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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Jenni Deer

Dangerous Lunatic

PostPosted: Thu Aug 13, 2020 8:40 pm
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
▰ PERSONAL DATA

Full Name: Kyrie
Age: 22
Birthdate: March 20th [ Spring Solstice ] [ New Moon ]
Gender: Female


▰ PHYSICAL CHARACTERISTICS

Body Rank: D

Height: 6'0
Weight: 186lbs

Bloodline: Miyamoto & Steel Release


▰ SOCIAL AND PERSONALITY

Nindo:
Personality: Kyrie has traits that makes her a good medic. Calm and composed, it was hard to stress or throw her off of her balance. To other females, Kyrie would be very respectful and quiet, especially to those that are higher ranks than her. Kyrie was always aware that her talents lie elsewhere so she was not made to lead but to follow. To male vieras, Kyrie becomes slightly uncomfortable but will respect them none the less and treat them well. To humans, Kyrie would become reserve and cold, in fact, she had been avoiding to meet them and working hard to make sure that no one in her grove would meet them. She's a traditionalist to the core.

Village: Wanderer [ Tanigakure ]
Title: Genin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy

Biography: Born on spring solstice where the day was longer and their mother Moon was resting as she did not appear upon the skies, there was talks and concern of Kyrie and her taking of the Silver Word. As she got older, she was still fond of the night but adores daytime just the same. Obedient to the Silver Word, Kyrie found that she was quite good with healing arts in her adolescent years. Trained under the healer of her grove, Kyrie had started to hone her skills and lived happily in her little cozy home. She loves the Leap Year festivals but sometimes, she would be found alone. Watching the vieras as they laugh, cry, or hold to each other. Kyrie wouldn't change anything for the world.

The world changed instead. One of the groves had started to burn, which surprised the remaining groves and angered them. Without hesitation, the healers of each grove accepted the injured with open arms. The severe ones were to go to the closest grove while the minor ones would go a bit further to lessen the workload. During that time, rules were broken as the males were entering into the village to transport the females from the other groves to get them healed or to pass peacefully and become a star, one of the Mother's Moonchildren. Kyrie, for the first time, was scared. There were whispers in the galaxies and the trees of a change coming. Calm and composed, they worked hard to heal their sisters. Praying to the moon each night except on new moons for Mother was resting, she prays that things would stay the same and nothing would change.

▰ CLASSES AND STATS

First Class: Medical
▱▰▱ Maladies PhysicanShinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
Second Class: Bloodline
▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
▱▰▱ Cross Class or Specialization:Medical – Bloodline: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

Chakra Pool: 350
Stamina Pool: 300
Chakra Element: Doton &
Chakra Color: Etheral silver & Void Black
Chakra Materialization: Etheral silver glow with black leaves and dust surrounding.

Stats:
• Strength ► 0
→ N/A {Ex. Punch Hard PA, Move Fast Training}
• Speed ► 0
→ N/A
• Agility ► 0
→ N/A
• Endurance ► 0
→ N/A

Strengths:
• Sweet
• Calm
Weaknesses:
• Traditionalist [ Scared of change ]
• Martyr Complex
Fears:
• Change
• Mother Moon disappointment

Personal Attributes:
▱▰▱ Medical Professional | Miyamoto can cast iryojutsu through their links without hand seals. Iryojutsu cast this way costs a rank less in resource. In addition, their healing jutsu acts as if applied twice, removing twice as many status effects if applicable.
▱▰▱ Superior Support | Miyamoto may forgo one or both of their offensive activations to grant an ally that they have linked with those activations. These activations may both go to one individual or to separate ones. The person who receives this additional activation gains a 1 point increase to their stat cap for three posts for every activation they received from the user. This ability may not be stacked and may push a stat cap to a maximum of 10.
▱▰▱ No Resistance | The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.
▱▰▱ Will of Steel | The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration.
▱▰▱ Forge Master | At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method.
▱▰▱ Iron Armor | All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free.


▰ PROFESSIONS AND MISSIONS

Ryo: 両0
XP: 0
Passive XP: 0

Mission Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}

Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Mission, Training, Events, Endgame, and Profession Claims


Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim: [ x ]
Endgame Claim: [ Post how much narrative XP was used here ]

▰ INVENTORY








Weapon Specs

{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

▰ TECHNIQUES

Limitations:
• Ninjutsu | 00 / 08
• Genjutsu | 00 / 08
• Iryojutsu | 00 / 10
• Taijutsu Styles | 00 / 02
• Bukijutsu Styles | 00 / 00

Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

Doton


Suiton


Miyamoto


Steel Release


Genjutsu

Illusory


Enchantment


Instance


Chain


Taijutsu
{Style name here}
• {Stage progression / techniques learned}

Bukijutsu
{Style name here}
• {Stage progression / techniques learned}


▰ ACADEMY STUDENT

Learned E Rank Technique


 
PostPosted: Thu Aug 13, 2020 11:12 pm
NecroPlant
Approved
Minor Changes Required
Denied
Questionable

HeadlessKoko
The Heart Talks with Lyrics,Given the caveat that the technique used in conjunction with the performance is also one that can effect a Tier of the status level being nullified.
Evergreen Friend Its already possible to have multiple contracts without being a sage, you simply need to consign on the contract. If this Pa lets one say bypass the curse seal clause of sealed summoning then that's a nono.
Kiritani Virtuoso


Evanescently Magnificent
HeadlessKoko

NecroPlant

Blep! A small drop of miscommunication here sorry to butt in ^ ^; Under the current rules, it's not possible to sign more than one since the last one voids the other!

  • A person may only hold one contract with an animal at any given time. Accepting a contract with another animal voids the previous one. This is included for sages as well, meaning you can only be the sage for one animal.


  • As Eva pointed out, I am not normally able to contract with multiple animals at once. Considering this is a rule, is Evergreen Friend okay to pass?
    Evergreen Friend [Jutsu Training is Dead]: A lover of nature and a friendly soul, Kagerou's gentle temperament assures humans and animals alike that, though she may make friends on all sides, she means no harm to any. She may hold multiple contracts with multiple sage lands at the same time, potentially even all of them at once. Accepting a new contract does not void prior contracts. So long as she maintains her neutrality between the different sage lands, she may call upon the assistance of multiple summon contracts, forgoing the prestige of being a sage of one contract for a friendship with all.


    Kiritani Virtuoso was passed, but Kiritani Training was not mentioned. Could you please clarify for the sake of proof?
    Kiritani Performer x8 [Crafting update title claim! x8]: Kagerou gains an additional performance type. [strings, wind, keyboard, voice, dance, acting, props, ceremony/ritual]

    I'm sorry for this, but I actually realized that there is another PA I'd like to loop in with the performance PA's instead of The Heart Talks with Lyrics. Though, I'll save that for another time. Please see new PA below.
    Kiritani Orchestra [Crafting update title claim!]: Though it's rare even among the musically prodigious Kiritani, the most adept at control are able to make their very chakra sing. Techniques that use chakra can sing out with notes of the Kiritani's choosing. If there is no chakra-based technique to use, then they can perform using their chakra manifestation with nothing but a desire and a thought. When a chakra manifestation "sings," it becomes visible. This chakra singing may be used as a performance for the Performer class.  

    HeadlessKoko

    Invisible Regular

    12,125 Points
    • Invisibility 100
    • Inquisitor 200
    • Alchemy Level 2 100

    Prince_yureil

    Liberal Lunatic

    PostPosted: Fri Aug 14, 2020 1:51 pm
    User Image - Blocked by "Display Image" Settings. Click to show.


    User Image
                          ▰ PERSONAL DATA

                          Full Name: Teririki Azumariha
                          Nickname: Riri, Teri
                          Age: 12(subject to change upon graduation)
                          Birthdate: March 14th
                          Gender: Female


                          ▰ PHYSICAL CHARACTERISTICS

                          Body Rank: E

                          Hair Color: Orange/Red
                          Eye Color: Bright Orange
                          Height: 4’8”
                          Weight: 84lbs

                          Bloodline: Scorch release

                          Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                          Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}



                          ▰ SOCIAL AND PERSONALITY

                          Nindo: “... I don’t like exerting myself very much and I don’t care about myself in equal measure.... but I don’t like people hurting innocents and like to watch other people grow. So I’ll help teach and protect those things lest loose what keeps me here.”

                          Personality: A Openly unmotivated seeming individual whom would rather laze about than put in a true effort when she can get away with it. Living within the escape of music to maintain a modicum of stability, suffering from stability issues and pyromania as a result of her family home being burned down and her mother lost in the incident, this resulting in her being depressed and unmotivated on a perpetual basis in a melancholy lull. Besides music she gets a little bit of happiness out of being of help to people when they need it, she generally won’t refuse someone if they make a request in a manner that implies need, a sucker for a needy face, even if she will be reluctant or complain along the way. She sees her position as a shinobi as a requirement to pass on the family technique as so many scorch release users have been doing, even if she doesn’t really want to on the surface and even if she might deny legitimate want to do so and blame doing so in her mothers name, it does seem like a nice thing to do. She aims to help create tactics and assist the main activities of a squad and work as a form of semi-dangerous interference in combat, preferring to be a distraction to allow more combat specialized allies openings or required cover.

                          Village: Storm
                          Title: academy student
                          Local Reputation: 0 Fame/Infamy {starts at 0}
                          Global Reputation: 0 Fame/Infamy {starts at 0}

                          Biography: Teririki, Riri or Teri is a child of a scorch user who dreamed of spreading their bloodlines techniques and help reinforce the clans prominence like so many others, Teri was her first student and also biggest fan, the two having and extremely close relationship. Her father and mother unfortunately never got married and thus the relationship between her parents was a little rocky, especially when it came to her. She loved them both greatly but her bond with her mother was greater and this slowly built up unknowingly to Teri, that one day evolved into a verbal fight, leaving her normally upbeat mother extremely upset. Riri who wanted to make her mother feel better tried to cook her food much like her mother would her when she was down and set up a movie. Unfortunately she didn’t know what she was doing, resulting in a fire that got her trapped and in a bad situation, her mother saved her but lost her life in the process from oxygen deficiency as she’d made sure her daughter got the limited supply as she safely removed her from the conflagration.

                          Now living with her father after the incident she has had her training left to the storm villages academy, although works with the new tech knowledge of the storm village, using it to create music to express the emotions she shut off or can’t express after loosing her mother.


                          ▰ CLASSES AND STATS

                          First Class: Scholar
                          ▱▰▱ {Infinite perception}{Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts}
                          Disciplines - Dance, wrist bells/ankle bells

                          Second Class: Performer
                          ▱▰▱ {Encore}{You are able to re-apply a genjutsu which was kai’d out for a lower cost. You must be performing the same performance that you used in order to cast the genjutsu. The technique re-applied is paid for ten less chakra than its initial cost. Does not work on instantaneous genjutsu. In addition, you may recruit a squad for 10k less than the initial cost. The cost cannot be reduced further than 5k. Your squad also may have two additional post of squad stamina. Furthermore, this discipline gives the performer a unique genjutsu. If successful, this adds insanity to the genjutsu applied if not already present. Finally, the user gains access to the following technique.
                          }

                          ▱▰▱ Cross Class or Specialization:Scholar – Performer: The user is able to cast seals and sensory techniques through the playing of their instrument. Techniques cast in this manner cost 5 less per rank of the technique. .

