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Posted: Mon Jun 28, 2010 1:06 pm
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Yurro rolled 3 20-sided dice:
16, 15, 8
Total: 39 (3-60)
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Posted: Mon Jun 28, 2010 1:10 pm
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Posted: Mon Jun 28, 2010 1:37 pm
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Posted: Mon Jun 28, 2010 1:52 pm
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Slave Xaccheus rolled 3 6-sided dice:
1, 4, 4
Total: 9 (3-18)
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Posted: Mon Jun 28, 2010 6:04 pm
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Posted: Mon Jun 28, 2010 6:17 pm
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Okay, Igneel, you see the flask hit the ground, narrowly dodging the resulting blast, but still taking five points of damage from the flames.
But, just as you feel like you are home free, the corpses suddenly animate, becoming a mob of zombies 48 medium undead strong.
At the same time, a horrible buzzing sound approaches from behind, carrying with it an omen of pure terror. All at once, many brightly-colored insects surround you, but something about them is not of this world.
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Posted: Mon Jun 28, 2010 10:28 pm
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Yurro rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Mon Jun 28, 2010 10:32 pm
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Posted: Tue Jun 29, 2010 6:07 am
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Posted: Sat Jul 03, 2010 1:24 pm
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Okay, to answer your questions, the mob is all clustered together about 30 feet ahead of you, in a twenty-foot hourglass shape (take two 20 ft cones, and give them the same axis point. The road is about 40 feet wide before dropping into other alleyways. The buildings are open, but tall, so someone could see you from the air, but angles would need tweaking to catch all of your breath weapon. The swarm is roughly 20 feet behind you, and it's a ten-footer. If you want more description, use this homebrew creature, and add he Pseudonatural template.))
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Posted: Sun Jul 04, 2010 3:42 am
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Quickly coming upon the decision that this swarm that was clearly not of this world was the bigger threat, Igneel points a finger in the direction of the swarm and starts concentrating. Upon completion, a cloud of dark gray starts to spread rapidly, and soon consumes the swarm in its 20ftx20ft radius. As the the cloud is forming, a chill in the air can be felt originating from the billowy mist.
After completing the spell, Igneel could feel his Invisibility spell fall away, revealing himself to the zombies. Taking what little time he could spare, he took to his Saurian Flyer form hoping that he'll be able to take flight before the zombies and swarm can get to him.
[Chilling Fog invocation: A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). In addition to obscuring sight, the fog is so thick that any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can’t take a 5-foot step while in solid fog. Lastly, anything caught in the fog takes 2d6 points of Cold damage each turn.]
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Posted: Tue Jul 06, 2010 6:59 am
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Posted: Wed Jul 07, 2010 7:17 am
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Suddenly, several fireworks shoot off into the air, exploding loudly and obviously signaling an attack. The entire mountain begins blaring with an alarm; now, everything is ready to fire at anything coming in or getting out.
Matthias, the skiff comes to ground on top of the mountain, revealing a crew of four armor-clad warriors and one Half-Dragon woman armed with an impressive-looking sword. She looks at you, and motions you into the skiff.
"The whole place just found out about you, whoever you are." she says, "I don't know who you are, but it looks like we're on the same side, for now. Hop in, we'll ferry you through this high-alert hellhole."
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Posted: Wed Jul 07, 2010 12:45 pm
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