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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Fri May 22, 2020 9:09 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Kena
                        Nickname:
                        Age: 19
                        Birthdate: 6/6
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Blue
                        Height: 6'8"
                        Weight: 200 lbs

                        Bloodline: Kemono Shinzo[Kikaichu, Kenchul]/Aburame

                        Non-Combat Outfit: Outfit?
                        Combat Outfit: Outfit?


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: N/A
                        Personality: Kena can be mischievous more or less choosing to do tricks on people with the assistance of her hive over anything else. She however is not malicious, and makes sure that she doesn't come off as malicious. She is quite fond of all insects for very obvious reasons, and is not fond of those who bring them harm.

                        Village: N/A
                        Title: N/A
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Kena is the child of a Kenchul Breed Kikaichu who had fallen in love with her hive's host and became a Kemono Shinzo in an effort to be with the Aburame. Kena was raised by the two of them, mostly in secret. Not due to some forbidden craziness, but simply because the Aburame traveled much too often to have noted this to his family. Kena herself had a pretty good childhood, that extended into a good adolescence. She now has chosen to take on the world on her own and maybe even try visiting members from her father's family she has yet to meet.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        Second Class: Tamer
                        ▱▰▱ Perfect BreedingThe potency you raise your pets allows them to shine. Your pet’s chakra only custom techniques gain the overwhelming quality up to S-Rank. Each pet has two free customs outside of their TA limits. Your pets bypass their limits, able to scale an additional rank. In addition, the user gets [2] more tamer attribute points every other rank, (D, B, S).
                        ▱▰▱ Cross Class or Specialization:Bloodline – Tamer: Pets are able to use bloodline ninjutsu of the user if they share the required affinities. Elements required are considered locked until the pet has enough TA to access the elements. Pets share the benefits of any bloodline based PAs the user has. The user gains an additional 25 chakra per body rank.

                        Chakra Pool: 425
                        Stamina Pool: 300
                        Chakra Element: Katon, Doton
                        Chakra Color: Blue
                        Chakra Materialization: Bugs

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • She's quiet empathic...to an extent...sort of....if she wants to be.
                        • Can be very secretive and it works for her.
                        Weaknesses:
                        • Mischievousness which can get her in trouble.
                        • Things being underground.
                        Fears:
                        • Losing all of her bugs for ever.
                        • Being squished.

                        Modifiers:
                        • Learn an additional 2 Taijutsu Per Paragraph
                        • Learn an additional 2 Bloodline Techniques per Paragraph
                        Personal Attributes:
                        True Queen of the Hive | Kwna herself, being part Kikaichu, functions as the queen of the hive of Kikaichu she hosts. Due to this, her body rank is considered 1 higher for the purpose of determining the amount of insects she can host and the amount of insects she regenerates according to the [Kikaichu no Jutsu]. (Is 2 PAs)
                        Pack Animals | For every ninja pet, animal summon, or fellow Kemono Shinzō on the battlefield, the clan member receives +2 stats (of their choice) up to their maximum.
                        Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.
                        Give and Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 08
                        • Genjutsu | 00 / 08
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Doton


                        Kemono Shinzo


                        Aburame


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        Pet Name: Kii
                        Nickname:
                        Age: 2 Months
                        Species: Kikaichu
                        Height: 5 feet from front antenna to back of abdomen.
                        Weight: 200 lbs
                        Physical Features: Looks exactly like a Kikaichu….except big.

                        TA Invested: 2
                        Chakra: N/A
                        Stamina: N/A
                        Chakra Elements: Katon
                        Enhanced Sense: N/A
                        Mirrored Techniques: N/A
                        Mirrored Stats: N/A
                        Total Activation: 1
                        Tamer Attribute: N/A

                        Personality: Kii seems to be the voice of reason of sorts. Apparently can be known to attempt to talk Kena out of doing things that might reflect poorly on her.
                        Background: Kii was a simple Kikaichu, just like many other Kikaichu. An insect within the hive that Kena was host to. She was specifically chosen to undergo what seemed to be a special experiment, successfully, that extended her life span to be far beyond the normal life span of a Kikaichu. They are unaware to what extent it worked, but it did. She is now one of the two more pet like insects to Kena.


                        Pet Name: Yaa
                        Nickname:
                        Age: 2 Months
                        Species: Kikaichu, Yorochu Breed
                        Height: 5'5" from top of horn to back of abdomen.
                        Weight: 300 lbs
                        Physical Features: Looks exactly like a Yorochu….which I assume looks like some sort of Hercules beetle or similar due to thicker shells....but bigger.

                        TA Invested: 2
                        Chakra: N/A
                        Stamina: N/A
                        Chakra Elements: Doton
                        Enhanced Sense: N/A
                        Mirrored Techniques: N/A
                        Mirrored Stats: N/A
                        Total Activation: 1
                        Tamer Attribute: N/A

                        Personality: Yaa seems be quite fond of Kena's antics. Choosing to virtually egg her on, and endorse her mischief maybe even talking her into doing things worse in a sense.
                        Background: Yaa was a simple Yorochu, just like many other Yorochu. An insect within the hive that Kena was host to. He was specifically chosen to undergo what seemed to be a special experiment, successfully, that extended his life span to be far beyond the normal life span of a Yorochu. They are unaware to what extent it worked, but it did. He is now one of the two more pet like insects to Kena.


                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 
PostPosted: Fri May 22, 2020 11:05 pm
This Aquas Dirty
Water based ninjutsu are infused with a strange chakra based bacteria created by the user causing poisoning turning the water a dark murky black(poisoning .E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 )  

Overlord Diaus

Romantic Prophet

9,900 Points
  • Wall Street 200
  • Signature Look 250
  • Forum Sophomore 300

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat May 23, 2020 2:36 pm
Respec'ing to Ignition Release from Yoton. Goofed it up posting this, fixing the listing. Should be good to go by the time you get to it.

Quote:
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Coda
                        Nickname:
                        Age: 20
                        Birthdate: 1/7
                        Gender: Female

                        Summoning Contract:
                        Bats


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Height: 5' 5"
                        Weight: 140lbs

                        Bloodline: Yozen Clan || Ignition Release

                        Non-Combat Outfit: Headband around neck, black jacket with a black flame symbol on the arm, no earrings, may occasionally sport a mask.
                        Combat Outfit: See post format.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "People before power."
                        Personality: Coda is somewhat brash, enjoying getting the last word in arguments and not afraid to throw down. She has a rebellious streak and a willingness to express it. She's not an idiot, however, and is capable of reigning herself in and playing along when necessary. Deep down she's optimistic and altruistic at heart, even if she's often expressing a cynical view of the shinobi world.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Not originally from any village, Coda just kinda showed up one day. She arrived with the insistence that she was simply sick of dealing with life in the middle of nowhere, and a bit of raw talent. Whether or not she was born with it or it was forced upon her, no one knows. The villages, however, were never one to pass over the opportunity to turn talent to their own ends, and Whirlpool was all too eager to feed her into their grooming system. Though she excelled for her experience level in the Academy, something about her never seemed quite at ease. For all her brash, fiery antics something was always a little off.

                        She followed Lahlil to Konohagakure after the dissolution of Uzushiogakure. Seriously injured in a later mission attempting to hunt down a fugitive who had escaped to Gimangakure, Coda spent several years in recovery, during which time Shibuki was passed on to another shinobi, and she was effectively confined to civilian life. The world she returned to as a shinobi was quite different than the one she left.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.
                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        ▱▰▱ Cross Class or Specialization:Bloodline – Bloodline:If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline.

                        Chakra Pool: 960
                        Stamina Pool: 960
                        Chakra Element: Katon | Doton
                        Chakra Color: Black

                        Stats:
                        • Strength ► 5
                        → Taijutsu style completion [ 4 ], Infernal Body
                        • Speed ► 6
                        → Taijutsu style completion [ 6 ]
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Flexible Maneuvering
                        • Fuuinjutsu
                        Weaknesses:
                        • Armed Combat
                        • Inability to back down from a challenge
                        Fears:
                        • Falling from a high height
                        • Being imprisoned

                        Modifiers:
                        • Fuuinjutsu are to be listed under the Clan Jutsu heading, requiring no slot to learn.
                        • Learn 6 extra Bloodline techniques per paragraph.
                        • Learn 6 extra Taijutsu techniques per paragraph.

                        Personal Attributes:
                        Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they recieve the additional custom slots for their current signature style and those must be used for the combination of bloodline and style.
                        Ō-Inari Incarnate | While in the Unleashed Stage of the Blessings of Ō-Inari forbidden seal, the living tattoos conjured by the Tea Spirit Guardian Technique can have corrupted nature chakra applied to them to make all attacks they use overwhelming. The corrupted nature chakra must pay for half of the cost of the Tea Spirit Guardian Technique when cast.
                        Sacrosanct Seal | Forbidden Seals, including Blessings of Ō-Inari, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. Additionally, by rejecting that forbidden seals/curse marks are curses at all, the Yozen clansmen are able to keep full summoning contracts while having the Blessing of Ō-Inari and any other forbidden seal.

