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Posted: Sat Sep 29, 2012 6:21 pm
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Posted: Sat Sep 29, 2012 6:28 pm
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Posted: Sat Sep 29, 2012 6:33 pm
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Posted: Sat Sep 29, 2012 6:46 pm
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Quote: Player:Caboose Name: Juri Bayushi (Hida) Clan: Scorpion School: Shosuro Shinobi Rank:2 Insight:169 Experience: Glory:2.0 Honor:.5 Status:1.0 Taint: Heritage: Duel- +2 Kenjutsu EARTH: 2 Stamina:2 Willpower:2 WATER: 2 Strength:2 Perception:2 FIRE: 3 Agility:3 (+1 Family Bonus) Intelligence:3 AIR: 4 Reflexes:4(+1 School Bonus) Awareness:4 VOID: 3 Void:3 Current Void Points:3 SKILLS Athletics (Various) - [] – 2 Deceit (Awareness) - [] - 3 Defense (Agility) - [] - 1 Kenjutsu (Agility) - [] - 3 Ninja Ranged Weapons (Reflexes) - [] - 2 Stealth (Agility) - [Sneaking] - 3 Underworld (Intelligence) - [] - 3 Knives (Agility) - [] - 2 Poison (Intelligence) - [] -4 Meditation (Void) - 4 Jijitsu (Agility)- (4) Forgery (Intelligence) 1 MASTERY ABILITIES {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} ADVANTAGES {Wary} 5 Pt {Heartless} 2pt {Dangerous Beauty} 1 Pt {Abidexterous} 4 pts DISADVANTAGES {Dark Fate} -3 points {Sworn Enemy} -3 Points {Bitter Betrothal} -2 Points {Bad Reputation} -2 Points TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS {The Shadow Has no Mask} {The Shadow Has no Mercy} {Insert Ability here} {Insert Ability here} {Insert Ability here} EQUIPMENT/CURRENCY {Dark Clothing} {Kimono and Sandals} {Travelling Pack} -Chopsticks -Grapple Hook -Finger of Jade -Set of Dice -Personal Chop (Lotus Flower, with outer Petals as Scorpion Stings) -Week's Supply of Rations -Pet: Monkey-Zizou -Mask: Black, Unadorned -Mask: Red, Silk, Sheer (8 Koku) COMBAT Weapons {Katana} - {Roll to Attack} - {3k2} - {Quality} - {May spend a void point to roll and keep an extra die on damage as normal or two points for two dice} {Wakizashi} - {Roll to Attack} - {2k2} - {Quality} - {No two handed penalty if Ambidexterous} {Ninja-to} - {Roll to Attack} - {2k2} - {Quality} - {Free Raise to Conceal with Sleight of hand} {Sai} - {Roll to Attack} - {1k1} - {Quality} - {Free Raise on Disarm, 2 Free if the sword isn't a no-daichi} {Tanto} - {Roll to Attack} - {1k1} - {Quality} - {Free Raise to Conceal with Sleight of hand} {Shurieken}-{10} - {Roll to Attack} - {1k1} - {Quality} - {Special Abilities} Armor - Ashigaru TN To Be Hit = {3x 5 + 3 + Other Modifiers} Other Modifiers = {List them here} Initiative {4 + 2} k {4} Wounds HEALTHY (+0): 0/4 NICKED (+3): 0/4 GRAZED (+5): 0/4 HURT (+10): 0/4 INJURED (+15): 0/4 CRIPPLED (+20): 0/4 DOWN (+40): 0/4 OUT (+N/A): 0/10 DESCRIPTION Like most of the Bayushi family, Juri is a shining example of what can happen when incredible beauty meets the training of death. She's cold, seemingly heartless, and has a nasty reputation for being a condescending young lady. However, most of this bitterness comes from her marriage to a lovely young lad from the Hida Family. Their conflicting personalities are destructive to their home and family. On top of that, Juri insists on still going by her Family name, rather than her husbands. They constantly fight for dominance in the family, and her son is cared for by the servants since neither of them want to give up their duties to their clans. However, she does take to superstition easily, following both the superstitions of her clan and that of the Crab clan. And to top it all off, she doesn't have respect from her family since her choice of hairstlye and school is not expected of the Bayushi family. She keeps her hair short, to keep honest with herself about her affair with a bushi from the Moto family, though the details of said affair she keeps to herself, especially the fact that she's in love with a Unicorn "barbarian" as her parents called them.
