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Posted: Thu Aug 22, 2013 12:51 am
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Posted: Thu Aug 22, 2013 12:57 am
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Posted: Thu Aug 22, 2013 1:33 am
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Also, here are a few questions I've been asked regarding the setting, along with some answers to give you guys a better idea about the world you'll be playing in.
1. Will we have a house? Yes. Once I get the map posted, I will ask each player to choose a suitable building on it to serve as your character's house. First come first serve, so get that waterfront property while you can, lol
2. What is the surrounding terrain like? New Parishton has been built in a rather diverse locale. The immediate area is mostly open rolling plains, suitable for farming, and wooded areas to provide plenty of lumber. To the north the plains gradually develop into sloping hills, and eventually steep, craggy mountains farther to the north. And to the south, things start to get wet and turn to boggy marshland.
3. How much time has passed since the founding of New Parishton? It will be a year to the day. To celebrate the anniversary of the town's founding there will be a festival. Your first job will be ensuring it goes down without any trouble...
And if anyone else has any further questions, don't be shy, drop me a PM. Stuff like this helps me flesh out the setting and think of things I otherwise might not have.
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Posted: Thu Aug 22, 2013 7:18 am
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http://www.myth-weavers.com/sheetview.php?sheetid=638481
Right, hopefully its a little clearer, I just have to do the background and currency/languages.
Short history goes something like this.
The daughter of Old Parishton's leader, Mr Waters, Castella was sent away for schooling. After learning about her local history and basic natural history she developed an affinity for learning information and soon dropped out and turned into the stereotypical rogue. But not for the usual reasons of making coin and killing people/stealing stuff. She was hunting for information that eventually led her to a guerrilla organization that was selling slaves. After spending several years living in the local jungles trying to determine who their leader was, she moved back home after the regions 'enforcers' were tipped off and the leader was captures/killed. Her father, ashamed that his daughter had been involved with such activities told her that she was the only one capable of handing on their ancestral knowledge since he had no other children or siblings.
When the city was attacked, she was told to flee with all the family history and many local documents. With this broad knowledge base, and connections within nobility and the underground, she had been an asset in obtaining many of the supplies required to rebuild.
As the daughter of the previous leader she is also well versed in diplomacy, and can talk herself out of most trouble.
Ideally, she uses her sneaky skills to get what she wants, and not her blade (primarily).
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Posted: Fri Aug 23, 2013 5:30 am
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Posted: Fri Aug 23, 2013 8:38 am
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Dion Necurat Xenar1 Dion Necurat Hmm...tickle me interested. hmmm... and you would make 8 people if I am counting right. we're almost there! cat_whee 9, actually, based on the poll. While I do find myself interested, I'm only mildly interested. Feel free to contact me if you guys need a replacement player.
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Posted: Fri Aug 23, 2013 12:02 pm
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Posted: Fri Aug 23, 2013 12:04 pm
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iLL iNTENT Xenar1 I think I might change characters, this current one is interesting but it doesn't feel right. Alrighty, just post a link once you're finished changing it. And please try to have it finished by Sunday : P
you got here too soon XD
more of an edit than a change. still the same girl but this feels much better:
Ginger female neutral chaotic human druid, Level 5, Init +1, HP 27/27, Speed 30 AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +9, Base Attack Bonus 3 +1 enchant bonus Darkwood Quarterstaff 4 (1d6/1d6, X2) +1 enchant bonus, silver -1 (min 1) Silver Dagger (masterwork) 4 (1d4-1, 19-20/X2) Darkwood wooden armor, Quickdraw shield, light darkwood (+3 Armor, +1 Shield, +1 Dex) Abilities Str 10, Dex 13, Con 10, Int 14, Wis 17, Cha 16 Condition None
fallowing the aftermath of the dragon attack Ginger took it upon herself to be the town's diplomat. knowing 5 different Languages she is certainly capable, though some whisper that she knows more than that.
though she looks fine and healthy she blames herself for not doing more than what she did to help the people during the attack. now without any family at all she has to get by alone. she trains her mind and body for the next disaster that may come and hopes one won't come.
[Okami Neutral Medium animal Init +2; Senses low-light vision, scent; Evasion (Ex),
Defense AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural) hp 27 Fort +8, Ref +9, Will +1
Offense Speed 50 ft. Melee bite +7 (1d6+3 plus trip)
Statistics Str 14, Dex 16, Con 15, Int 3, Wis 12, Cha 6 Base Atk +4; CMB +2; CMD 14 (18 vs. trip) Feats: Endurance, Great Fortitude, Lightning Reflexes
Skills Perception +1, Stealth +1, Survival 1 (+5 scent tracking), Escape Artist +2 ; Racial Modifiers +4 Survival when tracking by scent
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Xenar1 rolled 4 8-sided dice:
7, 1, 7, 4
Total: 19 (4-32)
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Posted: Fri Aug 23, 2013 12:06 pm
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Posted: Fri Aug 23, 2013 12:59 pm
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Posted: Fri Aug 23, 2013 1:08 pm
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Posted: Fri Aug 23, 2013 1:16 pm
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Gideon Commando I present to you Dolok the Urban Barbarian! I believe everything is done and correct, his back story is kinda mixed with his Description and Personality portions. I'm kinda unsure on if there's anything else for him to buy, if anyone has any suggestions, I'll gladly take them. biggrin Seems like everything's done correctly. Except in the damage box for your javelin, since it's a thrown weapon, you DO get your STR bonus added to the damage.
For item recommendations, I would suggest a Belt of Giant Strength +2 (4,000gp) It'll give you a +2 Strength bonus
On the other side of the coin, if you wanted to increase your defense (which admittedly looks pretty good) you could get a Belt of Incredible Dexterity +2 (also 4,000), or a Ring of Deflection (2,000) to gain a +1 deflection bonus to AC, and an Amulet of Natural Armor (2,000) which will give you +1 natural armor to your AC.
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