                        Rewards:
                        2 Year Anniversary: 100 Chakra, 100 Stamina, 5 Custom Techniques
                        200 Members: 5 Custom Techniques

                        Traits:

                        • Fuuinjutsu techniques require [10] less chakra per body rank of the Yozen clansman (maximum of 60 at S+) without losing their potency.
                        • Fuuinjutsu can be expressed through the body art with handseals.
                        • Blessings of Ō-Inari: +50 Chakra and Stamina per body rank.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両400
                        XP: 1,600
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 18
                        • Genjutsu | 00 / 18
                        • Taijutsu Styles | 06 / 06
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        Katon


                        Doton


                        Bloodline
                        Yozen
                        • Blessings of Ō-Inari | Ability | [ x ]
                        • Body of Ō-Inari [ Ō-Inari no Tai ] | Rank E | Supplementary | [ x ]
                        • Seal of Ō-Inari [ Fuuin no Ō-Inari ] | Rank X | [ x ]
                        • Skill Modification [ Sukiru Shūsei ] | Rank X | [ x ]
                        • Contract Summon Jamming [ Keiyaku Shōkan Jamingu ] | Rank X | [ x ]
                        • Spiritual Modification [ Seishin-Tekina Henkō ] | Rank X | [ x ]
                        • Nature Chakra Modification [ Shizen no Chakura Shūsei ] | Rank X | [ x ]
                        • Binding Ceremony [ Kōsoku-Shiki ] | Rank X | [ x ]
                        • Burning Ceremony [ Nenshō-Shiki ] | Rank X | [ x ]
                        • Artistic Destruction [ Geijutsu-Teki Hakai ] | Rank X | [ x ]
                        • Chakra Negation Seal [ Chakura Hitei Shīru ] | Rank X | [ x ]
                        • Tea Spirit Guardian Technique [ Ocha Seishin Gādian ] | Rank X | [ x ]
                        • Two Bodies, One Mind [ Futatsu no Karada, Hitotsu no Kokoro ] | Rank C | [ x ]
                        • Vigor Modification [ Katsuryoku Shūsei ] | Rank C-S+ | [ x ]
                        • Extermination of Sense Ceremony [ Kankaku-shiki no Zetsumetsu ] | Rank C-S+ | [ x ]

                        Bakuton - Ignition Release | Replacing Yoton here: [ x ]
                        • Explosion [ Bakuha ] | Rank X | Spiritual | Supplementary
                        • Explosive Action [ Bakuhatsu Koi ] | Rank X | Complex
                        • Landmine Stance [ Jirai Dachi ] | Rank X | Simple
                        • Explosive Wave [ Baku Shuuha ] | Rank X | Spiritual
                        • Timed Explosion [ Jigen Bakuhatsu ] | Rank X | Spiritual | Supplementary
                        • Explosive Catapult [ Ekusu Kataparuto ] | Rank X | Spiritual
                        • Infernal Body [ Jigoku no Karada ] | Rank C | Training
                        • Total Body Mortar [ Zenshin Hōhei ] | Rank B | Complex
                        • Landmine Explosion [ Jirai Bakuhatsu ] | Rank A | Spiritual

                        Fuuin
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal | [ x ]
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal | [ x ]
                        • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal | [ x ]
                        • Tethered Blade [ Tezāburēdo ] | Rank E | Universal | [ x ]
                        • Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable | [ x ]
                        • Unsealing: Rainwater Gate [ Kaifūjutsu: Usuimon ] | Rank D | Universal | [ x ]
                        • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal | [ x ]
                        • Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal | [ x ]
                        • Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal | [ x ]
                        • Expansion [ Kakuchō ] | Rank B | Universal | [ x ]
                        • Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B | Universal | [ x ]
                        • Element Sealing Method [ Godai Houin no Michi ] | Rank B | Universal | Variable | [ x ]
                        • Summoning: Iron Maiden [ Kuchiyose: Aian Meiden ] | Rank A | Universal | [ x ]


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        Flowing Arts
                        Stage 1
                        • Fluid Stance | Rank X | Stance | [ x ]
                        • Shifting Tide | Rank X | Complex | [ x ]
                        • Crashing Wave | Rank X | Simple | [ x ]
                        Stage 2
                        • Undertow | Rank D | Training | [ x ]
                        • Riptide Movement | Rank X | Complex | [ x ]
                        Stage 3
                        • Crashing Tide | Rank X | Complex | [ x ]
                        • Swelling Tide | Rank X | Simple | [ x ]
                        Stage 4
                        • Repeating Wave | Rank B | Training | [ x ]
                        • Tsunami Counter | Rank X | Complex | [ x ]
                        • Eroding Brine | Rank X | Complex | [ x ]
                        Stage 5
                        • Tsunami Striking | Rank X | Complex | [ x ]
                        • Downpour | Rank X | Simple | [ x ]
                        Stage 6
                        • Tsunami Barrage | Rank S | Complex | [ x ]

                        Kyotoryuu
                        Stage 1
                        • First Stance: Lilly of the Valley | Rank X | Simple | [ x ]
                        • Orchid | Rank X | Complex | [ x ]
                        Stage 2
                        • Magnolia | Rank X | Simple | [ x ]
                        • Bell-Flower | Rank X | Simple | [ x ]
                        • Peony | Rank X | Complex | [ x ]
                        Stage 3
                        • Second Stance - Daffodil | Rank X | Simple | [ x ]
                        • Poppy | Rank X | Simple | [ x ]
                        • Patrinia | Rank X | Simple | [ x ]
                        Stage 4
                        • Third Stance- Iris | Rank X | Simple | [ x ]
                        • Violet | Rank B | Simple | [ x ]
                        • Scattered Blossoms | Rank X | Simple | [ x ]
                        Stage 5
                        • Dandelion | Rank A | Simple | [ x ]
                        • Falling Blossoms, Scattered Leaves | Rank X | Complex | [ x ]
                        • Cherry Blossom | Rank X | Simple | [ x ]
                        Stage 6
                        • Kyotoryuu Conditioning: Sunflower | Rank S | Training | [ x ]
                        • Red Blossoms with Green Willows | Rank X | Simple | [ x ]

                        Kaiser Fist
                        Stage 1
                        • Heavy Punch | Rank E | Training | [ x ]
                        • Sudden Straight | Rank X | Complex | [ x ]
                        Stage 2
                        • Kaiser Crown | Rank X | Simple | [ x ]
                        • Crumbling Overhead | Rank X | Simple | [ x ]
                        Stage 3
                        • Kaiser Armor | Rank C-S | Spiritual | [ x ]
                        • Elbow Bolt | Rank X | Simple | [ x ]
                        • Guillotine Drop | Rank X | Complex | [ x ]
                        • Iron Backhand | Rank X | Complex | [ x ]
                        Stage 4
                        • Breaking Lariat | Rank X | Simple | [ x ]
                        • Invigorating Kaiser Armor Training | Rank B | Training | [ x ]
                        Stage 5
                        • Liger Bomb | Rank A | Simple | [ x ]
                        • Kaiser Fist | Rank A | Complex | [ x ]
                        • Bolstering Kaiser Armor Training | Rank A | Training | [ x ]
                        Stage 6
                        • Kaiser Armor Mastery | Rank S | Training | x ]

                        Mirror Image Arts | Signature Explosion Style
                        Stage 1
                        • Sidestep | Rank X | Complex | [ x ]
                        • Ghost Strike | Rank X | Spiritual | [ x ]
                        Stage 2
                        • Radial Split | Rank X | Complex | [ x ]
                        • False Strike | Rank X | Complex | [ x ]
                        Stage 3
                        • Multistrike | Rank X | Complex | [ x ]
                        • Projected Strike | Rank X | Complex | [ x ]
                        • Multiple Arms | Rank C-A | Spiritual | [ x ]
                        Stage 4
                        • Rising Barrage | Rank X | Complex | [ x ]
                        • Cicada Shell | Rank B | Training | [ x ]
                        Stage 5
                        • False Cyclone | Rank X | Complex | [ x ]
                        • Multi-Mirror Image Training | Rank A | Training | [ x ]
                        Stage 6
                        • Perfect Mirror Image Circle | Rank X | Spiritual | [ x ]
                        • Spider's Fury | Rank X | Spiritual | [ x ]

