Welcome to Gaia! ::

Shinobi Revolution

Back to Guilds

A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

Reply ③ || Approval Area
Profile Approval (Read First Post) Goto Page: [] [<<] [<] 1 2 3 ... 73 74 75 76 77 78 ... 127 128 129 130 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Thu May 07, 2020 2:30 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Inoyashima Kenzen
                        Nickname: Yashima, Yashi
                        Age: 10
                        Birthdate: 12/12
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Black
                        Height: 4'3"
                        Weight: 75 lbs

                        Bloodline: Kenzen'na Kokei/Yamanaka

                        Non-Combat Outfit: White shirt, black pants, black shoes.
                        Combat Outfit: Same As Non-Combat


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: N/A
                        Personality: Yashima is quite a quiet individual, primarily due to his upbringing. He seems to be quite caring for others well being and less so for his own, although not enough to be extremely reckless. He has quite the work ethic when it comes to training and the like. He also very much prefers to be called Yashima, or even Yashi, and is extremely open about this even introducing himself as such.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Yashima was raised by a family that very much prided their personal combat skills over anything else. As such those within his family pushed him into learning how to fight, how to take on many by himself or even simply take on people in general. Yashima however wasn't very fond of this, he knew how it made most of his family act and didn't really want to act in the same way they did. He developed a bit of a dislike for them. He was forced to train their way for a while and did such out of respect. However when he became of age to become a proper shinobi he left his family to pursue his own path in such a regard.

                        Yashima's family consisted of his mother and older brother and sister. He never knew who his father was, but he was aware that he did not share the same father as his elder siblings. In fact the only thing anyone in his family told him about his father was that he was a Yamanaka, not that it mattered much to him.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Infinite PerceptionYour specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        ▱▰▱ Cross Class:Scholar – Bloodline: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
                        Technique Name: Curse of the Family
                        Technique Type: Sealing
                        Technique Rank: B
                        Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


                        Chakra Pool: 350
                        Stamina Pool: 250
                        Chakra Element: Fuuton, Suiton
                        Chakra Color: Black
                        Chakra Materialization: Smoke

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 2
                        → Gale
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Knowledge and Information Gathering
                        • Being Sneaky
                        Weaknesses:
                        • Dislikes partaking in combat directly
                        • Sensory Jamming
                        Fears:
                        • Being at fault for someone's death due to his inability to provide necessary information.
                        • ….Sight, actual sight.

                        Modifiers:
                        • Learn 2 extra Ninjutsu per paragraph
                        • Learn 2 extra Bloodline Technique per paragraph
                        • Learn 2 extra Sensory Jutsu per paragraph
                        • Learn 1 extra Fuuton per paragraph
                        • Learn 1 extra Genjutsu per paragraph
                        Personal Attributes:
                        Natural Training | Learn 1 extra Bloodline Technique per paragraph
                        Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4.
                        Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.
                        Elusive Echoes | Sound manipulation techniques may cast a sound-based genjutsu simultaneously with these techniques for no additional activation with the sound technique acting as the trigger. Genjutsu cast this way must be kai'd and cannot be released through pain. These techniques require a kai above the rank of the technique to release, up to S, not stacking with any genjutsu discipline. Sound-based maruton techniques may be added to the bloodline list without taking up slots.
                        Inton Mastery | It can be said that every Yamanaka is gifted with the art of empathy as the mental plane is their domain, but there are a gifted few who are able to take this trait even further than that. Users with this PA are able to use Yamanaka Clan Telepathy passively apply to any sensory sensing jutsu currently in use by them. This cost neither an activation nor a cost and increases the max limit of the network to everyone within range of the sensory jutsu. Individuals within this boundaries that are subject to the Yamanaka being able to instill any one of the four basic emotions, fear, anger, sadness, or happiness within their minds without spending an activation to do so. At this stage this manipulation is trivial and largely only affects roleplay mechanics however, it may be upgraded with access to locked Yamanaka Emotive techniques. At any time an unwilling participant may expend an amount of chakra equal to the body rank of the Yamanaka to remove themselves from the effects of this field. If done in this way they become immune to emotional manipulation by the Yamanaka for three posts. Breaking free does not consume an activation from the target as this is not considered a kai.
                        Shared Information | All information, sensory or otherwise, gathered by anyone who is a part of the telepathic network is shared with the group, not just the Yamanaka. This does require the Sensing Transmission technique from below. Additionally, the user is granted a passive field around themselves that offers that minor sensory capabilities ( limited to sensing the origin point of incoming jutsu ) but can ultimately upgraded if of the Infinite Perception discipline. This field is limited to five feet per body rank.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 08
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fuuton


                        Suiton


                        Kenzen'na Kokei


                        Yamanaka


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 
PostPosted: Thu May 07, 2020 6:52 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Taro Hogosha
                        Nickname: None
                        Age: Appears to be in his early twenties.
                        Birthdate: February 14th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Dark Brown
                        Eye Color: Hazel
                        Height: 5'6"
                        Weight: 152 lbs

                        Bloodline: Hogosha Clan

                        Non-Combat Outfit: Traditional Japanese attire.
                        Combat Outfit: Traditional Kannushi attire, with or without acquired armor pieces.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Currently under discovery.
                        Personality: Taro has an overbearing obsession with the Yokai that he has been trained since birth to exorcise. He seeks to understand the behaviors behind these wandering spirits, hoping to bring a new era upon the Samurai world where some sort of peaceful coexistence is achievable. He treats people with the same intense curiosity, having lived for so long as he has. For nothing is ever the same, if only slightly familiar.

                        Village: Land of Iron [ Zaishin ]
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Like most Hogosha members, Taro was raised and trained rigorously in their clan's specialty: the exorcising of spirits and demons known as Yokai. Their resurgence posed a threat to the Samurai's way of life, but after years of exorcising countless Yokai spirits, Taro devoted himself fully to studying them, in search of some kind of equilibrium.


                        ▰ CLASSES AND STATS

                        First Class: Tamer
                        ▱▰▱ Synchronizing SchemersYou are and your pets are able to harmonize far easier than most tamers. Mirroring an element only takes a single tamer attribute instead of two, and mirroring one branch of the tamer’s taijutsu or bukijutsu only takes four tamer attribute points. You learn an additional jutsu of any kind per paragraph per rank. Finally, it only takes three points to mirror one of the tamer’s genjutsu branches. In addition, korabo between tamer and pet for ninjutsu may only take one action either from the tamer or the pet at varying cool downs depending on the technique ranks for a single action. This cooldown applies to all pets. (E-D - 0; C-B - 1; A-S - 2; S+ - 3)
                        Second Class: Tamer
                        ▱▰▱ Perfect BreedingThe potency you raise your pets allows them to shine. Your pet’s chakra only custom techniques gain the overwhelming quality up to S-Rank. Each pet has two free customs outside of their TA limits. Your pets bypass their limits, able to scale an additional rank. In addition, the user gets [2] more tamer attribute points every other rank, (D, B, S).
                        ▱▰▱ Cross Class or Specialization:Tamer – Tamer: If this class is taken as the first and second class, then you are allowed to choose two disciplines from this class. The user gains an additional four tamer points. The user may select one pet to be their signature pet, which allows them to be allotted six more TA points than the twelve maximum. The signature pet may also have two more TA than the two TA per body rank rule. The techniques of pets require 5 less chakra/stamina per rank of the technique.

                        Chakra Pool: 300
                        Stamina Pool: 300
                        Chakra Element: Doton, Suiton
                        Chakra Color: White-Gold
                        Chakra Materialization: Basic Aura

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Exorcising of demons and spirits.
                        • Yokai Research
                        Weaknesses:
                        • Extreme Curiosity
                        • Compassionate Nature
                        Fears:
                        • His research causing Zaishin's demise.
                        • Realizing there are no peaceful alternatives to the Yokai threat.

                        Modifiers:
                        • Learn 3 extra of any jutsu per paragraph.


                        Personal Attributes:
                        Purification Barrier | The user's fuuinjutsu that form barriers or defenses are purified, causing those within the barrier with Nature Chakra, Corrupted Nature Chakra, Demon Chakra and Yokai Chakra suffer tiered burns for each post they are within the barrier or upon contact with the barrier.
                        Mastery of Stone | Physical contact with the user's Doton techniques inflicts ranked petrification that is one tier lower than would normally be done. ( B Rank techniques grant tier two petrification, Ect. ). Techniques that already grant petrification increase their tier by one.
                        Devout Exorcist | The user's overwhelming property no longer only applies to Yokai and Miasma collisions but apply to targets who have those chakra as well as Demon, and Nature chakra.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Shakujo
                        • Omamori
                        • Katana
                        • Momo's Snacks
                        • Journal


                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • TA | 06 / 10

                        • Ninjutsu | 00 / 10
                        • Genjutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Doton


                        Suiton


                        Hogosha Clan
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        Pet #1 (Signature Pet)
                        Pet Name: Shusaku
                        Nickname: Shu
                        Age: Unknown
                        Species: Nihonzaru (Snow Monkey)
                        Height: 7'9"
                        Weight: 310 lbs
                        Physical Features: Reference ll Combat

                        TA Invested: 4
                        Chakra: 200
                        Stamina: 200
                        Chakra Elements: Doton, Suiton
                        Enhanced Sense: Sight
                        Mirrored Techniques: Doton, Suiton, Bukijutsu
                        Mirrored Stats: Yes
                        Total Activation: 2
                        Tamer Attribute: N/A

                        Personality: Shu carries a serious demeanor, and can become quite aggressive when agitated. He absolutely despises Yokai, and wholeheartedly disagrees with Taro's insistence on studying them.
                        Background: Shusaku was nursed back to health by Taro after being attacked by a Kappa in a river near his home. Witnessing the priest's abilities to combat spirits, Shu asked to be trained. An agreement was made that Taro would train him, under the condition that help him with his research.


