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Posted: Tue Jun 29, 2010 4:50 am
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Posted: Tue Jun 29, 2010 6:17 am
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Posted: Tue Jun 29, 2010 10:19 am
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Posted: Tue Jun 29, 2010 11:12 am
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Posted: Wed Jun 30, 2010 11:10 am
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Posted: Wed Jun 30, 2010 12:03 pm
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I'm not currently able to edit posts in guilds due to a Gaia bug, but here's the up-to-date version of the character.
Gerard is a man who seeks adventure and freedom. While most bards live to pass on experience through story and song, Gerard has become a little less pure in that regard, enjoying the experience for himself almost as much. Not much of a musician, he instead works through stories and epics; no one tells a campfire story like a bard. He surrounds himself with others who want a more exciting deal out of life, and is a strong advocate of allowing each his own path.
Lou was a high-ranking priest of Kord, but was expelled from the ranks (though not the church) due to a mishap while confronting a man who was extorting money through bad loans to people, who he accidentaly killed. After losing his rank, he went off to continue trying to spread justice through his own personal effort, and joined up with Gerard as his right-hand muscle-man.
Name: Commander Gerard Graff Speed: 30 ft. Race: Human Armor Penalty: -1 Class: Bard 10 Height: 5'10" Alignment: Chaotic Neutral Weight: 182 lb. Deity: None/Various Age: 31
Str: 16 +3 HP: 90 Dex: 16 +3 AC: 26 T: 15 FF: 23 Con: 16 +3 Init +3 Int: 14 +2 B.A.B. +7/+2 Wis: 13 +1 Cha: 18 +4 F+8 R+12 W+10
Feats and Such: Skills: (ranks+mod+misc) 120 Combat Expertise Perform (Epic) +17 (13+4) Improved Disarm Use Magic Device +17 (13+4)+4 Song of the Heart Concentration +16 (13+3) Leadership Knowledge (Tactics) +15 (13+2) Weapon Focus - Longsword Sense Motive +14 (13+1) Listen +14 (13+1) Bluff +12 (8+4) Use Rope +12 (5+3+2) Tumble +7 (5+3-1) Decipher Script +7 (5+2) Spellcraft +7 (5+2) Knowledge (History) +7 (5+2) Swim +6 (5+3-2) Handle Animal +6 (2+4) Diplomacy +6 (0+4+2) Intimidate +6 (0+4+2) Jump +4 (0+3+2-1)
Class Abilities: Languages: Bardic Music 10/day Common Countersong Elven Fascinate DC +18 Giant Inspire Courage +3 Goblin Inspire Competence Suggestion DC 19 Inspire Greatness Bardic Knowledge +14
Gear: (49,000) +2 Mithral Breastplate 8,200 +2 Mithral Buckler 5,015 +2 Adamantine Longsword 11,015 Ring of Deflection +2 8,000 Ring of Sustenance 2,500 Amulet of Natural Armor +1 2,000 Cloak of Resistance +2 4,000 Wand of Cure Light Wounds 750 Masterwork Mighty Composite Longbow Str. 3 700 Whip, Spell Component Pouch, shovel, pen, ink 17 50 ft. Silk Rope w/grappling hook 11 2x throwing nets, 2 bags caltrops, 30 arrows 45 2x daggers, cold iron and alchemical silver 24 Scrolls, 2 of each unless otherwise stated (1,450 gp) Divine: Arcane: Pass without Trace True Strike x4 Entropic Shield Hold Portal Invisibility to Undead Shield x4 Hide from Animals Mount Sanctuary Tenser's Floating Disk Magic Weapon Disguise Self x4 Longstrider Nystul's Magic Aura Jump Speak with Animals Entangle Status Tree Shape x1
253 gp
Spells Lv. 0 3/day DC 15 Lv. 1 4/day DC 16 Lv. 2 4/day DC 17 Prestidigitation Expeditious Retreat Invisibility Detect Magic Grease Pyrotechnics Read Magic Summon Monster I Cure Moderate Wounds Daze Alarm Mirror Image Message Mage Hand
Lv. 3 3/day DC 18 Lv. 4 1/day DC 19 Haste Modify Memory Fear Legend Lore See Invisibility Displacement
Hand-to-Hand Combat Cleric Cohort
Name: Major Lou Thrakka Speed: 30 ft. (20 ft.) Race: Half-Orc Armor Penalty: -5 Class: Cleric 8 Height: 6'1" Alignment: Chaotic Good Weight: 273 lb. Deity: Kord Age: 23
Str: 20 +5 HP: 80 Dex: 12 +1 AC: 22 T: 11 FF: 20 Con: 14 +2 Init +1 Int: 6 -2 B.A.B. +6/+1 Wis: 14 +2 Cha: 10 0 F+10 R+5 W+10
Feats and Such: Skills: (ranks+mod+misc) Improved Unarmed Strike Concentration +13 (11+2) Power Attack Improved Sunder Darkvision 60 ft.
Class Abilities: Languages: Turn Undead 3/day Common Orc
Gear: (27,000) +2 Full Plate 5,650 +1 Adamantine Spell-Storing Gauntlets 11,000 Silver Holy Symbol (on gauntlets) 25 Masterwork Heavy Crossbow 350 Amulet of Natural Armor +1 2,000 Cloak of Resistance +2 4,000 Scrolls - Dispel Magic, Righteous Might 1,500
2,475 gp
Cleric Domains: Strength - Gain enhancement bonus to Strength equal to cleric level for one round 1/day as a free action. Luck - Re-roll any one die 1/day
Spells - Lv. 0 Lv. 1 DC 13 Lv.2 DC 14 * Detect Magic * Divine Favor * Shatter * Guidance * Divine Favor * Sound Burst * Guidance * Bane * Hold Person * Purify Food and Drink * Shield of Faith * Bull's Strength * Create Water * Sanctuary o Bull's Strength * Light o Enlarge Person
- Lv. 3 DC 15 Lv. 4 DC 16 * Bestow Curse * Inflict Critical Wounds * Inflict Serious Wounds * Divine Power * Prayer o Freedom of Movement o Protection from Elements
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Posted: Wed Jun 30, 2010 7:07 pm
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Posted: Thu Jul 01, 2010 5:12 am
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Posted: Thu Jul 01, 2010 8:30 am
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Posted: Thu Jul 01, 2010 8:51 am
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Posted: Thu Jul 01, 2010 9:06 am
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Posted: Thu Jul 01, 2010 10:44 am
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