Approved but if you make custom PAs later do not forget to post them in here for approval.
Posted: Mon Nov 23, 2020 10:10 pm
▰▰▰ PERSONAL DATA
Full Name: Moriyama Mochizuki Nickname: Mo-Mo Age: 9 Birthdate: 9/21 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E
Height: 4'4" Weight: 60 lbs.
Bloodline: N/A
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality: An excitable young lad with an outgoing nature, Moriyama is the adventurous type, eager to learn more about the world and explore all it has to offer with a naïve optimism. Unfortunately, his more curious nature can get the better of him, causing him to leap into situations without much forethought. He's also something of a fanboy when it comes to the subjects of weapons, particularly swords. Whenever he meets someone with a cool weapon, he can't help but get hyped up, wondering how it handles and what all went into the process of making it. His interest in weapons can also cause him to often suffer from tunnel vision. Once he gets an idea in his head, he generally fixates on it until he's seen it through to fruition, getting lost in his own little world.
Village: Konohagakure Title: Academy Student Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Moriyama comes from humble beginnings. His father, a simple carpenter, was an honest man who worked hard and did his best to provide for his wife and son after relocating to Konohagakure following the fall of Uzugakure. Moriyama has always admired his father's work ethic and dedication to his craft, many of his earliest memories watching on his father created wonderous works of wood. However, while carpentry was a respectable and noble profession, another line of craftsmanship has captured the young Mochizuki's mind: weaponsmithing. After witnessing one of the village's shinobi putting on demonstration of swordsmanship, Moriyama became hooked. From how to wield them to how to forge them, he became obsessed with swords. Thus, he decided to enroll in Konoha's academy, believing this to be the best place to begin his studies.
▰▰▰ CLASSES AND STATS
First Class:Bukijutsu ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3
Second Class:Scholar ▱▰▱ Erudite Academic → You compromise on excelling at one to be proficient in both sealing and sensory. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to their body rank. If you are double class and have a second discipline from this class then you may add the five slots to your mirrored amount of ninjutsu, using these techniques for ninjutsu, sealing and sensory. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules) All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Finally, Erudite Academic Ninja have the ability to Korabo their fuuinjutsu and sensory for 1 action with varying cooldowns depending on the rank of the techniques. E-D - None C-B - 1 A-S - 2 S+ - 3
▱▰▱ Cross Class: → Bukijutsu – Scholar: The user is able to combine 1 bukijutsu and 1 sealing technique together for one action every three posts for the resource cost of both. In addition, the user is able to learn the user's elements, special charka types ( demon, sage, curse ), body rank and resource totals by physical contact with the weapon.
Chakra Pool: 100 Stamina Pool: 100 Chakra Element: Katon + Raiton Chakra Color: Crimson Chakra Materialization:
Strengths: • Shows promise of one day becoming a great weaponsmith • Absorbs information like a sponge as long as he's paying attention • He's particularly good with bladed weapons Weaknesses: • Is quick to take other's at their word, for better or worse • Has trouble sitting still for too long without something to keep his mind occupied • Takes insults against the weapons he designs very personally Fears: • Losing use of his hands • Being buried alive
Modifiers: • Bukijutsu techniques have the overwhelming trait
Personal Attributes: ▱▰▱ Extra Credit | +10 Ninjutsu slots ▱▰▱ Expanded Pool | +50 Charka/Stamina ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D. {+10 Ninjutsu slots | Bukijutsu techniques gain overwhelming} ▱▰▱ Budding Craftsman | Begins as an apprentice weaponsmith ▱▰▱ Quickstep | +2 Speed