                        Channeling Martial Skill
                        Stage 1
                        • Elemental Fury | Rank X | Spiritual | [ x ]
                        • Elemental Personification | Rank X | Spiritual | [ x ]
                        Stage 2
                        • Forceful Wave | Rank X | Spiritual | [ x ]
                        • Sweeping Force | Rank X | Spiritual | [ x ]
                        • Dual Forces | Rank X | Spiritual | [ x ]
                        Stage 3
                        • Counter Force | Rank X | Spiritual | [ x ]
                        • Elemental Doubling | Rank C | Training | [ x ]
                        • Snaring Forces | Rank X | Complex | [ x ]
                        Stage 4
                        • Hidden Force | Rank X | Complex | [ x ]
                        • Elemental Body Flickering | Rank B | Training | [ x ]
                        • Harmonizing Elements | Rank X | Spiritual | [ x ]
                        Stage 5
                        • Combining Elemental Training | Rank A | Training | [ x ]
                        • Streamline Force | Rank A | Spiritual | [ x ]
                        • Invigorating Forces | Rank X | Simple | [ x ]
                        Stage 6
                        • Elemental Tripling | Rank S | Simple | [ x ]
                        • Primordial Armor | Rank S | Spiritual | [ x ]

                        Mach Fist Style
                        Stage 1
                        • Quick Jab | Rank X | Simple | [ x ]
                        • Repeating Quick Jab | Rank X | Simple | [ x ]
                        • Evasion Hook Shot | Rank X | Simple | [ x ]
                        • Warning Shot | Rank X | Simple | [ x ]
                        Stage 2
                        • Chakra Slug | Rank X | Spiritual | [ x ]
                        • Double Tap | Rank D | Complex | [ x ]
                        • Firing Pattern | Rank X | Simple | [ x ]
                        • Combatant Stance | Rank X | Simple | [ x ]
                        Stage 3
                        • Remarkable Shot | Rank X | Complex | [ x ]
                        • Artillery Round | Rank X | Simple | [ x ]
                        Stage 4
                        • Lock and Load | Rank X | Simple | [ x ]
                        • Six Round Bursts | Rank B | Complex | [ x ]
                        • Live Fire Exercise | Rank B | Training | [ x ]
                        • Dragon Round | Rank B | Spiritual | [ x ]
                        Stage 5
                        • Tactical Cover | Rank X | Spiritual | [ x ]
                        Stage 6
                        • One Shot, One Kill | Rank S | Simple | [ x ]
                        • Gunslinger | Rank S | Training | [ x ]

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


NecrPlant

Evanesently Magnificent

Mattysndwich
 
PostPosted: Sat May 23, 2020 4:52 pm


User Image
                        ▰ PERSONAL DATA

                        Full Name: Yomonaru Sudai Uchiha
                        Nickname:Yomo
                        Age: Fifteen
                        Birthdate: 2/26
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: Genin

                        Hair Color: Black
                        Eye Color: Black
                        Height: 5'6"
                        Weight: 120lbs

                        Bloodline: Uchiha Clan

                        Non-Combat Outfit: Black half-cloak with his headband impressed into his back collar of the cloak. Red traditional garments underneath.
                        Combat Outfit: Kunai and accessories pouch located at his left and right thigh respectively. Cloaked pulled over to show Konoha affiliation.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Reality is a construct."
                        Personality: Mostly a passive shinobi, Yomonaru is quick to join in with others but tries not to talk excessively if he can help it. Not quick to anger but easily vulnerable to an occasional attack of anxiety given the situation. He wants friends to help ease the world around him, but also wary to make sure he doesn't trust anyone who smiles his way.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Yomonaru came from a proud lineage of Uchiha that spanned many generations. Their family had mostly always called Konohagakure their home, and he lives with both parents, Nomeko and Uruhama, just to the outskirts of town where the trees start cascading into the forest, As a child he mostly kept to himself, having one or two friends that stuck around into his social group still to his teenage years. With lots of time to practice training, usually preferred from his father, he lives a quieter life doing what he must to feel at least somewhat accomplished in a long line of ancestrial burden.


                        ▰ CLASSES AND STATS

                        First Class: Genjutsu
                        ▱▰▱ Unbreakable MindA genjutsu user must, at all times, learn what it takes to make one's illusions more believable. This expertise helps the user learn to identify that which others use and these shinobi build their mental fortitude to a laudable degree. Genjutsu cast upon shinobi of this discipline are easier to discern as fake and are treated as one rank lower to kai and as one tier lower for pain [ minimum of tier one and maximum of tier three ]. Furthermore, they are uniquely able to resist overwhelming instance genjutsu. These mentally strong individuals are also able to choose one sense of resistance. If a genjutsu uses that sense as the primary then they can release themselves at half the chakra cost.
                        Second Class: Genjutsu
                        ▱▰▱ Master of Deception:With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        ▱▰▱ Cross Class or Specialization:Instance Genjutsu

                        Chakra Pool: 400
                        Stamina Pool: 200
                        Chakra Element: Fire/Lightning
                        Chakra Color: Lilac

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Instance Genjutsu
                        • Spatial Awareness
                        Weaknesses:
                        • Brute Force
                        • Prone to Anxiety
                        Fears:
                        • Heights
                        • Arachnids

                        Modifiers:
                        • Genjutsu are [10] Chakra cheaper to perform with the user's specialized Focus are further reduced by another [5] Chakra per body rank. No cost can be lower than a minimum of [5] Chakra. Once every other post all three of the genjutsu specialist's actions in a post can be used for genjutsu.
                        • Learn 1 extra Genjutsu technique per paragraph.
                        Personal Attributes:
                        Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
                        Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.
                        Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0 {starts at 0}
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 05
                        • Genjutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Raiton


                        Sharingan


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain




                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 

II Final II


Taziie

PostPosted: Sat May 23, 2020 10:15 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Noel Sudai Uchiha
                        Nickname: Noah
                        Age: 15
                        Birthdate: January 23rd
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Height: 180.cm (Five Foot Nine Inches)
                        Weight: 61.kg (One-Hundred Thirty-Five Pounds)

                        Bloodline: Uchiha

                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "I was born into a nation of despair and I alone am the remedy."
                        Personality: Arrogant. Regal. Egotistical.

                        Village: Konohagakure - Hidden Leaf Village
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: -


                        ▰ CLASSES AND STATS

                        Primary Class: Bloodline
                        ▱▰▱ Blood KnightYour bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class: Genjutsu
                        ▱▰▱ Lasting HypnosisThe user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming, requiring lingering genjutsu to use [1.5x] the resource to Kai.
                        ▱▰▱ Bloodline - Genjutsu:The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique.


                        Chakra Pool: 350
                        Stamina Pool: 250
                        Chakra Element: Katon - Fire, Raiton - Lightning
                        Chakra Color: Teal
                        Chakra Materialization: (x)

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Vengeful
                        Weaknesses:
                        • Arrogance
                        • Underestimation
                        Fears:
                        • Death

                        Modifiers:
                        Bloodline Class - Learn 2 extra Bloodline technique per paragraph.
                        Genjutsu Class - Learn 1 extra Genjutsu technique per paragraph.
                        Bloodline – Genjutsu - The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique.

                        Personal Attributes:
                        Name of First Personal Attribute | To be Determined.
                        Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
                        Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 0 / 8
                        • Genjutsu | 0 / 13
                        • Bukijutsu Styles | 0 / 2

                        Maruton - Non Elemental
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Uchiha - Bloodline Techniques


                        Katon - Fire Release


                        Raiton - Lightning Release


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 
PostPosted: Mon May 25, 2020 9:34 am
HeadlessKoko

Kiritani Ghost [ is approved!

Kiritani Hearing I under that circumstance yus I will approve it

Summoning Awareness II is approved!

Ichengo Angelus

Approved!

Overlord Diaus

Approved!

Rocket Punches

Approved!

II Final II

Approved! And sorry I took so long! ^ ^;

Taziie

Approved!
 

Evanescently Magnificent

Anxious Bloodsucker



-x- Rei -x-


O.G. Vampire

PostPosted: Mon May 25, 2020 4:51 pm
Used to outright replace Akira who's never been posted. Wanted to give the Oni a whirl again.
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Kuza Igarashi
                        Nickname: Kuza of the Geyser Clan
                        Age: 19
                        Birthdate: 5-13
                        Gender: Female

                        Art by Lady Caprinet


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Dark-Red w/ Purple Highlight
                        Eye Color: Violet
                        Height: 4'10''
                        Weight: 92lbs

                        Appearance: Kuza is of dark burgundy skin and dark red hair with a vibrant purple highlighted bangs being her most striking feature other than the black horns protruding upward from her skull that shows her oni heritage. Standing at 5'2'' and weighing in at 118lbs, she's a bit on the short side for someone of her age. Her eye color is another strange characteristic with a violet hue with another distinguishing trait of Kuza is her scarred left eye from an incident when she was younger which is kept hidden under black silk wrappings most of the time.

                        Her clothing varies greatly from time to time but she has a general preference for traditional garb from her clan and samurai. She has a large preference for kimonos and similar flowing attire such as skirts, dresses and robes. Very often Kuza can be seen carrying a flask or gourd for the wine specific for her clan techniques. Yet she favors anything cheap and loose enough when visiting a village or town unknown to her, an attempt at blending in as best she can.

