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Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[OPEN CLASS] First Aid 101 (Rosciel)

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Reeshie Hack

Dapper Hunter

PostPosted: Mon Dec 03, 2012 8:37 am
Quote:
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
Reeshie Hack rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Mon Dec 03, 2012 8:38 am
It was about time he got back into the swing of things. Rosc actually liked Cricket’s classes, so it was a wonder he hadn’t taken her First Aid class sooner. It wasn’t that he wanted to become a healer when he graduated or anything like that (though there was no telling what the future held), it was just that if there was anything he could do to help with his own aches and pains, well then all the better.
Without a word, he received his practice dummy and started looking over it.
 

Reeshie Hack

Dapper Hunter

Reeshie Hack rolled 4 4-sided dice: 4, 4, 4, 2 Total: 14 (4-16)

Reeshie Hack

Dapper Hunter

PostPosted: Mon Dec 03, 2012 8:45 am
Rosc frowned. Cuts, fevers, even breaks were something he was used to. Whatever this dummy had was not something he was really familiar with. The only thing he could really tell right off the bat was that the dummy was warm, warmer than he would have expected. Latching onto that particular ailment, he set about trying to cool it.

((Pass))  
PostPosted: Mon Dec 03, 2012 8:49 am
There, Rosc smirked in satisfaction as his dummy cooled down and returned to what he assumed was a normal state. So he’d used up more supplies than he probably should have, at least he’d gotten through it, and on the first attempt no less.  

Reeshie Hack

Dapper Hunter

Reeshie Hack rolled 1 20-sided dice: 18 Total: 18 (1-20)

Reeshie Hack

Dapper Hunter

PostPosted: Mon Dec 03, 2012 11:42 am
Confident from his first fairly successful go, Rosc came back for another try, to see if this time he could do it without using too many supplies.  
Reeshie Hack rolled 4 4-sided dice: 2, 1, 4, 2 Total: 9 (4-16)
PostPosted: Mon Dec 03, 2012 11:44 am
... Well, it was a dummy, but it was a practice dummy for healing, so the fact that it wasn't really doing anything was disconcerting.  

Reeshie Hack

Dapper Hunter


Reeshie Hack

Dapper Hunter

PostPosted: Mon Dec 03, 2012 11:47 am
So he didn't use enough supplies this time, he really was of the opinion that as long as the wound was taken care of the job was done.  
Reeshie Hack rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Mon Dec 03, 2012 11:50 am
He'd try again, another chance to get it perfect. Rosc selected another dummy and set about trying to figure out what was wrong with this one.  

Reeshie Hack

Dapper Hunter

Reeshie Hack rolled 4 4-sided dice: 2, 2, 3, 3 Total: 10 (4-16)

Reeshie Hack

Dapper Hunter

PostPosted: Mon Dec 03, 2012 11:52 am
A break. That wasn't difficult, he knew how to set those. Or, at least he thought he did. The again, he seemed to have a problem with using too much or too little in regards to the necessary supplies, so who knew.

Somehow, and he really had no idea on this one happened, he managed to use both too little and too much supplies. But at least he passed.


((Pass))  
Reeshie Hack rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Mon Dec 03, 2012 12:02 pm
Another try for perfection, another try to make sure he didn't waste supplies or skimp on them. He selected yet another dummy.  

Reeshie Hack

Dapper Hunter

Reeshie Hack rolled 4 4-sided dice: 3, 4, 3, 4 Total: 14 (4-16)

Reeshie Hack

Dapper Hunter

PostPosted: Mon Dec 03, 2012 12:03 pm
This one... he wasn't sure. A fever, yes, but it could stem from something else. He supposed, though, that the first thing to do was cool it down and see if that fixed it.

Oh well, too many supplies again. But at least he knew how to treat a variety of minor illnesses and injuries.


((Pass))  
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