                        Pet #2
                        Pet Name: Momo
                        Nickname: None
                        Age: 2
                        Species: Shiba Inu (Dog)
                        Height: 17"
                        Weight: 30 lbs
                        Physical Features: Reference

                        TA Invested: 2
                        Chakra: N/A
                        Stamina: N/A
                        Chakra Elements: Doton
                        Enhanced Sense: N/A
                        Mirrored Techniques: Doton
                        Mirrored Stats: N/A
                        Total Activation: 1
                        Tamer Attribute: N/A

                        Personality: A playful, hyperactive pupper who is loyal to a fault. She might carry a cheery disposition, but she'll turn aggressive the moment someone threatens Taro.
                        Background: Before Momo was taken under Taro's care, she was a stray among the Zaishin city streets.
 

Zak the Panduh

Dapper Partner


Zak the Panduh

Dapper Partner

PostPosted: Sat May 09, 2020 12:02 am
User Image
                        ▰ PERSONAL DATA

                        Full Name: Sango Osada
                        Nickname: Knives
                        Age: 15
                        Birthdate: April 1st
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Brown
                        Eye Color: Brown
                        Height: 5'3"
                        Weight: 130 lbs

                        Bloodline: N/A
                        • Respect: Grants +5 Custom Slots and +10 Jutsu Slots or +1 Style. The user receives one less paragraph count to each profession or mission per Body Rank with a minimum of one paragraph per mission. With crafted professions, the user may also make one additional of any item created below legendary; this can stack with Worker Class and Tinkering Teammates.

                        • Personal Courage: Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.

                        Non-Combat Outfit: Varies depending on whether she is doing a performance, in a disguise, etc.
                        Combat Outfit: Varies depending on whether she is doing a performance, in a disguise, etc.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Never lose the rhythm of your beating heart!"
                        Personality: Sango can come across to others as a bit of a rebel; someone who willingly speaks their mind and does what they feel is necessary in any given situation. Improvising, as she calls it, is something she's not foreign to, but is generally the result of just doing things on the fly. Whether it be from lack of preparedness or the mere act of appearing as such, Sango relies more on her cleverness to get herself out of all the sticky situations she finds herself in. She carries an easy-going attitude ironically for the profession she undertakes, with an air of mischief. Performing is a strong passion of Sango's, having learned at a young age how entertainment can bring people together. Through whatever means: music, singing, dancing, storytelling, or otherwise, if she can brighten the lives of those around her, then she will keep at it until she can't any longer.

                        Village: Land of Fire [ Gurinbarē-to ]
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Sango was born to a noble family in the Land of Tea, kidnapped at the tender age of eight by bandits during her family's travel back to their home. Within hours after being abducted, she, along with many other children around her age had been sold into slavery. For the next two years she worked the farm rigorously for a man who treated her poorly. Running away was far from an option, for wherever this plantation lay was vast and in the middle of nowhere. No guards were needed to discourage the children from running when the source of one's two daily meals were from the man they were enslaved to. All hope was lost until Sango befriended one of the fellow captives, who claimed that he could help her escape. The same kid who spent nights lulling them all to sleep, and rousing them awake early in the morning with the strikingly odd yet melodious tune of rubber bands around a can. Seven days of deliberation and planning went by, before the night of their flawless escape.

                        In the blackness of the night, Sango was lead to a single tent miles from the location of her captor's property, harboring a group of vagabonds who took tasks as mercenaries, spies, and vigilantes under the guise of traveling performers. After being "adopted" by the founders of the unnamed group, Sango's training began. Her body, having grown accustomed to the discomfort of toiling in the fields daily for two years, experienced an entirely new level of stress under the rigorous training regimen. The lost child had grown into a talented, knife-juggling acrobat in the following years under the guidance of her friend and mentor, earning the nickname "Knives" for her amazing proficiency with the sharp weapons. Sango took on various performance arts during her training, having a knack for most instruments and singing. The lifestyle of being constantly on the move became less and less stress-inducing, enjoying the new sights and people she entertained for throughout the day. Other times, she was stealing from the rich and giving to the poor, disguised as a local to retrieve information on hidden treasures, or acting as a sort of distraction so her crew could take out marks they were assigned.

                        Still only a mere fledgling compared to the more experienced members in the group, Sango was stationed in the Land of Fire after the death of her beloved mentor.


                        ▰ CLASSES AND STATS

                        First Class: Jack
                        ▱▰▱ Master of NoneYou are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. With this technique, you may go on any mission with a class restriction even if you are not that class. You gain access to one of the following class restricted technique groups up to one rank below your body: Medical, Sealing, or Sensory. These techniques consume ninjutsu slots. If Specialized gains access to a second at A and the third at S+. The Jack is not treated as having access to techniques which would require double Scholar.
                        Chosen Class Restricted Art: Medical

                        Second Class: Jack
                        ▱▰▱ Grand PerformanceThese performers are masters of deception and have a flair for dramatics. These performers are able to evade sensory techniques through their sly methods once every three posts. You gains 4 extra ninjutsu slots per body rank. In addition, you may recruit a squad for 10k less than the initial cost. The cost cannot be reduced further than 5k. Your squad also may have one additional ability. Your genjutsu have an additional post of endurance as well as 5 less upkeep cost per rank of the technique with a minimum upkeep cost of 5 chakra. You may have one Keystone Technique that is executed by performance of their art and two additional custom technique slots. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class or Specialization:Jack – Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline).
                        Performance Type: Acrobatic Dancing

                        Chakra Pool: 500
                        Stamina Pool: 250
                        Chakra Element: Raiton, Fuuton
                        Chakra Color: Amethyst
                        Chakra Materialization: Wispy Aura

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Talented in various performance arts.
                        • Disguise, deception, distraction, scouting, stealth, and espionage.
                        Weaknesses:
                        • Lack of a defined specialization.
                        • Prolonged or intensive combat.
                        Fears:
                        • Inability to perform in any way, shape, or form.
                        • Being captured somewhere with zero chance of escape.

                        Modifiers:
                        • Learn 2 extra of any jutsu type per paragraph.
                        • Bukijutsu is granted the overwhelming trait. (Non-bloodline)

                        Personal Attributes:
                        Beguiling Performance | Techniques can be performed with the twitching and movement of the fingers; takes the same amount of time to perform the technique as traditional hand signs.
                        Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        • [ Personal Courage ] Round of Applause | Ryo rewards from completed missions are increased by half (1.5x).
                        • [ Personal Courage ] Standing Ovation | Ryo rewards from completed missions are increased twofold (2x).
                        • [ Class ] Melodious Resonance | Sound-based techniques can be used through the voice or instrument, as well as replacing items such as the Sound Wave Amplifier required for jutsu.
                        • [ Class ] Staggering Steps | Upon witnessing the graceful movements of her dance, enemies suffer rank-applicable tiered Mental Stress status for a two post duration.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Dual Daggers
                        • Throwing Knives
                        • Recurve Bow
                        • Arrows
                        • Flute


                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 20
                        • Genjutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 03 (2 from Non-Bloodline perks)

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Raiton


                        Fuuton


                        Iryojutsu
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}
 
PostPosted: Sat May 09, 2020 6:44 pm
Replenishing the Delinquent duo because I don't want to update them. Also I need to fulfill the Oni Meme Dream of being a Homestuck Troll because I've waited too damn long for it to happen so I'm doing it myself.

User Image
                        ▰ PERSONAL DATA

                        Full Name:Skarpm Oni-chi(Oni is the original name but the pitch tribe adds Chi to distinguish them from other Oni. Oni-chi meaning Oni-blood a testament and statement as if to assert themselves in saying they are the TRUE Oni.)
                        Nickname:Skap,
                        Age: 29
                        Birthdate: December 28th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank:B

                        Hair Color: Black
                        Eye Color: Violet
                        Height: 11' 7
                        Weight: 329 lbs
                        Bloodline:
                        Natural: Oni



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Howz itz gotta be is howz itz gotta be, if scumsucks can't get that through their globes theyz better off havin their vein juice fertilizin the color roots."
                        Personality: Skarpm is a man of absolute madness. Hailing from what can only be considered the most macabre and brutal clan of Oni. He fancies himself a 'class act' as it were among his peers but that means very little in the actual public eye outside his tribe. He is still a brutal, degenerate, with hardly a semblance of empathy. His own pursuits exceed the pursuits of others until he gets his a** beat in which case he will devote his brand of 'respect' on the one who handed it to. However, despite this he has a fervent if not 'violent' passion to 'know things' since most of his knowledge of the outside world and its language was presented to him with shitty rap CDs. He will occasionally drop 'mad bars' and through them sometimes will break the 'fourth wall' without even realizing the wall had been broken as most members of his tribe do. He likes to consider himself a 'mastermind' despite how far from the truth that is. His 'flow' or rather his dialect is always in what seems to be at least some form of rhythm. At least when speaking 'normie'. His voice and flow would be comparable to Daveed Diggs. While someone of his inclination would likely strive to be in the limelight Skarpm has lived his entire life in the limelight and couldn't give a rowdy rumpus either way.