                        Bloodline: Oni of the Geyser Clan | Oni Clan w/ Boil Release


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "I was taught fighting long before I was taught peace. How do you reconcile the two? It's better to be a warrior in a garden than a gardener in war."
                        Personality: Kuza is a spiritualistic person, taking a lot of the Oni cultural beliefs as her own in addition to her deep wanderlust has led her to travel the world on her own, never truly settling for long in one place and often favors the wilder scenes; where she is both closer to those of varying walks of life. Often, she spends an hour or more meditating and doing exercises to ease her mind and connect with herself. While she is carefree in her way of living in the world, Kuza has excellent self-control over herself and finds her lifestyle as a compliment to her thoughts.

                        She is often curious of the world, of other people and animals and even more so in the vast possibilities of her and others' abilities. Everything in the world has a purpose in her eyes; an intent and is there for what was willed to be. Life to her is a continual cycle, creatures are born and they die and she holds each life as a precious thing. Yet life is a cycle, animals need to hunt and self-preservation is something every living creature has a right to should they feel endangered. Hunting for sport is something she also dissuades heavily along with excessive foraging and exhausting local resources. While she believes in moderation, she herself has picked an odd hobby of collecting and hoarding odd trinkets she obtains: often a trophy from a creature or other insignificant items.

                        Disciplined through her beliefs and her upbringing, Kuza has a lot of self-control with herself and her habits to do what she must and not what she shouldn't. She's the living opposite of a lazy person, always taking the initiative over her own desires. As someone who lives alone and travels the land, she cannot afford to be complacent in the slightest. Being an Oni and having a reclusive life in the clan, she is both reserved and hesitant around other strangers for fear of resentment or worse. Despite such fears, she never found it difficult to get along with others, if such an opportunity presented itself.

                        Mystical phenomenon is perhaps her largest interest, the compelling mystery and unknown potential of such things in the world. It is both fascinating, yet frightening to her as she fully knows that it can kill as well as help those around her. The overuse of chakra can even kill herself through excessive use, yet the intoxicating presence of the affinities and connection to the elements often conflicts her. Through both experiencing the connection to elements and the various sensations of healing chakras, the need for her meditation weighs even more heavily. While tempted, she hasn't yet lost her focus and control over her bloodline - a feat she very much feels accomplished of.

                        Around other shinobi and users of chakra however, Kuza feels more strongly to keeping her abilities secret along with her knowledge of what she does know. As someone who's touched the presence of it, she's also aware of the dangers it presents to others around.

                        Besides chakra, Kuza is heavily interested in other fantastical elements of the world. Demons, folklore, Gods and the curse marks are just to name a few of her interests. Spirituality and dreams are often something she's also vastly interested in, enjoying her sleeps for a possibility of dreaming and experiencing such a sensation. Kuza dislikes things that keep her awake and such detests tea, foods and other things that might otherwise keep her sleep from coming. Of an interest in folklore, she often strives to learn of legends and what the origins of such tales as it were.

                        As someone who is intrigued by the unknown, she is also well interested in knowledge and information no matter how mundane or useless it may seem - for it is that knowledge that keeps history going. She's always interested in the stories of scribes, historians and even a religious devout, always seeking to learn new tales of the world and other views opposite of her own. With others she's not afraid to ask another person what they may have seen or heard, be it rumor or an elaborate tale to factual knowledge and topics worthy of study. Sometimes however, it's the factual inaccuracies that irk her the most if she feels confident in knowing what may be true.

                        With an Oni upbringing, Kuza has no racial view on other people in the world and believing that only their spirituality and inner self is what matters rather than the color or origin of one's skin, hair or powers. Kuza is often more than happy to share her knowledge if someone were to inquire about a topic she knows, showing her passion is telling what she can and even more happy to talk philosophy and beliefs even with someone of a complete opposite view. To her it's often important to always have an open mind to those who may not share her own view, even going as far to say that different views are an identity to that one's spirit. Yet with her chakra tendencies, Kuza is not loose with such knowledge or secrets close to mystical origin with other shinobi unless she was certain it wouldn't endanger herself or others. She firmly believes that some things that could be learned, shouldn't be loosely shared with the world much like a politician wouldn't divulge their own secrets, as there is someone who may misuse it. Since, it is another matter to distrust other who may potentially do wrong with the right information.

                        While not all sunshine and rainbows, she is not without faults. Kuza, despite her self-control, can and has often let her emotions slip more than once. From anger to sorrow, it's not the result of stressing another person out but the potential that she could misuse her boil release from intense emotion. She holds long grudges that can span seasons at a time to whole years, a vindictive mentality clouds her judgement with those that wrong her or close friends. Additionally she feels a self-ideal of vigilantism with some people and sometime feels as though she should take matters in her own hands.

                        She is a proud woman and is not afraid to admit as such, yet this often cuts both ways - not always in the right ways. As a person she holds great pride in knowledge and any feats she may accomplish yet criticism is one thing she remains sensitive to. Kuza is constantly striving for a sense of bettering herself and sometimes when she feels she has done something right it may very well not seem as such to others. For her proud stance, she's quite conscious of other opinions as well.

                        Right along with her fascination of chakra, curiosity and interest in other's exploits, Kuza can also be quite obsessive if something or someone were to interest her just enough or if an individual was unique enough to catch her attention. Putting it simply, she's the type who may inquire about a scar or an oddity that someone else wouldn't. Some she has more than just an interest, it becomes a part of her mind and she's quite prone to falling for someone that she either shouldn't or if it was their intention.

                        Village: Iron Country // Wanderer
                        Title: N/A
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: The Geyser Clan hails far to the north from the Iron Country's mountainous tundra where geysers and volcanic activity is common. In this land there roams a clan of Oni, a race of horned demihumans, that claim the tundra as home alongside the geysers. The Geyser clan are a specific branch of the oni that are proficient in medicinal practices and famous for their Gluhwein, a mulled wine made from their special chakra nature and various herbs to fortify drinks. A saying in the Geyser Clan goes as "No mug is the same" as each member of the clan makes each batch of Gluhwein differently each time. Gluhwein is made from the chakra and other bases with the clan's special ability to brew their chakra into alcohol to make special mixes with specific chakras and other herbs to create elixers used in their traditional rituals meant for healing. Gluhwein is often served hot in the northern reaches of the Iron Country to warm the body with the frigid temperatures of the tundra and drank when it cools, Geyser Gluhwein is a special brand in itself that vary in strength depending on what ingredients used in brewing as base saketon of these Oni is often bland and near tasteless, while the mulled wine is a special mix of chakra and traditional methods with a dash of their signature boil release for more stronger acidic drinks. Geyser clan Oni are rare to see south of the iron country and even rarer to see in the hidden villages as they are aloof and adhere to their homeland in the north, many have strong ties to honor and customs. Nomadic by nature, they roam the tundra in small caravans while the main bulk of the clan remains in one general area. The clan is known for its healers and medical prowess for mixing their special chakra into wine, creating elixirs that can mend all but the worst wounds, these healers are famous enough for everyone to believe the entire Geyser clan to be magical healers and it is far from the truth. Geyser Clan oni are hunter gatherers and every oni that lives in the clan has a basic understanding of botany and medicinal uses as customary of their livelihood as hunters and oral tradition of various recipes for their famed Gluhwein, but this doesn't make them prolific healers. All Oni worth their horns are at the bare minimum passable as a brewer when it comes to the drink, but in the Geyser Clan society a single woman is often chosen at a young age to be the heir to their circle (their nomadic sect of the clan) when they're discovered to have the gift for manipulating healing energies (medical chakra). The healer of the circle is often referred to an assortment of many titles and revered as a matron to the family and serve as guidance to the clan, they teach their future heir the way of medical chakra and the Way, the Geyer Oni's interpretation of the Hippocratic Oath, when a new healing woman is to be selected, they attain the title of Shaman. It is not uncommon for there to be numerous heirs to the Shaman as when they come of age it is common of them to make their pilgrimage to the world. Not every heiress to the Shaman makes their choice to remain with the clan, their choice is to either learn of the world and return or live a new life to try and settle in new lands. This rite of passage is crucial to the clan and has been successful for the Geyser Oni to remain diverse in their history, many oni had settled to the south of the traditional geyser oni territories and made a name as numerous professions from brewers, leatherworkers, and even surgeons despite their rarity. The whole misconception of every geyser oni being a magical healer is solely because of this rite of passage for the shamans as they wander and are only told to 'learn' when they set off.

