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[Reaper] Davyne's Dorm

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Ephebe

PostPosted: Wed Apr 24, 2013 8:15 am
cert goes here

Enrollment
The steady tick. tick. tick. of the clock on the wall had a certain sense of finality about it as the Acceptance Bin stared without eyes at what was before it. With a stubby, steady stub of a leg it somehow managed to lift the piece and hold it, wavering. Finally it decided. With a soft click the deed was done.

The gnome stared at what the Bin did. It sputtered, gasping as it sank to its knees. "Why?" it whispered, "Why did you sink my battleship?"
 
PostPosted: Wed Apr 24, 2013 8:19 am
User ImageAMITYVILLE ACADEMY ENROLLMENT FORM

Name: Davyne Versailles
Nicknames:
Gender: Female
Age: 16

Faction: Reaper
Race: Sorceress

Natural Ability: Enchanting
Sorcerers/sorceress's are awful at casting spells. Instead, they excel at being able to put spells into objects. These objects can cast the spell for them: ie, a Sorcerer/ess can enchant a fireball spell into a stick. Providing that the stick doesn't catch on fire, the Sorcerer/ess now has a wand that can shoot fireballs... Until the spell runs out, that is.



Personality: Davyne's parents taught her early on that there's no use holding onto an unsuitable object. Some things, they said, simply aren't useful for enchantment; there's no need to be sentimental about it, my ghoul, it's just sheer practicality - and Davyne took those words to heart. And then, somewhere along the way, started applying them to nearly everything. People, situations, emotions... in everything possible, above all else, this Sorceress strives to be practical; some might even say cold.

In spite of this - or perhaps because of it - the Sorceress has no truck with bullying or violence simply for the sake of violence. It is all rather needless and impractical in her mind, and as something that serves no purpose other than to please the ego of the agitator, she will most often step in to step to prevent or stop such things. Although her friendly feelings for humans may not quite be to the level of a DETH scout, she also does not approve of mindlessly killing humans; what is the wisdom in killing off your only source of FEAR? Spoiler: there is none. Although not likely to randomly try to convert others to her standpoint, she has no trouble getting into discussions or debates about the subject if the opportunity presents itself.

Davyne keeps friends not for their company, but for the use they'll eventually present. At the very least, that's what she likes to tell herself - while it might be true in some cases, it is not neccesarily so in all. But her scorn for all things purely emotional have, sadly, made her a bit of an idiot when it comes to things involving emotions. It is not that the Sorceress does not possess them, it is simply that she's unlikely to recognize them when they appear. It may make her a bit hard to befriend.

Once befriended however, she is fiercely loyal and willing to stand beside her friends. After all, what is the use in abandoning your ally? It is not a status given easily, and so each one is, in her mind, handpicked, and to lose that person because of inaction would be a hard blow. This does not mean that she'll necessarily agree with everything a friend says or does; but said friend would have to be truly, magnificently in the wrong for her not to stand beside them against hardship - even should it come down to a fight.

Generally Davyne will skip the frippery and get straight to the core of a conversation; often cutting said conversations a bit short in the process. The lack of interest in social niceties can make her hard to tangle with on occasion, and she rarely has trouble making her disinterest in a topic shown. Although that means that she has no trouble letting her opinion on you known, this need not necessarily be a bad thing - while it may mean criticism, it may just as often mean compliments. Davyne is not shy, and has no trouble telling you the truth as she sees it; both the bad and the good.

Her most readily apparent quirk is most likely the fact that very little of her facial expression ever changes - she seems to be stuck in some sort of perpetual disinterested look. On closer inspection, however, one might notice that she does, in fact, change expressions ever so minisculely. The tiniest arch of a brow, the slightest quirking of her lips into a sneer; things that a casual observer would likely miss, but something someone who'd stuck around for a while would probably be bound to notice eventually.
Usually, if one were looking to get a read on Davyne, looking to the hands might be the best indicator. She tends to have a habit of accompanying her words with soft hand gestures, sometimes switching to wide, sweeping arches when agitated.