                        Village: None
                        Title: None
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography:To understand Skarpm you must first understand his tribe.
                        The Pitch Tribe: The Pitch tribe of Oni having once been a collection of the most awful, lecherous, degenerate, and most vile of Oni kind have remained the same through the ages. However, an outside influence of chaotic harlequins that worship a faux god of chaos sunk its teeth into their tribe and due to the tribes lack of intelligence and general penchant for violence they were as the kids call it 'suckered' in. No other oni ever stayed in contact with the pitch tribe for two reasons. One, they were uncivilized and sought nothing but carnage and two they had sected themselves off into the deep mountains where bloodsport was common place. Was the pitch clan a sparse few you may ask? Quite the opposite. As stated before being the worst of the worst forceful kidnapping of other oni tribes folk and subjecting them to their blood sport was commonplace. The Pitch Tribe became the 'boogeyman' for sheltered Oni clans and humans alike. Needless to say the depraved and awful kept their population maintained through 'awful methods' with not only each other but those they'd kidnap or submit to their will. This made the Pitch clan one of the most varied of all Oni Clans with mixed-bloods spanning from uchiha to senju and then some. As a result of their...'breeding methods' Pitch tribe skin colors are every shade...and as such the old stereotypes of skin color determining your worth as an Oni is prevalent. Copper Skins and Skin Colors dubbed 'Humie' (Human) are literally treated as the s**t garbage of the Pitch Tribe society, The Epidermaspectrum go down a line, surprisingly though once a humans skin color exceeds copper tones they're actually praised for being the stronger of their kind.
                        >Copper/Humie: Walking Trash, Punching Bags, Garbage Men
                        >Red: Average, You aren't expected to be anything special, maybe strong but definitely dumb.
                        >Yellow: Annoying, Yellow Skins are deemed typically, weak, pathetic, loud obnoxious, but without them catching prey is hard. Being the least intimidating comes with the perk of being the most deceptive. They only place higher than reds because they're often too got damn hard to hit.
                        >Green: See Yellow, on the other hand, Green Skins earn more respect due to typically being larger and at times being SWOLE AF. Often managing the Breeding Pens and Gore Pit as security.
                        >Blue: Too damn smart, usually sent first into the blood bath to be culled and murderlized, but if a bluey knows its place they typically are put on kidnapping detail. Because of this, blues secretly run the infrastructure of the Pitch Tribe by assigning roles/jobs to the 'lesser skins' but even they aren't dumb enough to challenge the system.
                        >Purple/Black/Grey: The Dark Shades rule the Pitch Tribe. IT is why it is referred to as the pitch tribe. These three skins are predominant and outnumber any other skin in the tribe. If a skin caste gets too large or suspicious the three will make certain that order is maintained in the most gore-filled way possible.

                        Returning to the harlequin influence on the tribe their infectious dark humor and disregard for one's actions and consequences stuck with the tribe muddling and mixing with the tribe's own belief. If you die, you were weak, do what you want, hurt whom you want but if you can't pick up what you've put down it's your own fault for whatever happens to you. As a side effect, the pitch tribe started donning the clowny attire and looks of their religious forebears and have adopted colorful personalities that could only be compared to something similar to modern-day wrestling personas or characters you'd find in satirical or comical media. To summarize. Personalities are often 'Over the top' and 'Exaggerated.' This trait is primarily most notable in the Black/Purple/Grey Skin Caste. The 'lesser' skins often the product of the latter's 'breeding methods' could be considered either a bit more civilized or just too stupid to adopt the behaviors. Although not partaking in the 'religion' is often a one-way ticket to getting pounded into an indistinguishable paste by the high three.

                        Getting into Skarpm, he'd have dropped a sick beat and a rap here earlier about his background about where he was born and raised and where he spent most of his days but the clod of a narrator that is typing this accidentally erased it like the fool they are. The short end of it Skarpm was born son of one of the HIGH THREE. Within the Pitch Tribe. He and his older sister, with a younger brother on the way, spent and would spend their lives as any in the pitch tribe did. Which was battling to the death in the gore pit, eating, kidnapping, fornicating, drinking, more blood sport, and sleeping. The cycle became repetitious and the routine victories of his himself and his siblings grew more and more hollow in his eyes. When a blue skin took notice of this they ventured out into the ruins of an old village, what they gathered was a collection of old rap and hip hop cds and mix tapes and trashy magazines about the 'baller' life.

                        Skarpm enamored by these 'artifacts' inquired further and rooted within him a desire to see what was outside the tribe's mountainous domain. The blue skin considering this an opportune moment incited a rebellion in Skarpm. A coupe occurred, a riot and several gallons of blood were spilled. In the process, Skarpm had killed the 'GREY WARDEN' a.k.a as his father. This damaged the infrastructure of the tribe losing one of the 'HIGH THREE' the 'VIOLET TYRANT' and the 'DARK ONE' would set a culling ordnance on any blue skins and any rebels before their power dynamic was questioned and taken advantage of. However, before that ordnance could reach full bloodshed Skarpm had already bailed. The pitch tribe never held the concept of 'family' tightly and thusly he had abandoned his siblings entirely. All with a jubilant jaunt to the outside world. Unbeknownst to him, they want that happy a** dead, although he's assumed as much anyway.


                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ Brawler:Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.

                        Second Class:
                        ▱▰▱ Overwhleming Presence:The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no activation for that specific instance of kai.

                        ▱▰▱ Cross Class or Specialization:
                        Taijutsu – Taijutsu: Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.




                        Chakra Pool: 600
                        Stamina Pool: 720
                        Chakra Element: Suiton, Fuuton
                        Chakra Color: purple
                        Chakra Materialization:

                        Stats:
                        • Strength ►6
                        • Speed ► 2
                        • Agility ► 2
                        • Endurance ► 4

                        Strengths:
                        • Yoked: It's not difficult to tell, Skarpm is HUGE. Standing 11'7 he's a borderline giant. Without the dilution in his Oni bloodline from weak breeding and being the progeny of only some of the tribes strongest has yielded a fit AF man deserving of the title Oni.
                        Weaknesses:
                        • Pretty Dumb: Skarpm being sheltered his entire life in the 'Pitch Way' makes his rather ignorant to the commonalities of the 'outside world' taking into account his perception of it is entirely rooted in 'really shitty' mixtapes and magazines.
                        • Super Suggestable: Skarpm is somewhat of a go with the flow type of individual and so long as it doesn't directly interfere with something 'he wants to do' he'll typically do it just 'cuz'
                        • Regressive Instinct: Despite attempts at 'civility' the Pitch Tribe is still the Pitch Tribe born and raised in a state of constant kill or be killed atmosphere. Being on edge will typically trigger the fight or flight response and almost 98.99% of the time for a Pitch Tribesman that's Fight. Moreover, it can make conversations incorrigible.
                        •Slow Starter: Since he wasn't raised as a 'ninja' he doesn't know the basic 'ninja magic'
                        Fears:
                        • His fits of primal tribe rage overcoming him and actually killing someone of which he's actually formed a significant 'brolationship' with

                        Modifiers:
                        +8 Tai Learning Bonus

                        Personal Attributes:
                        [Base]
                        Genetic Palette: GoOd BLloOd | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        NEGAtory Presence: | The Overwhelming Presence Discipline when interacting with another Overwhelming Presence Discipline nullifies both instances of Overwhelming Presence which is instead replaced by an awkward air of stalemate.
                        WiCkEd SIcKnEss: | Skarpm can apply his Sake Augmentations to his taijutsu applying them when landing said Taijutsu of the correlating Tier.
                        mAd BArS: Skarpm's Overwhelming Presence cannot be used as a Genjutsu trigger because it was forged in 'not knowing what the s**t that is'. Instead, it actually directly counters a single Genjutsu once every three posts draining chakra as if having performed an appropriate kai.
                        GoT THaT STaNk: | Overwhelming Presence rather than trigger tier 2 paralysis may instead be substituted for the effective tier 2 influence of a sake augmentation. Similarly, the effects of said augmentation can be canceled out via the same method the original is.
                        bAd BlOoD: | Skarpm's blood is like many in the Oni clans around the world is alcoholic. However, due to his tribe's lineage its particularly RANK. Not only is his blood alcholic but vile, incredibly potent, and disgusting. In taste as mentioned by Saiketsu users one might as well drink a concoction made of rotten eggs and piss water and those with sensitive smells are completely thrown off by it that it overwhelms their olfactory organ to be unable to smell anything else. It's bad enough Skarpm constantly smells of cheap booze, sweat, and dead skin his blood is just the icing on the cake. Mechanically it makes Skarpm's blood a medium for sake augmentation effects.