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • Weaponsmith || → Apprentice • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Thunder God Conduit: Allows Usagi to treat her body as a Flying Thunder God seal
Eastern Tempest: Allows Usagi to take willing allies through Flying Thunder God seals. Only allows one ally per her body rank. Can do this with one action but the cost must be paid for each ally. Must be making physical contact with the ally(s) either herself, or through someone else she’s in contact with (ie multiple people holding hands)
Mystic Forest: By paying an extra 10 chakra, Usagis Mokuton Jutsu can be created with Fuuinjutsu that specifically work with seals (so no Summoning Fuuin) engraved in the wood
Stern Upbringing: Allows Usagi to advance to [Veteran] Weaponsmithing
Overbearing Upbringing: Allows Usagi to advance to [Veteran] ArmorsSmithing
Advanced Calligraphy: Allows Usagi to advance to [Veteran] Scroll Crafting
Witches Curse: Allows Usagi to advance to [Veteran] Enchanting
Natural Medicine: Allows Usagi to advance to [Veteran] Pharmacology
Malpractice: Allows Usagi to advance to [Veteran] Toxicology
Mina
Advanced Calligraphy: Allows Mina to advance to [Veteran] Scroll Crafting
Black Cat Studies: Allows Mina to advance to [Veteran] Enchanting
Thresher
The Best Offense...: Allows Thresher to advance to [Veteran] Weaponsmithing
...Is a good Defense: Allows Thresher to advance to [Veteran] ArmorsSmithing
Suga
Synthesis Shop: Allows Sugakuda to advance to [Veteran] Weaponsmithing
Plagiarism: Allows Sugakuda to advance to [Veteran] Scroll Crafting
A Heart's Magic: Allows Sugakuda to advance to [Veteran] Enchanting
Kujaku
Salamander Secret: Allows Kujaku to advance to [Veteran] Toxicology
Legend of the Dragon: Allows Kujaku to advanced to [Veteran] Enchanting
Ito
Perfect Performance: Ito can only ever have access to two Taijutsu or Bukijutsu styles total combined. (2 of one, or one of each). In return, whenevr Ito is granted a slot for either a Taijutsu or Bukijutsu slot, one of her Stats can be increased by 2.
Kiku
Glittering Royalty: Kiku gains access to the Lightning element
NecroPlant
Ffionn
[quote="Ephemeral Ozymandias”]
Posted: Fri Nov 27, 2020 2:31 am
Ephemeral Ozymandias
[ Profile ] has been edited, with some updated PAs added that need approval.
Zak the Panduh
Dapper Partner
Offline
Ephemeral Ozymandias Captain
Obsessive Prophet
Offline
Posted: Fri Nov 27, 2020 8:28 am
Zak the Panduh
pyrategross
Stumpleton
Approved
Posted: Fri Nov 27, 2020 11:13 pm
Updated Plague - Profile I pretty much just made sure all the info was up to date. Such as Chakra/Stamina amounts, Jiongu abilities, jutsus, all that fun stuff. Her picture has been updated.
NecroPlant
Evanescently Magnificent
Mattysandwich
Lady Caprinet
Cluttered Goat
Offline
Ishiba Satomi
Offline
Posted: Sun Nov 29, 2020 1:47 am
Image:
▰▰▰ PERSONAL DATA
Full Name: Alicia Vaerdigarde Irudeskia Nickname: Pinku Age: 18 Birthdate: November 22nd Gender: Female
Nindo: "Failure is the means by which success if found! ... Or it just means you did something wrong, either way~" Personality: The short way of describing Alicia is: Child-like and evil. It's better to say that she's upbeat and bubbly about crimes against humanity, and has almost no sense of morals or ethics; and is completely without sympathy for others.
Village: Rogue/Wanderer Title: N/A Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: From a very young age, Alicia was... different. At first, her parents simply thought it a strange quirk of childhood: This was quickly found to be hopeful thinking on their part. Alicia, like most children, began her study of the Ninjado around the age of eight. The first issue was, quite frankly, was that she was a commoner. From the land of which she hailed, commoners didn't learn "magic"; or even how to defend themselves. However, her budding talent in the art was evident for the world to see. However, her distinct lack of... appreciation for the lives of others, save as victims to the punchline of her maniacal sense of humor, made things problematic. This, fortunately enough for Alicia, wasn't enough to deter a particular noble family to adopt her and give her a "proper education for one who can make yield the forces about deserves."
