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A tightly-wound RPing haven for the Guardians of the True Role-Play...the Circle of Nine! 

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Silas Parrish
Captain

Dapper Genius

PostPosted: Thu May 12, 2011 9:25 pm
--Story--

A mysterious force, nearly universal in its size, wisdom, and power, has broken the barriers off all the worlds he has ever touched, and bound them together with a red string of destiny. The force identifies itself only as a Traveler. A monstrous entity, almost as powerful as Traveler, has arisen from one of the worlds after seizing a source of power that connected him to the heart of all these worlds. Now the Monster threatens to destroy all that the Traveler was charged with keeping. In a desperate bid to fight back the Monster without directly involving himself and disrupting the worlds' balance, the Traveler has imported warriors, heroes, and sages from his favorite worlds, a small battalion of the greatest in all the worlds to perform tasks for re-binding the Monster. Sensing an actual chance of defeat at the hands of the Traveler and his agents, the Monster has summoned a legion of villains from the very same world, to pit them against each other in a battle-royale.


Beyond that, there is no story. This is just an opportunity to make a hella crazy RP that encompasses all. You're welcome.  
PostPosted: Thu May 12, 2011 9:35 pm
--Rules and Guidelines--

1. There are absolutely no limits as far as character race and history and such.
2. Of course, that doesn't mean you can write an all-powerful charrie, either. Only the Monster and the Traveler can be all-powerful, and I'll be in control of the two of them. Don't worry, their involvement will be limited.
3. The heroes and villains will consist of our past RP characters. From any of our old RP's. You may also write any sort of all-new character you desire.
4. You may control as many or as few charries as you like.
5. Obey all the usual rules, like, no God-moding, no puppeteering, no overt cursing, etc.
6. Try not to be an absentee. If you join and leave immediately, your characters are forfeit.
7. I realize that a steam-powered Victorian Gundam won't stand up very well against something like an AC-era Gundam, but that's okay. Nothing's impossible in this RP!
8. Have fun with it!  

Silas Parrish
Captain

Dapper Genius


Silas Parrish
Captain

Dapper Genius

PostPosted: Thu May 12, 2011 9:37 pm
--Characters--

Here's a sample for you all. Copy and paste what's in the green box. ^^
[b]Character Name:[/b] What your guy/girl calls him/herself
[b]Race:[/b] What they were born as. Absolutely no restrictions here. =3
[b]Origin:[/b] The name of the RP where they first appeared
[b]Side:[/b] Traveler (the good guys), Monster(the bad guys), wild card(undecided or selfishly motivated), or battle-world native (resident of the locales hosting the battles).
[b]Age:[/b] Obvious
[b]Appearance:[/b] Also Obvious
[b]Abilites and Powers:[/b] Strengths, weakness, whatever applies.
[b]Special Equipment:[/b] Anything your character uses in battle that sets them apart. (zanpakuto, Gundams, magical artifacts or unique weaponry. whatever your character used in the last RP they were in.)
[b]Equipment Details:[/b] Description of previous thing.
[b]Additional:[/b] Whatever else you feel is necessary to mention.



--Silas--

1.
Character Name: Akihime Atsushi
Race: Quincy/Visored
Origin: Bleach: The Phantom Menace
Side: Traveler
Age: 32
Appearance: Average height, with a wiry build. Flowing brown hair, tied back for combat. Wears loose-fitting clothes fit for desert travel most of the time, and a Quincy ceremonial cassock for a more formal setting, when appropriate.
Abilites and Powers: Akihime is actually half Soul Reaper, sired by Kousuke Suzuki. She possesses no zanpakuto and cannot currently use shunpo, but Kido comes as easily to her as her Quincy's craft. Additionally, she can don a Hollow mask, which vastly augments her speed, stamina, and physical strength, and increases her energy output to the point where her Quincy bow cannot condense it into arrows. Instead, she attacks with giant lances of reiryoku.
Special Equipment: Seele Schneiders, Quincy Cross, Hollow mask, Ginto caps.
Equipment Details: n/a
Additional: Comes from a world rules by spirits and physical beings alike, and makes use of spiritual energy as a power source. She has been plucked from a period of peace in her life, after the conflicts with Drekovec and the Soul King.

2.
Character Name: Drekovec VeľMoc
Race: Arrancar
Origin: Bleach: The Phantom Menace
Side: Monster
Age: Originally, several centuries. Now, several days.
Abilities and Powers: Has the ability to find the resonance of any material, and produce a sound that can shatter it. This has earned him the nickname, the Screamer.
Special Equipment: Arrancar Zanpakuto; Odio Desenfrenado (Unbridled Hatred) Release Command: Eviscerate
Equipment Details: In its sealed form, the hilt is a smooth black cylinder, with a barely visible grip contour. The blade is a deep Sith-traditional crimson. Its minimalistic design mirrors the simplicity of Drekovec's former mission.
Appearance: A slim figure, covered in Hollow-esque bones, interlocked and angled to look like European-style armor. A single red eye glares from behind the left side of his mask, and his right eye is hidden by his cloak and hood. His arms and legs are covered in retractable serrated blades, and he is quite skilled in their use.
Additional: The Monster felt a powerful primal energy within the being called Drekovec, even through the fabrics of space and time. Not deterred by the Arrancar's death, the Monster used echoes of Drekovec's life to construct a spectral clone of him. This incarnation remembers very little of who he was, and blindly obeys the will of his master.

