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Posted: Tue Jan 07, 2020 5:27 pm
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Ephemeral Ozymandias Captain
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Posted: Wed Jan 08, 2020 8:09 am
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Posted: Wed Jan 08, 2020 12:49 pm
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Ephemeral Ozymandias Captain
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Posted: Wed Jan 08, 2020 6:04 pm
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Posted: Thu Jan 09, 2020 1:11 pm
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Ephemeral Ozymandias Captain
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Posted: Thu Jan 09, 2020 4:21 pm
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Posted: Mon Jan 20, 2020 9:57 pm
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Character:Falsa Sanda Technique Name: Condescension Rank: X Type: Ninjutsu Element: Lightning Description: This technique builds upon the other high powered raiton jutsu in the Chidori tree by coursing raiton jutsu through the very veins of Falsa, allowing her to, with little warning, besides a sudden build up of electricity around her and a mere thrust of her hands, fire off a steady stream of electricity from her very fingertips. Obviously such a skill is flashy and loud, and it deals damage equal to the rank of the technique. Being struck by this attack is highly detrimental at all ranks, burning the impact zone as well as shocking the body and blasting it backwards. This technique is fired without the use of handseals, and applies burning status as well at the same rate as normal katon ninjutsu.
Character:Falsa Sanda Technique Name: Pity Rank: B Type: Ninjutsu Element: Earth Description: With the seals completed, this skill causes the earth to suddenly roll over itself and churn in a circle at the same time in a 25m radius around the user. Ninja that don't use one activation and equal stamina or chakra to stay on their feet are picked up and thrown about, being bruised and having any attacks that they are using interrupted. Takes one activation to maintain per post, but can be kept up for as long as the user wishes with only one payment. After the initial amount of chakra or stamina is used to stay on your feet amid the ground shifting, thrashing and churning about around the user. It should be noted that allies and the caster are immune to this effect, and are simply shifted around her atop the ground.
Character:Falsa Sanda Technique Name: Beyond Comprehension Rank: A Type: Ninjutsu Element: Water Description: This skill creates a mass of water the size of a mansion seemingly out of nowhere that forms into an orb over the course of three posts above the caster. After the final post, the water remains suspended twenty feet in the air for 10 posts. While it is forming and in the posts after it can serve as it's own location for battle and a vector for any rank of water ninjutsu as well, after which point if it isn't defeated it simply reforms the next post.
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Posted: Tue Jan 21, 2020 10:19 am
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Posted: Wed Jan 29, 2020 2:01 pm
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Posted: Thu Jan 30, 2020 6:57 am
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Posted: Wed Feb 05, 2020 6:52 am
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BEHOLD MY ACCUMULATION OF CUSTOMS HAVE ALLOWED ME TO CREATE THE FOLLOWING. Totals Customs Used: 16 Total Customs Remaining: 19
Endai Hojo Art: Hojōjutsu Hachi-ashi Bunkai - Long Armed Hojo Art: Rope Binding: Strong Eight Limb Disassembly
___Description: Hojōjutsu is otherwise known as the art of rope binding, due to its name was adopted by the Hojo-clan. Many Hojōjutsu knots are used in fishing and detaining criminals. Many Hojo know the art of rope binding but it's not particularly a talent they use with rope. Rather, those of the Endai subsidiary of Hojo with their extendable limbs use the basic principals of the art and turned it into a powerful style, or rather one man did. That man was known as Shukoshu Ashikoki Hojo father of Tosokurui Ashikoki Hojo and while the style itself has gone unused...the style itself is drilled into his brain.
___Notes:
___S t a g e O n e [ E ]
Hachi-ashi Bunkai: So {Coarse} Rank: {Null} :: Training Description: So {Coarse}/{Rough} is what its called when a rope binding technique is in its beginnings. The rope is loose, yet to be tightened. This technique essentially fully extends all of the Hojo's limbs they consider their 'arms' typically this is their two arms and their six additional limbs. For each limb in the [So] state the following Hachi-ashi Bunkai technique is lessened by [5]. Limbs in the [So] state cannot be used for anything aside Hachi-ashi Bunkai techniques. The state of the limbs are relaxed and to a degree limp and un-intimidating. Practitioners also tend to like to relax their whole body by slumping downward.
Hachi-ashi Bunkai: Gyo Rank: {Null} :: Training Description: Gyo{Fish,Fish Hook} is what its called when the rope tightens. There is still, however, some slack. When the finalizations of the knots of the ropes are pulled is when the rope reaches its final state. Shin. Gyo is a state where the loose limbs from [So] begin to tense up. If a limb is targeted while in the [So] state [Gyo] activates where it tenses the user's limbs in response. [Strength] is added to the users [Endurance] in collisions with the limbs in the [So] state. Comparably it is the equivalent of making a human fist by tensing the muscles. Essentially this is an automatic defense that triggers when a limb is targeted. The attack is then put up for collision where the appropriate stamina is automatically deducted from the user.