Mishaps, several dead classmates, and a looming execution convinced Alicia, now Alicia Vaerdigarde Irudeskia, to flee the kingdom and continent altogether. At the age of fourteen, she found herself in the land of shinobi; and was quite surprised by the apparently widespread ability to use, at least, basic "magic". She then, of course, learned that it's called "ninjutsu"; and her entire understanding of the issue was only a rough approximation, one that was likened to something children would have come up with over an afternoon. To put it simply, Alicia found herself seething... and scheming. For four years, she planned and thought out her every move... And gave up on keeping track of it all. She simply embraced her apparent talent in the arts of ninjutsu, and "let the wind take her where it wills." Or, for everyone else: To wander aimlessly while focusing all-too-much on only one aspect of Ninjado.
A devil in an angels' skin. A genius with no morals, ethics, sympathy for others, or compassion. A monster, tried and true; to be set loose upon the world... With a smile, a giggle, and the darned cutest bow you'd ever seen.
▰▰▰ CLASSES AND STATS
First Class: Ninjutsu ▱▰▱ Genius Keystone → You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques. E-D - None C-B - 1 A-S - 2 S+ - 3 Second Class: Ninjutsu ▱▰▱ Harsh Elementalist → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. ▱▰▱ Cross Class or Specialization: → Ninjutsu – Ninjutsu: The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank.
Chakra Pool: 450 Stamina Pool: 200 Chakra Element: Fire, Wind, Water Chakra Color: Cherry Blossom Pink Chakra Materialization: Glittering four-point stars.
Strengths: • Ninjutsu. "Fire! Wind! Water! Your flesh falls away in such a beautiful way, heehee!" • Painting. "What's wrong with finger painting!? Hmph!" Weaknesses: • Taijutsu. "Why would I just... hit you when I can conjure up fireballs?" • Cooking. "Just because I can't cook, doesn't mean I'm a failure as a woman!" Fears: • Losing her "magic". (Not being able to use ninjutsu, or much of any kind of jutsu.) • Tightly enclosed spaces. (If she can't stretch out her arms, it's too tight.)
Modifiers: • Elemental Ninjutsu cost [1] rank less than their potency. (Min [E]) •
Personal Attributes: ▱▰▱ With a wave of my magic wand... | Jutsu can be cast with simple somatic gestures. ▱▰▱ ... I'll flay you alive! | The RPC gains [5] extra custom technique slots.
Non-Bloodline Personal Attributes:
▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Katon, Fire Release: •
Fuuton, Wind Release: •
Suiton, Water Release: •
Genjutsu
Illusory •
Enchantment •
Instance •
Chain •
Bukijutsu Meteor Crusher •
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
NecroPlant
Evanescently Magnificent
Mattysandwich
A return! ... And a flourish. (Do note: When I'm writing this, I'm not all too awake... do scream at me if something is particularly egregious.)
Posted: Sun Nov 29, 2020 8:06 pm
▰▰▰ PERSONAL DATA
Full Name: Zetsumei Maemi Age: 18 Birthdate: 11/13 Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank:
Eye Color: Dark Forest Greens Height: 5'4" Weight: 116lbs
Bloodline: Mahofu/Senju
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality: Quiet and mostly keeps her self, Maemi rarely tells others what's on her mind or even what she is feeling. It would be hard to figure her out. One thing for sure, she can be a bit distracted to those that are of high class or are adorned with beautiful garments upon their body.
Village: Tanigakure Title: Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Decades ago, her family moved away from the Land of Iron for the opportunity to increase the riches of their lives. Being an extremely low class in Mahofu, they weren't to have such wonderful things. Her great-great-great-great-great-great grandparents were so unnoticed that Mahofu had never noticed they were missing. Or even alive. They just cease to exist. Moving around, they had struck gold and their business was booming as morticians, gardeners, and apothecary.
