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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[ Field Class ] You're A Disgrace (the end p.13) Goto Page: [] [<] 1 2 3 ... 7 8 9 10 11 12 13 14 [>] [»|]

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Face your demons rolled 1 10-sided dice: 5 Total: 5 (1-10)


Face your demons


Magnetic Detective

PostPosted: Sat Sep 27, 2014 5:17 pm
[ the living room ]

Van, unlike Brand, decided he didn't care if this was Breaking and Entering; he'd still use the front door. It was a wonder he didn't knock, too. As soon as he picked the lock and went inside, though, the door shut right behind him. He whimpered faintly, his tongue turning an alarming orange in his mouth. His eyes cast a red hazy light over everything.

He wandered down the hall, stalking from door to door, his tail down and ears flat against his head.

This hallway was creepy.
 
Face your demons rolled 1 10-sided dice: 10 Total: 10 (1-10)
PostPosted: Sat Sep 27, 2014 5:21 pm
[ the bedroom ]

Amarus quickly and contentedly climbed the trellis to the upstairs window.

Once she was inside, her immediate first thought was to check under the bed.

Her second thought was to look at the doors.

Her third thought was to sit next to the hatch that smelled of gunpowder, trying to stay out of the way, and yet close to an exit. She had never been the kind of ghost who could phase through things, and she wouldn't have done it in front of so many students even if she could.

Instead, she sat and waited quietly. She'd lost touch with Zar's location altogether, but she had equally stopped looking out for the annoying green dragon ghoul and her plant accomplice.
 


Face your demons


Magnetic Detective

Yvessa rolled 1 10-sided dice: 6 Total: 6 (1-10)

Yvessa

Dapper Dabbler

PostPosted: Sat Sep 27, 2014 7:09 pm
[ the kitchen ]

Quark accepted a lockpick from the instructor en route to the back door. No points at all for finesse, but somehow the lock yielded, giving way to a kitchen. He looked around, blinking. "No doors? Huh."

He prodded at the food (plastic, bah), pressed a toaster switch several times (no reaction whatsoever), then sat down on one of the tall stools for now.
 
[A.V.] rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Sat Sep 27, 2014 7:33 pm
[ the bedroom ]

Maddie was still munching on some treats when the 5 minute warning was called, and decided that perhaps she should prepare herself.
For what, exactly, she didn't know, but she supposed she'd need both claws for "breaking and entering".

It would have been an understatement to see she was "excited" to be entering the portal, and the moment she stepped through, she was grinning from ear to ear, admiring the tall gloomy house while she waved her paws about at the fog.
And the darkness, ooooh, it sent a shiver down her spine. She liked this place a lot.

As fun as the class sounded, it was perhaps... a little harder than it looked, especially when she was handed some tiny toothpick that she could barely grasp in her paws (these paws were not made for holding things, clearly), and had a bit of trouble trying to take hold of the pick.

Eventually, she settled on holding it with her teeth, while she used her claws to climb up the house, because going in through normal windows and doors were for amateurs.
It also meant she'd have to pick the lock with her teeth, which was easier said than done.
 


[A.V.]

Crew

Dangerous Hunter

[A.V.] rolled 1 10-sided dice: 6 Total: 6 (1-10)


[A.V.]

Crew

Dangerous Hunter

PostPosted: Sat Sep 27, 2014 7:34 pm
[ the bedroom ]

At some point, she finally managed to do it, and tumbled in with an "oof", landing in a pile of dust.
As she coughed and brushed herself off, she looked around, noting there was already a bunch of creeple here.

Hmm. A bedroom.
This sure brought back memories.
 
PostPosted: Sat Sep 27, 2014 9:30 pm
There is no one around anymore to guide you further, but the rooms you are in seem perfectly capable of doing that on their own.

Quote:
If you are new to the class, start at the bottom of the first post!


Quote:
If you posted an introduction, but missed responding to the first update (item picking), please follow the instructions at the bottom of this post, then the instructions here before continuing below!


Quote:
If you posted an introduction and picked your items, but didn't respond to the prompt before this one (choosing a way to enter the house), please follow the instructions at the bottom of this post before continuing below!


