
Jutsu Type: Ice Release
Class: Offensive, supplementry
Hand seals: Tiger, Snake, Dragon, Ram, Bird, Horse, Boar, Dog, Hare, Snake, Monkey, Tiger
Jutsu Description:
The user forms the hand seals, focusing chakra through his body and forcing it outward in a massive field, exceeding the capacities of his aura temporarily in order to cool an area to a temperature of about negative ten degrees Celsius (14 F). This area is incredibly vast, with a radius of about 100 meters. A thin layer of clouds forms overhead in this area, preventing the sun from heating the frozen radius. This technique has no other effect aside from cooling the area to below freezing, chilling atmospheric water vapor and creating a faint mist that hangs over the effected area. This effect, if unaltered, will last for about fifteen posts. The range is 52 meters for this jutsu and cools down everything in it's path. This Jutsu will Last 7 post  

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PostPosted: Mon Apr 29, 2013 11:43 am
Character: Ken "Knives" Ookita
Technique Name: Shanky Shanky Stabby Stabby
Rank: C
Type: Bukijutsu
Element:
Description: This technique is designed to go for a specific location on the opponent and render them incapable of battle, the attack is meant to go after the legs and stab the opponent 36... 37 times as well as cutting the hamstring of the opponent so they are no longer able to flex their ankles effectively. While awkward for other parts of the body, with additional training it can be done, but either attack must be used one handed.


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Character: Ken "Knives" Ookita
Technique Name: Cannon Projectile
Rank: D-S
Type: Ninjutsu
Element: Earth
Description: Being from the village of the Sand, Knives has had to develop a means of somehow taking his opponents out from a distance. By forming together earth and depending upon the amount of chakra put into the shaping of it the cannon can vary in size from pistol in it's smallest form to the size of mortars used in siege warfare. Level also affects distance. This allows for knives to launch projectiles of various size across vast distances.

The lower ranks work similar to pistols and rifles with it comes to trajectory. They are fired straight and lose power over the longer distances. At max distance they may not hit the target as intended and the striking power will not be as heavy compared to be hit from a closer range.

However, in order to achieve the greater distances needed at higher usage levels the accuracy is dropped off, with the cannon firing upward at an angle the projectile used comes down at an angle to strike the target, the higher ranks are best used for buildings and large targets.


Limits: Must be loaded and fired in same post, and can not fire living beings and live. (Sorry Raccoon and kitty)
D- 100 yards max
C- 350 yards max
B- 750 yards max
A- 1000 yards max, will not be pinpoint accurate
S- 1 mile max, and will not be pinpoint accurate


------------------------------------------------------------------------------------

Character: Knives Ookita

Weapon Name: Hercules Gauntlet
Weapon Type: Gauntlet

Weapon Height: uhh size of his hands, so *quick math* 6-7 inches?
Weapon Weight: roughly 3 lbs

Description:
Ancient tales from the Olympia village tell of a weapon that would increase the strength of a user to almost unimaginable heights. While this weapon is not that great weapon, it does possess many of the same kinetic enhancing capabilities that the great weapon of old gave. When wearing the weapon the user gains the ability to crush wind pipes with ease, as well as grab their opponents quickly and with great strength.

The gauntlets also provide the user the ability to throw objects harder and farther. While an object would normally have to be thrown in an arc to reach a distance of 100 yards, the gauntlets allow the wearer to throw an object in a straight line that far and maintain the striking power of a fist thrown at close range. Beyond that however, power drops and the user would have to return to using an arched throw.


Ability Summary:
• Allows user to have increased grip strength enhancing kinetic ability allowing to grab opponents with ease. Allows grabs to happen during same post. Increases grip strength by one rank.

•Allows user to throw objects much further than normal, distance of 100 yards with the power of a heavy fist at close range, any distance after that the power is decreased substantially and has to be thrown as it normally would be.

---------------------------------------------------------------------------------

Character: Knives Ookita

Weapon Name: The Butcher's Hooks
Weapon Type: Modified Kukri

Weapon Height: From Blade to handle 17 inches. chain is about 20 feet
Weapon Weight: 2 lbs, each for the knives. Chain weights about 25 lbs

Description:
A butcher is always in need of handy hooks is he not? And why should one not use their knowledge of kinetics to extend the reach of himself? The chain is typically wrapped around the user's arms, when used in combat about 3 feet are maintained around his arms to help with control of the weapon when thrown. With the help of chakra, once thrown and hooked into the opponent the user is able to use the chains to pull the opponent to them swiftly. With training the user is able to extend their reach into the chains to use them with blade techniques.