Consumed by greed, this family isn't shy to flaunt and gloat about their newfound riches. They do everything they can to hide the Mahofu bloodline techniques within in the family only so no one could know where they are from. The children were raised to run the store and how to fight if the time came. Her mother had met a rich Senju male and married him, thus producing Maemi, a child who of Mahofu and Senju bloodline. Maemi, just like her ancestors before her, loves the look of the gold and the feel of expensive fabrics touching her skin. Recently, Tanigakure was in a spot of trouble but the family managed just fine, for no one dared to mess with them due to rumors from people who had tried to rob them or kill them. They were never heard of again. Despite her family satisfaction, Maemi found herself hungry and thirsty for more, but she didn't know what. Decided to leave home and explore a bit, Maemi was on the hunt to see what fills her soul. More jewelry? Better expensive fabrics perhaps? We'll see.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. Second Class: Ninjutsu ▱▰▱ Harsh Elementalist → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. ▱▰▱ Bloodline - Ninjutsu: → May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain overwhelming property if not already applied.
Chakra Pool: 350 Stamina Pool: 250 Chakra Element: Futon [ Wind ], Doton [ Earth ], and Suiton [ Water ] Chakra Color: Navy Blue, Forest Green and Void Black Chakra Materialization: Gentle wind that carries the strong and yet gentle aroma of dead petals. The very same wind makes gentle and luring vibrations to keep herself constantly clean can also make one feel at ease around her.
Strengths: • Being Rich • High metabolism Weaknesses: • Mud • Being robbed Fears: • Being embalmed alive • Becoming an obese woman
Personal Attributes: ▱▰▱ Perfect Storm | The user gains four additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded. ▱▰▱ Demonic Prescence | The user's fog carries a choice of two additional factors that are scaled to the same levels as the poison's. The user may choose between the Mental Stress Status or the Insanity Status and apply these effects to those under the influence of the Miasma. The user gains an additional 4 genjutsu per body rank. ▱▰▱ Voilet Delirum | The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma. ▱▰▱ Master of One | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation. ▱▰▱ Diversity of Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode. ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両90,000 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Futon •
Doton •
Suiton •
Mahofu • {Remove if none}
Senju • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
NecroPlant
Evanescently Magnificent
Mattysandwich
Jenni Deer
Dangerous Lunatic
Offline
Haffon
Offline
Posted: Mon Nov 30, 2020 8:14 am
Ishiba Satomi
Jenni Deer
Both Approved
Posted: Mon Nov 30, 2020 9:57 am
Unused PA (x2):
The Silver Eyed Witch: Sheva is able to wield [Greatswords] one handed, giving her the ability to use medium-sized buki with a [Greatsword} without any penalties.
The Great Uniter: Sheva is able to korabo one [1] Ninjutsu and one [1] bukijutsu together with -1 for cooldowns for a single action. This still required times as if handseals are being used. Bring her totals to: E-C: -0 B: -1 A-S: -1 S=: -2
Full Name: Shintoru Hyuuga Nickname: Shin, Doc, Dr. Shin Age: 21 Birthdate: 11/01 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank:
Height: 5'10" Weight: 175lbs
Bloodline: Hyuuga/Kaguya
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality: Intelligent, conniving, but caring about people. Shin has a somewhat dark sense of humor, no doubt due to the nature of his kaguya abilities as well as it being a sort of survival mechanism for doctors to help them get through rough times with the patients. He can be somewhat abrasive at times, often cautious letting others too close after what happened with his father, but tends to mask a lot of it behind humor. Overall he straddles the line between looking out for his own self-interest and a caring doctor.
Village: Tani Title: Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Shin was born in Konoha to one of the lower branches of the Hyuuga clan and a woman from the Kaguya clan that surprisingly hid her bone manipulation abilities until after Shin was born and started stumbling into the abilities himself by falling out of a tree and breaking his arm and leg, only for the bones to repair themselves within seconds. When the secret was revealed, his father, disturbed by the dark appearance of the Kaguya clan abilities, threw Shin and his mother out of the house and refused to have anything to do with them. Following this, Shin grew up kind of poor until he was able to get into the Konoha ninja academy, learning to be a medical-nin once he had shown himself to have exemplary chakra control and intelligence. He was also quite skilled in close range fighting, no doubt due to his parentage from 2 taijutsu focused clans.
