Humans:A breed of Mammals. While they have many traits they are most known for their creativity and their destruction. About 1/3 is good, 1/3 is somewhere in between modes, and finally about 1/3 is hell bent on destruction, even if it's started by good intentions. Another attribute is that some can conjure magic through many ways and devices, though none possess any naturally on their own.
Halflings:Halflings are a combination of
Elf and Human. They vary in ranges of height depending on particular clans and parts of the world. They tend to appear as humans in base feature yet often have pointed ears and sometimes either softer (prettier), or more chiseled features. As like the humans very few if any have their own magic. They have to conjure it through other means.
Elven:Elves are usually tall and more beautiful in comparison to any of the humanoid like races. They are usually in tune with spirits of nature and its elements. Often considered guardians for their skills and lack of being bad at anything they set themselves to do. Perfectionists without trying. Some do have their own natural magic, but it is usually that of the hierarchy that does.
Dwarves:Great miners and battle-men. The live for three things; Mining great tunnels, Fighting, and Beer! They are loyal to a fault, but easily angered and short tempered despite their normal jovial temperament. Like humans they do not have their own natural magic, but they like it this way.
Gargoyles:Half man/ Half demon in most appearances. Almost all have some form of wings, and none look like any other, there is Always some variation to make them different. While they have wings, they can't really fly. They do however glide on various air currents. And though they are strong enough to put gashes and holes in solid stone, during the day they become stone leaving them completely vulnerable from sunrise to dusk. They do not have any real magic potential to them, but can conjure it.
Lycans:Lycans are half wolf, half human, or vice versa. Some can be wolves that change into human form by the light of a full moon, others turn from human to a wolf. Each variation has strong hunting skills and senses, though their human form is a bit weaker then that of their animal one. They have no real magic of their own unless the lycanthropy is of a spell put on them. Then its a magical transformation and not a natural one. In which case the user may have some magic, but in conjured form.
Weres:Lycans fall into this category but are not always part of it and are considered their own race. Weres are any human that turns into some animal form, or vice versa. Whether the animal they change into is a panther, to that of a flea, the principles are the same as Lycans. They change upon full moons, or if be-spelled, the change is when the spell allows.
Sirens:Also known as Mermaids or Loreleis, These are predominantly merfolk. The appearances of merfolk varies from more fish like in a humanoid form, to half human with tails, gills, and some fins. Most have their own natural abilities that most perceive as magic, but it's not. They have a natural power tied usually directly to the water they live in or their voices.
Sidhe:Also known as aos Si, Pixies, or Faeries. These small little wonders are guardian like creatures. They guard usually the places they are found, be it a grand Forrest, a majestic sea, or an old small box. They are also known for their pranks when angered. And while most are tiny, they have strong ties to magic. Some can, if strong enough, even use glamories to be perceived as human or elf size.
Nagas:Nagas are half snake, and half human in appearance. Though some look more like snakes with some human features, such as arms and a torso. They are good hunters, especially in places people will not typically travel, such as desserts or wasteland areas. The tend to use magic, but also conjured, not made of their own. Most are quite beautiful in form and physique.
Griffins:They are a mix of a large cat and that of a large bird. Though most act like their bird halves. They can be skittish around those they don't know, but fearsome hunters. They don't have magic, or too many other abilities aside from flight and making dragons angry just for being. They are loyal to those they trust and have excellent instincts.
Phoenixes:These Majestic birds are born and die of flames. They are often considered Fire elementals due to their entire bodies are engulfed in flames. They have all the senses of natural birds, however their magic is strong. When too depressed or just because they feel like it or can, they'll allow their bodies to be consumed in fire until only ash remains. Not long after, out pops another of themselves from the ashes. It is also a healing trick of theirs. Most also have healing properties.
Dragons:Dragons are large beasts not unlike dinosaurs. They have an internal magic created on their own and only conjure because they can. Most are old and wise and definitely not to be messed with. Though not all breath fire or fly, some have other breath skills from other elements. If you must run into one, pray it is an older one, as young-lings tend to think with their stomachs and not their minds.
Drows:Drows are the fallen of Elves. Once banished from the light for practicing dark arts and magic, they have been slowly re-surfacing. Though most bare a hatred for their cousins of the light, some could care less and simply enjoy being free of the underworlds. And as their cousins, they too have a natural magic, but is usually twisted into dark magic.
Spectre:Also known as ghosts. Are intangible, yet somehow have figured out how to play with tangible objects. Most go about unseen, and don't effect the everyday lives of others. Some are bent on revenge and will never move on to their next destination. Some are trapped to the world either to play as a guide till their release, or to warn of coming events that only they could know. They do get frustrated when people choose not to notice when they have something important that is needed to be told. Children will usually be the first to see them, if not the only ones.
Elementals:Elementals are physical representations of the element they belong to. Earth, air, fire, and water. They show to who they feel is worthy to be in their presence if they show at all. They choose the form in which to show, which could change with each appearance. They do not have their own direct magic, yet they do have their own natural abilities within the element they control.
Demons:Come in a long list of variations. Most are evil, but not all of them. Some enjoy torturing and feeding off of humans and others, usually not elves (They fight back better and tend to be too pure for their tastes). Generally most have some form of dark magic or energy tied to how they are formed. Some also can take on a humanoid form but usually the stronger ones see no real need to.
Vampires:Are usually beautiful in form and appearances. They are as good a hunters as most animals when stalking their pray. They can live pretty much forever as long as there's a food source or a safe place to hibernate if needed. Most cannot go into the daylight, but few clans still can. They do not have their own magic, like most they need to conjure it.
Satyrs:Also known as Fauns, are half goat/ half man in appearances. They tend to have dirty minds, enjoy a good wine and a peep show. Usually jovial in nature, there are some who are quite the opposite. They, like most creatures tend to be very skittish and scatter like rabbits when something spooks them. They care only for good times generally and tend to run from the bad. While they do not have their own magic, they are quite adept at lulling people into spells by way of wind or flute like instruments.
Cerberuses:They are usually in the form of a large dog with three heads. They can range in size from that of a normal puppy dog, to larger then a human. They tend to make great watch guards for anything. Though they have a rough demeanor, they are loyal to their masters or their own, and love the sound of music played, which can often lull them into a nice slumber.
Changelings:Changelings are hard to distinguish from any other creature or being. Most can only emulate living things such as people or animals. Most tend to stick to either variation, not many will change between humanoid and an animal form. While their own forms depend on what they were born as, which could be anything. They do tend to be tricksters of sorts since they can blend and hide in plain sight. Though they can change their shapes they do not possess any magical abilities of their own.
Centaurs:A combination of half man/ Half horse or deer. They are usually noble in intent. They enjoy running wild just like their horse or deer counterparts. Though not spooked easily they are fierce in loyalty and judgments.
Minitaurs:They are a humanoid version of Bulls or ox. They can be stubborn in ways but generally good natured and trustworthy. They make good warriors and hunters when the need rises but also have a gentle side most outside their own kind never see.
Dryiads:Also known as Nymphs, are the spirits of plants, usually trees. They tend to be playful or forceful when angered. They can control the plants that they inhabit skillfully and also in a deadly fashion. Most are thankfully good in spirit and temperament.
Gorgons:Gorgons are a race of humanoids that have some magical ability. They are distinct by the fact that their hair is actually made op of many small or large snakes of different forms. Their abilities however lie with their expressions, if one were to look directly in their eyes they would become petrified (turned to stone). While most can turn this off and on, some clans are still unable, and all are immune to each other.