Attempt Three. with Juri as a Bayushi.
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Posted: Sat Sep 29, 2012 6:48 pm
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Posted: Sat Sep 29, 2012 6:48 pm
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Callsigncaboose Player:Caboose Name: Juri Bayushi (Hida) Clan: Scorpion School: Shosuro Shinobi Rank:2 Insight:169 Experience: Glory:2.0 Honor:.5 Status:1.0 Taint: Heritage: Duel- +2 Kenjutsu EARTH: 2 Stamina:2 Willpower:2 WATER: 2 Strength:2 Perception:2 FIRE: 3 Agility:3 (+1 Family Bonus) Intelligence:3 AIR: 3 Reflexes:4(+1 School Bonus) Awareness:4 VOID: 3 Void:3 Current Void Points:3 SKILLS Athletics (Various) - [] – 1 Deceit (Awareness) - [] - 3 Defense (Agility) - [] - 1 Kenjutsu (Agility) - [] - 3 Ninja Ranged Weapons (Reflexes) - [] - 2 Stealth (Agility) - [Sneaking] - 3 Underworld (Intelligence) - [] - 1 Knives (Agility) - [] - 2 Poison (Intelligence) - [] -4 Meditation (Void) - 4 Jijitsu (Agility)- (4) Forgery (Intelligence) 1 MASTERY ABILITIES {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} ADVANTAGES {Wary} 5 Pt {Heartless} 2pt {Dangerous Beauty} 2 Pt {Abidexterous} 4 pts {Ally –Devotion} 2 ((OOC: Since she's technically crab, and not as I thought, Scorpion)) {Crabhands} -6pts DISADVANTAGES {Dark Fate} -3 points {Sworn Enemy} -3 Points {Bitter Betrothal} -2 Points {Bad Reputation} -2 Points TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS {The Shadow Has no Mask} {The Shadow Has no Mercy} {Insert Ability here} {Insert Ability here} {Insert Ability here} EQUIPMENT/CURRENCY {Dark Clothing} {Kimono and Sandals} {Travelling Pack} -Chopsticks -Grapple Hook -Finger of Jade -Set of Dice -Personal Chop (Lotus Flower, with outer Petals as Scorpion Stings) -Week's Supply of Rations -Pet: Monkey-Zizou -Mask: Black, Unadorned -Mask: Red, Silk, Sheer (8 Koku) COMBAT Weapons {Katana} - {Roll to Attack} - {3k2} - {Quality} - {May spend a void point to roll and keep an extra die on damage as normal or two points for two dice} {Wakizashi} - {Roll to Attack} - {2k2} - {Quality} - {No two handed penalty if Ambidexterous} {Ninja-to} - {Roll to Attack} - {2k2} - {Quality} - {Free Raise to Conceal with Sleight of hand} {Sai} - {Roll to Attack} - {1k1} - {Quality} - {Free Raise on Disarm, 2 Free if the sword isn't a no-daichi} {Tanto} - {Roll to Attack} - {1k1} - {Quality} - {Free Raise to Conceal with Sleight of hand} {Shurieken}-{10} - {Roll to Attack} - {1k1} - {Quality} - {Special Abilities} Armor - Ashigaru TN To Be Hit = {3x 5 + 3 + Other Modifiers} Other Modifiers = {List them here} Initiative {4 + 2} k {4} Wounds HEALTHY (+0): 0/4 NICKED (+3): 0/4 GRAZED (+5): 0/4 HURT (+10): 0/4 INJURED (+15): 0/4 CRIPPLED (+20): 0/4 DOWN (+40): 0/4 OUT (+N/A): 0/10 DESCRIPTION Like most of the Bayushi family, Juri is a shining example of what can happen when incredible beauty meets the training of death. She's cold, seemingly heartless, and has a nasty reputation for being a condescending young lady. However, most of this bitterness comes from her marriage to a lovely young lad from the Hida Family. Their conflicting personalities are destructive to their home and family. On top of that, Juri insists on still going by her Family name, rather than her husbands. They constantly fight for dominance in the family, and her son is cared for by the servants since neither of them want to give up their duties to their clans. However, she does take to superstition easily, following both the superstitions of her clan and that of the Crab clan. And to top it all off, she doesn't have respect from her family since her choice of hairstlye and school is not expected of the Bayushi family. She keeps her hair short, to keep honest with herself about her affair with a bushi from the Moto family, though the details of said affair she keeps to herself, especially the fact that she's in love with a Unicorn "barbarian" as her parents called them.