                          Chakra Pool: 100
                          Stamina Pool: 100
                          Chakra Element: Scorch, Fire, Wind
                          Chakra Color: interchanging red and orange
                          Chakra Materialization: it swirls like old Style artistic depictions of flames in Japanese, appearing to be a near perfect reproduction of painted fire In 3D and not being so.

                          Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                          • Strength ► 0
                          → N/A {Ex. Punch Hard PA, Move Fast Training}
                          • Speed ► 0
                          → N/A
                          • Agility ► 0
                          → N/A
                          • Endurance ► 0
                          → N/A

                          Strengths:
                          • Creative, cunning and perceptive
                          • Superb chakra control
                          • good at explaining things and alternate thinking
                          • reading the mood of a room


                          Weaknesses:
                          • Mediocre tai/buki-Jutsu capability’s
                          • unmotivated and lazy
                          • Can be relatively easy to annoy/provoke
                          • overconfident to the point of arrogance
                          • Pyromaniac
                          • tends to respond to fear with fire
                          Fears:
                          • Catagelophobia, fear of being ridiculed
                          • drowning


                          Modifiers:

                          • Shakuton users have Katon [ Fire ] and Fuuton [ Wind ] as chakra elements.
                          • Shakuton users cannot be dehydrated by their own techniques, but can still be burnt.
                          • Katon and fuuton techniques cast by the user cost 10 chakra less per body rank of the user, (maximum of 60 at S+) at a minimum of 5 chakra cost.
                          • Shakuton users receive 100 chakra added to their pools.
                          • Shakuton techniques from the user will not harm the user's ninja pets, summons, clones, or allies.
                          • Shakuton users that take the teacher career may teach the water repelling technique.
                          • Shakuton users automatically receive the first title of the teaching career
                          • Shakuton users may take three branches in the teaching career.
                          • Shakuton users that are performer class receive an additional manner of performance to which their discipline(s) apply.
                          • Dehydration tier four from the user forces active doujutsu to become dormant as the dehydration strains the eyes. Iryojutsu techniques that treat dehydration or blindness may treat this if used at the same rank as the dehydration technique. Otherwise, attempting to maintain doujutsu costs the user twice as much resource to use doujutsu techniques




                          Personal Attributes:

                          ▱▰▱ Dehydration demon | Wind and Fire techniques of the user may apply Dehydration Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. In addition, all enemy dehydration affect the user at 1 tier lower at a minimum of Tier 1..
                          ▱▰▱ Shimmering visions | Shakuton techniques passively produce the 'shimmer' or visual displacement from its heat. This visual displacement can be used as a visual trigger for any genjutsu for E-rank cost. The genjutsu is cast along with the shakuton technique as one activation. Genjutsu cast this way cannot be released through pain and require a kai. The Shakuton user receives an additional [5] genjutsu techniques per body rank for a total of [30] at S+.
                          ▱▰▱ Hellfire | For an additional ten chakra a rank, the user can inflict burns at half the tier the rank of the dehydration technique at a minimum of tier one, always rounding down. This creates techniques that could cause tier two dehydration and tier one burns in the same attack, or tier three dehydration with tier one burns, or tier four dehydration with tier two burns. Finally, fire and wind techniques cost [10] less chakra at a minimum of [5].

                          Non-Bloodline Personal Attributes (Pick One):


                          ▰ PROFESSIONS AND MISSIONS

                          Ryo: 両0 {starts at 0}
                          XP: 0 {starts at 0}
                          Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                          Shinobi Missions Complete: {all start at 0}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Crafting Trees
                          • {First Tree Here} || → {Current Title}
                          • {Second Tree Here} || → {Current Title}
                          • {Third Tree Here} || → {Current Title}
                          • {Fourth Tree Here} || → {Current Title}

                          Crafting Profession Missions Complete: {all start at 0, remove this}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Profession Titles
                          • {Profession} || → {Current Title}
                          • {Profession} || → {Current Title}

                          Profession Missions Complete: {all start at 0}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Mission, Training, Events, Endgame, and Profession Claims

                          {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                          Missions Claim: [ x ]
                          Training Claim: [ x ]
                          Professions Claim: [ x ]
                          Events Claim: [ x ]
                          Endgame Claim: [ Post how much narrative XP was used here ]


                          ▰ INVENTORY








                          Weapon Specs

                          {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                          ▰ TECHNIQUES

                          Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                          • Ninjutsu | 00 / 20
                          • Genjutsu | 00 / 15
                          • Iryojutsu | 00 / 00
                          • Taijutsu Styles | 00 / 02
                          • Bukijutsu Styles | 00 / 00

                          Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                          • Kai | Rank X | Default
                          • Henge no Jutsu | Rank E | Default
                          • Bunshin no Jutsu | Rank E | Default
                          • Substitution Technique | Rank E | Default
                          • Art of Walking on Water | Rank D | Default
                          • Art of Walking on Walls | Rank D | Default
                          • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                          {Replace this with Element 1}


                          {Replace this with Element 2}


                          Bloodline
                          • {Remove if none}

                          Genjutsu

                          Illusory
                          • {Remove if none}

                          Enchantment
                          • {Remove if none}

                          Instance
                          • {Remove if none}

                          Chain
                          • {Remove if none}

                          Taijutsu {Remove if none}
                          {Style name here}
                          • {Stage progression / techniques learned}

                          Bukijutsu {Remove if none}
                          {Style name here}
                          • {Stage progression / techniques learned}


                          ▰ ACADEMY STUDENT

                          Learned E Rank Technique


                          NecroPlant

                          Evanescently Magnificent

                          Mattysandwich
     
    PostPosted: Sat Aug 15, 2020 1:16 am
    Kiritani Traning is Ok to to go and Orchestra
    No on Evergreen Friend unless its say 1 Pa per contract what with the new rule in place but even then I'd limit it to like maybe 3 max.

    User Image

                          ▰ PERSONAL DATA

                          Full Name: Yuto Jahkeen
                          Nickname: Jack the Rabbit
                          Age: 20
                          Birthdate: 10/31
                          Gender: Male


                          ▰ PHYSICAL CHARACTERISTICS

                          Body Rank: D-Rank

                          Hair Color: White
                          Eye Color: Gray
                          Height: 6'6
                          Weight: 155 lbs

                          Bloodline:

                          Loyalty: • Manipulation: Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.

                          • Honor: • Vengeance: Grants 1 PA and a +2 increase in any desired stat, this can exceed the normal class cap but this cannot boost a stat beyond 10 in any circumstance. The user is capable of also carrying an additional free custom (non-crafted) item (weapon or armor) of their choosing that does not count to their total.

                          Non-Combat Outfit:
                          Combat Outfit:


                          ▰ SOCIAL AND PERSONALITY

                          Creedo: "There are the Hunted. There are the Hunters. They share one commanality. They both contain 'Hunt'. "
                          Personality: Yuto, is unhinged. Since he was initially born a beast his blood and behaviors are rooted in both instinct and primal nature. His socializations with the average person are broken and often a farce to feed into his addiction. Tactics found from people watching. Manipulation, artificial empathy, falsification of interest. When the facade is over he is clearly a being consumed by his lust for vengeance against mankind. He covets the severed feet of his prey and claims them to be "lucky" as the humans did his kind. Death may not always be the intent but the claim of his trophies. The sadistic satisfaction he gains from engaging in his fits of mutilation are intoxicating. However he has a partial hunters pride, and if he can 'groom' an individual for a more worthwhile hunt and a 'luckier' trophy he'll aim to manipulate them in order to do so.
                          Village: Tanigakure Wanderer {Villianous}
                          Title: None
                          Background:Yuto was a rabbit. A member of the rabbit sagelands to be exact. However this was not always the case. Yuto was a simple rabbit. Only until his family was taken by hunters. In a life sense the hunters were simple youths. Youths playing into the 'lucky rabbit foot superstition'. Eight of them in total slaughtered his family with smiles on their faces. While their deaths were quick being the ninth member of the family his life was not neccesary to feed their vanity and whimsy. They even had the nerve and audacity to 'pet' the creature whoms family they had just slaughtered. While they fawned for him there was only anger in exchange, and anger their foolish human eyes could not understand. They were just beasts to these 'humans' a piece in the cycle of predation. A being believed to be simple minded beast. Incapable of deeper thought aside feed, flee, and ******** they were wrong. For within this rabbit stewed a hate unfathomable. When set free to return to his 'simple life' he ventured to the inner reaches of the sage lands where his vegeant gaze was acknowledged by Mopsy. Challenged as but a simple rabbit while he had failed and had been tossed around like a dew rag, Mopsy found his spirit and conviction intimidating and impressive in of itself. Thus Yuto's evolution into a Shinobi animal became reality.

                          However, its wasn't long before Gran-Gran noticed the murderous eye of vengeance that filled him. Gran-Gran would scold Yuto while Mopsy tried to level with him. As a result Yuto was prohibited from being attached to the summoning contract for sages to invoke. Simply due to Gran-Grans worries he'd turn on the summoner. Yuto later adopted to appear as what he hated most in order to blend in with the humans ironically. It wasn't long then that Gran-Gran and her fears were realized. When he could not be a part of the universal pact Yuto made a pact with a lone summoner. Naive and foolish his face reminded him of the man who had wrought murder on his family. When summoned Yuto would not only turn on his summoner but as a trophy sever his right foot. From that point on his lust for vengeance steeped in irony became an addiction. Gran-Gran would exile Yuto stripping him of a good majority of his strength in the process. NEITHER MAN NOR RABBIT, Yuto was branded a monster and after his exile had begun a rampant maiming spree that gave him the title Jack the Rabbit.

                          However, his recent endeavors and escapades has landed him in the village of Tanigakure. Why this is, is mostly due impart to the particular tribe that has taken refuge there. Due to his hunter nature jeopardizing his trophy hunt with blatant acts of violence became counter intuitive with the time passing. Ideally he intends to use Tanigakure for his own benefit in physical self-improvement. However, his escapades often leaves him short changed and a profession he's found himself partaking to is becoming a 'man of the night' which has surprisingly served to his favor when it comes to his trophy collecting. That said he's often confused for one of the rabbit tribes-folk but the contrast in their behaviors is jarring especially with how little he cares about the moon.