Why are they enrolled in Amityville Academy? Her parents thought a change of scenery and the added independence of being on her own might help her become, well, less focused on practicality. By her mother's reckoning, being away from the surroundings and the people she'd grown up with, Davyne would be forced to branch out and actually make an effort. Or at the very least someone would pound it into her skull that emotions aren't neccesarily bad.

FEAR Ability: Flame Whip! (Battle Cry) - pretty much what the name indicates, Davyne imbues her whip with cyan flames the colour of her eyes and flays into her opponent with it.


Physical Description:

Eye Colour: An unnaturally bright cyan by human standards, nearly glowing, Davyne's eyes are the only thing about her that indicates that she's not actually human. Please see ref #2, more specifically the blue of the markings down the Runic Vaisel's back!
Hair Colour/Style: Mid-length golden, please see ref #1!
Skin Colour: Please see reference #1. <3
Clothing Style/Colours: Please look to reference #1 again! The only colour change in the clothes is that the blue parts should match the blue of her eyes.
Extra: Extremely disinterested expression on her face (see ref #1).
And her Reaper weapon is a whip; feel free to get creative with the design, maybe make it a chain whip, or anything else you think would look good! I'd like it to match the colour-scheme she's already got going, but other than that it's up to you. <33
References:
Reference #1: LINK
Reference #2: LINK  

Ephebe


Ephebe

PostPosted: Wed Apr 24, 2013 8:26 am
3/15  
PostPosted: Wed Apr 24, 2013 8:26 am
4/15  

Ephebe


Ephebe

PostPosted: Wed Apr 24, 2013 8:43 am
5/15  
PostPosted: Wed Apr 24, 2013 8:48 am
6/15  

Ephebe


Ephebe

PostPosted: Wed Apr 24, 2013 8:49 am
7/15  
PostPosted: Wed Apr 24, 2013 8:55 am
8/15  

Ephebe


Ephebe

PostPosted: Wed Apr 24, 2013 8:56 am
So I Heard You Like Swimming w. Marzena
One Day w. Dekana
DETH Bonding w. Tomoko
Bunnies and Sorcerer-esses w. Callista
Advertising w. Dawson (1 point)

First Spar w. Ignatíus - 2 points
An Offer of Assistance w. Dawson and Stormy
Coincidental w. Nora - 2 points
Always Sparring w. Pelagion
The Will to Fight On w. Kamakura - 2 points
Time to Practice w. Serafina - 2 points
In the Search for Improvement w. Cearney - 2 points
First aid w. Kamakura
The Things That Matter Most w. Arynek
A Gift Goodbye w. Kamakura

Trashology 101 - 1 point
Thunder Road - 1 point
First Aid 101 - 1 point
The Cave of Wonders - 1 point
How Not to be Seen - 1 point
Bears on a mountain - 1 point
Arts and Crafts - 1 point
Legal Document - 1 point
The Art of Seeing, and Being Seen (Socio-Cultural Anthropology) - 1 point
Disguise for Dummies - 1 point  
PostPosted: Wed Apr 24, 2013 8:58 am
GROWTH LOG // Year One >> Year Two
RP Points:
Log here = 21 point

Art Points: one two three four

Minipet Points:
Minipets profile = 5 points

Miscellaneous Points:
Day Zero Mega boss battle = 3 points
Day Zero Meta points meta journal = 17 points

TOTAL POINTS: 50 / 50
 

Ephebe


Ephebe

PostPosted: Wed Apr 24, 2013 9:03 am
11/15  
PostPosted: Wed Apr 24, 2013 9:04 am
12/15  

Ephebe


Ephebe

PostPosted: Wed Apr 24, 2013 9:07 am
13/15  
PostPosted: Wed Apr 24, 2013 9:13 am
14/!5  

Ephebe


Ephebe

PostPosted: Wed Apr 24, 2013 9:15 am
last  
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