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Posted: Tue Nov 01, 2011 3:44 pm
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Psychic vampire is a template that can be applied to any creature. It makes the following changes:
Associated Ability:
A psychic vampire feeds upon the mental energy of it's victims. However, not all psychic vampires feed upon the same types of energy. When a psychic vampire is created, choose whether it feeds upon Intelligence, Wisdom, or Charisma. This choice cannot be changed once made. It's energy drain targets this ability score, and this ability score determines the DC of the psychic vampire's spell like abilities and energy drain.
+4 to associated ability score.
+2 racial bonus to Will saves.
+2 racial bonus versus enchantment spells.
+1 to saving throw DC of enchantment spells it casts (Already calculated into Alternate Sleep and spell like ability DCs. Does not apply to energy drain.)
Energy Drain (SU):
With a successful touch attack, a psychic vampire does 1d6 points of ability score damage of it's ability type from the target. This ability may be used once per round. A psychic vampire gains 5 temporary hit points that last for up to one hour for each point of ability damage done. The target gets a Will save (DC 10 + half psychic vampire's character level + associated ability score modifier) to avoid this effect.
Alternate Sleep (SU):
A psychic vampire may use an alternate version of the sleep spell as a spell like effect once per day. This is in addition to a psychic vampire's three daily uses of the normal sleep spell. Unlike the spell description, this is a touch attack that effects a single creature of HD equal to or lesser than the psychic vampire's HD. Save DC is 14 plus associated ability modifier. Caster level is character level. All other effects are as spell description.
Spell like abilities (Save DCs are 12 plus associated ability modifier, caster level is half character level, all are usable 3 times per day)
Sleep Charm Person Hypnotism Lock Gaze Memory Lapse
Create Spawn (SU): A psychic vampire that reduces an individual to 0 in a mental ability stat can choose to create a new psychic vampire. After 4d6 hours, the individual heals all ability score damage and gains the psychic vampire template. It's associated ability score may or may not be the same as the psychic vampire who created it. It is enslaved to the psychic vampire who created it. A psychic vampire can only have enslaved psychic vampires up to twice it's HD at one time. An enslaved psychic vampire can create more psychic vampires and enslave them, allowing one psychic vampire to enslave a whole line of psychic vampires. Enslaved psychic vampires can be released at any time. Once released, a psychic vampire cannot be enslaved again.
CR as base creature +1
Thoughts? Opinions? Suggestions?
I would like for it to have more abilities, but am at a loss for what to give it.
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Posted: Tue Nov 01, 2011 8:44 pm
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Posted: Tue Nov 01, 2011 9:07 pm
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