                          ▰ CLASSES AND STATS
                          First Class: Jack
                          ▱▰▱ Mundane Master:Sure, you have an elemental affinity like every other ninja, but, for some reason, you've really taken a shine to Maruton techniques. If you take this Discipline, your Maruton techniques gain Overwhelming. You may cast Maruton through one-handed seals.{The Overwhelming Trait does not apply to anything above S} In addition, the user may create a free PA that augments their maruton techniques in some form, adding depth to them without costing additional chakra.
                          Second Class: Jack
                          ▱▰▱Alternate DisciplineExpert: The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                          Specialization: Jack - Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline).besides Jack.
                          Chakra Pool: 450
                          Stamina Pool: 200
                          Chakra Element: Fuuton, Raiton
                          Chakra Color: Red
                          Chakra Materialization: Feast of The Family: Images of Yuto's dead family members flare around him.

                          Passive Stats Increases:
                          • Strength ► 5

                          • Speed ► 5
                          →[+1]
                          • Agility ► 6
                          →[+1] ; [+2 Jacked Up Cap]
                          • Endurance ► 3


                          Strengths:
                          • Unfettered Blood-lust for his favored enemy
                          • A hunters tactile patience for the most rewarding outcome of a hunt
                          Weaknesses:
                          • His disgust for humans makes negotiations or teamwork with humans nye near impossible
                          • An Inability to see humanity as nothing more than a blight upon the natural world
                          Fears:
                          • Becoming a Human {Incapacitating Fear}
                          • Reliving the day of his families murder {Adrenal Fear}

                          Modifiers:


                          Personal Attributes:[3 Natural][4 Class][1 Package][☼1 Discipline Advanced Maruton Pa]
                          ▱▰▱ Touch Fluffy Tail | Yuta alternatively molds chakra using his mold-able often massive tail and may alternatively be used as the base emittance point of a technique.
                          ▱▰▱ Fluff of Fortunes | Yuta's tail functions similarly to a scroll and magic pocket capable of storing objects of the mundane variety, people, and chakra entities maximally equal to his body rank worth of resource. Still requires [Fluff Release] if attempting to contain anything with a chakra interaction involved. These objects are not removed via fuuin but manually removed via hand or alternative method.
                          ▱▰▱ Trophy Hunter | Yuta's trophies for a good hunt is already made apparent. However, perhaps its his steadfast belief in his response to the superstition that killed his family but for each [RPC] or significant enough [NPC] foot he collects he becomes all the more luckier. Each Foot collected reduces the cost of evasion by [10]
                          ▱▰▱ Martial Mutilator | The [Manipulate Advancing Blades] technique extends to [Large Weapons] when doing so the [2] Stat bonus in [Speed] is redistributed to [Strength] alternatively may do the same exchange for [Small] and [Medium] weapons when utilizing this technique.
                          ▱▰▱ Counter Fluff | Yuto's tail is impervious. Any individual whom Yuto has not deemed his ally when reaching into the tail will find the limb incapable of being removed.
                          ▱▰▱ Jack Be Nimble | Increases Agility By 2. If this would exceed cap provides 1 additional use of the stats perk.
                          ▱▰▱ Jack Be Quick | Increases Speed By 2. If this would exceed cap provides 1 additional use of the stats perk.
                          ▱▰▱ Jack Be Jacked | Increased Strength By 2. If this would exceed cap provides 1 additional use of the stats perk.
                          ▱▰▱ ☼Tail Gate | When using a weapon procured from his tail that weapon becomes augmented and becomes treated as a if it were a creation of [Fluff Release] when determining it as a conduit. Attacks used with the weapons may be treated as Spiritual for their interaction while maintaining their costs as either simple or complex. However in these cases like any other spiritual technique Stats do not apply. Is subject to the same elemental weakness and advantages of [Fluff Release]



                          ▰ JOBS AND MISSIONS

                          Ryo: 両 0000
                          Xp Total: -

                          Missions Complete:
                          D Rank :: 0
                          C Rank :: 0
                          B Rank :: 0
                          A Rank :: 0
                          S Rank :: 0

                          Crafting Trees
                          • {First Tree Here} || → {Current Title}
                          • {Second Tree Here} || → {Current Title}
                          • {Third Tree Here} || → {Current Title}
                          • {Fourth Tree Here} || → {Current Title}

                          Crafting Jobs Complete:
                          D Rank :: 0
                          C Rank :: 0
                          B Rank :: 0
                          A Rank :: 0
                          S Rank :: 0

                          Job Titles
                          • {Job} || → {Current Title}
                          • {Job} || → {Current Title}

                          Job Missions Complete:
                          D Rank :: 0
                          C Rank :: 0
                          B Rank :: 0
                          A Rank :: 0
                          S Rank :: 0

                          Mission, Training, and Job Claims

                          Missions Claim:




                          ▰ INVENTORY

                          ▰ Weapon Name: Angel & Cherry {Free Custom Weapon}
                          ▰ Weapon Type: Over-sized Kukri
                          ▰ Weapon Size: 2.5ft Each
                          ▰ Inventory Information: Medium
                          ▰ Weapon Weight: 3.68lbs Each
                          ▰ Stat Increase: None
                          ▰ Elemental Affinity: None
                          ▰ Description: A pair of over-sized Kukri and the weapon of choice. Chosen due to their curvature bearing a resemblance to bunny ears and the first weapons purchased with his 'hard earned' dosh. The only distinguishing factor as to which blade is which is only found after its drawn blood.
                          ▰ Ability Summary:
                          __• Overdose: The left Kukri after drawing blood from a target becomes steeped in a red color and begins smoking red. The next strike made with Angel ruptures things composed of chakra of the techniques rank used in conjunction with it causing blood red veins to travel through the manifestation or chakra structure like a web. The object is then severed into several pieces as if it had been sliced several times. Techniques without a listed duration end immediately with those that do have a listed duration ending the next post.
                          __• Addicted: The right Kukri after drawing blood from a target becomes steeped in a pink color and begins smoking pink. The smoke emitted from the blade when inhaled induces both a conscious and subconscious desire to remain in close quarters and primarily use bukijutsu and taijutsu with an oddly intoxicating aroma. As more of the smoke is inhaled the stronger its effects. It may be Kai'd with its rank of intensity increasing per activation in which the smoke was inhaled. Alternatively induces the same effect stack-able with natural strikes. [2] Exposures compels CQC. [4] Exposures forces CQC. [6] Exposures guarantees CQC and abandons thoughts of dodging. When used in a non-combatative setting it essentially functions as aphrodesiac that encourages feelings of closeness, intimacy, and trust. At its core the aroma makes the individual ultimately want to grow closer.

                          ▰ TECHNIQUES

                          Limitations:
                          • Ninjutsu : : 20/20
                          • Maruton : : 16
                          • Raiton : : 2
                          • Fuuton : : 2
                          • Bukijutsu Styles: : 02 / 02
                          • Taijutsu Styles: : 01 / 01

                          Maruton
                          ▰ Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D
                          ▰ Four-Legged Technique [ Shikyaku no Jutsu ] | Rank D
                          ▰ Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D
                          ▰ Manipulate Advancing Blades [ Soushuuha ] | Rank C-S
                          ▰ Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B
                          ▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                          ▰ Hell Needles [ Hari Jigoku ] | Rank B
                          ▰ Underworld Guardian Spikes [ Hari Jizou ] | Rank B
                          ▰ Wild Lion's Mane Technique [ Ranji Shigumi no Jutsu ] | Rank B
                          ▰ Tool Creation [ Tsūru Sakusei] | Rank X
                          ▰ Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
                          ▰ Eye Mind Reading [ Dokushinjutsu ] | Rank X
                          ▰ Change Technique [ Narikawari no Jutsu ] | Rank X
                          ▰ Blood-Curdle [ Gyōketsu ] | Rank X
                          ▰ Mayfly [ Kagerou ] | Rank X


                          Fuuton____
                          ▰ Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                          ▰ Propelling Winds [ Suiyaku Kaze ] | Rank D

                          Raiton
                          ▰ Lightning Release: Electromagnetic Murder [ Raiton: Jibashi ] | Rank B
                          ▰ Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B


                          Custom
                          ____
                          ▰ Fluff Release [ Kebaton ] | Rank: Keystone
                          Yuto's signature technique which stems from the manipulation of his own chakra. Yuto may hearken back to his original form by being capable of releasing masses of fluffy fur from his skin. A more distinctive term for the technique would be [Fur Release] but Fluff release sounds more fitting for someone who often feigns kindness with empty words. Yuto essentially controls the minuscule and fibrous fur and dander he's capable of producing. While this initially sounds unimpressive its density can make it hard to breathe and being thicker than mists difficult to see through making mist vision ineffective. Yuto can manipulate, rapidly reproduce, stiffen, soften, and extend his fur. The initial parent to this unique keystone being the [Hari] or hair techniques such as [Hari Jizou]. Ultimately the technique allows one to attack, defend, and evade with ones own fur or hair in a manner similar to bloodline users [Sojuu] but being a Keystone inherently provides it the benefit of having these highly malleable and shape-able particles be treated as fully spiritual for interactions. Constructs of Fluff can be used as conduits for Raiton to transfer to and Raiton used can bounce from these constructs to other constructs, however strong Fluff Release despite being Maruton is Weak to Suiton and Katon but Superior against Fuuton and Doton...however, blood contradictory to Suiton, makes it stronger allowing it to become resistant to Katon giving it a reddish hue.
                          +
                          Channels and Absorbs Raiton
                          Spiritual for Interactions
                          Nullifies Mist Vision
                          Two Resistances despite Maruton Nature
                          -
                          Two Weakness despite Maruton Nature

                          Sibling Techniques:

                          ▰Fluff Release: Impenetrable Cotton Tail [ Kebaton ] | Rank: B-S+
                          Yuto will appear to retreat into his tail as it envelops him becoming a large ball of fluff. While inside he may use his Fluff Release techniques freely while protected. Negates blows from Blunt Attacks of [1]-rank lower and attacks of equal rank. Absorbs knock-back effects and contact statuses. Alternatively when used with its mother technique the large ball of defense can be controlled from the inside for evasion or generalized travel purposes.

                          ▰Fluff Release: Dust Bunny Banquet [ Kebaton ] | Rank: B-S+
                          Yuto may create up to eight rabbits from his fur which all appear to be innocent and white balls of adorable fluff, but like a scene from a popular parody film about the medieval era each one is armed with sharpened teeth and murderous intent. Each Dust Bunny has a respective activation that can be either used to evade up to its worth in resource or attack up to its worth in resource.

                          ▰Fluff Release: Shedding Stage-set [ Kebaton ] | Rank: B-S+
                          A technique which causes a mass of fur to erupt from Yuto and then dispersed into the air. This dense concentration of dander and fur is immune to being blown away by fuuton, burns away with Katon, becomes disabled by Suiton, and Absorbs Raiton of its rank or higher. Lasts upwards of [4] posts and often serves as a conduit for manipulation or Yuto's augments.

