User Image
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Full Name: Risu Nawashiro
Nickname: N/A

Age: 15
Birthdate: 4/17
Gender: Male

Height: 5'6"
Weight: 135 lbs.

Nindo: "To live free is true wealth."
Personality: Though obnoxious and a troublemaker, Risu is a good person at heart.

Village: Kirigakure
Rank: Genin
Main Class: Taijutsu Class
Subclass: Musician Subclass

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Chakra Pool: [200]
Chakra Element: Doton, Fuuton
Chakra Color: Grey
Chakra Materialization: Resembles flowing smoke or steam when released.

Strengths:
• Close-combat
• Taking hits
Weaknesses:
• Long-range combat
• Hesitant to take life
Fears:
• Snakes
• Failure

Class Attributes:
• Lower Body Training: Speed slightly increased.
• Latent Talent: Able to perform techniques rank D and below via instrument.
Reductions:
• Learns Taijutsu one [1] post faster
Personal Attributes:
• Musical Prodigy: Effectiveness of sound-based jutsu increased
• Quick-draw: Able to perform one-handed seals efficiently

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Ryo: 両0
AC: 0

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 04 / 04
• Genjutsu : : 03 / 03
• Taijutsu Styles: : 02 / 02
• Bukijutsu Styles: : 00 / 00

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Weapon Type: Shakuhachi [Bamboo Flute]
Weapon Range: 12 in.
Weapon Weight: 0.25 lb.
Weapon Location: Tucked within shirt
• A bamboo flute, reinforced with a thin rod of steel in order to withstand an average sword.

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• Kunai x15
• Shuriken x15

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▬▬┤|N i n j u t s u

M a r u t o n :
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
Shunshin no Jutsu [Body Flicker Technique]
Rank: D
Official Description: Shunshin no Jutsu is a basic Ninjutsu technique. The Shinobi will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the Shinobi will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Guild Description: See official description. Maximum of 1 mile. Further mileage requires 1 D-ranked per each mile. See Ninjutsu information thread for full limitations on the technique.
Kyoumeisen [Vibrating Sound Drill]
Rank: C
Official Description: Kyoumeisen is a Ninjutsu technique which uses sound waves created by Dosu's sound wave amplifier to disrupt a person’s inner ear. After the amplifier releases sound waves, Dosu can use his Chakra to move the waves directly into the inner ear of his opponent. By disrupting the inner ear in this manner, the target loses their sense of balance and will likely vomit. If the opponent has their ears plugged, Dosu can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear.
Guild Description: See official description. Requires a sound amplifier.

D o t o n [ E a r t h R e l e a s e ]


F u u t o n [ W i n d R e l e a s e ]
Suiyaku Kaze [Propelling Winds]
Rank: D
Official Description: By letting loose a short blast of air from their hands, the user is able to fly in the opposite direction with considerable force.
Guild Description: Can be used to either move very quickly to the side, or even propel the user up to fifty feet directly upward.
Zankuuha [Decapitating Air Waves]
Rank: D
Official Description: Zankuuha is a Ninjutsu technique utilized by the Sound ninja Zaku Abumi. Using the air vents installed in his arms, Zaku can control supersonic waves and air pressure. The Zankuuha creates a massive gust of wind, which he can blast at an opponent. The gust is so strong it can even break rock.
Guild Description: The user releases a large blast of wind directly from the palms of the hands/ The gust is strong enough to break rock.

▬▬┤|G e n j u t s u

Okuyuki Katawa [Depth Distortion]
Rank: E
Official Description: This Jutsu adversely affects the depth perception of a target, making them unable to accurately judge the distance between themselves and an object. For example, an opponent under the influence of this technique would have trouble determining the speed of an incoming projectile, or may misjudge a quarry’s position as being further away.
Guild Description: See official description.
Base Duration: 1 post
Aitou no Hibiki [Echo of Lament]
Rank: C
Official Description: A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the Jutsu ahead of time, it is passive until activated with precise Chakra control. Through any of the senses, the Genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent is a direct hit on their target. Whether it be as simple as a Kunai plunging into their thigh or a Genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.
Guild Description: See official description.
Base Duration: 1 post
Mateki: Mugen Onsa [Demonic Flute: Illusion Tune Chains]
Rank: B
Official Description: Mateki : Mugen Onsa is a Genjutsu technique utilized by the Sound Shinobi Tayuya. To use this illusion she needs to enter her cursed seal level two form. When she plays the music for this illusion on her flute, her opponent's mind enters a barren wasteland. While in this illusion the Shinobi feels retrained by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well.
Guild Description: See official description.
Base Duration: 4 posts