Ability Summary:
• Can be Thrown, whipped, swung, and retracted. When stabs into the enemy, sending a C rank chakra down the chain the user is able to have the blades remain hooked into his opponent and be treated if the opponent has been grabbed. Can even be performed if stuck in armor.

• With proper training the user is able to use the blades as an extension of themselves in techniques with blades by using their knowledge of kinetics. an Additional 10 stamina is expended for performing techniques at range.



--------------------------------------------


Character: Knives Ookita
Technique Name: Hold this for me
Rank: B
Type: Ninjutsu
Element: Fire and Earth
Description: Knives being a user of earth and fire has devised a way to send flame in small packages meant to be used for assassinations and unexpected explosions. When the container breaks or user make a hand seal is it erupts and releases what is basically liquid gas, kinda like napalm.

Limitations:
Following the jutsu weakness, fire can be put out with C or Higher water techniques.

Takes one post to put the vessel up, Or to create if it is going to be thrown.

Enemies within 10 feet suffer severe burns, those within 10-15 suffer minor burns, those in the 15-20 foot radius are able to feel the heat. Worse thing for them is maybe a few hairs on their arms/eyebrows/legs singed off.

 
PostPosted: Fri Aug 09, 2013 6:19 pm

Character: Ayame Noriko Hatake
Technique Name: Astrape's Grace
Rank: A
Type: Ninjutsu
Element: Lightning
Description:Ayame is able to cover her hands in lightning chakra giving them the appearance of large chidori claws. With her increased grip strength, due to her bond with Daichi, she is able to rip and even tear limbs off a person. The claw is chidori stregnth, and the grip to remove limbs condenses the claws into a blade. Thus after removing a limb the claws are gone. The technique lasts 5 posts a usage, and has a cool down of 2 posts after the claws are dissipated for limb removal.

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Technique Name: Lightning Disc
Rank: C-A
Type: Ninjutsu
Element:Raiton
Description: Ayame utilizes her raiton chakra to form a powerful cutting disc of lightning chakra that can be hurled at a target, changing in size and ability based on the rank of chakra used. For a Base of C rank, the discus has a 1 foot diameter able to last for a single, and capable of spinning and turning in a single direction. For additional ranks, the size doubles in diameter, the duration increases by 1 post. The discus is still only capable of changing direction once a post.

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Technique Name: Angel Blades
Rank: D
Type: ninjutsu
Element: Maruton/raiton
Description: By forming a single hand seal, Ayame is able to seperate larger lightnign disc into their base C rank forms, following all limitations based on the C rank technique. Separating a B rank creates 2 discus, while an A rank yields 4 discus.

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Technique Name: Pack Mentality
Rank: Variable
Type: Ninjutsu
Element: Maruton
Description: Pack Mentality is a jutsu that Ayame uses to bring someone into her and Daichi's pack. This will give a +2 rank to all collaboration jutsu done with said person; however, each rank must be trained separately and they are only able to perform a maximum collaboration rank that the jutsu is trained. The training is where the bond is formed so Ayame can't use this jutsu on just anyone at a moments notice. The person has to do an A rank of training to get to know Ayame and Daichi. Ayame will also do an A rank of training, but hers will follow the custom model whereas the rest will be following standard training.

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Technique Name: Mark of the Alpha/Runt
Rank: A
Type: Fuuin
Description: This mark will either increase or decrease a marked persons jutsu by one rank. It is only able to last 5 posts and is only usable 3 times. If Ayame uses it on herself it costs all 3 uses. The seal is placed by touch.

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Technique Name: Hybrid Mode
Rank: A
Type: Ninjutsu
Element: Maruton
Description: The combination transformation jutsu is usually used by two ninja to create a larger transformation than can be created by oneself. The bond of Daichi and Ayame, being of the superior kind, allowed them to make their own unique alteration of this same idea. When performing this jutsu, the two are connected as one complete being. Their minds and bodies are aligned which gives them the appearance of a werewolf. Within this form both sets of jutsu lists are usable. Along with both sets of jutsu being able to be utilized their senses are boosted. Sight, smell, hearing, strength, speed, all of this is doubled; however, the chakra pools are kept separate while stamina costs are taken from both pools for a given action. On the physical basis all tai/buki performed is boosted by 1 rank thanks to their bond and two being becoming one.