Quote:
Read the instructions for the room you are currently in. Your character may not move backwards into another of these rooms. They may only open the new locks in the rooms they are in and move into one of the two (or three, depending on where you are) new rooms that have just become available.

The bedroom
The serene and stoic vibes this room has been giving off are interrupted when chunky red slime starts burbling out of every crevice and crack in every piece of furniture here. It also drips from the walls and ceilings in warm, gooey globs. It has soon coated the bed, the vanity, the dresser, the locks, and you.

You should probably get out of here.

Roll 1d10 in each post where your character is attempting to open a lock.

Characters carrying the industrial strength de-slimer may use it on the lock holding the door they have chosen shut, as well as themselves. They must roll a 5 or higher to get through. Characters without de-slimer have a bit more trouble; they must roll a 7 or higher. If you roll five times and don't make it through, you may move on regardless.

As each character moves into their next room, the door they chose closes behind them, the lock snaps shut, and new slime spreads over both. Each character must use their own de-slimer and their own lockpick to get through.

Which door does your character choose?

The gunpowder hatch
You have entered the munitions room. Kegs of gunpowder dot the chamber and more types of guns than you have probably ever seen are mounted on the walls and ceilings. It's a shame they're all toys, but even a toy gun of a certain size makes a pretty good club. There's only one problem with this place. It seems there's no way out.

You might see some familiar faces here from earlier in the class! This room was also accessible from the living room, so if some new/old arrivals seem to have joined you, you really are in the same place.

[ Feel free to RP in this room until the end of class. If you do, please use this header so that people know where you are. ]

[size=14][b][color=red][ the munitions room ][/color][/b][/size]

The chilly door
Welcome to one seriously luxurious bathroom. The purple and gold tiles covering the walls and floor wink at you in the surrounding candlelight and there is more than enough room for anyone who shows up to relax in the bubbling jacuzzi. There's no exit, but with massaging jets, fluffy towels, and creams and lotions of every color, texture, and scent available for your use, who really cares?

[ Feel free to RP in this room until the end of class. If you do, please use this header so that people know where you are. ]

[size=14][b][color=red][ the bathroom ][/color][/b][/size]


The living room
Something large and circular begins to glow along the only wall that lacked any features you could feel in the darkness. It doesn't illuminate the space around it, but it is a new door with a lock. Could this be the "something extra" Kenner was talking about?

Try the new door
Roll 1d10 and get a 9 or 10 to enter. You may only try once before the door disappears. If you open it, you are sucked into a void and can no longer see or hear anyone around you, even if they make it inside as well.

If you choose to ignore the door or can't make it inside, there are still the other two to try.

Roll 1d10 in each post where your character is attempting to open a lock.

Characters carrying the dim flashlight with a strange blue beam may use it to help them see the lock holding the door they have chosen shut. They must roll a 5 or higher to get through. Characters without the flashlight have a bit more trouble; they must roll a 7 or higher. If you roll five times and don't make it through, you may move on regardless.

As each character moves into their next room, the door they chose closes behind them and the lock snaps shut. Each character must use their own flashlight and lockpick to get through. Characters cannot see the beam of light from other character's flashlights.

Which door does your character choose?

The metal door
You have entered the munitions room. Kegs of gunpowder dot the chamber and more types of guns than you have probably ever seen are mounted on the walls and ceilings. It's a shame they're all toys, but even a toy gun of a certain size makes a pretty good club. There's only one problem with this place. It seems there's no way out.

You might see some familiar faces here from earlier in the class! This room was also accessible from the bedroom, so if some new/old arrivals seem to have joined you, you really are in the same place.

[ Feel free to RP in this room until the end of class. If you do, please use this header so that people know where you are. ]

[size=14][b][color=red][ the munitions room ][/color][/b][/size]

The door that smells like earth
Think pure thoughts! You are now in the pumpkin patch! None of these pumpkins are viable, but they're incredibly realistic. There's really no way to tell at all!

While it certainly seems like you are outside, if you try to hop the fence and leave, you'll smack into an invisible wall.

You might see some familiar faces here from earlier in the class! This room was also accessible from the hall, so if some new/old arrivals seem to have joined you, you really are in the same place.