                        I was born in the northern reaches of the Iron Country, my home is not a village or town but a nomad caravan in the territories of my clan. We are the Oni of the tundra, our home lies in the mountainous region where the geysers are common, our blood burns as hot as the very water that spews from the earth. Our burgundy skin and black horns are what makes us different from the samurai and humans who sometimes trade with the clan. My mother was a botanist, she was a knack for knowing herbs and she taught me the different uses of plants and uses of brewing our clan's special drinks. Father was a hunter, a real sharpshooter with the bow and he taught me our clan's oral history as did the elder of our circle. A circle was what we called individual groups of our clan, each of them are headed by a Shaman, a medicine woman who is the guide to the circle she represents as she takes on the name of her respective circle name as well as their own. I don't know when this custom began in our history or the purpose of such specifics outside of the title Shaman had most often been a woman, and rarely a man sometimes acts as the guiding voice of their circle.

                        Any oni worth their own horns are taught how to fend for ourselves should the circle have to split up or dire circumstance happen, the entire clan was big on self preservation in this right. The Geyser clan territory had very little in the way of civilization other than the city or two that were under samurai control, our close allies. As a child, along with many of the other children, I was taught the very basics of hunting, tracking and field triage with herbs. Resourcefulness was our way as were were taught to make use of animals killed on hunts out of respect for the kill. Despite our nomadic ways, we frequented different lands where migratory animals roamed in herds and we also were often visited by outsiders south of our lands to trade, often for goods such as luxury items and other things not so common in the frozen tundra. Our brew was a popular drink to the locals, a few of our clan had taken to making a profit off of it though some disliked this as our brew was a special clan making. Medicine was a thing we all knew how to make, but the shaman and their heiress' were the healers that our clan has come to be known for as ironically only a few of us could manipulate the healing energy.

                        Each child in our circle was taught things that was tailored to their specific talents and capabilities, this was to ensure those who were strong of body were to be warriors or hunters and so on. I never was the most physically fit as my talent lain more into manipulating my chakra and it was discovered I had inherited the ability to produce boil nature and manipulate the chakras used in the common medicinal practices and rituals the Shamans of our clan used. It was a year after I began my medical chakra training that I had discovered my kekkei genkai, a rare inheritance in our clan that gives the thought to others that our blood's like geyser water. My father taught me close quarters combat when I got old enough to throw a punch that had a bit of weight behind it as well as properly shooting a bow.

                        Some children in the Clan were taught by both our hunters and a samurai mentor due to our close allegiance with the lords in the iron country. It was not uncommon for some of our clan to pledge fealty to the samurai, becoming a special warrior known as a Moosha; mercenaries under the employ of the Oni and Samurai. I was one of the few potential heirs to the shaman who went through this process under my father's advice and the Shaman gave her blessing for this arrangement as well. An older gentleman named Asahi was introduced to me the same year I was undergoing training for manipulating medical chakra, Asahi took over my training with strange methods. Philosophical was what I could use to describe him, he taught me the reality of that is our world and not the assumption some of the circle had taught me. He taught me proper stances, fighting and even the aspects of samurai belief in that of bushido yet he had the most pacifistic mentality than from I expected, his philosophy was it was best to be a warrior in a garden than a gardener in a time of war. It's stuck with me for awhile and has been my own philosophy to this day.

                        My clan have had their allegiance to the Samurai for as long as I and many others could remember but this arrangement was never without its own consequence. We were always at odds with neighboring forces that opposed the local samurai rule and the clan was often a target for association. If it was not our alliance, others held animosity for the clan from the actions of heirs on their leave from the clan or the Moosha under the clan employ. Unfortunately a lot of this is more than idle hate with full on fights ending with loss of life when we make contact with our less than friendly neighbors. Things took a turn for the worse as more bloody feuds occured over recent years at that time.

                        We were attacked in the dead of night by one of the rival clans that we've fought with over territory for years. Fire struck one of the wagons and quickly had spread to the tents, a few men attacked the hunters but their target was our shaman and the elders in the circle among other targets. My father was killed that night as he shielded me from one of the attacks, a bolt of lightning striking through him and the left side of my face, blinding that side. I was stricken with grief enough I was lost in my emotion, Asahi saved me that night by slaying my father's killer. The circle had to run that night, a quarter of our people were wounded or killed and it was the beginning of our war with the rival clan.

                        For a long time mother had fallen into a deep depression and focused only on her work, during that time I had to be the strong one during that. The healers in our clan tried to restore my sight in my left eye but it was far gone save for the scarring tissue being healed, I've covered it since with black silk wrappings. In the few years that passed, we receded further into allied land and lost most of our territory. When I reached the age of twelve, I was to be one of the heiress to the shaman when I completed my training with Asahi. I was friends with a young girl during this transition period, Mao was her name and she had been a good friend during a rough time in my life. I left home to head south at age fourteen to River Country to begin my personal quest for information of the world and to expand my knowledge before I return home.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Combat Medic Shinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. Furthermore the medical learning reductions gained from this class also count towards taijutsu learning reductions. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja.
                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        ▱▰▱ Cross Class:The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

                        Chakra Pool: 350
                        Stamina Pool: 200
                        Chakra Element: Fire, Water
                        Chakra Color: Varies
                        Chakra Materialization: Chakra fluctuates in many ways depending upon its usage and the nature of its element. Kuza's fire elemental chakra takes on a deep vibrant red like blood as it crackles and flickers like an actual flame while it's almost opaque. Fire caused by jutsu and the chakra itself with this nature produces fires that are blue, purple and sometimes violet. Water chakra remains the opposite of the fire nature's color with a deep ocean blue, the nature itself when it manifests is smooth and translucent like water itself. Water it produces from the chakra nature is a seamless transition from it spiritual form into a tangible liquid with the color of the water brightening to a more vibrant sky blue when it manifests. The boil release chakra nature takes on a completely different appearance once it manifests as a green sometimes yellowish hue wispy form is produced when the nature is used in anyway, swirling like a mist and the shade of green and yellow changing with the actual use of jutsu. When acidity is increase, the chakra fades to a dark yellowish while reducing turns it back to a dark green, the chakra nature also becomes increasingly volatile in its manifestation when acidity levels are increased. Lastly the saketon nature of Kuza's chakra doesn't present a visible color other than a translucent grey or white wisp until it materializes into liquor that is clear unless its altered through other jutsu making this chakra nature that varies in its actual appearance. Kuza's natural chakra color remains a dull blue when she makes use of standard elementaless ninjutsu, medical chakra and other uses that are not associated with a specific nature.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 1
                        → Combat Medic
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Deadly ninjutsu potential
                        • Hand to hand and medical prowess
                        Weaknesses:
                        • Personal morals and quandaries
                        • Cultural boundaries and social situations
                        Fears:
                        • Kuza is afraid of thunder and lightning, chakra or natural.
                        • Strong fear of failure, particularly those under her medical care.

                        Quirks
                        • Kuza likes rare red meat, no spices or flavoring.
                        • Kuza's blood confers an intoxication to Saiketsu bloodlines when consumed.
                        • Kuza has an intense fear of storms. Genjutsu that exploit these fears are [1] rank increased in effectiveness to her.

                        Modifiers:
                        • Bloodline: Learn 1 Extra Bloodline Tech Per Post
                        • D-Ancestry: Access to Boil Release
                        • D-Ancestry: 4 additional PAs for Bloodline PAs.
                        • D-Ancestry: Consecutive techniques used from either Bloodline in the same post without korabo are increased in one rank of effectiveness.
                        • Medic: Learn 1 Extra Medical Tech Per Post
                        • Cross-Class: Combine Bloodline & Iryo for a single activation. -- [3] post cooldown for Offensive.
                        • C-Medic: Can Pay Chakra for Simple Taijutsu
                        • C-Medic: Can handle ardrenaline every other post instead of three.
                        • C-Medic: Gains 1 Speed every Body Rank
                        • C-Medic: Body is Treated as Medium Armor without drawbacks
                        • C-Medic: Medical Reductions applicable to Taijutsu
                        • C-Medic: 3 Taijutsu Styles; 1 at D Rank, C Rank & A Rank
                        • C-Medic: Augmented Genesis Rebirth, can be used twice and restore 250 Chakra.
                        • C-Medic: Trauma from incoming jutsu is one Rank less effective

                        Personal Attributes:
                        Heritage of the Geyser Clan | The Geyser Clan of the northern tundra of Iron Country are said to have blood as hot as the water that comes from its Geysers. While untrue, the stereotype is rooted in basis of fact. Geyser Oni possess an ability to integrate their bloodline seamlessly into their Saketon, a spiced wine variation that is known for its kick and intensity. Kuza's Saketon jutsu apply the *Corrosion status and natural *Futton Poison (*gained at B-Rank) to any Saketon jutsu, this addition can be willingly reduced or removed at any point during a technique's existence. Saketon that applies the Corrosion status is considered both elements (Boil & Sake) for purposes of system interaction, Kuza and other Geyser Oni are immune to the adverse effects of their own techniques. Saketon techniques produced with this trait usess[10] resource per rank from the Saketon pool.
                        *Scaling: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3

                        Clever Brew Master | The Oni receives two additional customs per body rank to produce new brew types. They are able to cast bloodline techniques through somatic movements. Their saketon pool is increased by 100. The Oni receives [1] point of strength and endurance at D-Rank and a second point of strength and endurance at B-Rank.
                        Mountain Clan | Oni are able to korabo suiton and sake techniques without the sake being reduced in strength. These can be korabo'd for one activation every two posts. In this circumstance, sake creation techniques are unnecessary but an augment needs to be paid for to korabo with the suiton technique. The Oni starts with [2] additional taijutsu styles upon creation.