                        [Event]


                        [Job]


                        [Career]
                        -{Botany}

                        -{Mining}



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo:Table
                        XP: Table
                        Passive XP: Table

                        Shinobi Missions Complete:Table

                        Crafting Trees
                        • {Toxicology} || → {Veteran}


                        Crafting / Profession Missions Complete: Table

                        Profession Titles
                        • {Mining} || → {x}
                        • {Botany} || → {x}

                        Mission, Training, Events, Endgame, and Profession Claims

                        Due to The Sheer Amount
                        •Table
                        •Profile


                        ▰ INVENTORY

                        •Profile
                        ~See Technology
                        ~See Weapons
                        ~See Armor
                        ~See Customs
                        ~See Toxicology
                        ~See Pharmacology


                        Weapon Specs


                        FIST

                        Weapons{Base Custom}:


                        Weapons{Crafted}:


                        Armor{Crafted}


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | x / 30
                        • Genjutsu | Disgusting / 18
                        • Taijutsu Styles | 3 / 3 - {6}
                        • Bukijutsu Styles | 0 / 0

                        Maruton:
                        • Henge no Jutsu [ Transformation Technique ]
                        • Kawarimi no Jutsu [ Substitution Technique ]
                        • Bushin no Jutsu [ Clone Technique ]
                        • Suimen Hokou no Waza [ Act of Water Surface Walking ]
                        • Kinobori no Waza [ Act of Tree Climbing ]
                        {S-man don't know what the muthafug this shi iz bruh}
                        • Kai [ Release ]
                        • Korabo [Combination] ✔

                        Suiton
                        • Uo Tsuba [ Fish Spit ] {Cantrip}
                        • Mizu no Yaiba [Water Sword] {Cantrip}
                        • Mizu Soujuu [ Water Manipulation ] {Cantrip}


                        Fuuton


                        Bloodline Oni

                        Customs

                        GenjutsuThat Voodoo BullShit

                        Fuuinjutsu Got Damn Miracles

                        Bukijutsu Lightskin WEAKSauce

                        Taijutsu Real Man s**t

                        Dedicated Disciple:

                        •Drunken Fist ✔ {Signature Style}
                        Stages 1-6 Mastered

                        •Heavy Grappling

                        •Eight Gates The Blood Trance (The Eight Gates are known to the Pitch Tribe as the Blood Trance. All dark skinned members of the pitch tribe are specifically cultivated in such a way that they are made and bred to perfect it. The ideal of the Pitch Tribe is to gain the ability to consistently enter Blood Trances final state and cheating death becoming the ultimate being of destruction.)
                        Evanescently Magnificent

                        kiiwispoet



 

NecroPlant

Trash Gardener


Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Sat May 09, 2020 10:07 pm
Ichengo Angelus


Zak the Panduh


NecroPlant


All approved!
 
PostPosted: Mon May 11, 2020 11:16 pm
Re-doing Masato's PA. Never changed them from descriptive system and others I never claimed. Here be the whole group, including bloodline PA. The ones needing approval are in second half.


Personal Attributes:
Amaterasu's Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
Melee Prodigy | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.
Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense.
Unity of Ninshuu [ SN Job PA ] | The study of Ninshuu Masato has embarked upon unifies him with those around him. Any religious missions completed with another individual count towards collaboration training with that individual equal to the posts done to complete the mission.
Genetic Palette [ Exchanged from Good Host x 2 ] | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
Tetsuhiko's Natural Gift[ Event PA from SN ] | Masato gains the Doton element.
Affluent Instructor CQC | When in the presence of those who are not of the teaching profession, the teacher may spend one of their activations to instruct a target. This target if doing what they were told gain will have their next {tai/buki} cost [5] less resource per teaching rank. The teacher may kawarimi with the instructed once every [4] posts if it is to receive damage in their place and not to directly counter it.
Blessings of Valor | As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guild wide events.




Painful Clarity | When utilizing the each individual gate of the Hachimon, the user is able to use Kai as a supplementary technique once at the time the gate is opened. This uses a pain release due to the painful strain of the body for the kai, requiring the user pay stamina to preform the action instead of chakra.
Searing Winds | Masato's wind release is extremely hot and can ignite flammable objects, causing tiered burns and burning at one tier lower than they would normally occur.
Sharp Strike | When Masato's taijutsu techniques impact an opponent that opponent suffers a 1 point decrease in endurance until combat ends or the injury is treated.
Crushing Impact | For each point of strength invested into the stat above the cap grants each physical strike concussive knock back equal to ten feet.
Fire Mountain Combat | Masato's taijutsu are able to harness his fire element, adding tiered burns by paying the appropriate amount of chakra atop the cost of the technique as a supplementary effect.
 

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Tue May 12, 2020 11:07 am
Kondo Kaicho


Hi! I hope you're having a good day today C: The first half are all approved!

SO...

Painful Clarity shouldn't reference the pain system since we actually have one now, this just makes it sound like you're modifying the pain release system which would be a no. Just change the wording to say that you can use stamina to cast Kai while in that gate, but that genjutsu modified by to only be broken by pain cannot be changed from whatever system ozy made for it!

Searing Winds + Fire Mountain Combat can't actually apply the ninjutsu statuses outside of anything the styles themselves actually say since we try to limit them solely for the ninjutsu class sorry ^ ^; Then for Sharp Strike just give it a duration since I'd like to stay away from permanency. It can have a duration that is refreshed every time you hit them, which is still pretty close to what you're hoping to get here I think!
 
PostPosted: Tue May 12, 2020 2:32 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Luo Ibis
                        Nickname: Proponent of Sin
                        Age: 19
                        Birthdate: 1/16
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Red

                        Art done by Lady Caprinet

                        Bloodline: Uchiha / Void


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: ---
                        Personality: Rough and down to earth is the best way to describe Luo, he is a man who sees reason and practicality in everything. There is nothing to shroud anything with, it is how it is with him as a person with the potential to change things rather another force. Everything about Luo is an independent individual who thinks for himself first, and then others yet often still considering options and consequences that may merit from his actions. While a man of impulse, Luo is naturally curious and often suffers from a spree of being a klepto -- often small coins and shiny trinkets catch his eye.

                        Efficient, and practical, he works to do things quickly and effortlessly as possible, not prone to cut corners. If there is a doubt, the action is double checked before it happens, and if he cannot shake a doubt it is not done. He approaches a situation often thinking of how another would see it, often being what the individual involved or connected if not he'd see it on how someone else would think. A process of questions flood his mind when it comes to truly difficult situations, yet sometimes he has moments of boldness that almost seem out of character for himself.

                        To people, he finds it hard to trust someone and usually assumes another is scheming him in some way or another even when they are not. There are few people that he actually opens himself up to, even trust enough to go out of his way to help them. While not terribly social, he's no stranger to friends and acquaintances given ample time to know them. However, his childhood and abandonment issues strike Luo doubly hard with those he does open himself to those close to him and tie into both fear and concern if someone were to be in danger, in particular to his mother.

                        Luo is a man with a fine taste for the simple pleasures of life, he doesn't care for style nor does he care for coin. Only that he can live for another day and move on with life. Often however he has a thrill for the more elaborate design every once in awhile, a fine cut of meat or a piece of clothing with elaborate embroidery. Small things get his interest, it is uniqueness that he craves in the fine goods rather than anything anyone can get.

                        Village: N / A -- Gurinbare-to
                        Title: Civilian
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: Luo Ibis, a descendant of the Tengu and Human populace native to the mountains along the western edge of Tea overlooking the Hanguri Gulf. Born a half blood of a tengu yokai, Luo's world was split between two of that with a yokai father and a human mother. Since early life, Luo has faced discrimination for his lineage and dealt with a superstitious people that were afraid of the Saimoto and the Yokai. The Ibis branch of the Saimoto clan were believers in the Onmyodo, teaching the arts to all heirs of the clan at the coming of age with their Void release. In spite of his birth, Luo has enjoyed the luxury of life in the courts of the Saimoto clan in a small religious town, schooling and training as a Void user. Esoteric Omnyo arts, political intrigue and yokai taught genjutsu are among the specialties bestowed upon him in addition to a passing interest of bukijutsu with dual blades. Harboring contempt for his home country's Daimyo Chahito or "Cheeto", Luo had left home to travel and further his training and knowledge of the esoteric arts related to his father. Recent sightings and activities of Yokai had only furthered the contempt Luo has for both human and yokai with his travels bringing him to the imperial fire capital after word of his home country's leader meeting with the Emperor of Fire.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        Second Class: Genjutsu
                        ▱▰▱ Master of DeceptionWith genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        Sense of Specialization: Touch


                        ▱▰▱ Cross Class:Bloodline – Genjutsu: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.

                        Chakra Pool: 350
                        Stamina Pool: 250
                        Chakra Element: Fire, Wind, Void
                        Chakra Color: Purple
                        Chakra Materialization: Luo's Void chakra presents a dark purple aura of wings sprouting from his back with a wispy fog around his hands and feet, symbolizing his Tengu half.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Adaptive Element
                        • Illusion combinations
                        Weaknesses:
                        • Gen Shut down
                        • Prolonged CQC
                        Fears:
                        • Discrimination
                        • Religion

                        Modifiers:
                        • Learn 1 extra Genjutsu technique per paragraph.
                        • Learn 1 extra Bloodline technique per paragraph.
                        • Learn 1 extra Buki technique per paragraph.

                        Personal Attributes:

                        Blessed Flames | Techniques converted by Amaterasu’s Cloak are considered Void and Uchiha bloodline techniques for purposes of system and technique interaction, however they lose their elemental advantage and disadvantages.
                        Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.