                          ▰Fluff Release: Devil's Dander [ Kebaton ] | Rank: B-S+
                          A simple technique which manipulates and amount of fur and breaks it down into an even finer dander. The dander then snakes its way into tight crevices on the target such as the joint of a puppet or in the kinks of armor. This jams puppet joints and also makes a target wearing things such as heavy armor immobile and incapable of movement unless they remove their armor. It prevents weapons from being drawn without first exerting an appropriate amount of effort and an activation. Due to the fine manipulation of the technique it requires someone of a sensory persuasion with a perceptive ability of B-rank or higher to even notice this process is even occurring. that or a Doujutsu user of B-rank body or higher. While one can notice its occurrence it may not necessarily be avoided.

                          ▰Fluff Release: Suffocating Sphere [ Kebaton ] | Rank: A
                          This technique is essentially a mimicry of [Sand Coffin: Sand Burial] only after enveloping a target in his fluff it does not crush the target. It instead smothers them making it difficult to breathe and almost impossible to move inside requiring that an A-rank technique be used to escape. The target enveloped will then begin to suffocate and breathe in the dander. Potentially leading to eventual death via asphyxiation or unconsciousness. Even after emerging the target will be under the effects of Tier-3 Vertigo for [3] posts and have difficulties breathing making techniques which require deep inhales and expulsion from the mouth impossible without resulting in a coughing fit.

                          ▰Fluff Release: Abstract Allergen [ Kebaton ] | Rank: [Augment - C]
                          This technique only works on individuals of the human variety. Beasts are immune. The furry fibers trigger an allergic reaction in humans fibers doing so likely due to how steeped in hate they are. Affected individuals, those being ones that came into contact with a Fluff Release technique experience hives and a painful searing rash that begins to envelop their body and making it incredibly sensitive. The used Fluff release technique is given a Tier of 'Disease' equal to the Fluff Release technique that it was used in tandem with. This persists for [3] posts only starting to decrease after the affected has avoided contact with Yuto's dander.

                          ▰Fluff Release: Static Discharge [ Kebaton ] | Rank: [Augment - C]
                          Applying his chakra nature to dispersed fur causes it to be electrified. This is reflected in seeing several of the furry fibers sending tiny sparking currents to one another. Anything or anyone that makes contact with a Fluff Release technique is given a Tier of paralysis equal to the Fluff Release technique that it was used in tandem with. This persists for [3] posts only starting to decrease after the affected has avoided contact with Yuto's dander.

                          ▰Fluff Release: Snow Mountain Massacre [ Kebaton ] | Rank: S+
                          Yuto will leap into the air at an incredible height. From here his tail grows to an immense meteoric size, stiffens, and grows spikes. The tail is then detached and dropped on the unwitting thread. Even when the technique is destroyed or defended against it creates a field as if having used [Fluff Release: Shedding Stage-set] of the similar rank. Snow Mountain Massacre is immune to blunt attacks.
                          ______________________________

                          ▰Blood Soaked Stripping: Butchery [ ] | Rank: Keystone | Complex
                          Trained with his trademark choice of dual kjars and cleavers this Keystone was made possible through the unquenchable lust for human bloodshed and it embedded in each blow. This technique executes [3] Attacks that [Penetrate Armor] and [Ignores Endurance]. Each of the the [3] attacks consume an amount of the appropriate resource for the Attacks used but the rank used can never go below the first making Butchery often a form of all or nothing I.e if using an [A] for the first blow the next blows must be minimally done at [A]. Despite the attacks this technique only requires [1] Activation as the attacks are all executed in a quick rhythmic and unnatural pace. Additionally. If any of these attacks land if the target was a limb, it is severed, but more than that, it enters of state of being unable to be reattached via Iryojutsu. Likewise any of these attacks that do land are incapable of being healed by Iryojutsu and can only be healed via traditional methods, even when using henge or transformation techniques scars and missing limbs caused by this technique never go away and remain making it so that if a person were to say henge as someone or use the face stealing technique they would be incapable of reproducing the arm if it was lost to this technique. Butchery's anti-healing is ineffective on Beasts and Kemono.
                          +
                          [3 Attacks]
                          [Penetrates Armor]
                          [Penetrates Endurance]
                          [Nullifies Healing]
                          -
                          Anti-Healing Ineffective Against Beasts and Kemono
                          Committed to the current cost of resource for all [3] attacks or must pay higher
                          Cannot back out of the committed attacks


                          ▰Blood Soaked Stripping: Lickety-splitter [ ] | Rank: Keystone Augment | Complex
                          Retains the same effects as its parent technique [Blood Soaked Stripping: Butchery] only rather than Penetrate Armor and Penetrating Endurance the technique is executed in a way so unorthodox it ignores the targets [Agility] for evasion. Also only [2] attacks are performed as Opposed to [3]. If Yuto's body rank is higher these attacks are faster than Shunsin and Kawarimi. If body ranks match Shunsin and Kawarimi use requires that the difference in speed and the targets agility is no less than [2].

                          ▰Blood Soaked Stripping: Working the Pole [ ] | Rank: Keystone Augment | Complex
                          Retains the same effects as its parent technique [Blood Soaked Stripping: Butchery] only rather than Penetrating Endurance it places Yuto in a constant state of motion. Yuto will essentially attack in a manner constantly moving around the target smoothly with a heightened awareness and instinct. Thus making it so that Yuto may only be possibly struck with a technique equal or higher to [Working the Pole]. This variant ignores the 'poles' [Speed] but no additional attacks are provided and attacks use the appropriate amount of activation's due to the spacing out and balancing of motion and attack. {Sustained}

                          Bukijutsu
                          • Sobga Deba Sentou 1-4
                          • Kazekiri 1-4 [Signature Style]

                          Taijutsu
                          •Freestyle Whirlwind 1-4
                          Quote:

                          Evanescently Magnificent
                          We good
     

    NecroPlant

    Trash Gardener


    gucci-shinigami
    Crew

    PostPosted: Sun Aug 16, 2020 11:32 pm
    Free Thresher Respec


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                          ▰ PERSONAL DATA

                          Full Name: Turesha Isonade
                          Nickname: Thresher
                          Age: 19
                          Birthdate: 12/15
                          Gender: Female


                          ▰ PHYSICAL CHARACTERISTICS

                          Body Rank: S+

                          Height: 6' 10"
                          Weight: 205 lbs

                          Bloodline: Abyssal Ones/Kemono Shinzo




                          ▰ SOCIAL AND PERSONALITY

                          Nindo: Life is Survival of the Fittest, and I plan to come out on top.
                          Personality: Turesha is vulgar, hard headed, kind of stupid, and kind of aggressive. She likes to do things on her own, her own way and if you don't like it then get out of her way. She's cocky and prideful to a fault.

                          Village: Arashigakure
                          Title: Genin
                          Local Reputation: 0 Fame/Infamy {starts at 0}
                          Global Reputation: 0 Fame/Infamy {starts at 0}

                          Biography: Thresher didn't actually sign up to become a shinobi. She used to live on her own, hunting her prey and living as she pleased. Until one day she came across a dying man, dressed in garb that caught her eye. A headband with a metal plate and an insignia caught her eye so she grabbed it. The man, however, wasn't dead and took hold Thresher's wrist. With his dying breath, he told her that if she took his headband that it was his dying wish for her to live in the way of the shinobi, and continue on with his legacy. Her life was a whirlwind from there: found by people with the same garb, throw into a bustling city culture, ninja registration, everything that she never even knew about. Thresher put up with it, however, because as time passed she found that she was getting stronger just by being a shinobi. And the last words of that man echoed in the back of her mind...


                          ▰ CLASSES AND STATS

                          First Class: Bukijutsu
                          ▱▰▱ Mystic Hero The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single activation.
                          E-D - 0
                          C-B - 1
                          A-S - 2
                          S+ - 3

                          Signature Style: Edge Punisher
                          Second Class: Bloodline
                          ▱▰▱ Expert The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                          ▱▰▱ Bukijutsu-Bukijutsu: Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase to their 8 point stat cap making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.

                          Second Class: Bloodline
                          ▱▰▱ Dual Ancestry Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation.
                          E-D - 0
                          C-B - 1
                          A-S - 2
                          S+ - 3


                          Chakra Pool: 3590
                          Stamina Pool: 3940
                          Chakra Element: Water, Wind
                          Chakra Color: Cerulean
                          Chakra Materialization: Thresher Shark

                          Stats:
                          • Strength ► 9
                          → Edge Punisher (2), Great Desctructive Blade Art (2), Hoshigaki PA (4), Dedicated Disciple (1)
                          • Speed ► 9
                          → Expert (1), Tetsuishi no Ryu (2), Kote Art (2), Fissure Kicking (2), Kyotoryuu (2)
                          • Agility ► 9
                          → Expert (1), Kakumei No Hono Ryu (2), Oblivion Fist (1), Dedicated Disciple (5)
                          • Endurance ► 9
                          → Dedicated Disciple (9)

                          Strengths:
                          • Thresher has an eerily strong sense of smell, even for people of her own clan. Her other big strength (and pride) is her strength.
                          • She's very fond of a good old fashioned brawl, and is constantly wanting to find out who's the strongest.
                          Weaknesses:
                          • She's kind of stupid, easy to fool, quick to anger, and very stubborn
                          • She's very lazy, and doesn't like it when things don't come to her naturally.
                          Fears:
                          • She hates to be seen as weak, and really hates to be beaten. She's scared of being perceived as the small fish in the big pond. An absolute utter beatdown terrifies her on an instinctual level
                          • She'd always hate to admit it but, as a result of growing up alone, she is terrified of the idea of losing anyone that she would actually consider a friend

                          Modifiers:

                          • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.

                          Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon (Buster Sword) in attack or defense. With a minimum of 5 chakra or stamina paid.

                          Personal Attributes:


                          • Bonus PA

                          • Bonus PA

                          • Bonus PA

                          • Bonus PA

                          • Bonus PA

                          • Bonus PA

                          • Bonus PA

                          ▱▰▱ Surf or Swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.

                          ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.

                          ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired.

                          ▱▰▱ Can't be Tamed | The clan member is able to use bukijutsu while in half/beast mode, and natural weaponry (fangs, claws, horns) can be used, logically, in lieu of formal weapons. Their resourcefulness in beast form translates into their anthro/kemonomimi form, allowing them to use bukijutsu for one rank less cost (does not stack with other bukijutsu reductions).

                          ▱▰▱ Unleash the Beast | The clan member is unforgiving in their strikes. Taijutsu techniques of the user may apply one tier higher trauma status at the following ranks. E-C Rank: Tier 2, B-A Rank: Tier 3 and S-S+ Rank: Tier 4. The user may use clan techniques through animalistic vocalizations but this takes just as much time to mold chakra as handseals.