                        Dual Ancestry
                        Corrosion | Water and Fire techniques of the user may apply Corrosion Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures.
                        Acidity | For an additional ten chakra a rank, the user can inflict burns at half the tier the rank of the corrosion technique at a minimum of tier one, always rounding down. This creates techniques that could cause tier two corrosion and tier one burns in the same attack, or tier three corrosion with tier one burns, or tier four corrosion with tier two burns. Finally, fire and water techniques cost [10] less chakra at a minimum of [5].
                        In Hot Water | Boil techniques can be maintained for an additional post for no upkeep. Additionally, three times per battle, boil techniques can apply an additional tier of corrosion or burn for no additional cost up to tier four.
                        Ogrelord | The Oni's saketon pool is increased by 200. Sake used by the Oni remove or restore chakra from the target two ranks below the rank brewed for poisonous or medicinal brews respectively. The Oni restores an additional 50 saketon per post passively. The Oni's stamina is increased by 200 and taijutsu techniques cost 10 stamina less at a minimum of 5.

                        Class PA
                        Geyser Clan | Kuza can use substitute the use of Sution with Futton techniques for the Mountain Clan PA. Both Geyser and Mountain clan both share the same Korabo cooldown.

                        Event PAs
                        Igarashi Toughness || The Igrashi of the Geyser Clan are notoriously built strong and tough from their lineage to the original Oni brutes. Kuza carries this supernatural endurance by being able to withstand the bleeding effect of trauma from bladed attacks and is mostly immune to it. Instead, she will not suffer such effects until after her natural armor (combat medic) is broken and consecutive bladed attacks are made within a single post to trigger bleed. Consecutive bladed attacks condition is ignored with techniques with a base power (not counting stat increases) of S Rank or higher and is only applicable after her natural armor (combat medic) is broken. However, Saiketsu ignores this entire PA and apply bleed effects like normal on Kuza.
                        Fun Note: A Saiketsu drinking Kuza's or any Igarashi Oni's blood will induce intoxication to the consumer.
                        Elegance of Natural Drunkards || The Oni are famous for their tolerance to drink and the Geyser clan are of no exception. Kuza can consume her own Sake for the Drunken Fist style; she retains her mental acuity and awareness when under her own Sake's effects. Kuza can purge the sake from her system and become Sober at will but only if the brew used was of her own. Saketon jutsu remain available for use when using the Drunken Fist style but cannot apply Heritage of the Geyser Clan. Additionally, she is incapable of becoming drunk or affected by non-crafted or Non-Oni alcohol.
                        Armor-esque Physiology || The Igarashi are notably durable and nearly as tough as a Kaguya in their prime. Because of this, Kuza's body is treated as being armored for the use of the Kote Art and Soko Sento bukijutsu styles even is she is not wearing it.
                        Medicinal Practices || The Geyser clan are prolific shamans and healers, able to apply healing energy to their Sake. Iryojutsu can be used with Oni alchohol as a catalyst similar to the effects of Futton Vapors, this Sake does not necessarily have to be consumed but applied in some way to the entity.
                        Fun Note: Kuza can use this trait adjust the alcohol intensity of Saketon entirely to not intoxicate others when using it as a catalyst for healing.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim:
                        X SR 2 Year // 3 PAs
                        X SR 200 Member // 1 PA, +200 Cha and Stam
                        X SR 1 year // Class PA / 150 Chakra / 3 Styles
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Gourd - Used to carry Gluhwein and other liquids
                        • Basic med-kit - Antiseptics, wraps, etc.
                        • Clothing
                        • Brewing supplies - mortar & pestle, kit to brew liquids and pouch to hold ingredients.

                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 06
                        • Iryojutsu | 00 / 10
                        • Taijutsu Styles | 00 / 03

                        • Tai or Buki | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Water


                        Fire


                        Earth


                        Bloodline


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 
PostPosted: Mon May 25, 2020 6:14 pm
Evanescently Magnificent
Two Kenshin endgame PAs.

▱▰▱ Raijin Drum | While in human sage mode, Kenshin is able to self-korabo one lightning technique, one wind technique, and one water technique into one three-times powerful truth-seeking orb. This consumes the chakra of the three techniques on his nature chakra reserves but only one offensive action. This can only occur once for every three posts.
▱▰▱ Conduction Mastery | Kenshin is able to self-korabo his lightning and water techniques more efficiently by paying 10 less chakra when one raiton and one suiton are combined.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


II Final II

PostPosted: Tue May 26, 2020 7:39 am
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Seino Aburama
                        Nickname: Sei
                        Age: Fifteen
                        Birthdate: 1/17
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: Genin

                        Height: 5'5"
                        Weight: 116lbs

                        Bloodline: Dust Release

                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Dust to dust."
                        Personality: ---

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: ---


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Blood KnightYour bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class: Ninjutsu
                        ▱▰▱ Elemental Savant:The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element. Ninjutsu slots are mirrored per element, including maruton. The Savant's wide understanding of the elements reduces the cost of their ninjutsu. At body rank D and C costs are reduced by [5]. At body rank B and A, costs are reduced by [10]. Finally, at body rank S and S+ costs are reduced by [15] These reductions do not stack and instead override their previous totals. (D+C -5, B+A -10, S beyond -15).

                        ▱▰▱ Cross Class or Specialization:

                        Chakra Pool: 350
                        Stamina Pool: 250
                        Chakra Element: Earth/Wind/Fire
                        Chakra Color: Gray

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Zoning Skills
                        • Empathy
                        Weaknesses:
                        • Genjutsu
                        • Empathy
                        Fears:
                        • The Ocean
                        • Nighttime Crime

                        Modifiers:
                        • Learn 1 extra Bloodline technique per paragraph.
                        • Learn 1 extra Ninjutsu technique per paragraph.
                        Personal Attributes:
                        Domination of the Primitive World | Your dust release techniques cost one rank less in chakra and you can manifest your dust release without any charge time.
                        Might of Hephaestus | You are able to self-korabo one earth technique, one wind technique, and one fire technique into one three-times powerful ninjutsu technique consuming the chakra of the three techniques but only one offensive action. This can only occur once for every three posts.
                        Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 05
                        • Taijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Doton


                        Raiton


                        Bloodline Jutsu



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 
PostPosted: Tue May 26, 2020 10:45 am
-x- Rei -x-

Just one question! Explain to me this line: "Consecutive bladed attacks condition is ignored with techniques with a base power (not counting stat increases) of S Rank or higher"

Ephemeral Ozymandias

If the drum is meaning three times powerful as in three B's making an S(?) Then it is too close in power to a keystone PA in power! If three times powerful means normal korabo rules of becoming an A overwhelming(?) then yus approved

II Final II

Approved!
 

Evanescently Magnificent

Anxious Bloodsucker



-x- Rei -x-


O.G. Vampire

PostPosted: Tue May 26, 2020 11:11 am
Evanescently Magnificent
-x- Rei -x-

Just one question! Explain to me this line: "Consecutive bladed attacks condition is ignored with techniques with a base power (not counting stat increases) of S Rank or higher"

Ephemeral Ozymandias

If the drum is meaning three times powerful as in three B's making an S(?) Then it is too close in power to a keystone PA in power! If three times powerful means normal korabo rules of becoming an A overwhelming(?) then yus approved

II Final II

Approved!


Ah, so. Hmm I realize the wording is a little wonky.

Multiple bladed attacks must be made at once to make her suffer bleed.

However, that is ignored if a single bladed strike is S or S+, its base power of the tech must be S rank and not boosted by other modifiers like stats. Down below is a rewrite. Saiketsu and Fun note are just there for the lolz.

Edit: Added line of Saiketsu to PA, extended it to their jutsu as well.

• Igarashi Toughness || The Igrashi of the Geyser Clan are notoriously built strong and tough from their lineage to the original Oni brutes. Kuza carries this supernatural endurance by being able to withstand the bleeding effect of trauma from bladed attacks and is mostly immune to it. Instead multiple bladed strikes must be made consecutively against her within a single post in order to trigger bleed once her natural armor (combat medic) is broken. The multiple strikes condition is however ignored if a single bladed technique is a base rank of S or S+ and must not have been increased from other modifiers such as Stats; this condition is also only applicable if her natural armor has been broken. Saiketsu Clansmen and their Jutsu ignore this entire PA and apply bleed effects as normal on Kuza.
 
