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Reply RP Worlds Info: Limbo Universe (GamingLord's creation)
Armory - Limbo's Unique Arsenal

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GamingLord
Vice Captain

PostPosted: Tue Nov 06, 2007 9:24 pm
Information here. Yadda yadda yadda. Include information on "randomized energy" and it's effectiveness against energy beings in particular. Information currently being added here is not finalized and is "rough draft".

- - - Armor - - -
Police Grade
Soldier Grade
Elite Grade

- - - Melee weapons - - -
Standard
Energy enhanced

- - - Guns - - -
Pistols
Sub-Machine Guns
Shotguns
Assault Rifles
Sniper Rifles

- - - Grenades - - -
Standard
High Damage
Disabling

- - - Heavy Weaponry - - -
Multi-Barrel Heavy Assault Guns
Explosive Launchers
Energy Cannons  
PostPosted: Tue Nov 06, 2007 9:40 pm
- - - Armor - - -

Police Grade Armor

Basic notes to rewrite:

-Essentially a helmet and vest combination.
-Basic communications system in helmet.
-Able to deflect Limbioan small arms fire and minor energy blasts. Provides protection against small bladed weapons.
-Able to self-repair to a minor extent, has a minor supply of liquid yir metal for reconstruction.


-Communications

-Defense

-Medical  

GamingLord
Vice Captain


GamingLord
Vice Captain

PostPosted: Tue Nov 06, 2007 9:45 pm
Soldier Grade Armor

Notes

-Consists of either a neck collar or waist belt (or both) that forms a nanite suit around it's user.
-Detachable blades can be ejected from wrist area of suit.
-Advance communications and computer system located in main component (neck collar/waist belt).
-Camouflage and cloaking technology.
-Automatic healing and repair ability with liquid yir and nanite solution supply.
-Basic reflex and strength augmentation.
-Able to deflect most high powered weapons fire, and defend against moderate to large blasts of energy. Density increases vastly moments before impact due to sensor technology.
-Ample protection against severe temperatures and hazardous environments, maintains a comfortable atmosphere inside the suit.
-Physical and pocket dimensional storage for weaponry and other equipment.
-Many modifications possible.
-Main components of suit can be removed and used to create a defensive shield or barrier on an item or area. (i.e. covering up fragile items, or blocking off a doorway.)

-Communications

-Defense

-Augmentations

-Medical Systems

-System Enhancements  
PostPosted: Tue Nov 06, 2007 9:46 pm
Elite Grade Armor

Notes

-Has all abilities of Soldier Armor.
-More flexible use of nanite solution. Users have been able to create blades, melee weapons, and shields out of any part of the suit covering their bodies on whim.
-More advanced body augmentation. Vastly increased strength, speed, and agility.
-Enhanced duration of camouflage and cloaking abilities.
-Can withstand short moments of high-damage firearms and able to protect and heal user from two to three massive energy blasts.
-Can be deeply submerged in hazardous materials for extended periods of time (example: submerged in magma, was able to function for nearly twenty hours before detoriation began. The suit becomes useless after thirty-eight hours).
-More advanced pocket dimension system. Able to instant-swap weapons in hands or holsters with a single thought. Much higher storage capacity.


-Communications

-Defense

-Augmentations

-Medical Systems

-Specialty Needs

-System Enhancements  

GamingLord
Vice Captain


GamingLord
Vice Captain

PostPosted: Tue Nov 06, 2007 9:51 pm
- - - Melee Weapons - - -

Standard


Energy Enhanced  
PostPosted: Tue Nov 06, 2007 10:00 pm
Reserved, just in case I ever expand on melee weapons.  

GamingLord
Vice Captain


GamingLord
Vice Captain

PostPosted: Tue Nov 06, 2007 10:02 pm
- - - Weapon Accessories - - -

More to be added in the future possibly.

Civilian Optic Scope
A basic scope available to the public for sport shooting and hunting. Attaches easily to most firearms with no adjustment. The scope is a thin, rectangular object that attaches to the top of the weapon. It makes use of liquid crystal elements to increase or decrease zoom.

Tri-Optic Scope
A basic scope available to the military for most sidearms, smgs, and some rifles. This version has far greater range and offers basic night vision and heat vision modes.

Multi-Optic Scope
The more advanced version of the Tri-Optic scope. Mostly used in sniper rifles and long-distance power weapons, this has even greater range than the Tri-Optic version. Not only does it come with night vision and heat vision, but it offers many more modes such as energy wave signature, tactical x-ray, and sound/movement based motion detection.