                        Shall We Dance? | Perhaps the most dangerous facet of the void is that it flows and conforms differently in each person, allowing them to make it their own in a world where having an ace up your sleeve could mean the difference between life and death. Taking this PA allows the user to create a keystone augment for the sole use to alter their void techniques. As with other keystones, the user may only possess one. Disciplines that grant keystones may still be taken in conjunction with this PA in order to benefit from their secondary effects, however, the user must choose which keystone they will ultimately use.
                        Altered Perspective | For every body rank, starting at D, the user may choose three [ 3 ] of any jutsu ( nin, medic, etc ) or other bloodline jutsu and places them under their Kūton list to no longer consume a slot ( If they did before ). These function the same as normal with the exception that they are now performed with Kūton chakra and are considered purely void techniques for interactions with other jutsu (such as the ones in this list), along with benefits that are granted by classes.
                        Like Pawns on a Chessboard | After landing a successful void technique against the target, the user's chakra will similarly linger on the enemy to [ Presence of Mind ]. The key difference is that the user may now use the movement bonus granted from [ Black Waltz ] to move any enemy in any direction the user wishes. The user also gains access to the [ Marionette Dancing ] technique.
                        Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 08
                        • Genjutsu | 00 / 13
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fire


                        Wind


                        Bloodline


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        xNecroPlant

                        xEvanescently Magnificent

                        xMattysandwich
 


-x- Rei -x-


O.G. Vampire



-x- Rei -x-


O.G. Vampire

PostPosted: Tue May 12, 2020 8:10 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Akira Kaguya
                        Nickname: Bone Head
                        Age: 17
                        Birthdate: 8/14
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Ash Blonde
                        Eye Color: Emerald Green
                        Description: Akira is of average build with ashen blonde hair, slicked back like a sea urchin with a long ponytail. With a sharp angled face, Akira has something of an elvish look about him with an angular chin, high cheek bones and narrow eyes. His body is lean and firm, conditioned for his main focus of hand to hand combat with numerous scars lining his body from excessive use of his kekkei genkai.

                        Bloodline: Kaguya


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Just have a little god damn FAITH!"
                        Personality: A boisterous bruiser, apt words to describe the hot headed individual that is Akira. A Kaguya that lives for conflict, fighting and getting into the thick of things, it is what he's known since becoming a shinobi. Rough as he is, Akira is largely dependant on others despite his drive to keep to himself. A skilled calligrapher, Akira is a pious man with a study for meditation and fine arts that only close friends are privy to. Suffers from paranoia and anxiety, Akira struggles to keep his disabilities in check most days with his low temperament.

                        Village: Leaf
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: A man inspired by the legends of the village, most prominently the nine tailed host Masato and the one armed behemoth Karuto, Akira had decided to push himself into becoming a shinobi. Hailing from the Kaguya clan, Akira comes from a line of shinobi formerly native to Sunagakure and were refugees during the great migration the world suffered when events forced most to relocate to Uzushiogakure and Arashigakure. When Akira was younger he almost succumbed to a plague and since been hit with a weakened immune system and went against his parental gaurdian's wishes. Akira has since dedicated himself to the martial arts to make use of his kekkei genkai emphasizing the use of bones. Unlike most Kaguya, Akira's body scars easily when using his bloodline and take longer to heal and eventually fade. Despite his dealt hand in current affairs, he has long passed the exams with the Genin title.


                        ▰ CLASSES AND STATS

                        First Class: Taijutsu
                        ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
                        Second Class: Bukijutsu
                        ▱▰▱ JuggernaughtThe user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.
                        ▱▰▱ Cross Class:Tai – Buki: All taijutsu and bukijutsu techniques cost five less resources per rank of the technique. Simple techniques of both classes are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions. The user gains an additional taijutsu at D, B, and S rank. The user gains an additional bukijutsu at C, A, and S+ Rank.

                        Chakra Pool: 200
                        Stamina Pool: 400
                        Chakra Element: Earth, Wind
                        Chakra Color: Green
                        Chakra Materialization: Wisps off.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Raw strength
                        • Versatile approach
                        Weaknesses:
                        • Genjutsu
                        • Ninjutsu
                        Fears:
                        • Mental illness, Genjutsu is a particular weakness to have. Genjutsu takes 5 more resource to kai.
                        • Weaker immune system, Poisons and Disease persist for 1 post longer.

                        Modifiers:
                        • Learn 1 extra Taijutsu technique per paragraph.
                        • Learn 1 extra Bukijutsu technique per paragraph.
                        Personal Attributes:
                        Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.
                        Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu, and they learn 1 extra technique per paragraph per body rank for a total of 6 at S+. In addition, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.
                        Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:

                        • Ninjutsu | 00 / 10
                        • Genjutsu | 00 / 06

                        • Taijutsu Styles | 00 / 04
                        • Bukijutsu Styles | 00 / 02

                        Maruton:

                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Earth


                        Wind


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}
 
PostPosted: Tue May 12, 2020 8:58 pm
[ Respec As Discussed with Ozy and Eva ]

User Image
User Image
                        ▰ PERSONAL DATA

                        Full Name: Wulfram Dierk Armistead
                        Nickname: The Solairian
                        Age: 36
                        Birthdate: 5 JULY
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: A

                        Hair Color: Chocolate Brown
                        Eye Color: Green
                        Height: 74 Inches of Height ( 6' 2" )
                        Weight: 188lbs

                        Bloodline: Hikariton [ Light Release ]

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "I'm more the romantic hero type."
                        Personality: Every part the Knight and master to ply his trade, so too is Wulfram known to go on tirades of excess or eccentricity. His is a man of no flighty measure, yet one who knows that all must be taken in moderation, even moderation. His place in the world was simple, until three years ago when his eldest sister was taken under the wing of a Living God hiding in their country. Since that time Wulfram has grown internally darker, but maintained a level of civility with the world.

                        Village: Fire Country (Gurinbarē-to)
                        Title: Civilian
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Wulfram was born a child of no consequence, a Fraternal Twin with a sister named Ganymede, unlike his sister, who was ultimately sold into a form of slavery before meeting her hero, Wulfram ran from his past. A young man of fifteen years of age, he ran from the hovel of his parents, ran for days until he collapsed on the roadside. He came to, some hours later, upon the back of a young Stallion. The stallion itself had been separated from his herd and upon finding another unlikely stray, decided to adopt him. Following the roads, eventually the pair came across the city of Lammershagen. In this town he would see many strong warriors parading themselves and their noble status, this he too would hope to one day exemplify.

                        As a young man and of such a wealthy city, it was expected of any resident to learn to read and write. Two years of tutelage, with his Stallion friend, and finally the question came if the boy had ever named him. While reading the works of Cervantes, the boy then decided, such would be the name of his horse. Another year, his nineteenth, he entered the City Guard. While the years were rather boring, with the occasional thief or scuffle, the boy gained little experience, but great knowledge. And as he reached the end of his fourth year of service, at the age of twenty three. He finished his initial order of duty and decided to return to his hometown. Now a 'great noble' he sought to seek revenge for his sister and his tragic upbringing. Yet, as he returned to his hometown, he came to find their childhood home had been burnt to the ground and rumor told of his sister leaving with a white-haired foreigner many years ago.

                        For a time he followed the clues, until he came upon a port city where apparently the white haired stranger had left. Seeking too, to better himself, he followed in the footsteps, or seasteps (How does one measure such a thing) towards a port village called Takumi, in the Shinobi Nations.

                        The Years in the Shinobi Nations were brief, spent wandering through various ports and towns, searching for his lost sister, Ganymede. After years of no answers, he joined Hatake Masahiro as the recently vacated Hokage prepared to leave for the West.

                        The years that followed had the man reunited with his sister and his adopted family. A witness to the romance, and tragedy that befell Ganymede and left her comatose with her 'chakra' and soul wasting away. In a last bid response and attempt of vengeance, Wulfram bound her soul to a blade, to prevent her loss from the withering actions of her former lover.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ Expert [ b*****d Sword ] The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon [ b*****d Sword ], or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a moderate [+3] boost to both speed and reflex & Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense.
                        Second Class: Bukijutsu
                        ▱▰▱JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a moderate boost to strength and fortitude. Once every three posts, the user is able to defend an attack without paying an activation for the technique, instead spending it upon an offensive action if the user chooses.

                        ▱▰▱ Cross Class or Specialization:Bukijutsu Specialist: If this class is taken as the First and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. In addition, they gain one of the following Specialization options.

                        Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every other rank [ D Rank, B Rank, S Rank ]


                        Chakra Pool: 1,450
                        ■ 200 Base
                        》50 C Rank
                        》50 B Rank
                        》50 A Rank
                        》100 XP grant 50.
                        》200 XP grant 50.
                        》400 XP grant 50.
                        》600 XP grant 50.
                        》700 XP grant 50.
                        》900 XP grant 100.
                        》1,100 XP grant 50.
                        》1,500 XP grant 100.
                        》1,900 XP grant 100.
                        》2,500 XP grant 100.
                        》3,000 XP grant 100.
                        》200 Member Bonus 200.
                        》200 Member Bonus(b) 100.
                        Stamina Pool: 1,600
                        ■ 400 Base
                        》60 C Rank
                        》60 B Rank
                        》80 A Rank
                        》100 XP grant 50.
                        》200 XP grant 50.
                        》400 XP grant 50.
                        》600 XP grant 50.
                        》700 XP grant 50.
                        》900 XP grant 100.
                        》1,100 XP grant 50.
                        》1,500 XP grant 100.
                        》1,900 XP grant 100.
                        》2,500 XP grant 100.
                        》3,000 XP grant 100.
                        》200 Member Bonus 200.
                        Chakra Element: Raiton / Katon
                        Chakra Color: Silver
                        Chakra Materialization: Silver filigree spread along the knight's frame.

                        Passive Stats Increases:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Reflex ► 0
                        → N/A
                        • Fortitude ► 0
                        → N/A

                        Strengths:
                        • Diligence, inherent dedication and awareness to his goal.
                        • Adaptive, learns his environs, and shifts measures accordingly.
                        Weaknesses:
                        • Unconventional, wildly so. A stranger to these lands he often remains a fringe factor and brash in the face of their customs.
                        • Vengeful, failing to save his sister from the grips of an overzealous man who called himself a living God, Wulfram has grown vengeful and bitter of religion.
                        Fears:
                        • Being lost to the march of time, and forgotten and thusly forsaken by history.
                        • Being unable to find a semblance of peace or vengeance for Ganymede.