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Character: Ayame Hatake
Technique Name: Goddess of the Hunt
Rank: A
Type: Sage
Element: Dōbutsu Jutsu [ Animal Jutsu ]
Description: Just when you thought it was over, it's not. Ayame and Daichi have both reached a new level in their training, sage training. Ayame’s combination jutsu, Hybrid Mode, was incomplete, even though it works well in a pinch it causes pain upon separation. With sage training they have learned to use nature so now it feels more natural to them. With the physical enhancements of sage mode, as well as the physical enhancements of the original jutsu, they are now capable of a +2 rank increase to all physically oriented technqiues. However, if they wish to sacrifice the +2 they can perform physical techniques and convert strength and power to speed to perform 4 activations of physical techniques in a post. Due to the powerful nature of their chakra while in sage mode, any jutsu performed in this state is treated as +1 rank (excluding sage jutsu). One personality can act as the [animal technqiue] to gather nature chakra but their jutsu is restricted for that post. Since they have gained a new level their bond is more complete and now their appearance no longer looks like that of a werewolf. It is more of a humanoid appearance. This counts as both Daichi's and Ayame’s sage custom jutsu, enhcancements from both are combined into a single being.
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Technique Name: Attuned Hunter
Rank: B (50 Chakra)
Type: Ninjutsu
Element: Maruton
Description: Ayame uses this jutsu to boost her senses with chakra. By focusing her chakra on only one sense she is able to boost them exponentially; however, if she chooses to boost all five of them they are only boosted slightly. The boost or boosts lasts for a total of five posts.
 

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PostPosted: Sat Aug 31, 2013 5:55 pm

Character: Haituro
Technique Name: ushinaware ai no kagami [Mirror of lost love]
Rank: B
Type: Genjutsu
Element: fire/earth
Description: Haituro will begin to whistle a tune while looking at his target, if the target doesn't cover his ears or find and attack Haituro, they will be ensnared in a jutsu and will notice a giant mirror appear before them. In that mirror they will see the person they care most about. From there the person they see in the mirror will appear behind them and tap them on the shoulder. Once they get tapped on the shoulder they'll realize the person in the mirror is gone. When they turn to see who had tapped them they'll be attacked from behind by the person.While fighting with this person they are doing it in a dream they will be standing in one spot with their eyes wide open. All the damage they receive while fighting this person will feel and seem real to the ninja ensnared but will not actually damage them.



Character: Haituro Hari
Sake Kumo no Jutsu [ Drunken Cloud Technique ]
Type: Genjutsu
Rank: B — Sight
Element: Maruton
Description: A variation of the Doku Kumo no Jutsu (Poison cloud technique) after forming a single handed hand sign (Maintained the entire time by the user) the target will see a cloud descending from the sky blanketing the battlefield and begins to smell alcohol. Shortly after they begin to feel a slight buzz progressively getting worse each post. Getting more and more drunk the users motor functions will get worse but their power will increase with each post as though they are actually drunk.
After 5 posts the user will begin to suffer nausea and vomiting and loss of coherent speech until eventually after 7 posts blacking out and collapsing.



Character: Haituro Hari
Technique Name: Haihai Suisho no Jutsu [Creeping Crystals Technique]
Rank: S
Type: Ninjutsu
Element: Fire/Earth (Glass release)
Description: Having mastered the techniques of his bloodline, Haituro focused on creating his first personal jutsu, this jutsu requires Garasu Chikei no Jutsu to be active as it is a modifier of that technique and somewhat of the glass box technique although a little more snug. After turning the terrain to glass (Garasu Chikei no Jutsu) Haituro would form the required hand seals and place his hand onto the glass. After doing so (Requires two post preparation) any large creature that places enough weight on the glass would trigger the jutsu. Once on the glass the glass will seemingly crawl up the feet, rooting them, then their legs. After 5 posts the user will be incased in the glass up to his neck where the jutsu stops. This jutsu would take extreme strength {S rank Taijutsu/Bukijutsu} or another shinobi to break. The jutsu would end when the person incased either suffocates, Haituro kills them, or releases them after the information he needs is extracted, or a combonation of the three. (Each person captured requires S rank chakra to bind)
 
PostPosted: Mon Sep 02, 2013 9:49 am
List of approved jutsu collected.