Okay, I see Scorpion as your Clan now, meaning you had your husband marry into the Bayushi (at your insistence). That means Dangerous Beauty is 1 point, but Crab Hands is 8 points, putting you 2 over.
I suggest axing Crab Hands, and putting the 6 points elsewhere. Say, Combat Reflexes? 4 points in a rank 3 skill and 2 points in a rank 1 skill? 3 ranks in two rank 2 skills? Rank 2 in several of your rank 1 skills?Save the XP for one of your Traits when you get some more XP after play starts?
Oh, Luck is 3 points per rank, that's one reroll per session (read: Chapter). Nothing to scoff at.
I dunno what items you choose for your traveling pack (since you have effectively 12 listed), but assuming you bought the two masks afterwards, that's 6 bu i.e. 1 koku 1 bu. After buying a sai and a tanto, that should leave you at 6 koku 4 bu left. I like the actual description of your chop, very nice touch.
Your character DOES come with armor, but you actually gain a bonus to hit if you don't wear it. You can include it in your inventory (probably say "(not equipped)" or something with it) so you can potentially lend it to someone else? Just letting you know that you're entitled to it.
When you tweak your numbers a bit (balancing your sheet, + deciding on armor), I'll run over your attack and damage stats with you :3
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Posted: Sat Sep 29, 2012 6:50 pm
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Callsigncaboose Quote: Player:Caboose Name: Juri Bayushi (Hida) Clan: Scorpion School: Shosuro Shinobi Rank:2 Insight:169 Experience: Glory:2.0 Honor:.5 Status:1.0 Taint: Heritage: Duel- +2 Kenjutsu EARTH: 2 Stamina:2 Willpower:2 WATER: 2 Strength:2 Perception:2 FIRE: 3 Agility:3 (+1 Family Bonus) Intelligence:3 AIR: 4 Reflexes:4(+1 School Bonus) Awareness:4 VOID: 3 Void:3 Current Void Points:3 SKILLS Athletics (Various) - [] – 2 Deceit (Awareness) - [] - 3 Defense (Agility) - [] - 1 Kenjutsu (Agility) - [] - 3 Ninja Ranged Weapons (Reflexes) - [] - 2 Stealth (Agility) - [Sneaking] - 3 Underworld (Intelligence) - [] - 3 Knives (Agility) - [] - 2 Poison (Intelligence) - [] -4 Meditation (Void) - 4 Jijitsu (Agility)- (4) Forgery (Intelligence) 1 MASTERY ABILITIES {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} ADVANTAGES {Wary} 5 Pt {Heartless} 2pt {Dangerous Beauty} 1 Pt {Abidexterous} 4 pts DISADVANTAGES {Dark Fate} -3 points {Sworn Enemy} -3 Points {Bitter Betrothal} -2 Points {Bad Reputation} -2 Points TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS {The Shadow Has no Mask} {The Shadow Has no Mercy} {Insert Ability here} {Insert Ability here} {Insert Ability here} EQUIPMENT/CURRENCY {Dark Clothing} {Kimono and Sandals} {Travelling Pack} -Chopsticks -Grapple Hook -Finger of Jade -Set of Dice -Personal Chop (Lotus Flower, with outer Petals as Scorpion Stings) -Week's Supply of Rations -Pet: Monkey-Zizou -Mask: Black, Unadorned -Mask: Red, Silk, Sheer (8 Koku) (Ashigaru Armor- Not Equipped) COMBAT Weapons {Katana} - {Roll to Attack} - {3k2} - {Quality} - {May spend a void point to roll and keep an extra die on damage as normal or two points for two dice} {Wakizashi} - {Roll to Attack} - {2k2} - {Quality} - {No two handed penalty if Ambidexterous} {Ninja-to} - {Roll to Attack} - {2k2} - {Quality} - {Free Raise to Conceal with Sleight of hand} {Sai} - {Roll to Attack} - {1k1} - {Quality} - {Free Raise on Disarm, 2 Free if the sword isn't a no-daichi} {Tanto} - {Roll to Attack} - {1k1} - {Quality} - {Free Raise to Conceal with Sleight of hand} {Shurieken}-{10} - {Roll to Attack} - {1k1} - {Quality} - {Special Abilities} Armor - N/a TN To Be Hit = {3x 5 + Armor + Other Modifiers} Other Modifiers = {List them here} Initiative {4 + 2} k {4} Wounds HEALTHY (+0): 0/4 NICKED (+3): 0/4 GRAZED (+5): 0/4 HURT (+10): 0/4 INJURED (+15): 0/4 CRIPPLED (+20): 0/4 DOWN (+40): 0/4 OUT (+N/A): 0/10 DESCRIPTION Like most of the Bayushi family, Juri is a shining example of what can happen when