Hachi-ashi Bunkai: Shin Rank: X :: {The rank of technique its used in tandem with} Description: Shin{Heart,Core} is what its called when the rope tightens completely. This is the finished product and ropes completion. Usually entering one of the many forms Hojojutsu takes. Shin is not a technique that is used alone. Essentially it is required once any of the other Hachi-ashi Bunkai techniques have landed.
___S t a g e T w o [ D ]
Hachi-ashi Bunkai: Hōen-ryū {Dragon Direction} Rank: D :: Simple Description: From the [So] state the user will breathe in a vast amount of oxygen hold their breathe and exhale. In the moment the user takes a deep breath in their blood floods with the oxygen tensing their limbs. Once the limbs have tensed the user launches themselves forward while not instant like shunsin. The user will always end up in front of the opponent due to the launching power of the user's limbs. The technique launches the user upward of [20ft] per limb used for the gap closing in a near-instant.
Hachi-ashi Bunkai: Ichiden-ryū {First Base Dragon} Rank: D :: Simple Description: The user will initiate a single limbed grapple of one of the enemy's limbs by ensnaring it in a knot. If the enemy is within range of the user's limbs the grapple is treated always successful. The technique is then followed up by using [Shin] which will then immediately tense the limb and pull dislocating the target's limb and fracturing the bone. If the opponent pays to break out of the grapple then [Shin] fails and the activation that went with it also fails but the stamina is refunded.
___S t a g e T h r e e [ C ]
Hachi-ashi Bunkai: Kentoku-ryū {Profit Dragon Fist} Rank: X :: Simple Description: The user readies all their chosen limbs at once that are capable of extending. Simultaneously all limbs strike and aim for the following points dependent on the number of limbs available. The speed at which this happens is almost shunsin level comparable to bullets fired however, it has a significant tell where all the limbs reel back as if preparing a punch and the user again taking a deep inward breath. Throat/Neck, Left Shoulder, Right Shoulder, Left Wrist, Right Wrist, Left Ankle, Right Ankle, Spine/Stomach. The technique is designed to simultaneously dislocate all the major joints located in these areas. If successfully doing so the opponent will almost without fail, fall to the ground immobilized and in some instances of lucky spine strikes completely paralyzed. This only proves useful on lightly armored targets or lower as the blows themselves have very negligible impacts. Alternatively can be used to counter multiple attacks responsively equal to the number of limbs the user has available.
Hachi-ashi Bunkai: Sasai-ryū {Lightening Bloom Dragon} Rank: B :: Simple Description:The user will initiate a multi-limbed grapple of the enemy's left arm, right arm, left leg, and right leg. If the enemy is within range of the user's limbs the grapple is treated as successful. The technique is then followed up by using [Shin] which will then immediately tense the limbs and pull dislocating the target's limbs and crushing the bones. An amount of Stamina equal to the Shin's rank must be used to relocate these otherwise the target suffers a [4] Strength and [4] Fortitude penalty when using said limbs. If the opponent pays to break out of the grapple then [Shin] fails and the activation that went with it also fails but the stamina is refunded.
___S t a g e F o u r [ B ]
Hachi-ashi Bunkai: Tajuusenko-ryū {Multiple Thousand Dragon} Rank: B {+1 Per Sustain} :: Simple Description: The user takes a deep breath exhales and in that instant the target is barraged by multiple several hundreds of thousands of strikes from the multiple limbs, not unlike a gattling gun. The [Rank] of this technique increases by [1] per each activation it is sustained and striking a target but this also increases the sustain cost respectively. The limbs have a radial range equal to their level of extensibility. If dedicating all activations to this technique all three are allowed to be Offensive.{Sustained}. If the technique ends at any point the technique reverts back to B.
Hachi-ashi Bunkai: Gyokaku {Catch} Rank: {Null} :: Training Description: To {Catch} is a means to tighten more so past [Shin] this is a method no longer used for capture but for expressive torture and would often lead to the breakage of bones varying by the type of binding. Unlike the relaxed state of [So] Gyokaku is the exact opposite. [Endurance] is added to [Strength] when using the limbs. This drains [5] Stamina per limb in this current state. When using [Gyokaku] the effects of [Gyo] are disabled. When a physical strike lands from a limb in the [Gyokaku] state it ignores up to [1] of the Enemies [Endurance] per rank of the technique used in conjunction with it.
