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Posted: Fri Sep 17, 2010 1:41 am
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Posted: Fri Sep 17, 2010 1:50 am
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Posted: Fri Sep 17, 2010 1:53 am
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Posted: Fri Sep 17, 2010 2:08 am
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Posted: Fri Sep 17, 2010 2:16 am
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Posted: Fri Sep 17, 2010 3:23 pm
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Posted: Fri Sep 17, 2010 4:32 pm
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Posted: Fri Sep 17, 2010 4:36 pm
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Posted: Fri Sep 17, 2010 4:41 pm
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Posted: Fri Sep 17, 2010 7:25 pm
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Mongooseh Player: Mongooseh Name: Kagae Kaiu +1 Perception Clan: Crab School: The Kaiu Engineer School +1 Intelligence Rank: 1 Insight: 100 Experience: Glory: 1.0 Honor: 2.5 Status: 1.0 Taint: 0 Heritage:
EARTH: 2
WATER: 2
FIRE: 2
Agility: 2 Intelligence: 4
AIR: 2
VOID: 2
Void: 2 Current Void Points:
SKILLS Battle (Perception) - {Rank: 1} Craft: Armoursmithing (Intelligence) - {Rank: 3} Craft: Weaponsmithing (Intelligence) - {Rank: 3} Engineering (Intelligence) - [Siege] - {Rank: 3} Kenjutsu (Agility) - {Rank: 3} Lore (Intelligence) - [History, Traps] - {3} ShadowLands Lore (Intelligence) - {Rank: 1}
MASTERY ABILITIES
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS The Path of the anvil Rank 1
ADVANTAGES Crab Hands (6 Points)
DISADVANTAGES Anti-Social (4 Points)
EQUIPMENT/CURRENCY Katana Wakizashi Heavy Armour Drawing Paper and pens Kimono and sandals Scroll Case Surveying Tools Travelling Pack 3 Koku
COMBAT Weapons Katana - {Roll to Attack} -Damage: 3k2 - {Quality} Wakizashi - {Roll to Attack} -Damage: 2k2 - {Quality} -
Armor TN To Be Hit = 20 Other Modifiers =
Initiative 3k2
Wounds HEALTHY (+0): {2xEarth} NICKED (+3): 0/{2xEarth} GRAZED (+5): 0/{2xEarth} HURT (+10): 0/{2xEarth} INJURED (+15): 0/{2xEarth} CRIPPLED (+20): 0/{2xEarth} DOWN (+40): 0/{2xEarth} OUT (+N/A): 0/{5xEarth}
DESCRIPTION To be done later.
BACKGROUND To be done later.
(I don't understand what my roll to hit is and the wounds. I hope the rest is in order.
Again, until I get 'The Four Winds', I can't do a full audit of your sheet. But I can at least get started.
To figure out your Wounds, you multiply your Earth Ring (lowest of your Stamina or Willpower, so 2 for you) by 2 for each level except the last. So, you have 4 wounds for Healthy, 4 for Nicked, 4 for Grazed, etc. 20 for Out. You can take 4 damage and still be "Healthy", but upon your fifth wound, you become "Nicked", moving down to the next level.
To figure out your Attack Roll to hit, you take the combat stat you're rolling (Kenjutsu, by the looks of it; the attack roll for katanas, wakizashis, and no-dachis), add the Trait its based off of (Agility for Kenjutsu). So Agility 2, Rank 3 means you roll 5 dice, keep 2 (your agility).
Your damage is based on the weapon, but you add your Strength to the dice rolled. So katanas are normally 3k2, but your strength is 2, so you roll 5k2 for damage.
UPDATE: 6k2 to attack with Crab Hands.
Make sure to include the penalty for Heavy Armor under your "Other Modifiers"!
Your insight should be 100 (All 5 rings added together, times ten) + 17 (sum of all your skill ranks) = 117.
I'd suggest jotting down what your advantage and disadvantage do, so you and other players will know smile Same with your School Rank 1 ability.
That'll be it for now, til I can finish at a later date!
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Posted: Fri Sep 17, 2010 7:27 pm
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Rain Yupa Funny thing. Out of all the times I've played L5R (not many, but enough), I think I've only seen one roll on the Distinguished Past table.
Agent Sinistra Rolling on the Dishonorable Pasts Table. crying ... What.
I rest my case.
EDIT: If you and Raganui agree, it can be the same ancestor. It could be as much fun if it was as it would be if they weren't.
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Posted: Fri Sep 17, 2010 7:50 pm
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Posted: Fri Sep 17, 2010 7:54 pm
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