PostPosted: Wed May 27, 2020 7:14 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Atomu Seiryuu
                        Nickname:
                        Age: 13
                        Birthdate: 12/22
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D Rank

                        Hair Color: White
                        Eye Color: Blue
                        Height: 4'11"
                        Weight: 110 lbs

                        Bloodline: Seiryuu

                        Non-Combat Outfit: Normal Blue and white clothing.
                        Combat Outfit: N/A


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: N/A
                        Personality: While initially he was a fairly happy and cheerful certain events in his fairly recent past have caused him to become somewhat cold to an extent. Showing anger openly depending on the situation. However he is mostly quiet and reserved unless showing anger towards something. It seems like he is very ambitious to say the least despite most of these things.

                        Village: Zaishin
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Atomu was raised as normally as possible for being part of a family within a clan that defected from their village. Although his family wasn't particularly important so to speak in the grand scheme of things they were still Seiryuu. His mother and father were not particularly fond of the defecting of the Seiryuu however, they made this fairly clear to their two children. Atomu didn't understand most of this really, but he simply listened to their ramblings...as did others from outside their walls.

                        One day Atomu went out to get firewood for dinner. Taking merely a bit longer than normal to pick up some herbs he had seen his mother come home with once or twice. When he returned to his home, he was met with heat, as he opened the door and flames blazed out at him. The interior of the house aflame, the screaming of his mother slowly disappearing and what he could only assume was the screaming of his father shouting 'Run.' Doing the only thing he could...he listened and ran.

                        It has not been long since that day....however he now approaching the gates to the village of iron....hoping to be accepted and to avenge the death of his family eventually.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.
                        Second Class: Bukijutsu
                        ▱▰▱ Expert (Sword and Shield combo)The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        ▱▰▱ Specialization:Bukijutsu Specialist: If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. In addition, they gain one of the following Specialization options. Only 1 can be chosen.
                        Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase to their 8 point stat cap making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles. [Arcane Knight Order, Senko Soto, Tetsuishi no Ryu]
                        Signature Style: Arcane Knight Order


                        Chakra Pool: 200
                        Stamina Pool: 400
                        Chakra Element: Suiton, Katon
                        Chakra Color: Blue
                        Chakra Materialization: Water

                        Stats:
                        • Strength ► 1
                        → Juggernaut
                        • Speed ► 1
                        → Expert
                        • Agility ► 1
                        → Expert
                        • Endurance ► 1
                        → Juggernaut

                        Strengths:
                        • ….Using Swords
                        • Atomu naturally has an affinity for knowing how to protect people.
                        Weaknesses:
                        • Ranged Combat is not his strong suit.
                        • Illusions can really mess with him.
                        Fears:
                        • Dying before exacting vengeance for his family's deaths.
                        • Having to run away while someone he cares about is dying...again.

                        Modifiers:
                        • Learn +2 Bukijutsu per paragraph
                        Personal Attributes:
                        Weapon Arts Devotee | +1 Bukijutsu Style
                        Second Current | The user is able to pick up the Tetsunami Ryu Bukijutsu for no cost to their slots. Techniques of both Tetsunami Ryu and the clan techniques have the range of their water's reach increased by 5 feet per rank bud does not effect the strength of the technique when interacting with other techniques.
                        Gift of Perception (Sound) | The clan's naturally keen sense of smell is not always the gift granted to the clansmen. Occasionally, the clan members are gifted a different sense to be heightened, multiplying the natural abilities of that sense by ten. This allows hearing to pick up on even muscle contractions and friction inside the body. Smell now gives away gender, body rank, class and killing intent as well as it's previous tells. Sight grants visibility to micro-movements of muscle groups, sight spanning the entire topic within a straight line. Genjutsu effecting the heightened sense are able to be detected upon being casted, causing one tier less in mental stress.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Medium Sword
                        • Standard Katana
                        • Shield




                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 10
                        • Genjutsu | 00 / 06
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 04 [Tetsunami Ryu doesn't take a slot.]

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton


                        Seiryuu Clan


                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        Arcane Knight Order
                        • {Stage progression / techniques learned}

                        Tetsuishi no Ryu
                        • {Stage progression / techniques learned}

                        Soko Sento
                        • {Stage progression / techniques learned}

                        Tetsunami Ryu
                        • {Stage progression / techniques learned}

                        Reiken no Michi
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100


-x- Rei -x-


O.G. Vampire

PostPosted: Thu May 28, 2020 7:41 pm
User Image

User Image
                        ▰ PERSONAL DATA
                        Art by Lady Caprinet

                        Full Name: Jinrai Seinaru
                        Nickname: Twin Sun of Zaishin
                        Age: 18
                        Birthdate: 5/16
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Blonde
                        Eye Color: One Gold & One Black
                        Height: 5'11''
                        Weight: 178lbs

                        Bloodline: Seinaru Enjo (Birth) / Sharingan (Dual Ancestry Implant)


                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Proud and Passionate. Jinrai is a bold man with the bravado to match, he is proud of his lineage as much as he is of his own skill. Honor and Tradition are the cornerstones of his philosophy on life and battle, fairness and equality being his key defining traits that he sees in others. Jinrai is well learned, intelligent and wise for someone of his years with his studies and accomplished goals. He has taken to the study of yokai, ninjutsu and other spiritual means of combat that are often considered occultism by those outside of the family. To him, the study of the arts are as much a necessity as it is vital for the succession of the clan. He greatly respects the other clans in the country but harbors a keen need to remain competitive with those of his peers. His twin sister, Yoko, is some he cares for both deeply and resents due to circumstances of their inheritance as he also holds a disdain to their father. Jinrai is conditioned to fight and keep on his prime, having gone through rigorous tutorship and specialized training for his role in the family yet he enjoys the thrill of combat to a point of embracing his upbringing. Jinrai isn't a pious man but sees the value of religion and belief in others and comes to respect its merits, yet doesn't see its application to his own uses in the field despite the family's own devout ways. He is fiercely loyal to those he makes a pact with and doesn't strive to break a promise, even if it meant keeping him ahead of the game. Of all people, Jinrai is most loyal to his mother, sister and his personal companion Moraibi.

                        Village: Zaishin, Land of Iron
                        Title: No Official Ninja Title / Seinaru Noble
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: The Seinaru Enjo clan is said to be one of the oldest of the Five that originate in the Land of Iron, the secluded jewel in the northern mountains with an entire culture lost to the present world as a whole. Jinrai and Yoko are the Twins of the Seinaru, born to Hikaru the current head of the Seinaru clan & Katsu, a commoner of the Uchiha clan which Hikaru had hoped the twins would inherit the bloodline of both himself and his wife Katsu. Hikaru was desperate over the years and been wanting to secure a legacy to the clan's slipping grip of power and yet he was given not just a son or daughter, but twins; a son and a daughter. Born into a rather curious standing -- they each have equal claim to their clan's legacy and a future possibility to the seat of Shogun. He and Katsu raised the children in different ways, Katsu loved her children while their father Hikaru was still desperate and wanted his children to succeed better than he had. At early ages they were put to rigorous training, trying to unlock their suspected power of both their Seinaru Blood and Uchiha eyes and yet realization had set in. They were born with Katsu's recessive genes and Hikaru's dominant genes from the tests and the man made one of his hardest decisions to date. Katsu's eyes were transplanted into his children at the age of eight, one in each twin -- Jinrai still harbors resentment has since grown to understand his father's decisions. The transplantation had been done in secret with only the other Clan Heads and Shogun knowing of the deed, Katsu and the doctors involved having been sworn to secrecy. Jinrai and Yoko both could access their mother's Sharingan eventually with their blood fueling its power even with it having skipped a generation due to its recessive genes.

                        Jinrai was raised with the best education available to him and been groomed for his position to one day become the successor of the clan, yet knowing full well that only one of the two will inherit the legacy. Ever since they were young, Jinrai had been in a competitive state with his sister Yoko and their father often encouraged the both of them to always challenge each other. A bitter rivalry the two shared since their younger years well into their induction into the academy and military forces of the capital. While his sister practiced the medicinal arts, Jinrai took more esoteric studies as he dove into their clan's prowess with the Fire element. For years, Hikaru had the two constantly prove themselves in trial by combat against one another to test their strength and keep them in line. The twins were at an odd conundrum with their privileges, it wasn't common for two heirs to be born to the legacy and often they would have to either share a seat in meetings or only one of the two could attend -- often Hikaru didn't intervene on the two and let them handle what came of these situations.