                        Modifiers:
                        • Learn 8 extra Bukijutsu technique per paragraph.

                        Personal Attributes:
                        Shining Shame | Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). [ Wulfram may cast his techniques through single-handed sigils ]
                        Light of Abandonment l Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these orbs costs one rank less than the original light technique used.
                        Illuminated Dishonor | When additional chakra is applied to the light which radiates from your chakra network, it becomes blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the rank of extra chakra applied; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The same rank of chakra must be expended by the sensor or dojutsu user to avoid this penalty.
                        A Knight Bound by Duty | While others rely on deep deceptions and mental trickery, Wulfram only uses his tongue and his steel in conquest. To wit, he receives a reduction of [ -10 ] Stamina on Bukijutsu techniques but suffers a [ 5 ] Chakra penalty on Genjutsu usage.
                        Unclaimed Holiday PA 2:
                        Unclaimed Holiday PA 3:

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両30,000
                        XP: 3,000
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        b]Narrative Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 15
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]

                        [ Christmas]https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25413399#386772561]Christmas 3 PA/30k Ryo ]
                        [ Two-Hundred Member 300CHK:200STM ]
                        [ 2yr Anniversary ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Fine Clothing
                        • Taijutsu Training Scroll x2
                        • 25 Training Coupons




                        Weapon Specs

                        • b*****d Sword [ Ganymede ]: Considered as Either a Single Handed or Greatsword, as noted I. stance.

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 40
                        • Genjutsu | 00 / 15
                        • Taijutsu Styles | 00 / 04
                        • Bukijutsu Styles | 02 / 12

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        Katon


                        Raiton


                        Hikariton
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        Arcane Knight Order
                        • Stages 1-4


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        Evanescently Magnificent

                        NecroPlant

                        Mattysandwich
 

Wolfe Whitehorn

Eloquent Elocutionist

10,100 Points
  • Partygoer 500
  • Bloodsucking Bros 250
  • Citizen 200

Wolfe Whitehorn

Eloquent Elocutionist

10,100 Points
  • Partygoer 500
  • Bloodsucking Bros 250
  • Citizen 200
PostPosted: Tue May 12, 2020 9:39 pm
[ My Other Respec as per discussion regarding last changes to Hojo and altered character path. Hojo to Void ]

User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Kanjūrō Hojo Ishikawa
                        Nickname:
                        Age: 17
                        Birthdate: 4/04
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Grey
                        Eye Color: Blue
                        Height: 5' 8"
                        Weight: 155lbs

                        Bloodline: Void Release
                        ○ Shimizu Ika [ Clear Water Squid ]: Members of the Shimizu Hojo typically favor intellect above the physical aspects of the squid. You may apply Hojo Ink properties to Suiton jutsu by paying 10 additional chakra per rank of the technique you wish to convert and the blends cost.

                        Non-Combat Outfit: Kanjuro wears a simple kimono and hakama in his downtime, the colours always wildly varying, but themes surrounding sunsets and the ocean seem most prevalent. A tentacle pattern crawls up the right side of any outfit he wears.
                        Combat Outfit: Kanjuro wears largely form fitting clothing, with patches of armor across his legs, arms, and chest. His legs are adorned in a form fitting legging, with armor doffed shins and a pair of shorts. On occasion Kanjuro adds a long coat to alter his profile.

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "In this world, not everything will be won by justice. If you want to win, you have to learn how to cheat."

                        Personality: Morose, pensive, and stoic. Often wonders if a cigarette can be considered a personality trait.

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: A more recent graduate of the Arashigakure Shinobi Academy, Kanjuro began his education in the Shinobi Arts secondary to those in the mercantile arts. His parents, both displaced over the course of their lives, only sought a peaceful life for their children, and recognized that the willingness and preparedness to fight for that peace was all that assured it for them. This realization lead the Ishikawa family to elect their eldest son to follow the shinobi path, and to offer the path to their younger children once they understood the concept of service.

                        Immediately after graduation, Kanjuro settled upon the realization that there was nothing in particular he strove for. His parents mercantile plans were well established for a time following his chosen departure from service, and his siblings needed naught from him.

                        Though soon the whole of Arashigakure was unsettled as Toso uprooted the village and sent it skyward, and thus began the new chapter of his life.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Erudite AcademicYou compromise on excelling at one to be proficient in both sealing and sensory. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to their body rank. If you are double class and have a second discipline from this class then you may add the five slots to your mirrored amount of ninjutsu, using these techniques for ninjutsu, sealing and sensory. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost and this stacks with the cost reduction benefits of scholar specialization. All three of your activations can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Finally, Erudite Academic Ninja have the ability to Korabo their fuuinjutsu and sensory for 1 activation with varying cooldowns depending on the rank of the techniques.
                        E-D - None
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class: Pupeteer
                        ▱▰▱ Master MechanistYou have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
                        ▱▰▱ Cross Class or Specialization: Scholar - Pupeteer: Evasive techniques and formless dodges require one less rank of resources to be paid against techniques the user can sense within the topic. In addition, the user's puppet gains a free mechanic that allows them to seal techniques used against it by paying one rank higher in chakra.

                        Chakra Pool: 800:
                        200 → 200 Class D Rank
                        200 Year-End Holiday 2k19 Chakra
                        200 Two-Hundred Members Gain
                        Stamina Pool: 700:
                        100 → 100 Class D Rank
                        200 Two-Hundred Members Gain
                        100 Two-Hundred Members Gain(b)
                        200 2yr Anniversary Event
                        Chakra Element: Suiton → Raiton
                        Chakra Color: Grey
                        Chakra Materialization: Ink-stains spreading and dripping off of his body.

                        Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Reflex ► 0
                        → N/A
                        • Fortitude ► 0
                        → N/A

                        Strengths:
                        • Emotionally stable, Kanjuro takes a stride from both of his families and the result is an uncanny emotional stability.
                        • Rationality and logistically minded, while both of his families have long lived in the central flow of their homelands, it gave them a sense for reason and figuring the details for trade. These traits were passed on to Kanjuro.
                        Weaknesses:
                        • Alone in a sea of people, oftentimes among even friends and peers, Kanjuro feels that he is alone and it unsettles him. While he is generally emotionally stable, loneliness is his one exception.
                        • Overzealous, Kanjuro will act on what he thinks is the most rational course of action, at the expense of others opinions. He reasons that they have troubles reaching his same conclusions in these scenarios and lets the results speak for him.
                        Fears:
                        • Being forgotten, that in history, his family name and his own surviving family will look to his era and he will be an insignificant, vestigial part of a forgotten era.
                        • Becoming unhinged, while he accepts that the world is not cut-and-dry and many aspects will force a man to change, he fears losing his core values and sanity.

                        Modifiers:
                        • Learn 1 extra Kugutsu technique per paragraph.
                        • Learn 2 extra Ninjutsu technique per paragraph.
                        • +8 Mechanisms
                        • +5 Puppet Points

                        Personal Attributes:
                        Shall We Dance? | Perhaps the most dangerous facet of the void is that it flows and conforms differently in each person, allowing them to make it their own in a world where having an ace up your sleeve could mean the difference between life and death. Taking this PA allows the user to create a keystone augment for the sole use to alter their void techniques. As with other keystones, the user may only possess one. Disciplines that grant keystones may still be taken in conjunction with this PA in order to benefit from their secondary effects, however, the user must choose which keystone they will ultimately use.
                        Altered Perspective | For every body rank, starting at D, the user may choose three [ 3 ] of any jutsu ( nin, medic, etc ) or other bloodline jutsu and places them under their Kūton list to no longer consume a slot ( If they did before ). These function the same as normal with the exception that they are now performed with Kūton chakra and are considered purely void techniques for interactions with other jutsu (such as the ones in this list), along with benefits that are granted by classes.
                        Like Pawns on a Chessboard | After landing a successful void technique against the target, the user's chakra will similarly linger on the enemy to [ Presence of Mind ]. The key difference is that the user may now use the movement bonus granted from [ Black Waltz ] to move any enemy in any direction the user wishes. The user also gains access to the [ Marionette Dancing ] technique.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0 {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Year-End Holiday 2019
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        [ Two-Hundred Member 200CHK:300STM ]
                        [ 2yr Anniversary 200STM 10Nin ]


                        ▰ INVENTORY

                        • 10 Technique Scroll x2
                        • 25 Training Coupons





                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 20 + 20
                        • Genjutsu | 00 / 10
                        • Kugutsu | 00 / 10
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        Suiton


                        Raiton


                        Void


                        Kugutsu


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
PostPosted: Wed May 13, 2020 11:11 am
-x- Rei -x-

Both approved!

Wolfe Whitehorn

Scatch that both a good to go!
 