                          ▰▰▰ Clan Traits:
                          • All Members of The Kemono Shinzō may speak with their own species in its native tongue.
                          • Kemono Shinzō, in beast mode, are not susceptible to muteness. However, any jutsu that inflicts muteness will attach the status to a Kemono Shinzō when they revert from beast mode.
                          • Kemono Shinzō are treated as a body rank higher when forming pacts.
                          • Kemono Shinzō at any time may revert to their original form for no chakra cost. This form is roughly the size of the original species which can maximally only be the size of an average human. I.e dog Kemono Shinzō can turn into a dog and back into its anthro state. This functions essentially as a henge.
                          • Kemono Shinzō, when in beast mode, gain a +2 to all of their stats. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10].
                          • Transformations into half-beast mode or beast mode alter the chemistry in the brain of the clan member suddenly enough to function as a kai for any active genjutsu on the clan member. The clan member pays the cost for this kai as they transform. This spares them a combat action.

                          ▰▰▰ Hoshigaki Traits:
                          • All Hoshigaki have the water element, and techniques that form sharks made of water do not require slots to learn and require one rank less in chakra cost at a minimum of [5].
                          • Hoshigaki are quick to anger, and when they smell blood, literally or figuratively, they tend to be quick to capitalize on the weakness they perceive.
                          • Hoshigaki possesses a set of gills for the innate breathing of either air or water.
                          • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                          • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.
                          • Hoshigaki are automatically contracted with the fish, and their animal sage mode does not take a spot away from the contract's sage limit. Animal sage mode is separate from the Hoshigaki sage mode.
                          • Hoshigaki are able to inflict tiered drench with all of their techniques.
                          • All primary members of the Hoshigaki Clan are automatically contracted to the aquatic summons of the Verdant Abyss and are able to summon them once they learn the summoning technique. Must travel to the Verdant Abyss to become a sage. If you sign any other contract then you lose access to the aquatic summons.

                          ▰▰▰ Hoshigaki Bloodline Sage Mode:
                          Hoshigaki are capable of harnessing natural energy while moving (for sharks never stop) so long as they are in water, and have their own sage mode as well. They can gather 150 nature chakra per post if they meditate. This results in a natural specialized sage mode granted through five posts of training at B body rank. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Water based techniques overwhelm if not already possessing the property. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for clan techniques. Incompatible with another sage mode simultaneously.


                          ▰ PROFESSIONS AND MISSIONS

                          Ryo: 両151700
                          XP: 8000
                          Passive XP: 73800

                          Shinobi Missions Complete: {all start at 0}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Crafting Trees
                          • {First Tree Here} || → {Current Title}
                          • {Second Tree Here} || → {Current Title}
                          • {Third Tree Here} || → {Current Title}
                          • {Fourth Tree Here} || → {Current Title}

                          Crafting Profession Missions Complete: {all start at 0, remove this}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Profession Titles
                          • {Profession} || → {Current Title}
                          • {Profession} || → {Current Title}

                          Profession Missions Complete: {all start at 0}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Mission, Training, Events, Endgame, and Profession Claims

                          {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                          Missions Claim: [ x ]
                          Training Claim: [ x ]
                          Professions Claim: [ x ]
                          Events Claim: [ x ]
                          Endgame Claim:

                          Bonus PA (Coupon Conversion)

                          Third Class: Bloodline (20k)

                          • New PA (2k)
                          • New PA (2k)
                          • New PA (2k)
                          • New PA (2k)
                          • New PA (2k)

                          • Technique Scroll: 1 bukijutsu style (2k)
                          • Technique Scroll: 1 bukijutsu style (2k)
                          • Technique Scroll: 1 bukijutsu style (2k)
                          • Technique Scroll: 1 bukijutsu style (2k)
                          • Technique Scroll: 1 bukijutsu style (2k)

                          • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                          • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                          • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                          • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                          • Energy Pool Expansion: 50 chakra and 50 stamina (2k)



                          • 5 more custom technique slots (2k)
                          • 5 more custom technique slots (2k)
                          • 5 more custom technique slots (2k)


                          • 30,000 ryo (2k)
                          • 30,000 ryo (2k)
                          • 30,000 ryo (2k)
                          • 30,000 ryo (2k)



                          ▰ INVENTORY

                          • Large Weapon (Sword on Back)
                          • Library Expansion (1 Bukijutsu Style)





                          Weapon Specs



                          ▰ TECHNIQUES

                          Limitations:
                          • Ninjutsu | 28 / 85
                          • Genjutsu | 00 / 61
                          • Iryojutsu | 00 / 00
                          • Taijutsu Styles | 04 / 04
                          • Bukijutsu Styles | 05 / 05

                          Maruton:
                          • Kai | Rank X | Default
                          • Henge no Jutsu | Rank E | Default
                          • Bunshin no Jutsu | Rank E | Default
                          • Substitution Technique | Rank E | Default
                          • Enclosing Technique | Rank E
                          • Art of Walking on Water | D Rank | Default
                          • Art of Walking on Walls | D Rank | Default
                          • Expansion | Rank B

                          Water
                          • Water Manipulation [ Mizu Soujuu ]
                          • Water Sword [ Mizu no Yaiba ] | Rank E-B
                          • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                          • Large Projectile [ Taihoudan ] | Rank C
                          • Water Prison Technique [ Suirou no Jutsu ] | Rank C
                          • Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C

                          • Stormy Upheaval [ Haran Banshou ] | Rank C
                          • Bullet [ Teppoudama ] | Rank C
                          • Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                          • Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
                          • Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
                          • Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B
                          • Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                          • Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                          • Water Encampment Wall [ Suijinheki ] | Rank B
                          • Toad Bullet [ Gama Teppou ] | Rank A
                          • Destruction Torrent [ Hahonryuu ] | Rank A
                          • Sky and Water Convergence [ Suitenhoufutsu ] | Rank A
                          • Water Collision Destruction [ Suishouha ] | Rank S
                          • Great Typhoon Technique [ Idaina Kamikaze no Jutsu ] | Rank S
                          • Grudge Rain [ Uramiame ] | Rank S

                          Wind
                          • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                          • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                          • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                          • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                          • Violent Whirlwind [ Ressenpū ] | Rank B
                          • Solo Flight [ Tandokuhikou ] | Rank A
                          • Air Current Sense [ Kiryū kenchi ] | Rank A
                          • Orb of the Storm [ Arashi no Kyuutai ] | Rank S


                          Abyssal Ones
                          • Blood in the Water [ Mizu no chi ] | Rank E
                          • Second Sharkskin [ Ni hikime no same ] | Rank X
                          • Contempt for the Weak [ Yowai hito ni taisuru keibetsu ] | Rank X
                          • Coastal Lunge [ Engan tosshin ] | Rank C
                          • Sonar Scream [ Sonā himei ] | Rank C
                          • Manta Strike [ Mantasutoraiki ] | Rank C-S
                          • Aqua Jet [ Akuajetto ] | Rank B
                          • The Deep Blue [ Fukai ao ] | Rank B
                          • Water Shark Projectile Technique [ Suikoudan no Jutsu ] | Rank B
                          • Five Sharks Eating [ Goshokuzame ] | Rank B
                          • The Wake [ Kakusei ] | Rank A
                          • Voracious [ Don'yokuna ] | Rank A
                          • Origin Pulse [ Genten parusu ] | Rank S
                          • Thousand Sharks Eating [ Senjikizame ] | Rank S
                          • Great Shark Missile Technique [ Daikoudan no Jutsu ] | Rank S

                          Kemono Shinzo


                          Genjutsu

                          Illusory
                          • {Remove if none}

                          Enchantment
                          • {Remove if none}

                          Instance
                          • {Remove if none}

                          Chain
                          • {Remove if none}

                          Taijutsu

                          Fissue Kicking
                          • Stage 1/ Mastered
                          • Stage 2/ Mastered
                          • Stage 3/ Mastered
                          • Stage 4/ Mastered
                          • Stage 5/ Mastered
                          • Stage 6/ Mastered

                          Oblivion Fist
                          • Stage 1/ Mastered
                          • Stage 2/ Mastered
                          • Stage 3/ Mastered
                          • Stage 4/ Mastered
                          • Stage 5/ Mastered
                          • Stage 6/ Mastered

                          Kyotoryuu
                          • Stage 1/ Mastered
                          • Stage 2/ Mastered
                          • Stage 3/ Mastered
                          • Stage 4/ Mastered
                          • Stage 5/ Mastered
                          • Stage 6/ Mastered

                          Kote Art
                          • Stage 1/ Mastered
                          • Stage 2/ Mastered
                          • Stage 3/ Mastered
                          • Stage 4/ Mastered
                          • Stage 5/ Mastered
                          • Stage 6/ Mastered

                          Bukijutsu

                          Edge Punisher
                          • Stage 1/ Mastered
                          • Stage 2/ Mastered
                          • Stage 3/ Mastered
                          • Stage 4/ Mastered
                          • Stage 5/ Mastered
                          • Stage 6/ Mastered

                          Great Destructive Blade Art
                          • Stage 1/ Mastered
                          • Stage 2/ Mastered
                          • Stage 3/ Mastered
                          • Stage 4/ Mastered
                          • Stage 5/ Mastered
                          • Stage 6/ Mastered


                          Meteor Crusher
                          • Stage 1/ Mastered
                          • Stage 2/ Mastered
                          • Stage 3/ Mastered
                          • Stage 4/ Mastered
                          • Stage 5/ Mastered
                          • Stage 6/ Mastered

                          Reiken no Michi



                          Kakumei No Hono Ryu
                          • Stage 1/ Mastered
                          • Stage 2/ Mastered
                          • Stage 3/ Mastered
                          • Stage 4/ Mastered
                          • Stage 5/ Mastered
                          • Stage 6/ Mastered


                          Tetsuishi no Ryu
                          • Stage 1/ Mastered
                          • Stage 2/ Mastered
                          • Stage 3/ Mastered
                          • Stage 4/ Mastered
                          • Stage 5/ Mastered
                          • Stage 6/ Mastered




                          ▰ ACADEMY STUDENT

                          Learned E Rank Technique



                          NecroPlant

                          Evanescently Magnificent

                          Mattysandwich
     
    PostPosted: Mon Aug 17, 2020 7:22 am
    Resubmission of a previous character. Includes a handful of awards.

    User Image


    User Image
                          PERSONAL DATA

                          Full Name: Hiroki Uchiha
                          Nickname: Hiro
                          Age: 16
                          Birthdate: 3/9
                          Gender: Male


                          PHYSICAL CHARACTERISTICS

                          Body Rank: D

                          Hair Color: Pink
                          Eye Color: Black
                          Height: 6'0"
                          Weight: 153lbs

                          Bloodline: Uchiha


                          SOCIAL AND PERSONALITY

                          Nindo: None
                          Personality: Hiro is relatively ambivalent to the world around him, caring little for people or authority. He resents the Uchiha lineage and seeks to mock it or deface it at every possible opportunity.

                          Village: Arashigakure
                          Title: Genin

                          Background: Tune in to find out!


                          CLASSES AND STATS

                          First Class: Bloodline
                          ▱▰▱ KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It cannot be used to provide stats or reductions. It also does not take a custom jutsu slot.
                          Second Class: Bloodline
                          ▱▰▱ Blood KnightYour bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals.
                          Specialization: Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline.