incredible beauty meets the training of death. She's cold, seemingly heartless, and has a nasty reputation for being a condescending young lady. However, most of this bitterness comes from her marriage to a lovely young lad from the Hida Family. Their conflicting personalities are destructive to their home and family. On top of that, Juri insists on still going by her Family name, rather than her husbands. They constantly fight for dominance in the family, and her son is cared for by the servants since neither of them want to give up their duties to their clans. However, she does take to superstition easily, following both the superstitions of her clan and that of the Crab clan. And to top it all off, she doesn't have respect from her family since her choice of hairstlye and school is not expected of the Bayushi family. She keeps her hair short, to keep honest with herself about her affair with a bushi from the Moto family, though the details of said affair she keeps to herself, especially the fact that she's in love with a Unicorn "barbarian" as her parents called them. Attempt Three. with Juri as a Bayushi. And I'll remove the armor.
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Posted: Sat Sep 29, 2012 6:51 pm
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Posted: Sat Sep 29, 2012 6:54 pm
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Rain Yupa Callsigncaboose Attempt Three. with Juri as a Bayushi. This is what, the third time we've posted while the other was posting? I have you at 119, since you dropped a 6 point Crab Hands. Beyond that, see my previous post :3 If you look closely I removed Crab Hands and my Ally. Then I removed a point from Dangerous Beauty. Then Placed the Related 7 Points into the Following Skills +1 Athletics, +2 Underworld
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Posted: Sat Sep 29, 2012 6:57 pm
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BegrudginglyGood I think the points are correct, but I am unsure of the new mounted TN and if its right, and if I have enough currency for my gear/how much is left, and if the attack/damage is right. I hope the rest is okay. Player: BegrudginglyGood Name: Utaku Ayano of the Hyuga family Clan: Unicorn School: Utaku Battle Maiden School Rank: 2 Insight: 163 Experience: 125/125 (45 + 80) Glory: 1 Honor: 3.5 Status: 1 Taint: 0 Heritage: Distinguished Past / A Hero's End / Combating the Shadowlands Your ancestor was renowned for their fearlessness. Gain one rank of any Bugei Skill (Defense). Gain +10 on all rolls to resist fear effects from Shadowlands creatures.EARTH: 3 WATER: 3 FIRE: 2 Agility: 3 (+1 from Utaku Family) Intelligence: 2
AIR: 3 Reflexes: 3 (+1 from Utaku Battle Maiden School) Awareness: 3
VOID:Void: 2 Current Void Points: 2
SKILLSEtiquette (Awareness) - [Conversation/Sincerity/Bureaucracy] - 3 Defense (Reflexes) - [Armored] - 2 __(2nd rank from Heritage)Kyujutsu (Reflexes) - [Horse Archery/Yomanri/Yumi] - 3 __Ignore +10 penalty from being on horseback. Riding in Harmony means I roll an extra die, and if mounted, keep an extra die.Horesemanship (Agility) - [Warhorse/Utaku Steed/Pony/Horse] - 5 __Riding in Harmony means I roll an extra die, and if mounted, keep an extra die.Kenjutsu (Agility) - [Katana/Wakizashi/Scimitar/Ninja-to/No-dachi] - 5 __Riding in Harmony means I roll an extra die, and if mounted, keep an extra die.Battle (Perception) - [Skirmish/Mass Combat/Battle: Lore/Specific enemy 1/Specific enemy 2] - 5 Hunting (Perception) - [Survival/Tracking/Trailblazing] - 4 Athletics (Strength) - [Climbing/Swimming/Running] - 3 Medicine (Intelligence) - [Wound Treatment/Antidote/Disease] - 3 MASTERY ABILITIESKenjutsu 5 - You may now spend an additional void point on a single damage roll.Kyujutsu 3 - Reduce range penalties by 5Battle 5 - Once per combat, you may make a Ref/Bat roll vs TN 20 after you or a comrade strikes an enemy successfully. If you succeed, roll one die and add it to your initiative.Horsemanship 1 - You