[ Feel free to RP in this area until the end of class. If you do, please use this header so that people know where you are. ]

[size=14][b][color=blue][ the pumpkin patch ][/color][/b][/size]


The hall
The largest circular door begins to glow until it's nearly blinding. Could this be the "something extra" Kenner was talking about?

Try the new door
Roll 1d10 and get a 9 or 10 to enter. You may only try once before the door stops glowing and its lock disappears entirely. If you open it, you are sucked into a void and can no longer see or hear anyone around you, even if they make it inside as well.

If you choose to ignore the door or can't make it inside, there are still two other doors with glowing locks to try. They aren't as flashy as the large one, but they don't stop glowing when you fail either. You will find as you approach them, however, that they seem to have been positively infested with bugs. Even if you aren't grossed out by skittering critters, they're still impeding your quest to master all locks.

Roll 1d10 in each post where your character is attempting to open a lock.

Characters carrying the bug repellent may use it to clear the lock they have chosen. They must roll a 5 or higher to get through. Characters without the bug repellent have a bit more trouble; they must roll a 7 or higher. If you roll five times and don't make it through, you may move on regardless.

As each character moves into their next room, the door they chose closes behind them, the lock snaps shut, and the bugs take it over once more. Each character must use their own bug repellent and lockpick to get through.

Which door does your character choose?

The small orange door
Think pure thoughts! You are now in the pumpkin patch! None of these pumpkins are viable, but they're incredibly realistic. There's really no way to tell at all!

While it certainly seems like you are outside, if you try to hop the fence and leave, you'll smack into an invisible wall.

You might see some familiar faces here from earlier in the class! This room was also accessible from the living room, so if some new/old arrivals seem to have joined you, you really are in the same place.

[ Feel free to RP in this area until the end of class. If you do, please use this header so that people know where you are. ]

[size=14][b][color=blue][ the pumpkin patch ][/color][/b][/size]

The large green door
You are now in the house's backyard. There is plenty of room to run around in the brown, crackly grass, and a well-maintained porch to lounge on, but venture too far and your progress will be hindered by a thick wall of nothing.

You might see some familiar faces here from earlier in the class! This room was also accessible from the kitchen, so if some new/old arrivals seem to have joined you, you really are in the same place.

[ Feel free to RP in this room until the end of class. If you do, please use this header so that people know where you are. ]

[size=14][b][color=purple][ the backyard ][/color][/b][/size]


The kitchen
Like an out of control batch of stovetop popcorn, the remaining plastic food items begin to burst open, revealing an overabundance of excited minipets. Soon after, they hop off of the counters to crowd around everyone in the kitchen, hampering any sort of forward progress. Although a cheery looking door has appeared along one wall and the fridge has gained a lock it didn't have before, it's quite difficult to approach either with all of these animals in the way.

Roll 1d10 in each post where your character is attempting to open a lock.

Characters carrying the Mr. Delicious brand minipet treats may use them to lure the minipets away from the lock they have chosen. They must roll a 5 or higher to get through. Characters without the Mr. Delicious brand minipet treats have a bit more trouble; they must roll a 7 or higher. If you roll five times and don't make it through, you may move on regardless.

As each character moves into their next room, the door they chose closes behind them, the lock snaps shut, and the minipets begin to bounce around once more. Each character must use their own Mr. Delicious brand minipet treats and lockpick to get through.

Which door does your character choose?

The new, cheery door
You are now in the house's backyard. There is plenty of room to run around in the brown, crackly grass, and a well-maintained porch to lounge on, but venture too far and your escape will be blocked by a thick wall of nothing.

You might see some familiar faces here from earlier in the class! This room was also accessible from the hall, so if some new/old arrivals seem to have joined you, you really are in the same place.

[ Feel free to RP in this room until the end of class. If you do, please use this header so that people know where you are. ]

[size=14][b][color=purple][ the backyard ][/color][/b][/size]

The refrigerator door
You are now in the freezer. It's very, very large. It's also cold. Why did you walk into the fridge again?