                          Chakra Pool: 450
                          Stamina Pool: 450
                          Chakra Element: Katon, Fuuton
                          Chakra Color: Pink and Blue
                          Chakra Materialization: None

                          Passive Stats Increases:
                          • Strength ► 0

                          • Speed ► 0
                          → N/A
                          • Agility ► 0

                          • Endurance ►


                          Strengths:
                          • Bukijutsu
                          • Flexibility
                          Weaknesses:
                          • Sealing Techniques
                          • Taijutsu
                          Fears:
                          • Death
                          • Loss of control

                          Modifiers:
                          • Bloodline Techs overwhelm same rank
                          • Chakra cost for complex and spiritual bukijutsu techniques reduced by five
                          • Chakra cost for Bloodline Technique reduced by five

                          Personal Attributes:
                          From Amateratsu’s Cloak: Katon techniques produced by the Uchiha, not just bloodline ones but all, are turned black. These flames burn hotter, longer, and oddly brighter than others. Confers a reduction to seals needed for fire techniques to 1 instead of what should usually be necessary, and converting normal katon into Uchiha fire, effectively converting them into bloodline techniques at an additional 5 chakra per rank of the technique. Confers any bonuses to katon to bloodline techniques that involve fire as well for the same cost increase.
                          Melee Prodigy: While the eyes of the user are active, every other rank of the eyes (1 tomoe, 3 tomoe, eternal), a slight reflex boost is conferred.
                          Mindflayer: The activation of genjutsu using Hiroki's sharingan can inflict Insanity at the same level of proficiency of other status effects caused by the technique being used, or tier 1 if it applies none, at no extra cost.

                          Rewards

                          • +50 chakra April Fools
                          • 150 Stamina, 100 Chakra, 2 Tai/Buki styles - One Year Anniversary
                          • +1 Style Easter

                          JOBS AND MISSIONS

                          Ryo: 両0
                          AC: 300

                          Missions Complete:
                          E Rank :: 2
                          D Rank :: 0
                          C Rank :: 0
                          B Rank :: 0
                          A Rank :: 0
                          S Rank :: 0

                          Crafting Trees
                          • {First Tree Here} || → {Current Title}
                          • {Second Tree Here} || → {Current Title}
                          • {Third Tree Here} || → {Current Title}
                          • {Fourth Tree Here} || → {Current Title}

                          Crafting Jobs Complete:
                          D Rank :: 0
                          C Rank :: 0
                          B Rank :: 0
                          A Rank :: 0
                          S Rank :: 0

                          Job Titles
                          • {Job} || → {Current Title}
                          • {Job} || → {Current Title}

                          Job Missions Complete:
                          D Rank :: 0
                          C Rank :: 0
                          B Rank :: 0
                          A Rank :: 0
                          S Rank :: 0

                          Mission, Training, and Job Claims




                          INVENTORY

                          • 2x Tutor Coupon
                          • 5x AC Coupon
                          • 1x Mission Coupon
                          • 1x Graduation Scroll | Bukijutsu Style
                          • 3x Ryo Coupon

                          Weapon Specs



                          TECHNIQUES

                          Limitations:
                          • Ninjutsu : : 00 / 06
                          • Genjutsu : : 00 / 06
                          • Taijutsu Styles: : 00 / 00
                          • Bukijutsu Styles: : 02 / 06

                          Maruton:
                          • Kai | Rank X | [ x ]
                          • Henge no Jutsu | Rank E | [ x ]
                          • Bunshin no Jutsu | Rank E | [ x ]
                          • Substitution Technique | Rank E | [ x ]
                          • Art of Walking on Water | D Rank | [ x ]
                          • Art of Walking on Walls | D Rank | [ x ]





                          Katon
                          • Shoumeidan no Jutsu [ Flare Technique ] | Rank E
                          • Fukumen no Jutsu [ Veil Technique ] | Rank E
                          • Tanebi no Jutsu [ Cinder Technique ] | Rank E
                          • Bounetsu no Jutsu [ Flame-Resistance Technique ] | Passive
                          • Kasumi Enbu no Jutsu [ Mist Waltz Technique ] | Rank D

                          Fuuton
                          • Kaze Bunshin [ Wind Clone ] | Rank E
                          • Kaze Fuuchuufuyuu [ Wind Levitation ] | Rank E
                          • Shinkūken [ Vacuum Sword ] | Rank E
                          • Tobidougu Soujuu no Jutsu [ Projectile Control Technique ] | Rank E
                          • Toridashi Kaze no Jutsu [ Retrieving Wind Technique ] | Rank E

                          Bloodline
                          • Uchiha Art: Lightning Seal | Rank E
                          • Uchiha Art: Sōshuriken no Jutsu [ Manipulated Shuriken Technique ] | Rank D
                          • Uchiha Art: Shield of the Storm God | Rank C-S
                          • Incineration Style: Magatama | Rank C
                          • Incineration Style: Amaterasu's Blessed Breath | Rank C-A

                          Genjutsu


                          Taijutsu


                          Bukijutsu

                          Necrolant

                          Evanesently Magnificent

                          Mattysadwich
     

    Rocket Punches

    Dapper Hunter

    2,775 Points
    • Hygienic 200
    • Treasure Hunter 100
    • Launch Party 100

    GalagaHero

    Ice-Cold Combatant

    PostPosted: Mon Aug 17, 2020 11:57 am
    I noticed a discrepancy between Hikari's Profile and the rules, and so this is to fix it. Hikari currently has [2] Personal Attributes other than her Bloodlineless Attribute. She should have [1]. On the other hand, the two Personal Attributes she has are also at half the power they could be at, so I was curious if I could combine them instead.

    Past Experience: Hikari has picked up some skills over the years, and starts with a base title of [Life Saver] in the [Medical: Emergency] tree and [Home-Style Chef] in the [Cooking: All-Rounder] tree.


    Previously, the two Personal Attributes were each of the branches to their own PA, and still only a single Title Rank.

    Evanescently Magnificent
     
    PostPosted: Tue Aug 18, 2020 4:19 am
    GalagaHero

    Rocket Punches

    pyrategross

    Prince_yureil

    Yall R Good  

    NecroPlant

    Trash Gardener


    Evanescently Magnificent

    Anxious Bloodsucker

    PostPosted: Tue Aug 18, 2020 8:10 am
    ___youwillknownihilism

    I hope you're having a good day! I have just a few things C:
    I'd like to see Focused Tectonics provide a window to allow escape before their magnetics take effect. Doesn't have to be forever but the concern I'm drawing is that because of the scale earth techniques carry, you could use a say the mountain's originate (entire battlefield) to say that you now have full magnetic control over their body via the Pushing/Pulling Technique.

    Drowning The Stagnant I feel is just too much like giving yourself another activation even if it's an alternate manner and is something that extends into Shocking the Unfocuseda little bit. The latter can be made an exception however if you removed the dodged part of PA so that it's potentially a stronger attack at once with the drawback that it's no harder to dodge. Or vice versa.

    Long Lasting Heat + Swift Motion are both approved! (And the bloodline ones too of course)
     
    PostPosted: Fri Aug 21, 2020 6:03 pm
    User Image


    User Image
                          ▰ PERSONAL DATA

                          Full Name: Hokori Yasei
                          Nickname: Chieftain
                          Age: 24
                          Birthdate: 11/11
                          Gender: Male


                          ▰ PHYSICAL CHARACTERISTICS

                          Body Rank: D

                          Hair Color: See Image
                          Eye Color: See Image
                          Height: 6'4"
                          Weight: 222 lbs

                          Bloodline: N/A

                          (Non-)Combat Outfit: x


                          ▰ SOCIAL AND PERSONALITY

                          Nindo: N/A
                          Personality: Acts fairly formally but also very humbly. He is aware of where he is, why, and that he is not as strong as he was on his island.

                          Village: Tanigakure
                          Title: Genin?
                          Local Reputation: 0 Fame/Infamy
                          Global Reputation: 0 Fame/Infamy

                          Biography: Hokori is the son of the Chieftain of a small and very unknown island. Hokori's next in line to be Chieftain. The island's resources are running low and Hokori's resolved to find a place to move his clan to. To this end he found his way to the larger continents where he realized immediately how essentially outclassed he is here based just on the energy he could feel in comparison to how it was on his island.


                          ▰ CLASSES AND STATS

                          First Class: Jack
                          ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
                          Second Class: Jack
                          ▱▰▱ Right Tool for the JobAt the beginning of each combat encounter, the Jack may select one type of technique. For the duration of that fight, techniques of that selected type have their costs reduced by five chakra or stamina per rank of the technique. (Technique Types: Suiton, Doton, Fuuton, Maruton, Fuuin, Iryo, Sensory, etc) In addition, the user is able to carry an additional custom item or weapon that does not count towards their custom points.
                          ▱▰▱ Cross Class or Specialization:Jack Specialization: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline).

                          Chakra Pool: 450
                          Stamina Pool: 300
                          Chakra Element: Doton/Fuuton/Suiton
                          Chakra Color: Brown-White
                          Chakra Materialization: Chakra

                          Stats:
                          • Strength ► 2
                          → Berserker, Physical Training PA
                          • Speed ► 0
                          → N/A
                          • Agility ► 0
                          → N/A
                          • Endurance ► 2
                          → Berserker, Physical Training PA

                          Strengths:
                          • Good Durability
                          • Versatility
                          Weaknesses:
                          • Heavily Jutsu based combat
                          • Lack of specialty
                          Fears:
                          • Not finding a place for his tribe to live
                          • The total annihilation of his tribe

                          Modifiers:


                          Personal Attributes:
                          ▱▰▱ Yasei Tribe's Residual Chakra Sense | Members of the Yasei Tribe are unable to sense large bodies of chakra in current locations. However they do have a natural form of chakra sense which allows them to sense where chakra has been. This chakra sense is extremely minor, and actually requires members of the tribe to be actively attempting to use it. This is simply one of the things that help members of the tribe with their legitimate tracking abilities, and are part of them. The sense amounts to merely being able to tell what kind of chakra was where at what point in time. Chakra can not be sensed after 12 hours has passed.
                          ▱▰▱ Yasei Tribe's Training | The Yasei Tribe train from a young age the ability to hunt monsters. Yasei Tribe members begin as Adept Monster Slayers.
                          ▱▰▱ Yasei Tribe's Physicality | Members of the Yasei Tribe are naturally more physical, as such they gain +100 Stamina per body rank. [Important Note: This is going to amount to being literally 6 PAs. As jack class grants many PAs through rank ups. 1 PA per body rank is dedicated specifically to this. This is not a single pa that grants 100 stamina every body rank.]
                          ▱▰▱ Yasei Tribe's Animal Connection | Members of the Yasei tribe can not directly communicate in speech with animals, however due to their bit of a connection with nature members of the Tribe seem to be able to communicate basic concepts with most animals such as asking for help or looking for things, and wild animals seem to be less afraid of members of the Yasei Tribe, causing them to be less hostile or overall more willing to communicate.
                          ▱▰▱ Yasei Tribe Physical Training | Members of the Yasei Tribe have +1 Strength and +1 Endurance
                          ▱▰▱ Yasei Tribe's Improvisation | Members of the Yasei Tribe have developed the ability to create weaponry on the fly of nearby objects. These weapons they make are just as effective for the purposes of a standard weapon of the type they made. An example of this is turning normal stick into an arrow, the stick will be able to functionally pierce anything an arrow with a stone head might be able to pierce.
                          ▱▰▱ Yasei Tribe's Jutsu | Members of the Yasei Tribe do not use hand seals as they didn't really even know you had to. Members of the Yasei Tribe use a variety of general but intentional movements of the arms and legs.
                          ▱▰▱ Yasei's Nature Elements | All members of the Yasei Clan have access to Suiton, Fuuton, and Doton. [Mechnically this is just granting Hokori 1 element, so MECHANICALLY: Grants Hokori Doton as an Element]
                          ▱▰▱ Hokori's Resolve | Hokori is a man of great mental fortitude and resolve to accomplish his goals, and actually uses his fears to his benefit. Effects that might cause him to lose the will to continue his goal, that might play into his fears, or anything similar to those are less effective against him if not completely useless. If an effect is simply for story purposes Hokori ignores it completely. If an effect has a mechanical application it either is 1 tier less effective against him or costs 1 rank less to kai...is applicable.