Evanescently Magnificent

Anxious Bloodsucker


LavenderandVelvet

PostPosted: Wed May 13, 2020 1:03 pm
User Image



                        ▰ PERSONAL DATA

                        Full Name: Atsui Niku-iri


                        Nickname: “Big Boy” / “Fatso”

                        Age: Fifteen
                        Birthdate: June 18th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D - Ranked

                        Hair Color: Blonde
                        Eye Color: Blue
                        Height: 6 Feet 2 inches
                        Weight: Two Hundred-Fifty pounds

                        Bloodline:
                        Akimichi

                        Non-Combat Outfit: Torn T-Shirt and Jeans


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “You’ll never get the best of me. “

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Atsui came from a loving family in the Village of Arashi. His mother was a retired chef for the Daimyou nearly a decade before his birth. When Atsui was little he realized that he was different than anyone else. Rentlessly picked on for being a big boy, Atsui shut himself down. He separated himself from the rest of the children of his age. Upon the entry into the Academy, Atsui confidence and self-esteem were silenced as the bullying and teasing became nearly unbearable.He assumed that if he showed that he was upset, the bullying would only get worse. He never wanted them to get the best of him, he didn’t want them to effect his graduation.

                        After Graduating from the Academy as a Genin, he became a recluse.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Blood KnightYour bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        Second Class: Ninjutsu
                        ▱▰▱ Elemental SavantThe user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element. Ninjutsu slots are mirrored per element, including maruton. The Savant's wide understanding of the elements reduces the cost of their ninjutsu. At body rank D and C costs are reduced by [5]. At body rank B and A, costs are reduced by [10]. Finally, at body rank S and S+ costs are reduced by [15] These reductions do not stack and instead override their previous totals. (D+C -5, B+A -10, S beyond -15).
                        ▱▰▱ Cross Class or Specialization:Bloodline -- Ninjutsu :May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Able to gain learning reductions on ninjutsu based on reductions given by bloodline. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

                        Chakra Pool: 305
                        Stamina Pool: 355
                        Chakra Element:
                        Fire Style Ninjutsu ( Katon )
                        Lightning Style Ninjutsu ( Raiton ) / Overwhelming (Ninjutsu Class Attribute)
                        Chakra Materialization: Small plumes of smoke that rise from his ears and redness in his cheeks.

                        Stats:
                        • Strength ► 1
                        → Clan Trait
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Big Jutsu! (Bloodline Ninjutsu)
                        • Overwhelming Elemental Ninjutsu (Katon)
                        Weaknesses:
                        • Being demeaned and bullied
                        • Being too nice and not standing up for himself
                        Fears:
                        Not amounting to anything
                        Being Worthless

                        Modifiers:
                        • Learn 1 extra Bloodline technique per paragraph.
                        • Learn 1 extra Ninjutsu per paragraph
                        • Learn 1 extra of one technique type of your choice per paragraph ( Taijutsu)
                        Personal Attributes:

                        Heavyweight Champ! | Atsui gains One (1) Overwhemling taijutsu
                        (Kaiser Fist)
                        Heavyweight Athlete | The clan member is granted an extra style of their choosing at D Rank, B Rank and S Rank while gaining an additional 150 stamina upon creation.
                        Ravenous Eater | The user now gains both stamina and chakra when using the clan's ability to eat and regain resources. In addition, resources regained are increased to one rank above the user's body rank.
                        Swift Study: | Profession Missions are -1 per body rank

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Cooking || → Apprentice
                        • Pharmacology || → Apprentice
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Cooking || → Apprentice
                        • Pharmacology|| → Apprentice

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        SR Two Year Event:
                        New PA
                        50 Training Tickets
                        200 Member Benchmark:
                        25 Training Coupons
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim:


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 08
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon no Jutsu! - Fire Style


                        Raiton no Jutsu! - Lightning Element


                        Doton no Jutsu! - Earth Style! Additional Element -- Ninjutsu Class

                        Bloodline
                        Akimichi Clan Jutsu! - Overwhelming


                        Genjutsu
                        Illusory


                        Taijutsu
                        Kaiser Fist - Overwhelming ((PA))


                        Bukijutsu
                        Infinite One Sword Style



                        Gunbai - Way of the Commander



                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 
PostPosted: Wed May 13, 2020 1:21 pm
LavenderandVelvet

Approved!
 

Evanescently Magnificent

Anxious Bloodsucker



-x- Rei -x-


O.G. Vampire

PostPosted: Wed May 13, 2020 5:17 pm
An update to current systems and a few PAs that need to be looked over. Hit it to moi!

A Nose Like Dad | An interesting quirk of Minori's inheritance, Minori has a keen sense of smell heightened both by diluted bloodline and his father's inheritance of smelling an intended target within a topic much like a fullblooded Seiryu.
Hot/Cold Front | An alteration born of dual bloodlines from birth parents, Seiji & Karleen. Minori's primary element, Wind, is an extension of his heritage and can be altered on a whim without additional activation or resource cost. At any point before a jutsu is cast, Fuuton techniques can be altered from their base form to imitate Shakuton or Hyouton. This altered form treats affected Fuuton techniques as either element but are still considered non-bloodline Ninjutsu for the purposes of interaction with Systems. The altered form of Fuuton carries the properties of anything that would effect the element normally, such as the Statuses and Interactions with other jutsu and systems. Fuuton that imitates the aforementioned elements still operates as it normally would, with an exception with losing an elemental advantage against Raiton and Vertigo is not normally applied if Dehydration or Frostbite is used.
Low/High Pressure | An elemental perk that builds off of Hot/Cold Front. At any point when either High or Low Pressure techniques are active from the Fuuton listing, Minori can korabo active Fuuton techniques with Hyouton or Shakuton techniques at any point -- this still follows the same activation and resource requirements. When Low Pressure is active, it creates a Hot Front and inhibits the properties of Shakuton jutsu and causes a constant source of Dehydration to everyone within the area of the technique. When High Pressure is active, it create a Cold Front and causes a constant source of Frostbite to everyone within the area of the technique. Hot Front and Cold Front rename the Low and High pressure techniques when this PA is active, Hot Front being considered Shakuton in elemental nature and Cold Front being considered Hyouton but are not considered Bloodline Ninjutsu.
Wind God | Minori's Fuuton elemental nature can push beyond the boundaries of what isn't normally possible for Korabo. When Minori combines the use of two elemental jutsu of differing elements, he is able to ignore the clause of techniques losing its elemental integrity and instead Wind remains the elemental nature despite any combination performed. Because of this, Fuuton techniques used in elemental Korabo ignore the strict nature of elemental compatibility and the clause of the weaker element having to be the stronger technique of a Korabo and now Fuuton can combine with same ranked elemental jutsu of a differing element as well.
Weathering Changes | Building off of the Hot/Cold Front and Wind God PAs, Minori is able to allow Fuuton techniques to adapt their element to either Shakuton or Hyouton when performing Korabo and benefit from the perks of Wind God, allowing the elemental nature to retain its integrity during differing elemental fusions. The dominant element of this Korabo must be clearly defined.
Shearing Winds: Minori's Fuuton Ninjutsu and other air based techniques create blades of chakra at no extra activation or cost, allowing such techniques to draw blood and apply the additional effect of trauma's bleed effect when struck by a bladed edge and/or technique.
Body of Air: Minori is an adept at Elemental manipulation and somantic gestures. Simple Taijutsu, Bukijutsu and basic combat can Korabo with Fuuton Ninjutsu, the basis Simple technique being treated as Complex in the Korabo interaction.
Genius Bender | In lieu of the single activation for a pair of ninjutsu in the Genius Keystone Discipline, Minori can opt for using the Korabo for two activations and combine the use of three ninjutsu at once. The associated cooldowns however become: E-D 1, C-B 2, A-S 3, S+ 4 before the korabo can be used again in its original form or this alteration.

User Image
Art by Lady Caprinet


User Image
                        ▰ PERSONAL DATA

                        Full Name: Minori Awarmik
                        Nickname: --
                        Age: 9
                        Birthdate: 05/03
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Amber / Gold
                        Height: 52.5"
                        Weight: 63 lb

                        Bloodline: Ice / Scorch


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "..."
                        Personality: Carefree, Aloof and Introverted. Minori is a quiet child, figuratively and literally. As the lone son and raised in a manor with very few his age, Minori is something of a recluse from other people and is socially awkward due two crippling disabilities. He is unable to talk or vocalize, he struggles to communicate with anyone who doesn't know sign language and he resorts to using facial expressions, gestures to even writing. Minori is especially expressive as he is taken to nodding and other gestures and movements to get express himself be it anger tantrums to even crying. With his disorder, Minori shys away from others who invade his personal space and grows increasingly anxious and frightened when he is touched physically as he typically associates touch to pain and discomfort due to a disease that makes his body reject other chakra natures not of his own. Because of this disorder, Minori wears long sleeve shirts and a jacket but he prefers elegance and neat clothes mostly because of his mother's influence over the boy's attire and it became simply his preference. Unlikely to initiate conversation, Minori will often keep to himself and actively move away from large groups of people and social gatherings but he still enjoys interaction with close friends and family and enjoys writing and playing music for others to enjoy. Minori enjoys to please others he respects or is close to, often seeking their approval in turn to himself. Minori is a caring person and tends to avoid conflict, but he remains ever the curious individual.

                        Village: Leaf
                        Title: Genin
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: Minori Awarmik, the son of Karleen Awarmik and Seiji Hattori was born in the Hattori manor up in the mountains along the borders of Lightning and Frost country along the coast of Gaikotsu Bay. Right from a few months being born he was discovered to have a case of aphonia, a birth defect to the larynx that makes him incapable of phonation - in short mute. In the early years of his birth he was also discovered to have been born with another rare disorder called Aether Dermatitis that makes him averse to Chakra those specifically not with his elemental natures that physically touch him, causing bruising and rashes to appear on his skin as a result of the disease. Aether Dermatitis causes a form of dermatographia, rashes and allergic reactions as a result of touch. Despite two major flaws against him, Minori in his early years was quick to learn sign language from his father and cope with his disability. With an inability to speak, he quickly developed a social anxiety with others and the fear of being touched goes on to shape how he sees and interacts with anyone. Life in the manor to Minori was a lonely one except for his parents, the only people who he didn't fear touching him but he remained reclusive to the servants and rarely seen another child his age.