                        Jinrai's family were militaristic and keen on strategy and war, teaching the kids years before they are conscripted the strategy of battle. They uphold the tenets of Bushido as many of the other Royal families do, with Jinrai being of no exception. Those who do not enter military service often become blacksmiths, professors or doctors while some become specialists in ninjutsu. Senjutsu is a well known practice of the Seinaru clan and a small sect of the clansmen are Ninshuu practitioners as a result, believing it is the source of their natural sage mode. Jinrai himself remains distant from some of the religious views of the clan. The views of the other four clans have been a pendulum in recent years and Jinrai harbors differing feelings for each of the four. The Raiu and Seiryu he sees as two opposing forces, he harbors contempt for the water for their attempted treason to the current Shogunate while he harbors a mix of respect and envy to those of Raiu. Mahofu sit as an anomaly for him, their use of darker occultic forces and the practice of dead makes him want to keep the clan distant, while in the last few years the they've harbored similar views of their respective clan's legacies and the use of its power. Finally he shares a respect for those in the Hogosha, but tend to wonder of their state in the capital, often he remains curious of their isolationist ways.

                        Yokai had always been a problem for the Samurai and the Five clans but in recent years their numbers and activity have become more prevalent than ever. Jinrai and Yoko were trained in the past five years to remain diligent and set aside their rivalry when it came to defending the people. Yet, Jinrai is always on constant competition with his sister and the recent attempted attack of one of the clans to the current head of the capital left a rift. Hikaru, the twins' father, had become busy during the current days with the chaos left in the Seiryu's clan's absence and had little contact with his son and daughter in the past year. Now the Zaishin capital sits on what Jinrai could only describe as a powder keg with the tension amongst the clans rising while the Seinaru themselves are in a struggle as well, unsure of what to make of the current days. A letter was sent to each of the twins on an important matter, a summons from Seizo himself with a request for their aid.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        Second Class: Tamer
                        ▱▰▱ Chance EncounterYou are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S).

                        ▱▰▱ Bloodline Tamer:Pets are able to use bloodline ninjutsu of the user if they share the required affinities. Elements required are considered locked until the pet has enough TA to access the elements. Pets share the benefits of any bloodline based PAs the user has. The user gains an additional 25 chakra per body rank.

                        Chakra Pool: 500
                        Stamina Pool: 500
                        Chakra Element: Fire, Wind, Lightning
                        Chakra Color: Gold
                        Chakra Materialization: Aura materialization, whisks off of the body when in use.

                        Stats:
                        • Strength ► 0/6
                        → N/A
                        • Speed ► 0/6
                        → N/A
                        • Agility ► 0/6
                        → N/A
                        • Endurance ► 0/6
                        → N/A

                        Strengths:
                        • Close Quarters Combat
                        • Mastery over Fire
                        Weaknesses:
                        • Water Elemental Weakness
                        • Dependency on Moraibi
                        Fears:
                        • Losing either Yoko or Moraibi
                        • Falling from grace with the Seinaru Clan

                        Modifiers:
                        • Learn 1 extra Tai per paragraph. / +4 TA (2 from Chance Encounter)
                        • Learn 1 extra Bloodline technique per paragraph.
                        • Learn 1 extra Nin per paragraph.

                        Personal Attributes:

                        Fire Lord | Uchiha Fire & Moraibi's (tamer pet) techniques can benefit from Jinrai's Seinaru Flame Types. Additionally, the effect of Amaterasu's Cloak PA can be willingly 'turned off' for normal flames, letting Jinrai be capable of using either normal or black flames at will.
                        Inferno Blood | The ninjutsu slots gained for Katon slots through the PA: Inferno Mastery are considered both Bloodline and Ninjutsu for purposes of system interaction. These additional ninjutsu and all current bloodline ninjutsu can be performed with Somantic Gestures.
                        Inferno Mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques.

                        Dual Ancestry
                        Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.
                        Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
                        Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user.
                        Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.

                        Event
                        Another form of Fire | Jinrai acquires the Lightning Element. // 2 year
                        Student of War | Jinrai was taught strategy and war from an early age and has grown accustomed to adapting to opponents. With the Concentration ability, he is able to provide the ability stat increase to temporarily ignore his Class cap up to a maximum of [9]. Alternatively, he is able to instruct [2] others that are allied to him this ability increase that can ignore stat caps up to [9] -- when used this way, it has a [3] post cooldown before Concentration can be used again. Instructing others requires two activations instead of the usual of one. // 2 year event PA
                        Heart of the Spear | Jinrai's polearm skills are performed with extra finesse with unique improvising and adaptation to new forms. He is able to utilize Bladed Polearms for Bukijutsu techniques meant for Single Medium swords through his own adaptive ways. // 2 year PA // 2 year PA
                        Hunter's Art | Jinrai can make use of the Kyoukan Ya & Honshi Art styles with thrown Polearms, adapting the use of the basic technique principals and instead replicating them with throwing his Polearms. Techniques reproduced with these polearms do not detract from a technique's efficiency. Techniques that involve throwing multiple projectiles are supplied by the Expansion seal and Unsealing Technique when performed while Shuriken Hunter training of Honshi Art is reduced to [40] and the word shuriken is replaced with polearms. // 200 Member event PA
                        Never Ending Javelin | The Fuuinjutsu Expansion can store Polearms in its seal and be treated as [Projectiles], summoning these follows the usual rules of the Unsealing technique. Expansion remains the same in everything pertaining to the technique. // 2k19 xmas PA
                        Moraibi's Calling | The Call and Dismissal of Moraibi, Jinrai's animal companion, is treated differently than a traditional summoning, Moraibi's Calling alters the Summoning technique to bring him forth through to Jinrai's heed at will of his voice. When called, it takes of one Moraibi's activations instead of Jinrai's own but dismissal is considered a supplementary action. Moraibi's summoning cost still deducted from Jinrai's resource and his own body rank is the scaling for the summoning. // 2k19 xmas PA
                        To the Drums of War I | +[1] Additional Bukijutsu Style // 2k19 xmas
                        • +5 Customs // 2k19 xmas
                        • +200 Chakra & Stamina // 200 member


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 25
                        Passive XP: 25

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 08
                        • Genjutsu | 00 / 08

                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02

                        • Tai or Buki | 00 / 01 [Chance Encounter D-Rank]

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fire


                        Wind


                        Lightning


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        Pet Name: Moraibi
                        Nickname: Birb
                        Age: 17
                        Species: Fenghuang
                        Height: 6ft
                        Weight: 114lbs (?)
                        Physical Features: As a legendary creature, Moraibi is not your common bird and is a rare Fenghuang which are an amalgamation of known birds in the current world with the following features: Head of a Golden Pheasant, Body of a Mandarin Duck, Tail of a Peacock, Legs of a Crane, Mouth of a Parrot, & Wings of a Swallow. Moraibi's feathers are a lustrous red and orange with deep blue eyes.

                        TA Invested: 4 (Chance Encounter)
                        Chakra: 225
                        Stamina: 225
                        Chakra Elements: Fire, Wind
                        Enhanced Sense: Sight
                        Mirrored Techniques: Fire, Wind, & Bloodline Ninjutsu
                        Mirrored Stats: Mirrored by Jinrai
                        Total Activation: 2
                        Tamer Attribute: N/A

                        Personality: Moraibi is a humble beast and one that is fiercely loyal to the Seinaru Clan Twins, to Jinrai most strongly of the two. Moraibi is a pacifist by nature, often employing methods of peace or nonviolence to Jinrai when the opportunity strikes. While a pacifist, Moraibi will not hesitate to unleash hell upon those who threaten it's human companion and works in tandem with the tamer when its able. When by itself, Moraibi strikes from afar and prefers to keep out of melee whenever possible unless deemed necessary by Jinrai. Curiously, Moraibi doesn't ever associate with either gender despite being female.
                        Background: Moraibi has been a creature secluded in the high mountains north of the land of iron, first encountered by Yoko but befriended by Jinrai during their hunt for yokai north of the capital. Jinrai had quarreled with the creature at first and the two had come to an alliance having heard the Twins' stories. A unique pact was made between Jinrai and Moraibim, one for an understanding Moraibi's viewpoint and one for Moraibi to aid Jinrai in his troubled times.
 
PostPosted: Fri May 29, 2020 2:23 am
Evanescently Magnificent


Since PAs are profile thing, submitting these here:

• Potent Fog: Shuusui’s Juurai techniques are particularly effective. To the untrained, they act as a Tier higher than the norm, with its stat penalties applied equally to all.
• Master of Mists: Shuusui’s mastery of Juurai form has allowed him to achieve a unique effect, other practitioners of Juurai are treated as if untrained when within Shuusui’s smoke.
• Theatric Blades: Shuusui has learned how to manipulate/use steel wires, chains, and similar implements deftly enough to mimic the use of small/medium bladed bukijutsu style techniques and for short to mid ranged basic combat as bladed weapons.
• Twisted Threads: Shuusui has learned how to manipulate/use steel wires, chains, and similar implements deftly enough for lashing and chain styles as well as redirecting abilities. Additionally, basic combat attacks can apply suffocation status.  

Hazaan

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