                          Non-Bloodline Personal Attributes:

                          ▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal alloted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner.

                          ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D. (Bukijutsu)

                          ▰ PROFESSIONS AND MISSIONS

                          Ryo: 両0 {starts at 0}
                          XP: 0 {starts at 0}
                          Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                          Shinobi Missions Complete: {all start at 0}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Crafting Trees
                          • {First Tree Here} || → {Current Title}
                          • {Second Tree Here} || → {Current Title}
                          • {Third Tree Here} || → {Current Title}
                          • {Fourth Tree Here} || → {Current Title}

                          Crafting Profession Missions Complete: {all start at 0, remove this}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Profession Titles
                          • {Profession} || → {Current Title}
                          • {Profession} || → {Current Title}

                          Profession Missions Complete: {all start at 0}
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Mission, Training, Events, Endgame, and Profession Claims

                          {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                          Missions Claim: [ x ]
                          Training Claim: [ x ]
                          Professions Claim: [ x ]
                          Events Claim: [ x ]
                          Endgame Claim: [ Post how much narrative XP was used here ]


                          ▰ INVENTORY

                          • Basic Knives
                          • Basic Bow
                          • Basic Arrows




                          Weapon Specs

                          {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                          ▰ TECHNIQUES

                          Limitations:
                          • Ninjutsu | 00 / 30
                          • Genjutsu | 00 / 10
                          • Taijutsu Styles | 00 / 01
                          • Bukijutsu Styles | 00 / 02

                          Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                          • Kai | Rank X | Default
                          • Henge no Jutsu | Rank E | Default
                          • Bunshin no Jutsu | Rank E | Default
                          • Substitution Technique | Rank E | Default
                          • Art of Walking on Water | Rank D | Default
                          • Art of Walking on Walls | Rank D | Default
                          • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                          Doton


                          Fuuton


                          Suiton


                          Genjutsu

                          Illusory
                          • {Remove if none}

                          Enchantment
                          • {Remove if none}

                          Instance
                          • {Remove if none}

                          Chain
                          • {Remove if none}

                          Taijutsu {Remove if none}
                          {Style name here}
                          • {Stage progression / techniques learned}

                          Bukijutsu {Remove if none}
                          {Style name here}
                          • {Stage progression / techniques learned}


                          ▰ ACADEMY STUDENT

                          Learned E Rank Technique



                          NecroPlant

                          Evanescently Magnificent

                          Mattysandwich
     

    Ichengo Angelus

    Man-Hungry Kitten

    10,575 Points
    • The Wolf Within 100
    • Elysium's Gatekeeper 100
    • Battle: Rogue 100

    Evanescently Magnificent

    Anxious Bloodsucker

    PostPosted: Fri Aug 21, 2020 9:07 pm
    Ichengo Angelus

    Oh, I really like this character! I think I just have one little confusion to clear up before I approve it! What exactly is defined by "lose the will to continue"? Does this mean things that cause fear? And if so, is it the only thing that target this kind of sense, or every gen that has fear as a side effect?
     
    PostPosted: Fri Aug 21, 2020 10:52 pm
    User Image
                          ▰ PERSONAL DATA

                          Full Name: Hatsu Yuki Hattori
                          Nickname:
                          Age: 20
                          Birthdate: 12/21
                          Gender: Female


                          ▰ PHYSICAL CHARACTERISTICS

                          Body Rank: D

                          Hair Color: Black
                          Eye Color: Red
                          Height: 5' 6"
                          Weight: 135 Pounds

                          Bloodline: Hyouton/Mohofu

                          Non-Combat Outfit: Same as picture. A yukata made for easy movement, Hatsu's movements are unrestricted by it's design. She also wears white tabi and bright waraji. Underneath her yukata, Hatsu wears her combat outfit, so she may change into it at a moment's notice if she needs to.
                          Combat Outfit: Other than her noncombat outfit, Hatsu wears a semi-loose tank-top and a pair uf shorts underneath her yukata. Underneath her shorts she wears simple underwear, but has no need for anything underneath her top due to her relatively flat chest.



                          ▰ SOCIAL AND PERSONALITY

                          Nindo: An arm or leg means nothing if you protect a life.
                          Personality: Reckless, stong, and resolute. Hatsu is a very passionate person, willing to sacrifice herself for those who are unable to protect themselves. Though while she may be a stalwart fighter, she is also a very straightforwards but kind individual. Her years on the battlefield have taught her to keep her wits about her but not at the expense of her manners.

                          Village: N/A
                          Title: N/A
                          Local Reputation: 0 Fame/Infamy
                          Global Reputation: 0 Fame/Infamy

                          Biography: After the catastrophe in Kumogakure, Hatsu continued serving as a shinobi as part of her own squad. After a while Arashigakure would make contact with Kumogakure, transferring military from Kumo. Disagreeing with this and Arashi's general stance on refugee immigration, once Hatsu was t be transferred, she would quickly resign. Once resigned, Hatsu would wander from town to town, protecting those she could, and doing odd jobs to stay alive. While some jobs were easier for her skillset than others, she had built up enough humility to tackle whatever job came her way, within reason.

                          Eventually, Hatsu would battle assailants from Zaishin City. After the fighting had finished, Hatsu would learn of her second bloodline. Her heritage was something of a mystery to her until just recently, her new abilities awoken by the use of such abilities during the battle. While the battle was a victory and she learned of her new power, she had also recieved a deep cut in her right arm and was nowhere near anywhere with a hospital. Cleaning and bandaging herself up, she started moving, lost in a seemingly neverending forest. Eventually she would find herself in incredible pain, and examined her wound once more. It had become gangrenous and infected, and she had no medical supplies to speak of. Settling down for a moment, Hatsu decided to take the rest of the night to take care of her problem.

                          (The following Spoiler contains graphic detail of a medical procedure, do not read it if you cannot handle gore. TLDR; Hatsu amputates her own arm.)
                          Creating a campfire, Hatsu would prepare water, a kunai, and something to bite down on. Knowing that she did not have the proper tools, Hatsu had to improvise with a few things. With the inability to cut through bone properly, she had to break it beforehand. biting down on the ball of cloth she had prepared before, Hatsu would place her right arm on a rock, and punch herself until the bone broke. This took quite a long time as the way the human body is shaped isn't very conducive to the task at hand. Once her arm was sufficiently broken, Hatsu would rest a moment, allowing herself to recover while she heated up the Kunai in the campfire.

                          Cleaning off her arm she would take a drink of water and bite down on her makeshift bit again. Using some cloth as a guard against the heat, Hatsu would take the kunai out of the fire after placing another one into it. Cutting through flesh, she would bite back her screams while she simultaneously cut and cauterized herself. Because the kunai were not good for cutting so deep, this took many repititions, but eventually her wounded and infected arm would come off and she would toss it to the flames. While this was very painful, Hatsu still needed to clean and wrap her new wound. Once that was all finished, Hatsu would clean up her mess, making sure to cool the kunai completely before returning them to her pack, and finally kick dirt over her campfire, inviting darkness to the night once more.

                          Once the light returned Hatsu would arise, unable to get any sleep due to the chronic pain from the previous night. Continuing her search once more, Hatsu would wander around in the forest for any sign of possible human life. Eventually Hatsu would pass out, mostly from lack of sleep and lack of resources, and partially from the pain in her arm. After some time she would later be found and rescued, brought to Konohagakure where she was ever so close to discovering. She would wake up in a hospital bed, a needle in her remaining arm and her possessions resting on a table closeby. She would also discover that her wrappings had been changed, and she would assume her wound was cleaned as well. Placing her head back on the hospital's pillow, she would drift off to sleep for a moment longer.


                          ▰ CLASSES AND STATS

                          First Class: Taijutsu
                          ▱▰▱ BrawlerYour taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
                          Second Class: Bloodline
                          ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                          ▱▰▱ Cross Class:Bukijutsu – Bloodline: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.

                          Chakra Pool: 250
                          Stamina Pool: 350
                          Chakra Element: Water, Wind
                          Chakra Color: Pure white, like snow
                          Chakra Materialization: A raging fire emanating

                          Stats:
                          • Strength ► 0
                          → N/A
                          • Speed ► 3
                          → N/A
                          • Agility ► 1
                          → N/A
                          • Endurance ► 0
                          → N/A

                          Strengths:
                          • Due to experience on the battlefield, Hatsu is able to face her fears without freezing up.
                          • Her willpower is great after having survived through calamities and tortuous pain.
                          Weaknesses:
                          • Hatsu amputated her right arm after a battle wound got infected.
                          • Kindhearted and caring for others, she will recklessly charge into battle to protect those who cannot protect themselves.
                          Fears:
                          • A deep-seated fear from a young age, Hatsu is greatly creeped out by puppets.
                          • After having lost an arm from the after-effects of combat, Hatsu has developed a wariness of bladed weapons.

                          Modifiers:
                          • Immune to own poisons and Tier 1 Poison of others.
                          • Fuuton or wind based techniques may have Poison Tier applied at the following ranks.
                          E-D Tier 1
                          C-B Tier 2
                          A-S Tier 3
                          S+ Tier 4
                          • Bloodline abilities that effect stats are increased by [1] per rank of the technique.
                          • If Hatsu uses multiple techniques from both of her bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.