[ Feel free to RP in this area until the end of class. If you do, please use this header so that people know where you are. ]

[size=14][b][color=goldenrod][ the freezer ][/color][/b][/size]


THIS CLASS WILL HAVE ONE FINAL UPDATE LATE ON THE EVENING
OF THE 29TH 30TH (EST) AFTER WHICH YOU WILL HAVE A COUPLE OF DAYS TO WRAP UP
IF YOU HAVE ANY QUESTIONS, PM ME
 

Kenner Baehl


Kenner Baehl

PostPosted: Sat Sep 27, 2014 9:31 pm
i'm a derp who had "living room" where "hall" should have been, so i've paired your character names with where i think they are after looking at colors and reading your rp

this really only applies if you entered the hall and copied the code i had without changing it, but i did it for everyone why not

let me know if i'm wrong and thank you for being awesome <3


The Semblance of Unity
hollandaise - hall
chiickadee
Blade Kuroda
xavier - hall
shun - bedroom
PhiferWolf
uru - bedroom
Yayoi
kuroopu
medigel
poke mattix
sludge - kitchen
pokerus - bedroom
[A.V.]
maddie - bedroom
Rikku Takanashi
camilla - bedroom
Elda-Kun
lusine - living room
Yvessa
quark - kitchen
phantompanther13
carlos - bedroom
Baneful
zar - bedroom
pinchmonster
deszeld - hall
iloveyouDIE
aisha - hall
Face your demons
amarus - bedroom
van - hall
brand - kitchen
Steal
keen - bedroom
Inle-roo
GrnGriff
Toshihiko Two
barth - hall
sorrow - bedroom
 
poke mattix rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Sun Sep 28, 2014 12:21 am
[ the backyard ]

As Sludge went to pick up another plastic food item he was surprised to see it pop into a overly excited minipet, as well as the other plastic foods. Oh well, there went his lunch. Now he was left with a group of minipets all strew about the floor making it hard for him to move anywhere.

Thankfully he still had some minipet treats, and he showered some over the floor to attract the minis away from the door and giving him enough to to pick it just like he had before, opening it before he was swarmed again.

The xenomorph then found himself outside, and went about exploring the area to see what he could find.  

poke mattix

Rainbow Lover

25,750 Points
  • Happy Birthday! 100
  • Beta Forum Regular 0
  • Beta Gaian 0
poke mattix rolled 1 10-sided dice: 1 Total: 1 (1-10)

poke mattix

Rainbow Lover

25,750 Points
  • Happy Birthday! 100
  • Beta Forum Regular 0
  • Beta Gaian 0
PostPosted: Sun Sep 28, 2014 12:43 am
Pokerus watched as a few more entered through the window, including Shun who aced his attempt at opening the window. "Sup?" She waved to him as well as the banshee who had entered. She then listened quietly to Camilla, nodding as she explained her concerns. "No problem, I'm sure we could figure something out if that happens."

And in fact something did. The ghoul raised a eyebrow at the room suddenly becoming covered in red slime. Well then, she hadn't expected this to happen. But out of all the things that could happen this didn't rank high on her danger list.

Trekking through the slime, she went to go use the de-slimer stuff she had to get rid of the slime on the lock.

Except, she wasn't quite sure how to use it.  
poke mattix rolled 1 10-sided dice: 10 Total: 10 (1-10)
PostPosted: Sun Sep 28, 2014 12:45 am
[ the bathroom ]

"Jack dammit how does this work - oh, wait you use it like this?"

pressing the noddle on the can, she sprayed a whole bunch of gunk on the lock and the slime fell off. Awesome. The dragon quickly picked the lock and opened the door into the next room, glancing back as the door closed behind her. Now the question was which door should she use?

Pokerus couldn't be sure what doors the others would pick, but she went with the cold one as anything that smelt of gunpowder couldn't be a good thing. Opening the door, she was pleasantly surprised with what she saw.

"Jack damn! HEY GUYS, THIS PLACE HAS A JACUZZI!" She shouted to the closed door behind her, then took of her shoes and jumped into the bubbly goodness, clothes and all.

