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Posted: Sun Oct 30, 2011 8:29 am
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Posted: Tue Nov 01, 2011 9:34 am
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Posted: Tue Nov 01, 2011 11:39 am
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Posted: Thu Nov 03, 2011 10:39 am
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Southern Cross Nemesis Vice Captain
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Posted: Thu Nov 03, 2011 2:01 pm
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Posted: Thu Nov 03, 2011 4:16 pm
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Southern Cross Nemesis Vice Captain
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Posted: Thu Nov 03, 2011 4:34 pm
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Technically their are two I am thinking on... one has a more define ending planed the other is well... a 3.5 version of my Coliseum... Both of them are unknown at the moment do to the fact that Today is my last day on gaia for some time... I promised to help my brother with something and it is going to take some time... as I imagine I will be the only one working
The Shadow War
The great war has been fought, and the god-kings have all been defeated. The god’s power, magic, has been conqured by man’s invention… iron… It was found that this simple metal, had anti-magical properties. With this overlooked metal The New Dawn forces, a coalition of the mortal races, struck back again and again against the tyrant god-kings and their armies.
Since the fall of the final God-king, the world has fallen into a silent war. As the 5 generals of New Dawn, broke apart and started secretly plotting against one another to fill the power vacuum… In recent months, rumors aroused that this cold war might turn hot… Unless someone steps in and extinguishes the flames before they are lit.
Campaign Rules:
Characters: 1A: Classes are ether Warrior, Expert, or Spellcaster. [b]No others will be accepted.[/b] These can be found in Unearthed Arcana. Prestige Classes can be obtained the same way as before.
Spellcasters 2A: Can draw from all lists. 2b: All damaging spells require a Spell Resistance check instead of an attack.
Armor Spell Resistance: 3A: Metal armors grants Spell Resistance 10 + Armor bonus. Leathers (includes Hide) grants Spell Resistance 10 + Armor bonus/2. (Studded Leather acts like Leather in this regard) Padded or no armor, only receive a 10. 3B: If a creature already has Spell Resistance and chooses to wear armor. There spell resistance is increased by their armor’s armor bonus {or half their armor bonus in the case of leather armors}
Magic: 4A: MAGIC WEAPONS AND ARMORS ARE NONE EXISTANT!! The same defense that make hurting someone with a spell, prevents magic to be added to weapons. 4B: Scrolls and Potions are the only magical items. 3C: Spells that enhance weapons or armors are ineffective.
Quote: The Pit Fighters Campaign Rules: Characters: 1A: Classes are ether Warrior, Expert, or Spellcaster. No others will be accepted. These can be found in Unearthed Arcana. Prestige Classes can be obtained the same way as before. 1B: HP is non existent, instead we will be using the Injury system… Also found in Unearthed Arcana 1C: Defense system is also active. Warriors column C, Experts Column B, and Spellcasters Column A Teams: 2A: Teams are made up of two people, they can be two characters of the same player or two players. Spellcasters 3A: Can draw from all lists. Weapons and Gear: 4A: All players start with 30 gold in equipment to start with, Every round you are granted 10 times the level of the encountered creature or group.
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Posted: Thu Nov 03, 2011 5:00 pm
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