can fight whilst mountedHorsemanship 3 - You may use Full Attack and Full Defense postures whilst mounted.Horsemanship 5 - Your steed uses your TN to Be Hit, if it is higher.Etiquette 3 - You add + 5 to your Contested Social Skill Rolls.ADVANTAGESQuick Healer (2) - Use stamina + 2 for healingAbsolute Direction (1) - Always knows where north is, unless more than 2 days into the ShadowlandsDISADVANTAGESCan't Lie (3) TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERSRiding in Harmony Add water ring to TNtbH at all times. (added) Select three Bugei skills, roll one additional die when using these, and when mounted, keep an additional die as well.The Void of War Add Air Ring to the total of all attack rolls. (added) At the beginning of combat round, you may choose to exchange your Initiative and TNtbH for the duration of that round.EQUIPMENT/CURRENCYKatana Wakizashi Shinjo Horsebow and 20 arrows (Willow leaf - 2k2) Standard Riding Armor - ancestral armor Kimono and sandals War mask Lucky charm Traveling Pack - Blanket, Daisho Stand, Finger of Jade, Small Tent, spare Kimono and sandals, Grooming tools 7 Day's worth of rations Utaku steed Currency = ? COMBATWeaponsKatana - 7k2+3 on foot or 7k3+3 on horseback - 5k2 Wakizashi - 6k2+3 on foot or 6k3+3 on horseback - 4k2 Shinjo Horsebow - 7k3+3 on foot or 7k4+6 on horseback - 4k2 ArmorTN To Be Hit = {Reflexes x 5 + Armor + Defense x2 + Other Modifiers} = 3 x 5 + 8+ 4 + 3 = 30 on foot / 36 whilst mounted (?) Other Modifiers = Riding Armor [ 8 ], Defense [4], Rank 1:Riding in Harmony [3] Initiative5k3 WoundsHEALTHY (+0): 0/6 NICKED (+3): 0/6 GRAZED (+5): 0/6 HURT (+10): 0/6 INJURED (+15): 0/6 CRIPPLED (+20): 0/6 DOWN (+40): 0/6 OUT (+N/A): 0/15 DESCRIPTIONAyano looks very much like her mother, and her grandmother when in battle. The women of her family appear firm in their beliefs, and have a stern yet compassionate look about them. Very rarely will you see unchecked emotions, and even less will you see them act as a woman before a Battle Maiden. Her jade eyes look upon a situation, as if a fight might occur at any time, but it is one of tactical awareness and not blood lust or a fighting passion. The gaze is calm and calculating. Her muscular shoulders and toned slender figure, are only accented by her voluptuous feminine assets. Although in battle her face is hidden by her mask, she rarely hides her appearance during times of peace. With glowing alabaster skin, as youthful and vibrant as if she were still just passing her gempukku, many elders see a woman in a child's body. She keeps her coal black hair neatly combed and in long braids, letting the plaited strands hang loose as to look feminine. This also aids in creating a more dangerous look on the battlefield, with the strands whipping around in the wind at full gallop. Ayano is often smiling, and this only shows off her high cheek bones, gracious neck and white teeth, and gives her a look of softness and compassion. As if she were Kami, Shinjo, reincarnate. Long slender fingers that should be lightly plucking the strings of a musical instrument are instead used to hold her katana, or draw back the string of her bow with grace and strength. She has a soothing, compassionate voice, and rarely shouts unless it is of utmost importance. And is often found drumming her fingers on a table, deep in thought if something troubles her. Like the colt she grew up beside, she runs around with the speed and swiftness of the wind. Galloping and jumping as if she were half horse herself. BACKGROUNDAge: 20 Place of Birth: Egami Mura, Unicorn Lands Current home: Shinjo Utaku Shojo (Battle Maiden Castle) Gempukku age: 13 Notable events in her life: Death of her grandmother (age 52) when she was an infant Birth of Hira Death of her mother (age 38 ) when she was 12 years old Gempukku graduation at 13 years old, receives family Riding Armor and sword Continued training at Shinjo Utaku Shojo Fought at the battle of