Magical Silencing Device
A small device that attaches to any firearm and greatly decreases the volume of it's gunshots. It works on both magical and nano-technological levels to ensure the device won't fail. Can not completely silence the more powerful firearms.

Magical Anti-Recoil Device
Much like the Magical Silencing Device, this is a compact creation made of nano-tech and magic. However, this device helps to stabilize recoil from more powerful weaponry. It can not completely remove recoil in the more powerful weapons, but it can greatly reduce the effect.

Various Ammunition Types  
PostPosted: Tue Nov 06, 2007 10:06 pm
Pistols

Ammunition Types for Limboian Handguns:

Civilian and Military Use:

Zir Micro Round (ZMR): Very small metal, cased round. Doesn't deal as much damage as other pistol rounds, but still very damaging. Very fast round, with a high capacity in magazines.

Zir Macro Round (ZMR2): The much larger version of the ZMR. Doesn't travel as quickly, but deals much more damage.

Military Use Only:

Zir Expansion Round (ZER): A zir metal round that's inbetween a ZMR and ZMR2 in size. Once it penetrates a target, the round expands to 3 times it's original size to cause more damage.

Pistol Crystallic (PC): A caseless, crystal based round. Travels much faster than the ZMR, and is able to penetrate through many materials with ease.

RE Pistol Crystallic (REPC): A randomized energy charged version of the PC round, this releases a small burst of randomized energy once it makes contact with it's target in order to deal more damage.



Random Energy Defensive Sidearm (R.E.D.)
Ammunition: Ambient Recharge Battery.
Fire Settings: Semi-Automatic.
Maximum Shots Before Recharge: 12 weak, 8 medium, 4 strong.
Time to Ambient Recharge: 5 seconds for 1 weak shot, 1 minute for full recharge.
Ownership Restrictions: Self-Defense License.
Information:
The R.E.D. sidearm is a weapon meant for more effective self-defense. It has a battery that uses ambient energy to recharge itself. It's weakest setting can cause moderate pain and temporarily paralyze a limb of an average humanoid. The strongest setting can paralyze a good portion of the body, and causes enough torment to incapacitate even stronger targets for a good while. On it's strongest settings, several shots can be enough to cause serious bodily injury to muscle and nerve tissue, permanently disabling parts of the body until medical attention is received. Careless use can result in death.


Multiple Ammunition Use Sidearm (M.A.U.)
Fire Settings: Semi-Automatic, 3-Round Burst, Automatic.
Shot Capacity: Varies depending on size of ammunition. Ten rounds of 9mm ammunition can be held in the gun with no magazine, magazines can increase the capacity to near unlimited numbers.
Ownership Restriction: Civilian Firearms License.
Standard Military Accessories: Tri-Optic Scope, Magical Silencing Device.
Information:


Crystalline Handgun
Fire Settings: Semi-Automatic, 3-Round Burst, Automatic.
Magazine Capacity: 14 standard, 20 and 30 high capacity.
Ownership Restriction: Military Restricted Firearm.
Standard Military Accessories: 20 round high capacity magazines.
Information:  

GamingLord
Vice Captain


GamingLord
Vice Captain

PostPosted: Tue Nov 06, 2007 10:08 pm
Sub-machine Guns  
PostPosted: Tue Nov 06, 2007 10:10 pm
Shotguns

Ammunition shell types used for Limboian Shotguns:

Civilian and Military Use:
Shard Shot
Penetrating Slug

Military Use Only:
Energy Sapper Shot
Expanding Slug
Fragmentation Slug
RE Explosive Slug


Sport and Hunting
Fire Settings: Semi-automatic.
Gun Capacity: 5 shells.
Standard Military Accessories: None.
Ownership Restriction:

Micro-Impact
Fire Settings: Semi-automatic.
Gun Capacity: 2 shells.
Magazine Capacity: 6 shells.
Standard Military Accessories: None.
Ownership Restriction: Military Restricted Firearm.

Impact
Fire Settings: Semi-automatic, automatic.
Gun Capacity: 10 shells.
Magazine Capacity: 20 shells, 30, and 50 high capacity.
Standard Military Accessories: 20 shell capacity magazines, tri-optic scope
Ownership Restriction: Military Restricted Firearm.

Impact 2
Fire Settings: Semi-Automatic, 2-round burst, 3-round burst, Automatic.
Gun Capacity: 16 Shells
Magazine Capacity: 20 Shells, 30, and 50 high capacity.
Standard Military Accessories: 20 shell capacity magazines, tri-optic scope
Ownership Restriction: Military Restricted Firearm.  