Rikku Takanashi

Steal

Shun Kuroda
 

poke mattix

Rainbow Lover

25,750 Points
  • Happy Birthday! 100
  • Beta Forum Regular 0
  • Beta Gaian 0
Rikku Takanashi rolled -sided dice: Total: 0 (-0)

Rikku Takanashi

Friendly Guardian

PostPosted: Sun Sep 28, 2014 1:57 am
(Ignore this)  
Rikku Takanashi rolled -sided dice: Total: 0 (-0)
PostPosted: Sun Sep 28, 2014 2:04 am
(Ignore this)  

Rikku Takanashi

Friendly Guardian

Rikku Takanashi rolled 1 10-sided dice: 9 Total: 9 (1-10)

Rikku Takanashi

Friendly Guardian

PostPosted: Sun Sep 28, 2014 2:14 am
While Camilla by nature was a food sharer she was kinda glad nobody had shown interest in her spookies as they were her lunch though it did surprise her even Carlos showed no interest though they were just simple sugar spookies

The Dormouse ghoul smiles happily at Keens offer then scratches a cheek "How much I can shrink depends if I take my pin off or not in my student form I can only shrink to 2ft which also happens to be my natural height when I take my pin off I automatically change back to my natural form which is 2ft when im on all fours and alittle taller when I stand up in this form I can shrink down to the size of a none Halloween Dormouse which is just a few inches big" she explains her species ability to shrink and grow could get a bit confusing sometimes especially when a humaniod form was added into the mix

Camilla turns to the dragon ghoul surprised by what she said she hadn't realized she explained all that loud enough for others to hear but was glad it was at least known now she smiles happily at the Dragon ghoul and would have asked her name if not for...

Slime! After one more person crawled in the window the house seemed to decide it was time to get things moving! Red Slime oozed from everywhere and before long Camilla found herself chest high in the stuff "Eep! I think its time to go!" she says in surprise the dragon ghoul once again beat her to the punch and was off the bed and through the chilly door in record time it seemed Camilla however took a good bit longer as she hadn't choosen the de-slimer and now wished she had

It was time to decide... go through the possibly trapped hatch or the possibly cold door... with a sigh Camilla braced herself for cold as she waded over to the chilly door the gunpowder smelling hatch was just a nope in her book and with so many offers of help she figured she might stand a better chance with the chilly door when she got there it took a few moments just to get to the lock through the slime once she did she quickly grabs the lockpick out of her now soaked pocket and went to work

Surprisingly despite the noise which made hearing the clicking difficult Camilla quickly pushed the pins in place and heard the satisfying click of the lock unlocking "Whoa..." was all she could say as she unlocked the doir nearly as quickly as the dragon ghoul! A excited cheerful smile crossed her face but she had no time to cheer at this rate she'd be swimming in the slime and she was sure others wanted in the door too so after taking a tenitive breath she opens the door and rushes in!

[ The Bathroom ]

For a moment after the door shut she just stood there with her eyes closed waiting for the cold but when none came she finally opened her eyes only to promptly gasp in awe she hadn't heard what the dragon ghoul had said when she went in so when Camilla found a warm ornate bathroom with all the luxuries of a spa plus a hottub she frankly was surprise "Wow! Wow!" she cheers excitedly while looking all around she was glad she took the risk especially sense she now needed to wash the goo off...

How she was going to go about doing that however the Dormouse ghoul wasn't sure... she didn't want to just intrude on the dragon ghoul who's name she didn't even know yet but this goo was sticky and getting everything in her pockets sticky... finally Camilla opted to grab one of the less fluffy towls and tried to simply wipe the goo off... it didn't work so well... and it was starting to cake in her tail's fur...

poke mattix
Dormouse on site!


phantompanther13
Bye bye kitty :c


Steal
Which way will she go? Dum dum duuuum!
 
phantompanther13 rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Sun Sep 28, 2014 2:20 am
There was slime coming from everywhere. What? It was going to get in his fur. Carlos floated a little higher but didn't like the way it was coming. That and the gunpowder door drew him. He was having a lot more trouble in his slightly worried state.  

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 9 Total: 9 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun Sep 28, 2014 2:22 am
Now that he got his illusions hands to cooperate it made life a little easier. He picked the lock on the hatch and disappeared tail being slammed in the hatch on the way through bit it moved intangibility through the rest of the way.

[ the munitions room ]

oh what an odd place. Very odd indeed. His noes was correct there was gunpowder in here, and lots off it. He floated eyes wide as he looked around.


Rikku Takanashi
gone!


Steal
over here if you wish to follow.
 
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