Famous Ancestor: During a battle with the Shadowlands, Ayano's grandmother (Utaku Umi, Battle Maiden) passed away after sustaining fatal wounds during combat, at the age of 52. She was rumored to have remained behind with a handful of other Battle Maidens, knowing that it would most likely lead to their deaths. They covered the retreat of their fellow bushi, among who was Umi's daughter, after getting ambushed. With her Utaku steed slain, sorrow and rage had consumed her, as she continued to fight on foot not leaving her horses side, sustaining many wounds before finally succumbing. Her actions saved the lives of many men and women that day, and showed the true spiritual connection and emotion between Utaku horse and rider. Having witnessed the death of her mother, Utaku Osana is said to have brought Umi's body home. Where it received full honors and a proper burial. Wearing her mothers armor into battle, it is said that Osana had the fearlessness and courage of her mother, as if the armor itself had been imbued with the spirit of the slain Battle Maiden. With the passing of her mother, Utaku Osana, just a year before Ayano's gempukku, it fueled the young child's devotion to completing her adulthood trials a year earlier than normal. Upon the successful completion of her gempukku, Utaku Ayano was presented with her first sword, and her mother/grandmothers riding armor, which has become a family heirloom handed down to the daughter upon the death of the wearer. Bearing the Unicorn Clan mon, Utaku Family mon, and her vassal family, the Hyuga, mon, she carried the honor of her family in high regard. Ayano also carries a small plait of her horses mane, and two dice in a small pouch that hangs from her oni, these are very special to her, and have been good luck bringers during her life. The dice symbolize luck with wealth, and the horse hair is there to show how blessed she has been with her Utaku mount, and her family. Keeping the pouch closed and secured is a purple ribbon that she wore in her hair during her gempukku. She never speaks about these items, but she will always carry them with her. Utaku Battle Steed - Hira Air 2 Earth 3 Fire 2 Water 3 Agility 4 Strength 6 Kick attack to hit: 4k3 Kick damage: 6k3 TN to be Hit: 10 (15 at a gallop) < -- Horsemanship 5: TNtbH = 30 Wounds per wound level: 12 Riders gain one Free Raise with any action that uses the Horsemanship skill Horses use their Strength to determine movement rather than their Water Ring.
Okay, first off, I have you at 276 points.
WAAAY too many emphases, I think. You realize that the first in a skill is 2 points, the second 4, the third 6, the fourth 8, etc right? Also, why an Utaku Battle Maiden would have an emphasis in any kind of horse besides an Utaku Steed is beyond me.
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Posted: Sat Sep 29, 2012 7:05 pm
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Callsigncaboose Rain Yupa Callsigncaboose Attempt Three. with Juri as a Bayushi. This is what, the third time we've posted while the other was posting? I have you at 119, since you dropped a 6 point Crab Hands. Beyond that, see my previous post :3 If you look closely I removed Crab Hands and my Ally. Then I removed a point from Dangerous Beauty. Then Placed the Related 7 Points into the Following Skills +1 Athletics, +2 Underworld
Traits/Rings: 68 points Emphases: 0 (sneaking was free) School Skills: Athletics (2) + Deceit (5) + Defense (0) + Kenjutsu (0, 2 free ranks from heritage) + ninja weapons (2) + stealth (5) + underworld (5) = 19 points Other Skills: Knives (3) + Poison (10) + Meditation (10) + Jiujutsu (10) + Forgery (1) = 34 points Advantages: Wary (5) + Heartless (2) + Beauty (1) + Ambidextrous (4) = 12 points Disadvantages = Dark Fate (3) + Sworn Enemy (3) + Bitter Betrothal (2) + Bad Reputation (2) = -10 points
68 + 0 + 19 + 34 + 12 - 10 = 123 points.
TI-83 doesn't go back far enough in memory to show how I got 119. Anywho, wrote it down to make it easier to backtrack myself.