After graduating, Shin practiced his art at the Konoha hospital for a while before deciding to leave Konoha to help treat people in smaller villages, eventually ending up in Tanigakure.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. Second Class: Medicial ▱▰▱ Maladies Physician → Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information. ▱▰▱ Bloodline - Medical: → The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
Third Class: ▱▰▱ →
Chakra Pool: 350 Stamina Pool: 250 Chakra Element: Raiton [ Lightning ] & Suiton [ Water ] Chakra Color: Green Chakra Materialization: Aura
Strengths: • Intelligence • Close Range Combat Weaknesses: • Can be self-centered • Kind of Greedy Fears: • Being rejected because of his abilities • Being forced to participate in "High Class" things, ex. Theatre, Opera, Ballet, etc.
Personal Attributes: • Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce. • Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot. • Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor. • Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques. • Long Shot | Able to use projectiles from the max distance he can see with his Byakugan, assuming there’s a clear shot, with the same accuracy as up close. Versatile Ammo: able to use larger weapons as projectiles (up to light pole arms/ spears)
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Replace this with Element 1} •
{Replace this with Element 2} •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Nindo: Loyalty is life Personality: Kiyoko is fairly level headed and calm. The more stoic out of the two, Kiyoko tries her best (and usually fails) to keep Usagi in check. Despite their differences, Kiyoko is always loyal to those that have earned her loyalty. Steadfast in her decisions, she can also be described as stubborn.
Village: Tanigakure Title: Genin Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Kiyoko is one half of a smaller branch of the Mahofu clan that reside in the Land of Rivers, in Tanigakure. At a young age she never agreed with the burdens place upon her, even as a smaller branch family. Her immediately parents tried desperately to use her as a way back into the main branch, stressing on her the importance of loyalty.
So Kiyoko ran away.
And it was then that she started to become loyal to herself, traveling wherever she wished within the Land of Rivers. Until the young girl was taken in, alone and homeless, by a band of thieves named TORNA. However, after befriending a young Usagi, she quickly became a part of their ranks. With similar histories, the two of them seemed to click. It wasn't until Usagi killed the leader of TORNA at that time did Kiyoko leave the group, following Usagi on her travels. And then, much to her disappointment...
Kiyoko ended back in Tani. Usagi quickly felt at home in the smaller village, and not one to stray from her friend, Kiyoko tried to find comfort there as well. The two worked as Shinobi and, while Usagi lazed about and only staid as a Genin, Kiyoko would quickly rise through the ranks under Muzon. And from here is where our story begins.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. Second Class: Bukijutsu ▱▰▱ Mystic Hero: → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 ▱▰▱ Cross Class: → Bloodline – Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
Chakra Pool: 450 Stamina Pool: 350 Chakra Element: Earth, Wind Chakra Color: Maroon Chakra Materialization: A serpentine dragon, with glowing yellow eyes
Strengths: • Co-operation and teamwork • Poison crafting Weaknesses: • She doesn't take hits very well • Kiyoko isn't very social Fears: • Aliens • Not truly being accepted or abandoned by her family
Modifiers: • • Personal Attributes: • Perfect Storm | The user gains four additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded.
• Demonic Presence | The user's fog carries a choice of two additional factors that are scaled to the same levels as the poison's. The user may choose between the Mental Stress Status or the Insanity Status and apply these effects to those under the influence of the Miasma. The user gains an additional 4 genjutsu per body rank.
• Violet Delirium | The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma.
• Art is an Explosion! | The user is able to use A Grand Display twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.
• Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.
• Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 00 / 08 • Doton | 00 / 04 • Futon | 00 / 04 • Genjutsu | 00 / 06 • Mahofu Genjutsu | 00 / 08 • Iryojutsu | 00 / 00 • Taijutsu Styles | 00 / 01 • Bukijutsu Styles | 00 / 02
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Full Name: Katashi Mamoru Nickname: Age: 25 Birthdate: 6/6 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Brown Eye Color: Hazel/Orange/Yellow/Brown depending on the light Height: 6'4" Weight: 210 lbs
Bloodline: N/A
Non-Combat Outfit: Suit... Combat Outfit: Suit...
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Stay Resolute Personality: Katashi is a very strong willed person. He is nice, kind, and caring and often takes these values to heart choosing protecting others from the evils of the world more often than not. When those around him are threatened he is often the first to leap into action and defend people with his life.
Village: N/A Title: N/A Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Not much is known about Katashi, he sort of just came from nowhere one day. Began wandering the ninja world. Some think he was abandoned for a very specific reason however only Katashi really knows and he refuses to tell anyone where he came from or who he is.
▰▰▰ CLASSES AND STATS
First Class: Ninjutsu ▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. Second Class: Jack ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3. ▱▰▱ Cross Class or Specialization: → Ninjutsu – Jack: Select one alternate discipline instead of jack class. Tamer, Bloodline and Puppetry are excluded from being chosen as classes aside from the chosen class less they are your second class, (As in, if you’re Taijutsu / Jack, then you cannot take a discipline from puppetry). However, you can still be Tamer / Jack and select Ninjutsu.
Chakra Pool: 400 Stamina Pool: 200 Chakra Element: Earth Chakra Color: Brown Chakra Materialization: Chakra
Strengths: • Defense • Moving Earth Weaknesses: • Is protective and will defend others at his own risk. • Literally has one thing only, no variance Fears: • Being incapable of defending someone nearby. • Watching people die.
Modifiers: • • Personal Attributes: ▱▰▱ Master of Earth | Katashi only has one element, and is only capable of using ninjutsu from this one element. It's unknown why or how but it just is how it is. Instead of gaining a second element with overwhelming at A-Rank due to the Elemental Mastery discipline Katashi will simply gain another free Element PA following the same rules but applying it to Doton once again. ▱▰▱ Earthbending | Katashi can use Doton through somatic gestures instead of hand seals. ▱▰▱ Rock Solid | Katashi's Doton do not benefit from elemental strengths and weaknesses. ▱▰▱ Mountain Proficiency | Katashi Doton cost 1 rank less in resources. ▱▰▱ Destructive Force of the Earth | Katashi's Doton explode on impact or when a jutsu would expire in the case of jutsu that are not instantaneous. The explosion is that of earth, rock, and other debris and is akin to shrapnel. The size of the shrapnel explosion is based on the rank of the jutsu and is considered separate damage from the initial jutsu's use. (Element PA adding effect to Doton? tbh I'm pretty lost here if this doesn't work lol.)
Non-Bloodline Personal Attributes:
▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction. ▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
NecroPlant
Evanescently Magnificent
Mattysandwich
Posted: Tue Dec 01, 2020 7:09 am
LavenderandVelvet
Silver Eyed Witch is approved but Great Uniter is to close to class disciplines to be approved sorry!
Valbjorn
pyrategross
Both Approved.
Ichengo Angelus
What rank is the explosion? If this is the same rank than it cannot happen instantaneously because that mean the PA is providing free resources and an activation. Oh! and before I forget. This can't affect the initial collision with other jutsu. So that way it doesn't become overwhelming+ ultra.
What rank is the explosion? If this is the same rank than it cannot happen instantaneously because that mean the PA is providing free resources and an activation. Oh! and before I forget. This can't affect the initial collision with other jutsu. So that way it doesn't become overwhelming+ ultra.
--
Not sure how to respond to this other than this. So sorry about that if I'm doing it wrong. But isn't that the intention of the free element pa? It says in mastery " In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. " So if something like what I did isn't what that means I'd appreciate help on figuring that out. And yeah, it wouldn't affect the initial collision.