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[Open Class] First aid and You 5 (mitsu)

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Inu-Mitsu

Werewolf

PostPosted: Wed Jan 11, 2012 4:00 pm
User Image - Blocked by "Display Image" Settings. Click to show.




NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
Inu-Mitsu rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Wed Jan 11, 2012 4:01 pm
Her fifth day of studying and Mitsu hoped it would go well. She moved into the Nurse's office and started her normal routine. It didn't seem like she was having any luck picking something different though. Always fever or heat stroke. Maybe Nurse cricket thought she needed to prefect these areas before moving on.  

Inu-Mitsu

Werewolf

Inu-Mitsu rolled 4 4-sided dice: 2, 3, 2, 4 Total: 11 (4-16)

Inu-Mitsu

Werewolf

PostPosted: Wed Jan 11, 2012 4:03 pm
Again Mitsu began her process of making the dummy comfortable and trying to bring their temperature down. Again she was trying to be frugal with the supplies though she did spare a fever reducer to help with the cause. When she was done she looked to Ms. Cricket who nodded approvingly though once again told Mitsu she could have used a bit more to treat her patient. Keeping the supplies in mind was tough and Mitsu had a hard time using just the right about.

Nodding Mitsu took notes on what she had learned jotting down anything that Ms. Cricket had for her before she began to clean up her area for the day. These lessons were becoming quick but it was the familiarity of the problem that made it so. Maybe if she tried again another day she would have something different.  
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