GamingLord
Vice Captain


GamingLord
Vice Captain

PostPosted: Tue Nov 06, 2007 10:17 pm
Assault Rifles

Needle Blast
Ammunition:
Fire Settings: Semi-Auto, 3 Round Burst, Automatic, Spray, Launch
Magazine Capacity: 50 standard, 90 high capacity.

RE Pierce Assault
Ammunition: RE charged Zir Rifle Rounds (RE-ZRR)
Fire Settings: Semi-Auto, 3 Round Burst, Automatic
Magazine Capacity: 45 standard, 80 high capacity

Notes: Although not the most powerful assault rifle, the RE Pierce Assault is the most reliable. In a situation were Limbo's special energy-velocity firing mechanism fails in more potent guns (due to power failure or drainage from an outside source), the Pierce Assault will still fire since it relies on more mechanical methods, although due to this it has a reduced punch, rate of fire, and bullet velocity. Still, compared to a number of rifles in various worlds, the RE Pierce Assault outshines most, and it's randomized energy charged ammunition helps to add extra damage to each shot fired.

Although it can be customized with Limbo's various high tech and magical accessories, the weapon is fitted with both standard iron sights, and a small sniper's scope tucked away in a hidden compartment (though not as effective as even the tri-optic scope, again, it will still perform with lack of power.)  
PostPosted: Tue Nov 06, 2007 10:18 pm
Sniper Rifles

Weapon: Limbo Shredder
Class: Heavy Sniper Rifle
Ammunition: LS-Expander Rounds, LS-Solid Rounds
Capacity: 6+1 in chamber
Rate of Fire: 1 round per second.

Features

Information:

The Limbo Shredder is a high damage output sniper rifle, often making kills or causing severe damage in larger and more heavily armored targets. It's rarely used for soft targets, since the ammunition it uses is often considered extreme overkill.

The rifle uses two different types of ammunition unique to it. Both are very large caliber rounds, and able to pierce most heavy armors.

The first round is the LS-Expander. Working in tandem with the advanced telepathic smart targeting system, the round enters it's intended target. Instead of over-pentrating, the round slows itself so it imbeds as deep into it's victim as possible, before expanding a number of small squares cut onto it's surface, cutting and digging as far as several inches. The round then detonates an explosive charge in itself, forcing shrapnel in every direction inside the target, maximizing the amount of damage done. This round is best used in heavily armored organic targets.

The second round, the LS-Solid, excels against machinery. The round doesn't fragment, but instead pentrates it's target. It's next course of action depends on whether or not the target is organic. In flesh and bone victims, the round tears straight through with enough force to remove and mostly disintergrate limbs on average humanoids, while having enough energy to obliterate several other targets in the same manner.. In vehicles or machines, it seeks the center of the target, then activates an energy charge. This charge causes the round to richochet as much as possible within a limited time period, before it disintergrates. In personal carriers, this has proven deadly efficient at wiping out the forces being transported within, while severely damaging or disabling the transportation. While the round ricochets, it will attempt to stay inside the target, using the energy charge and magical forces to bounce away from the skin of the vehicle so it won't over-pentrate.

Notable Kills by the Limbo Shredder:

-LS-Solid round passed through the heads of three black hunter demons, the bullet finally stopping against the carapace inside the skull of the last demon. The last carapace section was cracked and brittle upon inspection.

-Stand off in Black Merchant Center, illegal firearms and armor trade bust. A black merchant had donned a stolen prototype high-impact mech armor which resisted nearly all fire. An officer grabbed a nearby LS Rifle that ironically the merchants had been selling, and fired a LS-Expander round into the chest of the armor. Although not as well known as the LS-Solid for penetration power, the round managed to punch through and came to rest at the torso of the attacking black merchant. Thinking the shot had done nothing, the merchant continued his assault, failing to realize that the round would expand, then fragment. The shrapnel drove itself into the more sensitive insides of the mech, forcing it to malfunction and eject it's owner. The merchant had numerous gaping holes in his chest, extensive internal organ damage, fractured ribs, and massive bleeding. He only survived due to a possible miracle and the quick reactions of a medic on the team of officers, and was then apprehended. Had a LS-Solid round been fired, the merchant would have suffered a swift, vicious, and painful death and the prototype armor would have been beyond recovery.


-  

GamingLord
Vice Captain

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RP Worlds Info: Limbo Universe (GamingLord's creation)

 
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