Character: Artemis Sandetsetsu
Technique Name: Backup String
Rank: E
Type: Ninjutsu
Element: None
Description: This jutsu is very simple in effect. It allows Artemis to make a bowstring of chakra in the event that her primary string gets severed. To use it, the user simply focuses chakra to her fingers and touches the notches where the string should be located on her bow. The chakra has the same properties as a real bowstring and will last until the end of a combat situation or until severed again.
 

Toryu Naminosaki


Al Eyan Hominid

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PostPosted: Thu Sep 05, 2013 4:50 am

Character: Eyan Xelger
Technique Name: Sandwich Sword
Rank: D
Type: Ninjutsu
Element: Wind
Description: Thanks to the creative "genius" of Kiri's relative weirdo, the strangest technique in the world has been created. Like the name implies, the Sandwich Sword is a sword made of sandwiches. While it was originally supposed to be a fist, Eyan turned it into a sword because he didn't have nearly enough sandwiches.

Now the Sandwich Sword is just a line of sandwiches that are put in the shape of a sword. With a total of five sandwiches, he makes a blade, made of three sandwiches; a guard, made of one sandwich; and a hilt, also made of one sandwich. However, he doesn't actually hold them. This is where the wind aspect comes to play. Using the Wind Levitation, he manipulates the air around the sandwiches to hold them together and make them float. Then all he has to do is "stab" the sword into the opponent by "pushing" it. This technique doesn't do any real damage, but it does make a nice distraction.

 
PostPosted: Thu Sep 26, 2013 6:08 pm

Character: Haituro
Technique Name: ushinaware ai no kagami [Mirror of lost love]
Rank: B
Type: Genjutsu
Element: fire/earth
Description: Haituro will begin to whistle a tune while looking at his target, if the target doesn't cover his ears or find and attack Haituro, they will be ensnared in a jutsu and will notice a giant mirror appear before them. In that mirror they will see the person they care most about. From there the person they see in the mirror will appear behind them and tap them on the shoulder. Once they get tapped on the shoulder they'll realize the person in the mirror is gone. When they turn to see who had tapped them they'll be attacked from behind by the person.While fighting with this person they are doing it in a dream they will be standing in one spot with their eyes wide open. All the damage they receive while fighting this person will feel and seem real to the ninja ensnared but will not actually damage them.


Character: Haituro Hari
Sake Kumo no Jutsu [ Drunken Cloud Technique ]
Type: Genjutsu
Rank: B — Sight
Element: Maruton
Description: A variation of the Doku Kumo no Jutsu (Poison cloud technique) after forming a single handed hand seal (Maintained the entire time by the user) the target will see a cloud descending from the sky blanketing the battlefield and begins to smell alcohol. Using the single handed seal he'll be for to use his free hand to block and do any other necessary actions as long as he keeps the seal locked in with the sealing hand the genjutsu will stay in effect. Shortly after the cloud envelops them the target will begin to feel a slight buzz progressively getting worse each post. Getting more and more drunk the users motor functions will get worse but their power will increase with each post as though they are actually drunk. After 5 posts the user will begin to suffer nausea and vomiting and loss of coherent speech until eventually after 7 posts blacking out and collapsing.



Character: Haituro Hari
Technique Name: Haihai Suisho no Jutsu [Creeping Crystals Technique]
Rank: S
Type: Ninjutsu
Element: Fire/Earth (Glass release)
Description: Having mastered the techniques of his bloodline, Haituro focused on creating his first personal jutsu, this jutsu requires Garasu Chikei no Jutsu to be active as it is a modifier of that technique and somewhat of the glass box technique although a little more snug. After turning the terrain to glass (Garasu Chikei no Jutsu) Haituro would form the required hand seals and place his hand onto the glass. After doing so (Requires two post preparation) any large creature that places enough weight on the glass would trigger the jutsu. Once on the glass the glass will seemingly crawl up the feet, rooting them, then their legs. After 5 posts the user will be incased in the glass up to his neck where the jutsu stops. This jutsu would take extreme strength {S rank Taijutsu/Bukijutsu} or another shinobi to break. The jutsu would end when the person incased either suffocates, Haituro kills them, or releases them after the information he needs is extracted, or a combonation of the three. (Each person captured requires S rank chakra to bind)
 

Blinkkyz

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☆[4} List of Jutsu :: Techniques

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