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[Open Class] Trash Demon

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Smerdle
Crew

Scamp

PostPosted: Wed Jan 11, 2012 4:27 pm
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NAME OF CLASS CHORE: Trashology 101
PROFESSOR NAME: Moira *********, Professor Janitor

General Information: In Trashology 101, students will learn the valuable skills of cleanliness and machine operation. All around campus, trash and waste and other icky things are taken care of by Moira's sorta-patented Trashbot Waste Disposal Units! But they need to be emptied sometimes and there's just too many of them for Moira to handle on her own...

The Course: The Trashbot Waste Disposal Units (or Trashbots) zip around the campus and collect trash, etc. before returning to their home base in Moira's Fortress of Janitorial Solitude. This home base is a massive, warehouse-like room with a cold concrete floor, rusting steel girders, and a rather pervasive smell. The Waste Disposal Chutes are also set into the floor - huge tubes that lead down to a rather foul cavern below, infested with all manner of vermin. Students must deal with the Trashbots... by whatever means necessary.

Did we mention that the Trashbots are ten-foot-tall ramshackle monstrosities of rusting metal, covered in blades and dumpsters and rust? And that they don't particularly like letting go of a thing once they have it? And that their programming as to what counts as 'trash' is spotty at the best of times?

Mechanics - Solo:

Students who attempt Trashology 101 solo are certainly brave, taking on the Trashbots without any other assistance! Upon entering the Trashbot home base, intrepid soloists are faced with five active Trashbots, each of whom would love to scoop you up and drop you down the Waste Disposal Chute.

The Trashbots must be defeated one at a time, in five separate 'waves'.

Wave One: Roll 1d20-
------- If you roll 6-20: you successfully dodge the first Trashbot. It runs into a wall and deactivates.
------- If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Two: Roll 1d12-
------- If you roll 6-12: you duck behind a dumpster! Your cunning hiding place confuses the second Trashbot. It toodles away after a few minutes and leaves you alone.
------- If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Three: Roll 1d8-
------- If you roll 5-8: using all the resources at your command, you manage to trip the third Trashbot. It flops around feebly for a minute before deactivating.
------- If you roll 1-4: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Four: Roll 1d6-
------- If you roll 4-6: a hapless gnome runs by. You chuck it into the fourth Trashbot's main collector. Thus appeased, the Trashbot leaves you alone.
------- If you roll 1-3: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Five: Roll 1d4-
------- If you roll 3-4: you end up next to a particularly rancid garbage bag, which you can just barely heave at the fifth and final Trashbot. The bag explodes on impact, showering both you and the Trashbot with ick - but the Trashbot flings itself down the Waste Disposal Chute, leaving you the last one standing. In need of a shower, but standing!
------- If you roll 1-2: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

If you make it through all five waves, you are deemed a Trashology Hero! Moira will put your name down on her notice board for all to see. You will gain the admiration of your peers! Maybe.

If you get punted down the Waste Disposal Chute, you end up in a huge cavern full of garbage, verminous minipets, and gnomes who got tossed out by mistake. You may leave the cavern dump through a tunnel that lets out near the Creepateria.

YOU LOSE/FINISH THIS CLASS WHEN...

- You are at any point in time grabbed and thrown into the waste disposal chute. That means you have to make ANOTHER rp to try again!
 
PostPosted: Wed Jan 11, 2012 4:31 pm
West had no idea why he was doing this. All he knew was that he had kind of liked that robot fighting class he had taken, although he was pretty sure that hadn't been what they had been supposed to learn at all. If there was a chance he might get another one of those robots to use whenever he liked though, well, apparently he was going to take it.

It was really too bad it stank so hard in here.

The boil had hardly come prepared for more than fighting so he made do, removing the t-shirt he wore over his undershirt and tying it around his nose and mouth. Game time.  

Smerdle
Crew

Scamp

Smerdle rolled 1 20-sided dice: 3 Total: 3 (1-20)

Smerdle
Crew

Scamp

PostPosted: Wed Jan 11, 2012 4:35 pm
Upon entering the Fortress of Janitorial Solitude, West paused to assess his situation. This location reminded him of the gym for some reason, despite the fact that the floor here was solid and the whole place reeked of a**, even through his t-shirt mask. Huge robots zipped back and forth, some hauling "precious" cargo that they dropped into huge holes every once and a while. The holes smelled even worse than the room itself, if that was possible. In fact, it seemed the smell originated from the holes. Lovely.

He wasn't sure how exactly he was meant to find a robot in this room, which was a gap in his knowledge that would cost him dearly. Not thirty seconds after he arrived he was grabbed by an empty-handed robot and dropped into one of the odoriferous holes.

It was, surprisingly, not the foulest experience of West's life, but it definitely made the top five.  
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