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[Open Class] First aid 101 (Edel) Passed

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Zyphiris
Crew

Dainty Snowflake

PostPosted: Mon Jan 23, 2012 1:30 am
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
Zyphiris rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Mon Jan 23, 2012 1:35 am
One would have thought that the First Aid class would be the first thing the frost demon would sign up for. Except that it wasn't. She could remember if it were those television shows she watched or some books that she read but essentially, the ghoul didn't feel that she was in the right frame of mind to take on the healing arts. Especially not when she was filled with a burning hatred for the Hunters and called for their blood.

Whoops. Was I being too overdramatic here? ...Maybe.

However, given the recent events at school (though there never seem to be short of recent events at school, seriously), the frost demon had decided that she was tired of dying again and again. Having some first aid knowledge probably would help her chances of survival out there in the battlefield, but these days, there really wasn't much of a chance.

Anyhow, the frost demon entered the class trying to keep an open mind and show that she was interested to learn. First up, the diagnosis. The ghoul gave the dummy in front of her a once over, noticing that there were no apparent wounds. However, the skin of the dummy was flushed red with no apparent signs of sweating. Edel placed her hand on the dummy's forehead and retracted it immediately following the sizzling sound. Just to make sure, the ghoul reached for the wrist and took the pulse. Rapid.

Heat Stroke.
 

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 4 4-sided dice: 2, 3, 4, 3 Total: 12 (4-16)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Mon Jan 23, 2012 1:36 am
Well now, wasn't this a no brainer. A frost demon cure a heat stroke? Easy.

Except no.

Edel knew better than to scald her hands by direct cooling so she took the effort of making thin slabs of ice to cool the dummy down. Water. The ghoul rushed to pour out a glass of water and lifted the dummy's head up slightly so that she may administer small sips of water and avoid it from choking (though really, dummys don't choke but hey, she was taking this seriously OK?).

In terms of bringing the dummy's temperature down, Edel was doing a rather fine job. Except for the fact that she might have used too many towels to wipe up the melted water from the ice slabs. The frost demon could tell that Nurse Cricket was rather unhappy with that however, the final grading was that she had done a pretty decent job. Perhaps she ought to feel proud of herself, but Edel was less keen on giving herself credit for successfully treating a heat stroke patient. There were some new things for her to learn, for sure.

Another day perhaps.

PASS
 
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