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Posted: Sat Sep 29, 2012 7:08 pm
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Posted: Sat Sep 29, 2012 7:10 pm
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BegrudginglyGood Player: BegrudginglyGood Name: Utaku Ayano of the Hyuga family Clan: Unicorn School: Utaku Battle Maiden School Rank: 2 Insight: 163 Experience: 125/125 (45 + 80) Glory: 1 Honor: 3.5 Status: 1 Taint: 0 Heritage: Distinguished Past / A Hero's End / Combating the Shadowlands Your ancestor was renowned for their fearlessness. Gain one rank of any Bugei Skill (Defense). Gain +10 on all rolls to resist fear effects from Shadowlands creatures.EARTH: 3 WATER: 3 FIRE: 2 Agility: 3 (+1 from Utaku Family) Intelligence: 2
AIR: 3 Reflexes: 3 (+1 from Utaku Battle Maiden School) Awareness: 3
VOID:Void: 2 Current Void Points: 2
SKILLSEtiquette (Awareness) - 3 Defense (Reflexes) - 2 __(2nd rank from Heritage)Kyujutsu (Reflexes) - [Horse Archery] - 3 __Ignore +10 penalty from being on horseback. Riding in Harmony means I roll an extra die, and if mounted, keep an extra die.Horesemanship (Agility) - [Utaku Steed] - 5 __Riding in Harmony means I roll an extra die, and if mounted, keep an extra die.Kenjutsu (Agility) - [Katana] - 5 __Riding in Harmony means I roll an extra die, and if mounted, keep an extra die.Battle (Perception) - [Skirmish] - 4 Hunting (Perception) - 3 Athletics (Strength) - 2 Medicine (Intelligence) - 2 MASTERY ABILITIESKenjutsu 5 - You may now spend an additional void point on a single damage roll.Kyujutsu 3 - Reduce range penalties by 5Horsemanship 1 - You can fight whilst mountedHorsemanship 3 - You may use Full Attack and Full Defense postures whilst mounted.Horsemanship 5 - Your steed uses your TN to Be Hit, if it is higher.Etiquette 3 - You add + 5 to your Contested Social Skill Rolls.ADVANTAGESQuick Healer (2) - Use stamina + 2 for healingAbsolute Direction (1) - Always knows where north is, unless more than 2 days into the ShadowlandsDISADVANTAGESCan't Lie (3) TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERSRiding in Harmony Add water ring to TNtbH at all times. (added) Select three Bugei skills, roll one additional die when using these, and when mounted, keep an additional die as well.The Void of War Add Air Ring to the total of all attack rolls. (added) At the beginning of combat round, you may choose to exchange your Initiative and TNtbH for the duration of that round.EQUIPMENT/CURRENCYKatana Wakizashi Shinjo Horsebow and 20 arrows (Willow leaf - 2k2) Standard Riding Armor - ancestral armor Kimono and sandals War mask Lucky charm Traveling Pack - Blanket, Daisho Stand, Finger of Jade, Small Tent, spare Kimono and sandals, Grooming tools 7 Day's worth of rations Utaku steed Currency = ? COMBATWeaponsKatana - 7k2+3 on foot or 7k3+3 on horseback - 5k2 Wakizashi - 6k2+3 on foot or 6k3+3 on horseback - 4k2 Shinjo Horsebow - 7k3+3 on foot or 7k4+6 on horseback - 4k2 ArmorTN To Be Hit = {Reflexes x 5 + Armor + Defense x2 + Other Modifiers} = 3 x 5 + 8+ 4 + 3 = 30 on foot / 36 whilst mounted (?) Other Modifiers = Riding Armor [ 8 ], Defense [4], Rank 1:Riding in Harmony [3] Initiative5k3 WoundsHEALTHY (+0): 0/6 NICKED (+3): 0/6 GRAZED (+5): 0/6 HURT (+10): 0/6 INJURED (+15): 0/6 CRIPPLED (+20): 0/6 DOWN (+40): 0/6 OUT (+N/A): 0/15 DESCRIPTIONAyano looks very much like her mother, and her grandmother when in battle. The women of her family appear firm in their beliefs, and have a stern yet compassionate look about them. Very rarely will you see unchecked emotions, and even less will you see them act as a woman before a Battle Maiden. Her jade eyes look upon a situation, as if a fight might occur at any time, but it is one of tactical awareness and not blood lust or a fighting passion. The gaze is calm and calculating. Her muscular shoulders and toned slender figure, are only accented by her voluptuous feminine assets. Although in battle her face is hidden by her mask, she rarely hides her appearance during times of peace. With glowing alabaster skin, as youthful and vibrant as if she were still just passing her gempukku, many elders see a woman in a child's body. She keeps her coal black hair neatly combed and in long braids, letting the plaited strands hang loose as to look feminine. This also aids in creating a more dangerous look on the battlefield, with the strands whipping around in the wind at full gallop. Ayano is often smiling, and this only shows off her high cheek bones, gracious neck and white teeth, and gives her a look of softness and compassion. As if she were Kami, Shinjo, reincarnate. Long slender fingers that should be lightly plucking the strings of a