___S t a g e F i v e [ A ]
Hachi-ashi Bunkai: Nōshuku-ryū {Concentrated Dragon} Rank: A :: Simple Description: The user will gather all their limbs and similiar to Kentoku-ryu will reel back. A single concentrated strike with all limbs simultaneously causes a massive impact and shockwave at the targeted location creating a meteoric crater. If the strike hits, the target is denied their [Endurance] for one post as they are left reeling from the impact. Bypasses Armor. Alternatively in the same fashion, if all limbs ensnare the target. If the target is within range this is automatically successful. The user will then use [Shin] in way that tenses all the limbs and slams the ensnared target into a surface producing similar results only additionally ignoring the targets [Endurance] in this instance entirely. In such a case If the opponent pays to break out of the grapple then [Concentrated Dragon] fails and the activation that went with it also fails but the stamina is refunded.
Hachi-ashi Bunkai: Shinseinayon-ryū {Hallowed Light Dragon} Rank: X :: Spiritual :: Training Description: When a target is grappled via Hachi-ashi Bunkai, if the target attempts to escape using Kawarimi, Shunsin, or other spatial manipulation the grapple tightens and the ensnared is overwhelmed by a rush of the user's chakra and the chakra for the escape attempt is deducted from the user. The target does not lose their limited uses if they have them, they are merely denied this escape. The chakra to deny the escape attempt is immediately deducted.
___S t a g e S i x [ S ]
Hachi-ashi Bunkai: Akumakai-ryū {Demon Release Dragon} Rank: S :: Simple Description:The user will initiate a multi-limbed grapple of the enemy's left arm, right arm, left leg, and right leg. If the enemy is within range of the user's limbs the grapple is treated as successful. The technique is then followed up by using [Shin] which will then immediately tense the limbs and pull. If the target does not break free from the grapple, this will do all but kill the opponent quite literally ripping the limbs off their body entirely. This is the darkest use of Hachi-ashi Bunkai. Alternatively, the ripping and tearing force of this technique can even destroy the densest of metallic objects with its strength alone. In such a case If the opponent pays to break out of the grapple then [Demon Release Dragon] fails and the activation that went with it also fails but the stamina is refunded.
Hachi-ashi Bunkai: Ikakumakai-ryū {Menacing Squid Dragon} Rank: S+ :: Simple Description: This technique has no ties to the name of Hojōjutsu rope binding techniques rather it was made purely by the progenitor of the style. Ikakumakai-ryū is a single technique which is aimed to strike straight at the center of the target's spine cracking it. If successful the opponent becomes instantly paralyzed as spinal fractures do. In that paralyzed state the opening is made, and the user then executes a string of eight moves that can no longer be avoided all simultaneously. A strike to the ribs shattering them, strikes to the legs snapping them, strikes to the arms demolishing them, a snapping of the neck, and finally, the hips and skull are crushed all in that instant. If the target survives, it typically takes several years to fully recover.
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Kondo Kaicho Vice Captain
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Posted: Sat Feb 08, 2020 4:03 am
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▰ Character: Kojiro Kanzaki ▰ Link to profile: [x] ▰ Charged Ionic Movement [ Kaden Ion Idō ] | Rank X | Ninjutsu | Spiritual The user expels lightning chakra from their feet as they move, allowing them to clear a ten foot reach in a single step per rank applied. When used in this manner, an arc of lightning leaps from the location the user stood previously to their current location, causing tiered burns to those within five feet of this arc. This technique may alternatively be used to levitate and move freely, using their exchange of ions to freely repel them from the earth at will. This technique has an upkeep cost of two ranks below it's execution with a minimum upkeep of E Rank.
▰ Headhunter Assault [ Atama Ryōshi Totsugeki ] | Rank S | Bukijutsu | Complex | Sage Mode Custom The user expends a use of their body flicker uses, moving rapidly through a one hundred and fifty foot range, increasing their stat cap and elevating their speed to 9 for the duration of the attack. The user vanishes and appears behind up to five targets in their range, slashing at the nape of each target's neck. This technique can be preformed by either dividing the cost of this technique among all targets or alternatively pay the cost of simple bukijutsu techniques to apply atop of this cost, using those techniques for each of their target's attacks for no additional activation. At the end of these strikes, the user reappears at a desired location within a one hundred foot radius of their last target while holding their blade skyward. Lightning chains from the blade and crackles through the air as it strikes each target, completing the attack with a flashy finish. This lightning bolt is treated as C Rank for collisions when divided among five targets.
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