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[OPEN CLASS] Heals Plz - Mort (Success! BUT AT WHAT COST?)

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medigel

Anxious Spirit

PostPosted: Mon Jan 09, 2012 4:09 pm
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
medigel rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Mon Jan 09, 2012 4:11 pm
It was a nice change to be in the office because he wanted to be, not because he was sent there. Still, the sight of the familiar walls, the glow-worms, the wandering ghostly teacher chastising other working students before him . . . it was a tad intimidating.

Worse was when he got his dummy and the ailment. Fever? The heck was that?

Mort had to subtly look it up in his new-found pocket dictionary (a Christmastival gift from his mom) to avoid possibly getting chewed out. High internal body temperature? Jack, he never got away from heat did he . . .

Oh boil. How to work this?
 

medigel

Anxious Spirit

medigel rolled 4 4-sided dice: 3, 2, 4, 4 Total: 13 (4-16)

medigel

Anxious Spirit

PostPosted: Mon Jan 09, 2012 4:18 pm
Okay, fever . . . fever-fixing . . . Mrrrrr.

Well if someone was really hot, they would . . . ask for ice? YES. LOTS OF ICE. So Mort snatched up bag after bag in his race to look competent, with enough bandages to possibly recreate the dummy as a mummy. Bag upon bag was stuck upon the fake!student's body, more centralized in the face, neck, and chest.

Crude, but he imagined the dummy!mummy no longer worried about being hot!

Briefly Mortimer considered that the fever could probably be broken if he gave the dummy!mummy a shot of whatever-it-was-doctors-shot-people-up-with. Problem being he didn't know what that was. Still . . . he needed to look like he was trying? Trying really hard.

So the zomboil snatched up the first vial of somewhat okay-looking liquid he could find, gingerly picked up a needle (which he could not directly look at, it was so sdlfkdhflkshflkhds close), and laid them next to his patient's arm - the most Mort could do with his fear of the pointy things was imply that he would have shot the guy up with something to make him feel better.

Despite this apparently having worked in the end (somehow), the disapproving look Cricket gave him told him that victory had come with a price.

(( Success! But at the cost of using too many items. ))
 
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