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Allessan


PostPosted: Fri Jul 30, 2021 2:54 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  
PostPosted: Fri Jul 30, 2021 2:54 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  


Allessan




Allessan


PostPosted: Fri Jul 30, 2021 2:55 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  
PostPosted: Fri Jul 30, 2021 2:55 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  


Allessan




Allessan


PostPosted: Fri Jul 30, 2021 2:55 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  
PostPosted: Fri Jul 30, 2021 2:55 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  


Allessan




Allessan


PostPosted: Fri Jul 30, 2021 2:55 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  
PostPosted: Fri Jul 30, 2021 2:55 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  


Allessan




Loren


Thirteenth Hunter

9,925 Points
  • Elysium's Gatekeeper 100
  • Devoted Fortune Seeker 400
  • Space Blob Recruit 50
PostPosted: Fri Jul 30, 2021 3:04 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  
PostPosted: Fri Jul 30, 2021 3:04 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  


Loren


Thirteenth Hunter

9,925 Points
  • Elysium's Gatekeeper 100
  • Devoted Fortune Seeker 400
  • Space Blob Recruit 50


Loren


Thirteenth Hunter

9,925 Points
  • Elysium's Gatekeeper 100
  • Devoted Fortune Seeker 400
  • Space Blob Recruit 50
PostPosted: Fri Jul 30, 2021 3:04 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  
PostPosted: Fri Jul 30, 2021 3:04 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  


Loren


Thirteenth Hunter

9,925 Points
  • Elysium's Gatekeeper 100
  • Devoted Fortune Seeker 400
  • Space Blob Recruit 50


Loren


Thirteenth Hunter

9,925 Points
  • Elysium's Gatekeeper 100
  • Devoted Fortune Seeker 400
  • Space Blob Recruit 50
PostPosted: Fri Jul 30, 2021 3:04 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  
PostPosted: Fri Jul 30, 2021 3:04 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  


Loren


Thirteenth Hunter

9,925 Points
  • Elysium's Gatekeeper 100
  • Devoted Fortune Seeker 400
  • Space Blob Recruit 50


Babe Dahl


Adventuring Hunter

17,225 Points
  • Master Slayer 200
  • Energy Harvester 150
  • Temple Takeover 200
PostPosted: Fri Jul 30, 2021 3:11 pm
ll heroes and villains alike are obviously dynamic, meaning they go through minor to major changes in terms of personality traits, abilities, and lastly, morality. It is possible for any kind of hero to commit a Face–Heel Turn, meaning they have turned to the dark side through various causes, such as corruption, persuasion from other villains, etc. Whereas villains perform a Heel–Face Turn, through other methods like purification, and again, persuasion from other heroes in order to win them over to the side of good. However, at least sometimes, a character will decide to join the side of neutrality instead, and because of that, the individual never joins sides, whether it would be factions, or various corporations alike through whatever reason may be.

Now granted, this is quite an unusual choice of action since it is quite rare for a malevolent as well as a benevolent character to join the forces of neutrality, even though neutrality usually avoids getting involved in conflicts and just wants to solve problems for the greater good, keeping things in balance, and as well as their utter capability to reform evil and pacifying good. Like all neutral characters, those that go through a Heel-Neutrality Turn, tend to be far more mature than ever, and they tend to focus on objectives of keeping everything in balance.

This trope mustn't be confused with the other trope, Heel–Face Revolving Door, which is where a character is constantly dynamic whenever it comes to their own very morality, whereas those that commit a Heel-Neutrality Turn, will remain roughly in the middle despite the fact that they don't join sides. It's also not to be confused with Retired Monster, since it talks about characters that have retired from being villains, whereas Heel-Neutrality Turn talks about either villains and heroes deciding to join the forces of neutrality.

This is in contrast with Adopt the Dog (which simply means the neutral character does something good and joins the benevolent side), and Neutral No Longer (which means that the neutral character finally chooses a side). Compare with Team Switzerland, which is when a third party refuses to join either side of a conflict.

Examples:  
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Day Dreams

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