musical instrument are instead used to hold her katana, or draw back the string of her bow with grace and strength. She has a soothing, compassionate voice, and rarely shouts unless it is of utmost importance. And is often found drumming her fingers on a table, deep in thought if something troubles her. Like the colt she grew up beside, she runs around with the speed and swiftness of the wind. Galloping and jumping as if she were half horse herself. BACKGROUNDAge: 20 Place of Birth: Egami Mura, Unicorn Lands Current home: Shinjo Utaku Shojo (Battle Maiden Castle) Gempukku age: 13 Notable events in her life: Death of her grandmother (age 52) when she was an infant Birth of Hira Death of her mother (age 38 ) when she was 12 years old Gempukku graduation at 13 years old, receives family Riding Armor and sword Continued training at Shinjo Utaku Shojo Fought at the battle of
Famous Ancestor: During a battle with the Shadowlands, Ayano's grandmother (Utaku Umi, Battle Maiden) passed away after sustaining fatal wounds during combat, at the age of 52. She was rumored to have remained behind with a handful of other Battle Maidens, knowing that it would most likely lead to their deaths. They covered the retreat of their fellow bushi, among who was Umi's daughter, after getting ambushed. With her Utaku steed slain, sorrow and rage had consumed her, as she continued to fight on foot not leaving her horses side, sustaining many wounds before finally succumbing. Her actions saved the lives of many men and women that day, and showed the true spiritual connection and emotion between Utaku horse and rider. Having witnessed the death of her mother, Utaku Osana is said to have brought Umi's body home. Where it received full honors and a proper burial. Wearing her mothers armor into battle, it is said that Osana had the fearlessness and courage of her mother, as if the armor itself had been imbued with the spirit of the slain Battle Maiden. With the passing of her mother, Utaku Osana, just a year before Ayano's gempukku, it fueled the young child's devotion to completing her adulthood trials a year earlier than normal. Upon the successful completion of her gempukku, Utaku Ayano was presented with her first sword, and her mother/grandmothers riding armor, which has become a family heirloom handed down to the daughter upon the death of the wearer. Bearing the Unicorn Clan mon, Utaku Family mon, and her vassal family, the Hyuga, mon, she carried the honor of her family in high regard. Ayano also carries a small plait of her horses mane, and two dice in a small pouch that hangs from her oni, these are very special to her, and have been good luck bringers during her life. The dice symbolize luck with wealth, and the horse hair is there to show how blessed she has been with her Utaku mount, and her family. Keeping the pouch closed and secured is a purple ribbon that she wore in her hair during her gempukku. She never speaks about these items, but she will always carry them with her. Utaku Battle Steed - Hira Air 2 Earth 3 Fire 2 Water 3 Agility 4 Strength 6 Kick attack to hit: 4k3 Kick damage: 6k3 TN to be Hit: 10 (15 at a gallop) < -- Horsemanship 5: TNtbH = 30 Wounds per wound level: 12 Riders gain one Free Raise with any action that uses the Horsemanship skill Horses use their Strength to determine movement rather than their Water Ring.
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Posted: Sat Sep 29, 2012 7:19 pm
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Rain Yupa Callsigncaboose Rain Yupa Callsigncaboose Attempt Three. with Juri as a Bayushi. This is what, the third time we've posted while the other was posting? I have you at 119, since you dropped a 6 point Crab Hands. Beyond that, see my previous post :3 If you look closely I removed Crab Hands and my Ally. Then I removed a point from Dangerous Beauty. Then Placed the Related 7 Points into the Following Skills +1 Athletics, +2 Underworld Traits/Rings: 68 points Emphases: 0 (sneaking was free) School Skills: Athletics (2) + Deceit (5) + Defense (0) + Kenjutsu (0, 2 free ranks from heritage) + ninja weapons (2) + stealth (5) + underworld (5) = 19 points Other Skills: Knives (3) + Poison (10) + Meditation (10) + Jiujutsu (10) + Forgery (1) = 34 points Advantages: Wary (5) + Heartless (2) + Beauty (1) + Ambidextrous (4) = 12 points Disadvantages = Dark Fate (3) + Sworn Enemy (3) + Bitter Betrothal (2) + Bad Reputation (2) = -10 points 68 + 0 + 19 + 34 + 12 - 10 = 123 points. TI-83 doesn't go back far enough in memory to show how I got 119. Anywho, wrote it down to make it easier to backtrack myself. So.... Do I have points left?
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