▬▬┤|T a i j u t s u

T a m e Z a K y o k u d o
S t a g e O n e [1]
○ Resu Tame Taibu - E
Description: This is a technique where the user takes the normal stance, once the user does they instantly throw a quick jab with the front fist as the enemy come toward the user, this is just a bluff, or to slightly stun the enemy, as the user throws this fist they will bring their back fist level with their shoulder, and then instantly slam it into the enemy.
○ Rosutoai - E
Description: Focusing chakra into just the knuckles of their back fist the user will lean there shoulder into the punch and thrust their fist outward, at the moment of contact, or supposed contact the user will release the chakra resulting in a swirl of wind that even if it doesn't hit it will cut the enemy.
S t a g e T w o [2]
This stage in the training the users strength has dramatically increased, and is able to put large cracks in oak trees. Reflexes are slightly better.
○ Tsuyoi Senkou
Description: In the original stance the user will swing his leg upward toward the enemies head with his leg slightly limp at close range, this is to hook the foot around the enemies head and throw him downward with the force behind the kick.
S t a g e T h r e e [3]
As in strength the user hasn't really progressed, but the user's reflexes have improved to where they can deflect or block a hit easily, but if more than one attack comes at once the user will be hit.
○ Kire Ono
Description: In the original stance the user will quickly bring their leg upward over the enemies head and bring it down apon the top of their head with much force, enough to make the enemies head slam into the ground.


S u i k e n : D r u n k e n F i s t
S t a g e O n e [1]
○ Drunken Dancing
Training :: Rank E
The first move one will learn in this style, it is nonetheless the most important. Drunken Dancing is simply that: moving around, be it stumbling or the Tango, as if you're drunk. It prepares the neophyte, really, and can really add some flair to whatever situation is at hand. This is the most basic move in the arsenal of a Suiken master, but the most important.
• Required to learn before moving on to other techniques.
○ Drunk Dropper
Simple ::Rank E
A simple combo, normally learned after the Drunken Dance. The user simple belts out a quick one-two combo, but this combo isn't specific in what is involved in the one-two combo. Rather, it allows the student to learn and adapt that unpredictable nature this style is famed for. In the hands of a novice, a stepping stone, but in the hands of a master this is a useful teaching method, if not a useful combo.
○ Fallen Drunk
Simple :: Rank E
The fallen drunk is ground-fighting, simply put. It's ground-fighting for the drunken master, however. The user practices fighting while knocked down, whether they're on all fours or flat on the back, if they aren't standing up then they're on the ground. The user will practice basic spastic strikes, a common staple of the style, in an attempt to keep the opponent from gaining an edge. There's no move that's off-limits. Throwing sand, biting, gouging, groin kicks, anything goes.
S t a g e T w o [2]
○ Headbutt
Simple :: Rank D
A simple, if useful, technique. Can be used at any time, really. The user is most likely under the influence, or this would be pretty painful. Any way, it's a simple headbutt. The kicker is that, while the user is probably under the influence and thus dulled to pain, the victim is most certainly not. Used for disorienting an opponent, but it can kill with enough force. If you somehow include a kunai on your head, you're a mad genius. Using chakra is possible, in lieu of alcoholic numbness
• Disorientation for the opponent lasts one post, as well as the user if not protected.
• If chakra is used in stead of alcohol, this technique is slightly more powerful, but because complex.
○ Crazy Legs
Training :: Rank D
The user simply focuses on fluidity, movement and simple attack routines. From now on, the user's movement is a bit more graceful and liquid.

▬▬┤|B u k i j u t s u

[Style name]


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Losing his parents before even growing old enough to get to know them, Risu Nawashiro was raised by the streets, a childhood history of crime behind him.

Joining a gang of similar orphaned children and teenagers at a young age, he earned enough money through their organized sprees of thievery and extortion to even purchase his own apartment, as small as it may be.

After witnessing a young Risu display a rather impressive set of skills during his days as a thief, an elite Musician Class kunoichi placed him under her wing, teaching him to use his natural talent in the shinobi arts and music to better himself as a person rather than obtain the material objects he'd always deemed "wealth". She would eventually become the reason he turned his back on the ways of a criminal, though needless to say, his past manages to catch up to him on occasion.