                          Personal Attributes:
                          ▱▰▱ Ice Nine | Water techniques the user activates may be semi-instantly frozen at any time, creating a seed crystal and nullifying their elemental weakness. Any water that touches the ice created by this is semi-instantly frozen as well, adding to the initial crystal's mass.
                          ▱▰▱ Quick Thinking | The user gains [2] ranks in the Medical career, under the Emergency tree.
                          ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, the user gains two style slots of their choosing at creation.
                          ▱▰▱ Winter's Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind or water technique as a supplementary action.
                          ▱▰▱ Perfect Storm | The user gains 4 additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded.
                          ▱▰▱ Violet Delirium | The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma.

                          ▰ PROFESSIONS AND MISSIONS

                          Ryo: 両0
                          XP: 0

                          Shinobi Missions Complete:
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Crafting Trees
                          • {First Tree Here} || → {Current Title}
                          • {Second Tree Here} || → {Current Title}
                          • {Third Tree Here} || → {Current Title}
                          • {Fourth Tree Here} || → {Current Title}

                          Crafting Profession Missions Complete:
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Profession Titles
                          • {Profession} || → {Current Title}
                          • {Profession} || → {Current Title}

                          Profession Missions Complete:
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Mission, Training, Events, Endgame, and Profession Claims

                          {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                          Missions Claim: [ x ]
                          Training Claim: [ x ]
                          Professions Claim: [ x ]
                          Events Claim: [ x ]
                          Endgame Claim: [ Post how much narrative XP was used here ]


                          ▰ INVENTORY

                          • Clothing (currently, right sleeve of yukata is torn from the rest)
                          • 5 Kunai
                          • Protective Combat Gloves
                          • Storage Bag
                          • Waterskin


                          Weapon Specs



                          ▰ TECHNIQUES

                          Limitations:
                          • Taijutsu Keystone | 00 / 01
                          • Ninjutsu | 00 / 12
                          • Wind Ninjutsu | 00 / 04
                          • Genjutsu | 00 / 10
                          • Taijutsu Styles | 00 / 04
                          • Bukijutsu Styles | 00 / 01
                          • Taijutsu Custom Points | 00 / 02

                          Maruton:
                          • Kai | Rank X | Default
                          • Henge no Jutsu | Rank E | Default
                          • Bunshin no Jutsu | Rank E | Default
                          • Substitution Technique | Rank E | Default
                          • Art of Walking on Water | Rank D | Default
                          • Art of Walking on Walls | Rank D | Default
                          • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                          Water


                          Wind


                          Hyouton


                          Mahofu


                          Genjutsu
                          Illusory


                          Enchantment


                          Instance


                          Chain


                          Taijutsu
                          {Style name here}


                          Bukijutsu
                          {Style name here}



                          ▰ ACADEMY STUDENT

                          Learned E Rank Technique



                          Evanescently Magnificent
                          Changed second PA due to conflict with the rules.
     

    GalagaHero

    Ice-Cold Combatant


    LavenderandVelvet

    PostPosted: Sat Aug 22, 2020 11:24 am
    User Image


    User Image
                          ▰ PERSONAL DATA

                          Full Name: Mjern (( Mee - Urrrn ))
                          Nickname: (( N / A ))
                          Age: 17
                          Birthdate: June 16th (( Summer Solstice )) + (( Full Moon ))
                          Gender: Female


                          ▰ PHYSICAL CHARACTERISTICS

                          Body Rank: D - Ranked

                          Hair Color: White // Grey
                          Eye Color: Forest Green
                          Height: 5’ 11
                          Weight: 135 lbs.

                          Bloodline:
                          Kemono Shinzō Clan
                          Senju (( Mokuton ))



                          ▰ SOCIAL AND PERSONALITY

                          Nindo: (( Obtained through RP ))
                          Personality: Mjern is a friendly but naturally suspicious individual. Beliving that humes (humans) are power-hungry and destructive; she has vastly distanced herself from them. She lives for preserving her small tribe and discovering the power within herself to defend them.

                          Village: Tanigakure
                          Title: Wonderer
                          Local Reputation: 0 Fame/Infamy
                          Global Reputation: 0 Fame/Infamy

                          Biography:

                          The Devotee of the Silver Word:
                          For as long as Mjern can remember, her mother worshipped something called the “Silver Word”. Jote, Mjerns mother believes that all Viera were born from the light of the moon. With the naturally long ears that dawn their heads, Jote believed that the “Silver” Goddess would deliver the Viera from harm. One fateful night, a wildfire engulfed the small grove that they inhabited, it was absolute chaos; many Viera parished beliving the Goddess would extinguish the flames. Jote stood at the top of a massive burning tree and sang the “Silver Word”. A young Mjern took other Viera and waded in a small lake as the flames spread and nearly consumed everything. Mjern lifted her hands as of she was reaching for the moon; begging for mercy. The “ Silver Word “ rang from the brilliance of the light of the moon.

                          After the Great Inferno consumed the grove, the majority of the female Viera were found nearly frozen in the lake; hands clasped and praying to the now set Moon. The dawn approached and the female Viera glittered with frozen dew and hypothermic. A cold swept through, a cold that they had never experienced before. The water around them started to freeze the women in place, in a silent prayer. The cold long frozen her eyes closed; a sudden warmth began to envelope her. This presence soothed her and slowly warmed her body enough to pull her from the ice. As rare as it was, the male viera returned pulling the frozen women. It was then that Mjern vowed to unite the male and female viera in hopes that another tragedy could not happen again. Despite everything, the Viera still worship the Silver Word and devote their lives to hearings it’s beautiful song.


                          ▰ CLASSES AND STATS

                          First Class: Bloodline
                          ▱▰▱ Bloodline Knight:Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                          E-D - 0
                          C-B - 1
                          A-S - 2
                          S+ - 3

                          ▱▰▱ Dual Ancestry Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.

                          ▱▰▱ Cross Class or Specialization:If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline.

                          Chakra Pool: 300
                          Stamina Pool: 300
                          Chakra Element: Suiton -- Doton -- Senju
                          Chakra Materialization: Writhing vines covereing her fram.

                          Stats:
                          • Strength ► 0
                          → N/A {Ex. Punch Hard PA, Move Fast Training}
                          • Speed ► 0
                          → N/A
                          • Agility ► 0
                          → N/A
                          • Endurance ► 0
                          → N/A

                          Strengths:
                          • Her natural weaponry
                          • Mokuton no Jutsu
                          Weaknesses:
                          • Her people
                          • Overwhemling Flames
                          Fears:
                          • Clauterphobia
                          • Burning to death.

                          Modifiers:


                          Personal Attributes:

                          ▱▰▱ Pack Animals | For every ninja pet, animal summon, or fellow Kemono Shinzō on the battlefield, the clan member receives +2 stats (of their choice) up to their maximum.
                          ▱▰▱ Unleash the Beast | The clan member is unforgiving in their strikes. Taijutsu techniques of the user may apply one tier higher trauma status at the following ranks. E-C Rank: Tier 2, B-A Rank: Tier 3 and S-S+ Rank: Tier 4. The user may use clan techniques through animalistic vocalizations but this takes just as much time to mold chakra as handseals.
                          ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.
                          ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                          ▱▰▱ At One With the Word | Mjern starts +1 Career Title (( Monster Hunter ))
                          ▱▰▱ Mjern of the Mansonia: | Mansonia or African Teak is naturally poisonous. When Mjern unleashes her Mokuton Jutsu, it causes tier two disease in those stuck by it. As a consequence her Mokuton Jutsu costs 5 more chakra.
                          ▱▰▱ ” I hear everything” : |due to her rabbit-like nature, Mjern is able to rotate her ears a full 270 degrees giving her a passive auditory sensory range of 10m. In turn, Sound Genjutsu is +1 stronger.

                          ▰ PROFESSIONS AND MISSIONS

                          Ryo: 両0
                          XP: 0
                          Passive XP: 0

                          Shinobi Missions Complete:
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Crafting Trees
                          • {First Tree Here} || → {Current Title}
                          • {Second Tree Here} || → {Current Title}
                          • {Third Tree Here} || → {Current Title}
                          • {Fourth Tree Here} || → {Current Title}

                          Crafting Profession Missions Complete:
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Profession Titles
                          • Monster Tamer || → Initiate
                          • {Profession} || → {Current Title}

                          Profession Missions Complete:
                          D Rank | 0
                          C Rank | 0
                          B Rank | 0
                          A Rank | 0
                          S Rank | 0

                          Mission, Training, Events, Endgame, and Profession Claims

                          training, holidays/events, and professions.}
                          Missions Claim: [ x ]
                          Training Claim: [ x ]
                          Professions Claim: [ x ]
                          Events Claim: [ x ]
                          Endgame Claim:


                          ▰ INVENTORY








                          Weapon Specs

                          ▰ TECHNIQUES

                          Limitations:
                          • Ninjutsu | 00 / 06
                          • Genjutsu | 00 / 06
                          • Taijutsu Styles | 00 / 01
                          • Bukijutsu Styles | 00 / 01

                          Maruton:
                          • Kai | Rank X | Default
                          • Henge no Jutsu | Rank E | Default
                          • Bunshin no Jutsu | Rank E | Default
                          • Substitution Technique | Rank E | Default
                          • Art of Walking on Water | Rank D | Default
                          • Art of Walking on Walls | Rank D | Default
                          • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                          Suiton no Jutsu! - Water Style


                          Doton no Jutsu! - Earth Style


                          Bloodline - Kemonomimi


                          Bloodline - Senju // Mokuton


                          Genjutsu

                          Illusory
                          • {Remove if none}

                          Enchantment
                          • {Remove if none}

                          Instance
                          • {Remove if none}

                          Chain
                          • {Remove if none}


                          Taijutsu
                          Chenneling Martial Skill


                          Bukijutsu
                          Ja Ryu - Whip Style
                          • {Stage progression / techniques learned}




                          Evanescently Magnificent

                          This is a respec of Atsui Nara-iri an Akimichi. 75 // 200 “Training Coupons” Used for three extra PAs.
     
    PostPosted: Sun Aug 23, 2020 1:36 pm
    GalagaHero

    Taking some time to think about Ice Nine and I think as a PA it's just a little outside of the realm of passive possibilities. Turning water into your own ice is fine, but as is this would be defeating all water techs thrown at you. If you want I would just cut off the last portion and make it a custom jutsu!

    LavenderandVelvet

    Approved!
     

    Evanescently Magnificent

    Anxious Bloodsucker


    gucci-shinigami
    Crew

    PostPosted: Sun Aug 23, 2020 1:56 pm
    PAs for Mina

    Hell Beast Engine: Whenever Minas Strength is decreased, her Speed is increased by the same amount for as long as her Strength is decreased

    Heat Mirage: Whenever Minas Endurance is decreased, her Agility is increased by the same amount for as long as her Endurance is decreased.

    Genetic Modulation: Mina has a mouth on each palm and one in her chest. She can cast Katon and fire based techniques through these mouths.


    NecroPlant

    Evanescently Magnificent

    Mattysandwich
     
    Reply
    ③ || Approval Area

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