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Reply [D&D 4e] Glimmers in the Dark
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Mongooseh rolled 1 8-sided dice: 8 Total: 8 (1-8)

Mongooseh

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PostPosted: Wed Apr 29, 2020 1:08 am
1d8 Vanguard  
Psychofish rolled 1 10-sided dice: 2 Total: 2 (1-10)
PostPosted: Thu Apr 30, 2020 6:28 am
1d10+6=8 damage and slowed UENT  

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PostPosted: Thu Apr 30, 2020 9:21 am
Psychofish
1d10+6=8 damage and slowed UENT


You might have missed it, but Kuori gave you the ability to spend a healing surge for a 17 hp heal. Which nets you a saving throw against that dazed condition and gives EVERYONE a +2 to hit if you take it. Are you not taking it?

Also ... font of life ... so 2 saving throws

And if you arn't taking those, you are dazed, so:
You grant combat advantage to the umber hulks.
You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can’t take immediate actions or opportunity actions.
You can’t flank an enemy.  
PostPosted: Thu Apr 30, 2020 12:13 pm
Assuming the daze effect allows a saving throw. Most effect with precise end clauses won't allow saves. Like, "dazed until the end of the UH3's next turn"

Ruin could dance around his daze with an Action Point. Turning a standard action to a free one.

If Save ends the daze effect, he has two chances. Kouri's effect and Warden's Font of Life.

Quote:
FONT OF LIFE
At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage.
If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.
 

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PupSage

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PostPosted: Fri May 01, 2020 6:45 am
Southern Cross Nemesis
Assuming the daze effect allows a saving throw. Most effect with precise end clauses won't allow saves. Like, "dazed until the end of the UH3's next turn"

Ruin could dance around his daze with an Action Point. Turning a standard action to a free one.

If Save ends the daze effect, he has two chances. Kouri's effect and Warden's Font of Life.

Quote:
FONT OF LIFE
At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage.
If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.


Traditional Umberhulk has save ends gaze, so idk if Kow modified them. I remember fighting them a ways back in another game.  
Psychofish rolled 3 20-sided dice: 8, 5, 18 Total: 31 (3-60)
PostPosted: Mon May 04, 2020 10:38 am
Well, I'll roll for both to be safe, and I can add more to my turn if it is a save thing- I didn't look up the hulks, I went by the "Until end of next turn" in the post.

If I save at the beginning of my turn, I'd actually have liked to do something else entirely, not that attack, but I've already rolled on it so....I dunno.

Cleric save and then Font of Life, possibly followed by end of turn. Each is 1d20+2, in order. Disregard if it's not a save condition.

10, 7, 20  

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PupSage rolled 1 20-sided dice: 11 Total: 11 (1-20)

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PostPosted: Tue May 05, 2020 6:59 am
attack  
Southern Cross Nemesis rolled 3 6-sided dice: 6, 1, 2 Total: 9 (3-18)
PostPosted: Tue May 05, 2020 3:17 pm
Infernal Wrath 1st die

Kouri's Heal 2nd & 3rd  

Southern Cross Nemesis
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Southern Cross Nemesis rolled 1 20-sided dice: 12 Total: 12 (1-20)

Southern Cross Nemesis
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PostPosted: Tue May 05, 2020 3:35 pm
Athletics Escape +3  
PupSage rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Wed May 06, 2020 8:22 am
uh3  

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Mongooseh rolled 1 20-sided dice: 11 Total: 11 (1-20)

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PostPosted: Wed May 06, 2020 11:23 pm
+16 Howling strike  
Mongooseh rolled 1 12-sided dice: 11 Total: 11 (1-12)
PostPosted: Wed May 06, 2020 11:24 pm
1d12+9  

Mongooseh

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Mongooseh rolled 1 6-sided dice: 4 Total: 4 (1-6)

Mongooseh

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PostPosted: Wed May 06, 2020 11:27 pm
1d6 extra  
Psychofish rolled 2 6-sided dice: 3, 1 Total: 4 (2-12)
PostPosted: Thu May 07, 2020 2:39 pm
Soothing wind: 2d6+20=24 hit points regained  

Psychofish

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Psychofish rolled 2 20-sided dice: 9, 5 Total: 14 (2-40)

Psychofish

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PostPosted: Thu May 07, 2020 2:44 pm
Athletics: 1d20+11= 20 vs DC 17 to escape.

Thundering Strike: 1d20+15+2= 22 vs AC
Encounter ✦ Primal, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier thunder damage, and
the target is dazed and deafened until the end of your
next turn.
 
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[D&D 4e] Glimmers in the Dark

Goto Page: [] [<<] [<] 1 2 3 ... 66 67 68 69 70 71 ... 95 96 97 98 [>] [>>] [»|]
 
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