3.
Character Name: Marie Silenus
Race: Human
Origin: Aftercolony Aftermath: The Final Victor
Side: Traveler
Age: 36
Appearance: Very tall for a woman. At least 5'10". Has waist-length black hair which she wears down. Has a slender build, but is surprisingly strong for her size, due to her physical enhancements.
Abilites and Powers: Augmented superhuman strength, endurance and agility. Ability to interface with nearly any machine and control it. Regenerative healing factor.
Special Equipment: Misericordia
Equipment Details: An ancient mobile suit equivalent, one of only two remnants of a society long gone. It is the sister suit to the Censura. Like its brother, it is quite small, and faster than anything constructed by modern man. Its armament consists of:
--a fusion blaster hidden in the left wrist--
Uses controlled nuclear fusion to unleash a beam of concentrated heat and radiation. Can demolish most conventional mobile suits in seconds. If the Misericordia's computer registers any damage at all to this weapon, the onboard reactor will shut down automatically to avoid possible nuclear contamination or even meltdown.
--an antimatter cannon in the right wrist--
Built by the Ancients for the sole purpose of fighting against the Censura, which was not originally built with such a weapon. Utilizes a stream of antimatter, guided by a "tube" of nanites, which are capable of emitting electromagnetic energy to keep the antimatter in check. Should these nanites be interrupted, the resulting reaction could destroy the entire solar system.
--twin ion streams on the shoulders--
Releases a cloud of hydrogen into space, kept contained by unknown means. Electromagnetic pulses ionize the hydrogen, and bolts of pure plasma, as hot as the surface of the sun, travel down the ion trail to destroy the Misericordia's target.
--flash sabres--
Quantum singularities are contained within a capacitor in the hilts by unknown means. Emits a tight loop of gravitational force and pure energy, that takes the form of a sword. The sheer force of gravity can crush anything, so long as the weapon is used properly. Also causes unusual physical effects when in use; light bends around the sabres, causing them to appear as black flames, timekeeping devices appear to slow around the sabres, aging is interrupted for the pilot of the Misericordia, and a few other effects.
Additional: Nothing to speak of.


4.
Character Name: Henry Ezekiel Underwood
Race: Human
Origin: Gundam: Victoria Alterna
Side: Traveler
Age: 23
Appearance: Tall, and well-built. Speaks with an unashamed Southern accent. Has pale blue eyes--the mark of an excellent marksman-- and short black hair, which is normally concealed by a wide-brimmed hat. Has a square jaw, exhibits a clean-shaven face. Bears a scar in the form of the "evil eye" on his hand, due to a run-in with the Gypsy-girl Aishe before allying himself with the mysterious woman.
Abilites and Powers: Expert marksman and battlefield tactician
Special Equipment: Lincoln Gundam
Equipment Details: Appears short and stocky, is very heavily armored in the front, but not so much in the back, demonstrating Zeke's policy of "never run away." Carries two scaled-up version of Colt revolvers, and a hidden howitzer within the chest plating.
Additional: Is an American gunslinger, formerly in the employ of Aishe. Has was commissioned to seek out and stop William, if he proved to become a threat. Was given a Walker Machine by the Empire, in order to preserve its ideals and combat the growing issue of the Usurpers. Believes strongly in the ideals of American politician Abraham Lincoln. Often finds himself at odds with his fellow Caucasian southerners, due to his belief that slavery is an abomination before man and God.

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--Orcus--

1.
Character Name: Orcus Fieres
Race: Dark Elf/Drow (All the same)
Origin: Back in BHG under the name Orcius
Side: Wild Card
Age: Since the end of the first life. (Very old)
Appearance: A tall elf of pitch black skin and long white hair pinched behind his long back-pointing ears. His cloak covers most of his body, under it is leather and mail armour, under that is a sleek but strong body.
Abilites and Powers: Orcus' magical powers knows almost no bounds where he come from. The mana that flows through his is infused into his very soul. He has full control of it and therefore has a wide range of abilities and powers. Should he be separated from mana though, he would have to rely on his mediocre melee skills.
Special Equipment: A spear and axe combo.
Equipment Details: His spear is thin and made solely out of the strongest metal known to him which is a titanium-adamant alloy made in an unholy fire of mana. His axe is made of a dense hardwood and the head is made out of the same metal as his spear. They have no magical attributes.
Additional: In his time, he was the protector and controller of the pits of hell where his fury was felt throughout the fiery lands. He hopes to bring his reign to the new world under The Monster.

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Role-Playing--Common

 
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