                        As he grew older, Minori had taken to drawing with a passion as one of his ways of expressing himself, scrawling scribbles at a younger age which would only come to more elaborate pieces as he grew older. Music at age five, woodwind instruments specifically, were his favorite hobby as he could make noise and sound that he otherwise would not be able to. Under his father's tutelage, Minori studied calligraphy and even watched both of his parents in the practice of blacksmithing, working metal and steel. He himself never picked up the blade or practiced at any prolonged length, yet dancing was an interest of his mother than he picked up on and even adapted to utilizing ninjutsu and discovered his aptitude for the art at six years. As he grew older, Minori remained heavily reliant on his parents and struggled with social interactions with others.

                        Before his seventh birthday, the family relocated from the manor and headed south in the Fire Country. For the first time outside of the occasional visits to a small hamlet or village, Minori was to live in a larger city or more specifically the Hidden Leaf Village. Within the same year of the relocation, he began with struggling to meet with peers his age. It took awhile then for him to acclimate and at Seiji's behest, he was enrolled into the academy to both kick his social anxiety away and to explore his aptitude for the ninjutsu art. His academy years even then were hellish for him to overcome, class skips and tantrums were a regular occurance from his stress and over reliance with his family. Eventually, he had coped enough and scored high marks in chakra control and he was a keen intellect, while he refused to practice in taijutsu or hand to hand with his disorder being a factor in his failures in that field. Nevertheless, Minori passed the exams and was made a full fledged Genin at age eight.

                        Now... A year has since passed since his Genin promotion and his story now continues in Konoha.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ GeniusYou may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third activation for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for 1 activation with varying cool downs depending on the rank of the techniques.
                        E-D - None
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class: Bloodline
                        ▱▰▱ Dual Ancestry Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.

                        ▱▰▱ Cross Class:Bloodline – Ninjutsu: May combine one bloodline technique and one ninjutsu technique for a single activation once every three posts by paying the resource cost for both. Able to gain learning reductions on ninjutsu based on reductions given by bloodline. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

                        Chakra Pool: 550
                        Stamina Pool: 450
                        Chakra Element: Wind, Fire, Water
                        Chakra Color: A Soft Blue when manifesting natural base elemental ninjutsu, a golden hue when manifesting bloodline elements.
                        Chakra Materialization: Minori's chakra swirls around as a wind in its passive state when focusing or manifesting wind chakra while golden crystal like growths spread along his skin when manifesting either of his bloodline elements. Due to a rare disorder, being physically touched by others without either ice or scorch chakra natures leave blackened marks from their hands as his chakra actively resists other natures, bruising and black discoloration being common symptoms and welts and nausea being more rarer, more serious symptoms. Minori's base elemental natures retain color similar to their mundane natural states.

                        Passive Stats Increases:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Reflex ► 0
                        → N/A
                        • Fortitude ► 0
                        → N/A

                        Strengths:
                        • Wind - Minori specializes in using the Wind element to his advantage, combining both his mother and father's elements into his elemental use.
                        • Korabo - Minori's secondary specialization revolves around combination and mixing his ninjutsu up.
                        Weaknesses:
                        • Muteness - Minori is unable to talk or vocalize any sounds -- it leads to bad communication with allies.
                        • Aether Dermatitis - Chakra disease disorder that physically harms him with direct contact with others, he is less likely to engage in melee.
                        Fears:
                        • Aphenphosmphobia - Fear of being touched, suffers from a disease that physically harms him when being touched by others that do not share his bloodline chakra nature (Ice or Scorch). He's quickly developed a fear for all who touch him and shy away from most physical contact except from his parents.
                        • Loss of sight and/or use of hands - Minori is unable to speak, or make noise of any kind and his sight and hands are the two things that let him communicate and experience the world with others.

                        Modifiers:
                        • Learn 2 extra Bloodline technique per paragraph.
                        • Learn 2 extra Ninjutsu technique per paragraph.
                        • Korabo Two Ninjutsu for One Activation; CDs ~ E-D - None | C-B - 1 | A-S - 2 | S+ - 3
                        • Korabo One Ninjutsu and Bloodline for One Activation: CD ~ 3

                        Personal Attributes:
                        Blood of the Father | Minori carries the genes of his father and of the Seiryu clan, attaining the Water element as a tertiary element.
                        Softness of the Mother | Minori has taken a liken to his mother's hobbies, and one of which is dancing. Part of this investment into the hobby lead to Minori developing Somantic Gestures for his elemental bloodline and base elemental ninjutsu.
                        A Nose Like Dad | An interesting quirk of Minori's inheritance, Minori has a keen sense of smell heightened both by diluted bloodline and his father's inheritance of smelling an intended target within a topic much like a fullblooded Seiryu.

                        Event PAs
                        Hot/Cold Front | An alteration born of dual bloodlines from birth parents, Seiji & Karleen. Minori's primary element, Wind, is an extension of his heritage and can be altered on a whim without additional activation or resource cost. At any point before a jutsu is cast, Fuuton techniques can be altered from their base form to imitate Shakuton or Hyouton. This altered form treats affected Fuuton techniques as either element but are still considered non-bloodline Ninjutsu for the purposes of interaction with Systems. The altered form of Fuuton carries the properties of anything that would effect the element normally, such as the Statuses and Interactions with other jutsu and systems. Fuuton that imitates the aforementioned elements still operates as it normally would, with an exception with losing an elemental advantage against Raiton and Vertigo is not normally applied if Dehydration or Frostbite is used.
                        Low/High Pressure | An elemental perk that builds off of Hot/Cold Front. At any point when either High or Low Pressure techniques are active from the Fuuton listing, Minori can korabo active Fuuton techniques with Hyouton or Shakuton techniques at any point -- this still follows the same activation and resource requirements. When Low Pressure is active, it creates a Hot Front and inhibits the properties of Shakuton jutsu and causes a constant source of Dehydration to everyone within the area of the technique. When High Pressure is active, it create a Cold Front and causes a constant source of Frostbite to everyone within the area of the technique. Hot Front and Cold Front rename the Low and High pressure techniques when this PA is active, Hot Front being considered Shakuton in elemental nature and Cold Front being considered Hyouton but are not considered Bloodline Ninjutsu.
                        Wind God | Minori's Fuuton elemental nature can push beyond the boundaries of what isn't normally possible for Korabo. When Minori combines the use of two elemental jutsu of differing elements, he is able to ignore the clause of techniques losing its elemental integrity and instead Wind remains the elemental nature despite any combination performed. Because of this, Fuuton techniques used in elemental Korabo ignore the strict nature of elemental compatibility and the clause of the weaker element having to be the stronger technique of a Korabo and now Fuuton can combine with same ranked elemental jutsu of a differing element as well.
                        Weathering Changes | Building off of the Hot/Cold Front and Wind God PAs, Minori is able to allow Fuuton techniques to adapt their element to either Shakuton or Hyouton when performing Korabo and benefit from the perks of Wind God, allowing the elemental nature to retain its integrity during differing elemental fusions. The dominant element of this Korabo must be clearly defined.
                        Shearing Winds: Minori's Fuuton Ninjutsu and other air based techniques create blades of chakra at no extra activation or cost, allowing such techniques to draw blood and apply the additional effect of trauma's bleed effect when struck by a bladed edge and/or technique.
                        Body of Air: Minori is an adept at Elemental manipulation and somantic gestures. Simple Taijutsu, Bukijutsu and basic combat can Korabo with Fuuton Ninjutsu, the basis Simple technique being treated as Complex in the Korabo interaction.
                        Genius Bender | In lieu of the single activation for a pair of ninjutsu in the Genius Keystone Discipline, Minori can opt for using the Korabo for two activations and combine the use of three ninjutsu at once. The associated cooldowns however become: E-D 1, C-B 2, A-S 3, S+ 4 before the korabo can be used again in its original form or this alteration.
                        • Unused PA

                        Bloodline PAs
                        Dehydration Demon | Wind and Fire techniques of the user may apply Dehydration Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2, and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. In addition, all enemy dehydration affect the user at 1 tier lower at a minimum of Tier 1.
                        Deep Freeze | Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2, and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules).
                        Winter's Visage | Casting ice techniques now causes ambient icicles to form around or on you. These icicles start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques that cause frost bite, combining with a ranked technique for a single activation to be treated as Korabo.
                        Hellfire | For an additional ten chakra a rank, the user can inflict burns at half the tier the rank of the dehydration technique at a minimum of tier one, always rounding down. This creates techniques that could cause tier two dehydration and tier one burns in the same attack, or tier three dehydration with tier one burns, or tier four dehydration with tier two burns. Finally, fire and wind techniques cost [10] less chakra at a minimum of [5].

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ X-Mas 2k19 (4 PAs), SR 2 Year (3 PAs), SR 200 Member (+200 Chakra and Stamina, 1 PA) ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 08

                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        Wind


                        Fire


                        Water


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}
 
Reply
③ || Approval Area

Goto Page: [] [<<] [<] 1 2 3 ... 73 74 75 76 77 78 ... 127 128 129 130 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum