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Reply [L5R 4e] Desert Winds
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Mongooseh rolled 9 10-sided dice: 3, 6, 2, 4, 6, 3, 9, 9, 1 Total: 43 (9-90)

Mongooseh

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PostPosted: Tue Nov 21, 2017 3:49 pm
6k3 kenjutsu with one raise for called shot Result: 16 barely  
Mongooseh rolled 7 10-sided dice: 9, 3, 9, 4, 9, 10, 6 Total: 50 (7-70)
PostPosted: Tue Nov 21, 2017 3:51 pm
7k2 katana damage  

Mongooseh

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Mongooseh rolled 2 10-sided dice: 3, 6 Total: 9 (2-20)

Mongooseh

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PostPosted: Tue Nov 21, 2017 3:52 pm
fudge forgot to include extra to handle explosive dice. Extra 2 one for the current exploding the other in case that one explodes.  
Raganui Minamoto rolled 9 10-sided dice: 6, 5, 7, 3, 4, 1, 7, 3, 3 Total: 39 (9-90)
PostPosted: Tue Nov 21, 2017 5:03 pm
Knives/Agility - 5k3 - +1k0 - 6k3 - 1 Raise called

18  

Raganui Minamoto

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Raganui Minamoto rolled 6 10-sided dice: 8, 3, 5, 3, 4, 9 Total: 32 (6-60)

Raganui Minamoto

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PostPosted: Tue Nov 21, 2017 5:10 pm
Damage
4k2 - 12  
Psychofish rolled 8 10-sided dice: 10, 10, 3, 1, 6, 1, 4, 3 Total: 38 (8-80)
PostPosted: Fri Dec 01, 2017 10:40 pm
First three dice are for my attack explosions, the rest are for my 4k2 damage.  

Psychofish

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Mongooseh rolled 9 10-sided dice: 7, 10, 6, 6, 7, 8, 8, 6, 4 Total: 62 (9-90)

Mongooseh

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PostPosted: Wed Dec 13, 2017 10:23 am
6k3 kenjutsu with one rase for called shot, extra to handle explosions. 33 to hit.  
Mongooseh rolled 9 10-sided dice: 2, 9, 10, 2, 1, 9, 2, 3, 3 Total: 41 (9-90)
PostPosted: Wed Dec 13, 2017 10:25 am
7k2 katana damage, extra dice to handle explosions.  

Mongooseh

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Mongooseh

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PostPosted: Wed Dec 13, 2017 10:35 am
I would be fully willing to do what commander says but I cannae find the rules that I remember being in the previous edition that let you attack in the middle of the move only that you can use the horses water which is absurdly high when converted to movement as your movement.  
PostPosted: Wed Dec 13, 2017 9:01 pm
Mongooseh
I would be fully willing to do what commander says but I cannae find the rules that I remember being in the previous edition that let you attack in the middle of the move only that you can use the horses water which is absurdly high when converted to movement as your movement.


Page 322, "Horses in Combat", and also p321, Horsemanship.

Horsemanship TN 10: Control a horse at full gallop.
Horsemanship TN 20: Controlling a horse in the presence of violence, fire, or predators.
Horsemanship TN 25: Riding a horse into battle (made only once, at the beginning of the battle).

Horses in Combat:

A horse which is under control will move on its rider's Turn, but attacks on its own Turn in the Initiative order. A horse which is out of control will move on its own Turn.

So basically, you can make your complex action to attack while your steed makes move actions and/or complex attack actions. A Unicorn Riding Horse can move as if Water 5, or 50' as a simple move action.  

Rain Yupa
Captain

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Raganui Minamoto rolled 9 10-sided dice: 2, 5, 1, 3, 8, 9, 4, 10, 9 Total: 51 (9-90)

Raganui Minamoto

Distinct Prophet

PostPosted: Sun Dec 17, 2017 12:23 pm
Knives/Agility - 5k3 - +1k0 - 6k3 - 1 Raise called
Nicked, target TN increased by 3.

22  
Raganui Minamoto rolled 6 10-sided dice: 10, 7, 7, 3, 4, 9 Total: 40 (6-60)
PostPosted: Sun Dec 17, 2017 12:24 pm
4k2 damage

21  

Raganui Minamoto

Distinct Prophet

Raganui Minamoto rolled 6 10-sided dice: 8, 5, 10, 3, 8, 3 Total: 37 (6-60)

Raganui Minamoto

Distinct Prophet

PostPosted: Sun Dec 17, 2017 12:35 pm
... GM demanded 4k2

26  
Rain Yupa rolled 8 10-sided dice: 6, 2, 6, 6, 6, 2, 8, 2 Total: 38 (8-80)
PostPosted: Mon Dec 25, 2017 1:20 pm
So I don't get it confused, spellcasting roll for Path to Inner Peace for Misaki. 5k3 vs TN 10, amount I beat the TN by is wounds healed.

Wounds healed = 8  

Rain Yupa
Captain

Enduring Member

Rain Yupa rolled 8 10-sided dice: 5, 5, 5, 3, 1, 4, 10, 6 Total: 39 (8-80)

Rain Yupa
Captain

Enduring Member

PostPosted: Mon Dec 25, 2017 1:21 pm
So I don't get it confused, spellcasting roll for Path to Inner Peace for Juneko. 5k3 vs TN 10, amount I beat the TN by is wounds healed.

Wounds healed = 5  
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[L5R 4e] Desert Winds

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